Demonic gorilla/Strategies

Demonic gorillas are dangerous foes. The below lists generally accepted strategies to make defeating them easier.

Note that completion of Monkey Madness II is a requirement to fight these foes.

Quick travel tip is to use the Royal seed pod to travel to the gnome stronghold and run north-west from there. You will find a piece of broken fence where you can pass through. Once on the other side follow the path up to the cave and you will have reached the area.

Remember: Slayer helm or Slayer helm (i) should be used under a task as they increase your accuracy.

Slayer Master Tip
[Insert correct tip here]

Stats recommended
Higher stats are recommended because of their powerful attacks and relatively high defence. It would be best to have at least:


 * Attack
 * Strength
 * Defence
 * Ranged

Armour
Many combinations of armour can be used to fight these monsters. It is best to use a combination of Melee and Ranged as their Magic defense is very high. Below is a list of the most effective items:

Melee + Ranged (on slayer task)
This setup comprises:

Inventory:
 * Slayer helmet (i) > Slayer helmet
 * Bandos chestplate > Barrows chestplate > Rune platebody
 * Bandos platelegs > Barrows platelegs > Rune platelegs
 * Fire cape > Skillcape > Obsidian cape
 * Amulet of fury  > Amulet of glory
 * Dragon defender > Dragon fire shield
 * Barrows gloves > Dragon gloves > Rune gloves
 * Primordial boots > Dragon boots > Rune boots
 * Abyssal tentacle > Abyssal whip > Dragon scimitar
 * Ring of suffering > Warrior ring (i) > Ring of wealth (i)


 * Armadyl chestplate > Karil's leathertop > Any blessed d'hide body > Black d'hide body
 * Armadyl chainskirt > Karil's leatherskirt > Any blessed d'hide chaps > Black d'hide chaps
 * Toxic blowpipe > Armadyl crossbow > Rune crossbow
 * Odium ward > Unholy book
 * 1-2 Ranging potions
 * 1-2 Super combat potions
 * 6-10 Prayer potions
 * Royal seed pod

The plays uses protection prayers according to what the monster attacks with. Every three 0's the monster will switch to a new attack style. If the monster is switching from melee to a new style the player will need to guess if it will be magic or ranged.