Grotesque Guardians

The Grotesque Guardians are a pair of gargoyles found on the Slayer Tower's rooftop. In order to access the roof, players must obtain a brittle key from gargoyles while assigned them for a Slayer task. The pair consists of Dusk and Dawn.

Similar to other Slayer bosses, such as Cerberus and the Abyssal Sire, the Grotesque Guardians can only be killed while the player is assigned gargoyles as a slayer task.

The fight is instanced, with a maximum of eight instances per world. If there are no instances available, a message in the chatbox will stats The roof of the slayer tower is currently full. If the player dies battling the Guardians, lost items will be placed in a chest near the entry portal. Before players can reclaim their items, they must pay 50,000 coins.



The fight
Like gargoyles, players must bring a rock hammer or granite hammer to finish them off.

To initiate the fight, players must ring the Cloister Bell in the north side of the roof. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. In the beginning of the fight, players must attack Dawn with ranging attacks (as she cannot be harmed with melee and is resistant to magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, both will launch damaging energy projectiles that have an AoE of 3x3, rapidly dealing up to 5-7 damage per tick. After doing so, she will fly away, and players must attack Dusk. During the fight with Dusk, his wings may glow, and will perform an explosive attack. If players do not run away from him when he does so, the player will be dealt 30+ damage and be knocked back. Once his health has reached half, Dusk will perform the lightning special attack once more with Dawn. After returning, she will send out three energy spheres that will grow larger once ignored. Players must absorb these spheres, taking small amounts of damage if absorbed immediately, and can deal up to 20 damage if players are not fast enough. If players ignore them entirely, they will heal Dawn for 90 hitpoints per sphere.

After defeating Dawn, Dusk will absorb her essence, and initiate the final phase of the fight. Here, he is stronger, and may drag players to a prison of purple flames. Players must escape the prison (by clicking anywhere outside it), or they will be dealt 60+ damage, which heals Dusk.

Drops
Upon defeating the empowered Guardian of Dusk, the player will be awarded with multiple drops; the 100% drop, two drops from the common drop table and any tertiary drops if rolled.

100%

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Armour/Weapons

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Resources

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Runes/Ammunition

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Other

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