Transportation

Transportation includes all of the varied means of getting around the RuneScape realm of Gielinor.

On foot
Walking and running are the basic methods of travel. Players walk at a speed of 1 square per server cycle (0.6 second) and run at a speed of 2 squares per server cycle, both diagonally and orthogonally. The amount of weight carried determines how quickly a player's energy is drained while running. The player's Agility level determines how quickly energy is recovered while walking or standing. Pressing and holding down the 'Ctrl' key and clicking on a part of the game window or Minimap temporarily turns on run.

By shortcuts
By taking shortcuts with agility, a player is able to reach a destination faster. The higher the Agility level, the more shortcuts are available. Some common examples of agility shortcuts are:
 * Stile
 * Rope swing
 * Underwall tunnel
 * Log balance
 * Pipe squeeze
 * Rock climb
 * Stepping stones

See also shortcuts under the Agility article.

By teleportation
Magic items or spells provide the instant travel from any location to a specific location elsewhere.

Spells:
 * Normal magic teleport spells
 * Ancient Magicks teleport spells
 * Lunar teleport spells

Items with unlimited charges:
 * Karamja gloves 3 - mine beneath Shilo Village
 * Ectophial - Port Phasmatys.
 * Explorer's ring can teleport you to the cabbage patch south of the falador farming patch.

Items with limited charges, rechargeable:
 * Skills necklace
 * Combat bracelet
 * Amulet of glory (can be mounted in a Quest hall of a Player owned house)
 * Pharaoh's Sceptre - Jalsavrah or Jaleustrophos or Jaldraocht.
 * Enchanted Lyre - Rellekka or Waterbirth Island (with Fremennik Sea Boots 3)
 * Camulet - Enakhra's Temple.
 * Elf Teleport Crystal - Lletya.

Items with limited charges, non-rechargeable:
 * Ring of duelling
 * Games Necklace
 * Digsite pendant
 * Ring of slaying
 * Skull Sceptre - Barbarian Village.
 * Dorgesh-kaan sphere - Dorgesh-Kaan
 * Goblin Village Sphere - Goblin Village.
 * Plain of Mud Sphere - Goblin Cave.
 * Bandos throne room sphere - Bandos throne room (with The Chosen Commander)
 * Teleportation Magic tablets

Portals and devices:
 * Magic Guild portals
 * Portal Chamber in a Player owned house
 * Ardougne Teleport lever to Deserted Keep (level 55 Wilderness)

Summoning Familiars:
 * Void Shifters, Void Ravagers, Void Torchers, and Void Spinners can all teleport players to the Void Knight Outpost.
 * [[Image:Cabbage.gif|right|thumb|200px|Teleporting using the 3rd Explorer Ring.]]
 * Spirit Graahks can teleport to the Horned Graahk hunter area on Karamja.
 * Spirit Kyatts can teleport to the Piscatoris Hunter area.
 * Spirit Larupias can teleport to the Feldip Hunter area.
 * Arctic Bears can teleport to the Trollweiss Hunter area
 * Lava Titans can teleport to the center of the Lava Maze.

NPCs:
 * Spirit Trees - Tree Gnome Village, Grand Exchange, Tree Gnome Stronghold, west of Castle Wars, Battlefield of Khazard, and for high level farmers, an additional location at one of the Spirit tree farming patches.
 * Wizards Aubury/Cromperty/Sedridor/Distantor/Brimstail - Rune Essence mines.
 * The Abyss



By air

 * Gnome glider and military glider. From Ta Quir Priw to Ape Atoll (after Monkey Madness Quest) or Grandius or Kar-Hewo or Sindarpos or Lemantolly Undri (after One Small Favour Quest) or Lemanto Andra (one-way).
 * Magic carpets - Shantay Pass, Polnivneach, Uzer, Bedabin Camp, Sophanem, Menaphos, and Nardah.
 * Balloons can take players between the Grand Tree in Tree Gnome Stronghold, Varrock, Entrana, Crafting Guild, Taverley, and Castle Wars.
 * Eagles allow players to travel to Eagles' Peak, Trollweiss Hunter area, Feldip Hunter area, Uzer Hunter area, Tree seedvine maze.
 * Broomstick - Sorceress's Garden

By trains or carts

 * Dwarf Mine cart allows players to travel between Keldagrim, the Dwarven Mines, and White Wolf Mountain.
 * The Shilo Village cart system will take players between Shilo Village and Brimhaven.
 * Dorgesh-Kaan - Keldagrim Train System between Dorgesh-Kaan and Keldagrim

By water
Sailing is a large transportation method used to get to difficult locations. It is not commonly used because of inconvenient port locations, but can be very useful to get to places such as Entrana.

Port Locations and Prices:
 * Port Sarim to Karamja - 30gp (15gp with Karamja Gloves 1, 2 or 3)
 * Port Sarim to Entrana - Free (Members Only)
 * East Ardougne to Brimhaven - 30gp (Members Only) (15gp with Karamja Gloves 1, 2 or 3)
 * Shilo Village to Port Khazard - 25gp (Members Only)
 * Shilo Village to Port Sarim - 25gp (Members Only)
 * Rellekka to Miscellania - Free (Members Only)
 * Rellekka to Etceteria - Free (Members Only)
 * Rellekka to Waterbirth Island - 1000 Coins (Free if completed Fremennik Trials Quest) (Members Only)

Sailing prices can be lowered if you are wearing the Ring of Charos(a), which is obtained during the Garden of Tranquillity quest.


 * Canoes - Wilderness (one way in), Edgeville (Varrock side), Champion's Guild, Barbarian Village and Lumbridge.
 * Charter Ship - travel to Brimhaven, Catherby, Karamja, Mos Le'Harmless, Port Khazard, Port Phasmatys, Port Sarim, Shipyard, Tyras Camp, and Oo'glog.
 * Ogre Boat Ride - Boat powered by ogres that takes players between Karamja (near Tai Bwo Wannai) and Feldip Hills for either Cooked chompy or Glug-glug herbies.

By Fairy Rings
Fairy Rings is a system founded by fairies. It requires the completion of part of the A Fairy Tale Part II. Players can use this system by stepping onto a "eye" on the ground in Gielinor with either Dramen staff or Lunar staff, which will teleport players to Zanaris.

Some useful teleport locations are:
 * Kharidian Desert.
 * Fisher Realm.
 * TzHaar City.
 * Legend's Guild.
 * Miscellania.
 * Southwest Karamja.
 * West of Grand Exchange.
 * Canifis.
 * Zanaris

By Wilderness portals
There are seven portals in the wilderness, located in level 13, 19, 27, 35(two), 44 and 50. They can be activated by touching any one of the pillars. Then, all the NPCs (i.e. Revenants) and players inside the portals are teleported to any other random one.



Other methods

 * Dying - By dying, players will return to their selected spawn point. Spawn points include:
 * Lumbridge
 * Falador (requires Recruitment Drive)
 * Camelot (requires King's Ransom and Knight Waves Training Grounds to be finished)
 * Edgeville (in a Bounty Hunter world)
 * Grand Tree Seed Pod
 * Teleportation
 * Shantay Pass to Port Sarim jail by speaking to Shantay and telling him that you are an outlaw. Refusing to pay the fine will force you to Port Sarim.
 * Lunar Isle to Relleka by speaking to any moonclan member without a seal of passage.
 * Dark Wizard's Tower to Lumbridge Swamp by speaking to the wizard, Zandar Horfyre, at the top of the tower and refusing to leave. He will then teleport you to Lumbridge Swamp, near the main entrance to Zanaris.
 * Amulet of nature - if the amulet is bound to a farming patch that happens to become diseased, the wearer will be notified and be given the option to be teleported to the patch.
 * Bankers - if players happen to be on a world on which a party with sufficient value is about to occur at the Falador Party room, then nearly all bankers at most Banks of Runescape will offer a free teleport to the Party room.

Random destinations
Ignoring many of the random event NPCs, such as the sandwich lady will result in free transportation to random places. Since the destination is unknown many players avoid such methods of travel. Regardless, many adventurers (and even those that are simply bored) enjoy the element of the unknown.