User:Metallicanrana/Slayer

Slayer
Combat is best trained through Slayer. It would be best to familiarize yourself with some Combat concepts before beginning Slayer. As a fledgling slayer, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly suggested for optimal results. Getting tasks from higher Slayer masters based on your level allows more XP to be gained than lower Slayer masters. Thus, players starting out should seek the highest-levelled Slayer master accessible to them.

Beginning Slayer

 * Note: Teleporting via the Slayer ring, which costs 300 Slayer reward points and 75 Crafting, using your house, Fairy Rings, or the Lunar Spell NPC Contact makes the Slayer masters quickly accessible. The Slayer Tower is only accessible after doing Priest in Peril.


 * Note: Do not seek tasks from Turael if looking to gain points since he gives none! You should complete your first four assignments from Mazchna, and avoid using Turael altogether.

Equipment

 * Note: Get an Enchanted Gem from your Slayer master in order to communicate with him or her while on the road. Also, buy any necessary Slayer equipment, but don't buy too much. You should only seek what's necessary to complete the task at hand.


 * Note: Again, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly recommended for optimal results. Thus, the suggested equipment and gear assumes that you can use tier-40 or better. If not, then train all your Combat stats to level 40 via conventional methods.


 * Note: Although a Dwarf multicannon is disallowed in a myriad of spots, it can be used in the Stronghold Slayer Cave except at the watery areas inhabited by nechraeyls, abyssal demons, and waterfiends. A cannon pays huge dividends and provides a barrage of XP at dagannoths, kalphites, black demons, bloodvelds, hellhounds, aberrant spectres, and suqahs. Generally, tasks average around 15,000 to 20,000 XP hourly, but a cannon accelerates it to upwards of 30,000 to 60,000 XP an hour.


 * Note: All main-hand melee weapons should be accompanied with a good special attack weapon like a Dragon dagger (p++) or a Saradomin Godsword. In most cases, the Abyssal whip is the best all-around choice especially for delivering slash attacks, but be sure to use a Zamorakian hasta or spear instead to exploit foes who are prone to crush and stab styles such as waterfiends and all dragons respectively. If not using melee, then no additional weapon is needed, but enchanted bolts, such as Emerald bolts (e), can be used in lieu of a special weapon coupled with your regular ammo. Also, never fight dragons when wielding two-handed weapons since they replace the shield slot, thus leaving you highly susceptible to deadly dragon-fire damage.


 * Note: Certain creatures, such as bloodvelds and pyrefiends, use magical-melee attacks, so it's best to wear Ranged armor like dragonhides instead of conventional melee gear. You can still wield melee weaponry though. Additionally, certain creatures can only be slain with certain items, so Slayer equipment should be prioritized over any piece of equipment.

Tasks and Do-Ability

 * Note: Remember certain Slayer monsters require special items to defeat them or mitigate harm. Also, beware of entering certain areas without proper protection or equipment!


 * Note: Remember that cannon usage is prohibited in both the Slayer Tower and the Fremennik Slayer Dungeon! It is permitted, however, in most areas in the SSC except at Nechs, Abby demons, and Waterfiends.


 * Note: Although a cannon can be utilized in the Wild, it's better to refrain from doing so than to risk losing all your items. Always exercise extreme caution in the Wild especially if planning to use a cannon there! It's also very unwise and dangerous to take a cannon to God Wars since all factions will pummel you despite that it can be used.