Barrows/Strategies

This page shows various strategies which may help you to kill the Barrows brothers.

Getting there
The most effective way to get to the Barrows area is via completion of the Shades of Mort'ton quest and teleporting with the Minigame Group Finder. An alternative way is by use of the Myreque tunnel, unlocked during and after In Search of the Myreque and then using the Swamp Boat to travel to Mor'ton at which point you will travel east to reach the Barrows mounds. It is extremely useful to have level 50 Construction for the ability to build a Kharyrll (or Canifis) portal and an altar in your player-owned house. This allows Teleport to House tabs to be used after looting each chest, which will allow you to quickly recharge your Prayer and bank in Canifis (not to mention getting back to Barrows). If In Search of the Myreque has not been completed to the point in which you gain use of the swamp boat, then the only way to get to Barrows is by running through the swamp, which is not recommended as it takes a long time and much of your food will be rotted by ghasts.

Requirements
The only requirements to do Barrows are completion of the Priest in Peril quest, and starting the Nature Spirit quest.

Suggested skill levels
Alternatively, 70 // will allow you to use the black salamander, a cheap and effective alternative to Slayer Dart, Trident, and/or God spells.
 * 50+ (75+ ideal for use of Trident of the seas/Trident of the swamp)
 * 70+ and  (For kill count)
 * 50+ (if ranging Ahrim)
 * 60+ (if you plan to tank most brothers)
 * 55+ [[File:Slayer-icon.png]] (for use of the Magic Dart spell)
 * 43+ (highly recommended to block damage from the brothers, especially Dharok)

Suggested quests

 * Started Fairy Tale II - Cure a Queen for access to Fairy ring transportation, using either ring in the Mort Myre Swamp or ring  in the Myreque hideout tunnels.
 * Completion of In Search of the Myreque to access a shortcut from Canifis to The Hollows and then the Swamp Boat from there to Mort'ton.undefined
 * Completion of In Aid of the Myreque for access to a bank in Burgh de Rott, which is closer to the Barrows then Canifis bank.undefined
 * Completion of Rum Deal quest for Holy wrench is also helpful.
 * Completion of Shades of Mort'ton for use of the minigame teleport, a short distance from Barrows. Can only be used once every 20 minutes. This skips going through the swamps and will save food from ghasts.
 * Completion of the Morytania Hard Diary for double combat runes from the chest.

Armour
Because the melee Barrows brothers have such low Magic Defence, it does not matter whether you wear Melee or Magic gear if you plan to attack them with Magic. Although using magical armour such as Mystic or Ahrim's will improve your Magic accuracy, they do have a low Defence against magical attacks, but using Melee armour together with Slayer Dart will highly lower your Magic accuracy.

Another option is to use full Void Knight equipment. This gives a strong bonus against the Barrows brothers. Some use full Void and switch out the range and mage helmet.

Inventory

 * Spade
 * Ectophial or any other one-click teleport
 * Black/Blessed chaps
 * Magic shortbow / Toxic blowpipe / Crystal bow
 * Abyssal whip / Dragon scimitar
 * Melee platebody / D'hide body
 * Runes for attacking and binding spell to be cast (only if necessary)
 * Ranging potion (if you wish)
 * 10-20 Prayer potions (varies depending on stats)
 * 5+ Bones to Peaches tablets
 * Stamina potion (optional, but recommended for those with low Agility levels/carrying lots of heavy equipment)
 * Food that heals 10+ in a single click for the remaining inventory space. (Pineapple pizzas are excellent.)

Tunnels
The tunnels should not prove to be a great challenge to any experienced player. They are a series of 9 rooms, connected by passageways. At the center of the tunnels, there is the room containing the rewards chest (in this chest there will always be a brother, just in case a player doesn't encounter any of them before that point). This room is only reachable by one of the 4 doors connecting to it, and which door this is changes every time a player leaves the crypts. The aforementioned door is a locked one, requiring the player to solve a multiple choice puzzle to unlock the door.

Note: When opening any door in the tunnels, a monster will always pop out and attack the player. The monster can be a Bloodworm, Crypt rat, Skeleton or any missing Barrow Brothers. It is advised to keep health at least 50+ incase a brother appears upon opening a door, or the player may die from the unexpected attack.

CAUTION: If you get the puzzle wrong, the crypt formation will shift, requiring you to go around the tunnels another time to one of the other 4 doors. Also, remember as long as there is one brother left, there is always the possibility that, upon entering one of the crypt rooms, he will attack, even if the chest has been looted.

Once you go down the ladder, check your surroundings to figure out which corner your ladder is in. Remember this room, to return up the ladder for multiple chest runs if you can attempt it.

By tilting the camera, and looking at the interior tunnel rooms, you can scan ahead to see which door will contain your puzzle and route to the center room. Only the middle path with the Open Door option will have your puzzle. The other 3 will only have Examine Door as an option. In a corner room, you can see 2 of your 4 potential internal rooms.