Lunar Diplomacy

Warning
You must keep your Seal of passage, once obtained, on you at all times while on the Lunar Isle. If you do not, you will be teleported off of the isle if you try to talk to any NPC.

Part 1 - The Ship
Note: If you don't have space, talk to the cabin boy, and he will give you a lens and lantern. You may have to talk to him twice.
 * Take your tinderbox, and talk to Lokar Searunner on the westernmost dock of Rellekka. He will tell you about the Moon Clan.
 * Talk to Brundt the Chieftain in the longhall, and get a Seal of passage. Keep it with you at all times when you're on the Lunar Islands or any related areas, or else you'll get teleported back to Rellekka, even when the quest is over.
 * Talk to Lokar again to sail to the Pirates' Outpost. You can board the Lady Zay from here. There are also plenty of moss giants and pirates to fight.
 * Talk to Captain Bentley. When you ask him to sail you to the Lunar Islands, the ship will only go around in a circle. Talk to the captain again, to ask what happened and suggest it was the navigator's fault.
 * Talk to the navigator, 'Birds-Eye' Jack on the lower deck.
 * Talk to the captain again.
 * Talk to Jack again.
 * Talk to the captain again.
 * Talk to 'Eagle-eye' Shultz (on the same deck as the captain). He will tell you about jinxes.
 * Talk to the cabin boy up one deck from captain.
 * Talk to 'Beefy' Burns in the basement.
 * Talk to the cabin boy.
 * Talk to the captain.
 * Talk to 'Lecherous' Lee next to the cabin boy.
 * Talk to First mate 'Davey-boy' (same deck as the captain).
 * Talk to the cabin boy, who will now confess to placing the jinx.
 * You should now have an emerald lantern lens and lantern; use them with each other to get a Emerald lantern, and light it using a tinderbox. You need to find 5 symbols.
 * Big and metal: East cannon by the cabin boy.
 * Wall: Same floor as captain, towards the rear of the ship in the first mate's cabin. Use your lantern on the northwestern wallchart
 * Container: Chest in basement, near the ladder.
 * Box: Crate in the basement, near the cook.
 * Support: Support in basement, near the cook.
 * Wipe away all the seals, and talk to the captain again, and sail to Moonclan Island!

Part 2 - Moonclan Island
There is a bank and general store on Moonclan Island, so you can get items here. Find Meteora in the village; she is on the southwest side of the village by the wall. She will tell you that although they don't have a leader, the Oneiromancer will be able to help you more than anyone. Walk to the southeast part of the island, and find the Oneiromancer, who tells you that you will need 3 things:
 * 1) Waking Sleep Potion - Talk to Baba Yaga in the chicken house in the village (north of the bank in the fenced area - it walks like a chicken). She will give you a special potion bottle, and tell you that you need a guam leaf, marrentill and a crushed Suqah tooth. First fill the empty vial with water, Then travel to the southeast again, and kill a Suqah (level 111). The tooth does not drop every time, but it's fairly common. They also drop guam and marrentill herbs. If the south Suqahs don't drop them, try the north ones. Keep any hides you get; they will be used later on, though you'll have to kill more Suqahs later to obtain the special tiara. Make the potion as required, and then talk to the Oneiromancer again.
 * 2) Lunar staff - Take your Dramen staff (or staves) to all 4 elemental altars, namely, air, fire, water and earth (in that order), and 'use' the staff on each of the four altars. If you're using the Fairy Rings to transport, please note that you won't be able to wield it after it's fully enchanted until later in the quest. Worse yet, the Oneiromancer will temporarily steal it from you until later on. Take the staff to the Oneiromancer.
 * 3) Ceremonial clothes - It consist of 8 different items, namely:
 * Helm - Take your pickaxe, and travel northeast of the island and you should find a dungeon, go down and mine any stalagmite. You should get some Lunar ore, either use Superheat on it or put it in a furnace, then smith it using an anvil into a helm. There is a furnace and anvil in Rellekka.
 * Cape - Talk to Pauline Polaris to the west side of the village. You have to guess her name; first guess Pauline and then after receiving a clue, choose Jane Blud-Hagic-Maid.
 * Amulet - Talk to Meteora in south part of the village. She'll tell you that she'll swap her amulet for her tiara that she lost to one of the Suqah. Kill Suqahs to get it back (it can take 5 or more Suqah kills to get the tiara), and exchange the tiara for the amulet.
 * Torso, Gloves, Boots and Legs - Speak to the woman at the clothes shop twice; she will tell you that she can tan the Suqah's hides. Kill 4 Suqah if you haven't already, get their hides tanned, and use a needle and some thread to make the 4 items.


 * Ring - Speak to Selene near the centre of the village; she will give you a riddle. Take a spade, and travel round outside the south side of the village to the west until you come to a bridge. Over that bridge, you should see a blue flower; dig on top of that flower (southwestern corner of the isle- north of a starfish).

Take all items back to the Oneiromancer, and she will give you all your obtained items back (make sure you have 11 free inventory spots), plus some kindling. Wear all of the clothes, and go back to the centre of the village where you can find a building with a large brazier. Before entering Dreamland, some food and possibly an Agility potion may help, and some inventory spots free. Use the potion with the kindling, and then light the brazier with a tinderbox and place the kindling in it.

If you lose your kindling or potion, you can go and get another one from the Oneiromancer.

Note: You cannot change your equipment within the Dreamland, and it is recommended to bring runes to cast Combat spells on the version of yourself you fight.

Part 3 - Dreamland
You are now in Dreamland. Talk to the Ethereal Man or Ethereal Lady at the centre of the Dreamworld, and he or she will tell you that you need to face 6 puzzles. At the edges of Dreamland are stone portal-like things; step into them to attempt each puzzle. After completing each puzzle, talk to the man or lady in the centre again to discuss what the challenge has taught you. 1. A game of chance - The Ethereal Fluke's challenge involves dice, but the dice only have two possible combinations when you roll them. You need to get the dice to add up to the numbers that the dream guide gives you. The dice are all either: 4 or 3, 6 or 1, 2 or 5.

Answers are:
 * Question --- Answer

12 ........ 1,1,2,2,3,3

13 ........ 1,1,2,2,3,4

14 ........ 1,1,2,2,4,4

15 ........ 1,1,2,5,3,3

16 ........ 1,1,2,5,3,4

17 ........ 1,1,2,5,4,4

18 ........ 1,1,5,5,3,3

19 ........ 1,1,5,5,3,4

20 ........ 1,1,5,5,4,4

21 ........ 1,6,2,5,3,4

22 ........ 1,6,2,5,4,4

23 ........ 1,6,5,5,3,3

24 ........ 1,6,5,5,3,4

25 ........ 1,6,5,5,4,4

26 ........ 6,6,2,5,3,4

27 ........ 6,6,2,5,4,4

28 ........ 6,6,5,5,3,3

29 ........ 6,6,5,5,3,4

30 ........ 6,6,5,5,4,4

2.Communicating in numbers - The Ethereal Numerator's challenge is where you complete mathematical sequences. For example, if the pattern is 1, 4, 2, 5, the first answer is 3 (1, 4, 2, 5, 3) and the next answer is 6 (1, 4, 2, 5, 3, 6). Sequences:
 * 0, 1, 3, 4, 6, 7
 * 1, 1, 1, 2, 1, 3, 1, 4, 1, 5
 * 1, 1, 2, 2, 3, 3, 4
 * 1, 1, 2, 3, 1, 1, 4, 5, 1 (The sequence is ascending number pairs separated by two 1's each time)
 * 1, 2, 3, 4, 5 (The sequence is ascending numbers)
 * 1, 3, 5, 7, 9
 * 1, 4, 2, 5, 3, 6
 * 1, 6, 2, 5, 3, 4
 * 1, 9, 2, 8, 3, 7 (The sequence is alternating ascending and descending numbers)
 * 2, 3, 5, 6, 8, 9 (The sequence is +1 then +2)
 * 2, 6, 3, 7, 4, 8
 * 3, 4, 2, 5, 1, 6
 * 7, 3, 6, 2, 5, 1
 * 8, 6, 4,  '  2, 0' 
 * 9, 8, 7, 6, 5, 4
 * 9, 7, 5, 3, 1 (BUG FIXED)

3.Chop, Chop, Chop away! - This is a simple Woodcutting game. Just chop more logs than your opponent, the Ethereal Perceptive. The goal is the first one to stack 20 logs in the center. (if your limited on inventory spaces just chop a few at a time and then stack them and continue cutting) He supplies a bronze axe if you don't have an axe of your own. This is one of the easier challenges.

4.Where am I? - This challenge tests your memory. Speak to the Ethereal Guide, and you will discover this challenge is similar to the spike pits in Underground Pass, you have to jump between platforms hoping not to find the false platforms that will collapse and return you to the start. You take no damage from falling. The path is different for everyone.

5.The race is on! - A simple Agility test. Beat the other guy to the end of the passage by jumping 4 hurdles whilst he walks a straight path. This is fairly easy though an Agility potion and a small amount of food might help because failing a hurdle will cost you 8 Hitpoints. 6. Anything you can do... - A mime-copying game, very similar to the mime random event. Simply copy the emotes the Ethereal Mimic uses. Once you've completed all the challenges, talk to the guide in the centre, and he will ask if you are ready to face the ultimate challenge. Say that you are, and you get to face "Me", a level-75 opponent who's pretty easy and is geared to your stats. You will occasionally be teleported around this arena, but this is more annoying than dangerous. The chats are quite amusing from "Me" so listen out!

(note: you cannot have the axe in your inventory whilst speaking to the Ethereal Lady/Etheral Man as they will not teleport you to fight Me if you do.)

Once you have defeated "Me", talk to the guide at the centre of Dreamworld; then, exit via the lectern, and go and talk to the Oneiromancer again.

Congratulations! Quest Complete!

Reward

 * 2 Quest points
 * 5,000 Magic experience
 * 5,000 Runecrafting experience
 * Seal of passage
 * Access to Lunar Isle and Lunar equipment
 * Access to the Lunar Spellbook
 * Use of the Astral Runecrafting altar
 * 50 Astral runes

Trivia

 * Baba Yaga and her walking chicken house is a reference to "Quest for Glory 1" by Sierra. In fact, she comes from Russian mythology, where she is an old witch that lives in the house with chicken legs.
 * The player says, "Oh captain, my captain," on the third time speaking to Captain Bentley; it's a reference to the poem "O captain! My Captain!". The poem pays tribute to Abraham Lincoln and was written in 1865. The phrase was also used in Dead Poets Society upon the dismissal of the English teacher John Keating.
 * Also while talking to Captain Bentley, at one part his parrot says, "I want guns, lots of guns!" which is a quote from the movie The Matrix.