Clue scroll (master)

A clue scroll (master) is the highest tier of clue scroll.

Players can obtain a master clue scroll from the following methods:
 * By bringing one each of the easy, medium, hard and elite clue scrolls to Watson at his house, which is located south of the estate agent at the Hosidius House.
 * As a potential reward from completing any easy, medium, hard or elite treasure trails, with the chances of obtaining them being 1/50, 1/30, 1/15, and 1/5 respectively.

Like elite and hard clue scrolls, master clue scrolls also have combat encounters. They include a Brassican Mage, Double agent or three Ancient Wizards (in multi-combat areas). As their tier suggests, master clues require a myriad of usually high-levelled items, requirements and quests in order to complete them.

It should be noted, that if a player dies in the Wilderness with a clue scroll in over 20 wilderness it WILL DISAPPEAR whether it's a PvP death or not, unless it is an item kept on death, or if that player has a clue box. Players will find that the clue scroll will be gone upon returning to their loot otherwise. '''However, when dying in the Wilderness with a clue box, provided the player returns quick enough, will be able to loot their dropped clue scroll. '''In lower wilderness however (lvl 20 or lower) in PvP death, the unprotected clue will stay on the ground for up to 1 hour. The same goes for reward caskets. If you die in lower wilderness due to a monster you will always keep the clue whether protected or not.

Master clue scrolls can be between 5 and 8 steps long.

Types of clues
Please note that it is possible to receive the same clue more than once.
 * Falo the Bard
 * Sherlock
 * Anagrams
 * Ciphers
 * Coordinates
 * Puzzle box
 * Cryptic clues
 * Emote clues
 * Hot &amp; Cold

Quest requirements
{| class="wikitable" style="text-align:center;" !

Quest
!Details
 * The Fremennik Trials
 * Quest start required to talk to Falo the Bard.
 * Recipe for Disaster
 * Required to show Falo the Bard Barrows gloves.
 * Mourning's Ends Part II
 * Gives access to the Death altar and the area around it.
 * Making History
 * Required to talk to Jorral at his outpost.
 * Legends' Quest
 * Required to wear the cape of legends and access the guild.
 * Darkness of Hallowvale
 * Required for access to Meiyerditch.
 * Royal Trouble
 * Required for access to the Miscellania and Etceteria Dungeon.
 * Underground Pass
 * Required for Iban's staff and for access to Iban's Temple.
 * Regicide
 * Required for access to Port Tyras.
 * Desert Treasure
 * Required for access to the Shadow Dungeon.
 * In Search of the Myreque
 * Required to access Mort'ton
 * Swan Song
 * Required to access piscatoris fishing guild for hot/cold location
 * Lunar diplomacy(started)
 * Required to access lunar isle for hot/cold location
 * The Family Crest
 * Required to equip cooking gauntlets.
 * }
 * Required for access to the Shadow Dungeon.
 * In Search of the Myreque
 * Required to access Mort'ton
 * Swan Song
 * Required to access piscatoris fishing guild for hot/cold location
 * Lunar diplomacy(started)
 * Required to access lunar isle for hot/cold location
 * The Family Crest
 * Required to equip cooking gauntlets.
 * }
 * The Family Crest
 * Required to equip cooking gauntlets.
 * }
 * }