Nightmare Zone/Strategies

Let's Get Ready to Rumble!
To start a rumble instance, you must have at least 2,000 coins (normal mode) or 6,000 (hard). A minimum of five quests is required to activate a "dream" in Nightmare Zone. When starting a rumble, the bosses in the fight will be based on what the whole group can access. For example, if a player has completed every quest but a group member has completed only Lost City, Monkey Madness, Witch's House, Haunted Mine and Tree Gnome Village, only the bosses from those five quests will be fought; bosses such as Kamil will not be fought in that instance. The following quests are strongly recommended:

If you have completed any of the other quests, you will have to either pay a booster, which is a player with only the minimal amount of required quests listed above, on World 330 (for Meleeing) or World 369 (for Ranging and Maging), or you will need to have a noob character with only these suggested aforementioned quests finished. Afterwards, set up a dream on Hard Rumble mode, and invite your friend. The most common quests taken for melee are Mountain Daughter (MTD) or The Grand Tree (Black Demon), where the five quests are as follows: Lost City, Tree Gnome Village, Vampire Slayer, Fight Arena and then either Mountain Daughter or The Grand Tree. MTD gives more experience an hour whilst Demon is better for points.

Since a recent update it is no longer necessary to pay a booster; players can now customize their rumbles. A normal rumble costs 22,000 coins while a hard rumble costs 26,000. This can be very helpful for the player if they do not want to use other methods listed above, although you should be wary that the less bosses you select in the rumble, you will get reduced points.

Adding more bosses increases the amount of points given per boss. A session with 5 bosses gives 28.5% of a boss's maximum points while 10 bosses gives 32.5%. Count Draynor gives 1822 points with 5 bosses and 2083 points with 10 bosses.

The main strategy entails playing Nightmare Zone on Hard Rumble mode and killing the bosses from said quests. Players can adopt one of the following methods to gain points and Combat experience very effectively.

Note: Avoid using the Ultimate Force power-up as it obliterates every boss in the room without yielding any points or XP. If you want to maximize experience rates, only grab the power surge as it will restore special attack quickly. The bonus damages done by Zapper and Recurrent damage do not give any experience and is just a way to kill the bosses faster for points.

Also of note is the fact that Arrg, Dad, Moss Giant and Ice Troll King provide an increase of experience varying from 7.5% to 15%. This is especially useful if using Dharok's Set and Absorption potions as you can maximise DPS and minimise DPS taken.

Setups
Prayer=

Inventory:
 * Saradomin godsword, Dragon 2h sword, Granite maul, or Dragon dagger
 * 4-6 Overloads (4-5 Overloads and a Rock cake if Dharoking)
 * 16-20 Prayer potions
 * Coins

Absorption=

Inventory:
 * Dragon 2h sword, Granite maul, or Dragon dagger (optional)
 * 26-28 Absorptions
 * Coins

Ranged (chinning) =

The chinning method involves the use of grey, red, or black chinchompas. In addition, adopting either the standard Prayer strategy or Absorption method are also used. It all depends on what the player can afford, are willing to spend, or can use.

Grey chinchompas require a Ranged level of 45; red require 55, and black require 65. On the Short Fuse attack style, you throw 1,200 chins per hour. Medium Fuse is 1,500.

Also, while chinning, the player has to lure the bosses. The process of luring is pretty simple. In the middle of the arena, the player, or lurer, runs between three squares. This allows the enemies that spawn to pile up on one square.

Aside from Armadyl armour, Void Knight equipment with the Ranger helm could be worn instead.

Skills:
 * 43+
 * 70+
 * 70+ (optional)

Equipment:

Inventory:
 * 3 Overloads
 * 23-24 Prayer potions or 23 Absorptions
 * Dwarven rock cake (only if using Absorptions)
 * Coins

Ranged (blowpipe) =

The blowpipe method involves the use of the Toxic blowpipe. In addition, adopting either the standard Prayer strategy or Absorption method are also used. It all depends on what the player can afford, are willing to spend, or can use.

Aside from Elite Void Knight equipment, regular Void Knight equipment or Armadyl armour can be used instead. Elite void robes provide a prayer bonus of +6 with the top and bottom, providing better prayer bonuses than armadyl armour along with the damage boosting effect of void.

The toxic blowpipe method offers around 70,000 to 110,000 Ranged experience per hour, depending on ranged levels, if ranged prayers are used, as well as equipment used. Players may also receive around 250,000 to 400,000 Nightmare Zone points per hour.

Using the toxic blowpipe's special attack when possible will increase your experience per hour rate. Also, take advantage of the Power Surge power-up to replenish low Prayer with the Saradomin godsword if available.

Approximate supplies used per hour:
 * 12% weapon durability (~1965 zulrah's scales).
 * Approx. 800 darts (on rapid attack style).
 * Approx. 8-14 4-dose prayer potions.

Skills:
 * 43+
 * 75+
 * 70+ (optional)

Equipment:

Inventory:
 * 6 Overloads
 * 20-21 Prayer potions or 21 Absorptions
 * Holy wrench (optional)
 * Dwarven rock cake (only if using Absorptions)
 * Coins

Magic =

Upon adopting either the standard Prayer strategy or Absorption method, Smoke Barrage is the best spell to use for Magic. It does not require Soul runes, and it does not stop enemies from moving. This is vital to obtaining the most XP. The player can cast about 1,200 spells per hour.

Also, vital is luring the bosses. The process of luring is pretty simple. In the middle of the arena, the player, or lurer, runs between three squares. This allows the enemies that spawn to pile up on one square.

In lieu of Ahrim's armour, Void Knight equipment with the Void mage helm works.

Skills:
 * 43+
 * 86+
 * 70+ (optional)

Equipment:

Inventory:
 * 8000 Fire, Air, Death, and 4000 Blood runes
 * 3 Overloads
 * 20 Prayer potions or 19 Absorptions
 * Dwarven rock cake (only if using Absorptions)
 * Coins