Deadman Mode

 Deadman mode is a variant of Old School RuneScape, where a separate server is hosted. It features an open PvP environment, which means that there are no "safe zones", excluding Tutorial Island. Players in-game can speak to Nigel in Lumbridge graveyard for information about Deadman mode.

Experience gained in Deadman mode will be 5x more than usual; however, experience that is gained from quests will not be multiplied. In addition, experience will not be gained in instanced areas (such as the Nightmare Zone and TzHaar Fight Caves).

Every player begins their adventure at combat level 3, and progress in Old School RuneScape, or any other game (RuneScape 3, DarkScape, RuneScape Classic), will not be affected. All content is only available to pay-to-play players.

Players will not be able to teleport or log out instantly, and a ten second timer will count down in the chatbox. Players must not move or be in combat for ten seconds. After the timer is depleted, they will automatically teleport or log out.

Upon killing a player, they may receive blood money. One is received per kill, and can be used on Nigel to purchase Deadman armour, with the same bonuses as iron armour. Three is required in total to purchase the Deadman's chest, Deadman's legs, and Deadman's cape. These can be reclaimed for free should a player die.



Disabled content

 * Protect Item
 * Grand Exchange
 * Looting bag
 * Duel Arena
 * Castle Wars
 * Trouble Brewing
 * Fight Pits
 * Rat Pits
 * Pest Control
 * Minigame Teleports

Town protection
Towns and villages are "low-threat" zones. Any player who enters these safe zones when skulled will be attacked on sight by level 1337 guards. These guards can hit in the high 40s through prayer and are able to cast Ice Barrage and Tele Block. Tutorial Island and the Barbarian Assault minigame area are the only areas in Deadman mode where players are unable to attack others. Low-threat zones include:
 * Barbarian Assault (only within the minigame itself)
 * Catherby (only within the bank)
 * East Ardougne
 * Falador
 * Jatizso (only within the town area)
 * Lumbridge
 * Neitiznot (only within the town area)
 * Port Phasmatys
 * Rellekka
 * Seers' Village (only within the bank)
 * Sophanem
 * Tree Gnome Stronghold
 * Tutorial Island
 * Varrock
 * Void Knights' Outpost
 * Yanille

Skull status and death
In Deadman mode, being skulled will cause level 1337 guards in low-threat areas to cast Ice Barrage, Tele Block, and attack you, being able to hit through prayer. In addition, if players are in possession of bank keys, the skull will indicate the amount of keys that are in a player's possession. Players who attack other players with a skull will not become skulled themselves. A skull will last for thirty minutes, but will not deplete while in an instanced area or when standing in the same place for an extended period of time.

Dying in Deadman mode varies, depending on how the player died. If killed by another player, 28 of the most valuable items will be taken by the killer in the form of a bank key, in addition to any items that were in the victim's inventory.

When a skulled player is killed by an NPC, the 28 most valuable items from their bank are dropped on the floor instead. These items will appear instantly to everyone. In addition, untradeable items (such as Void Knight equipment or a fire cape) will convert to coins upon death.

However, if a player dies to an NPC without being skulled, it acts as a normal death akin to that of Old School RuneScape. Players who are killed by an NPC while skulled or killed by another player will lose 50% of their experience gained. Players can choose to preserve a maximum of five skills (two combat skills and three non-combat skills) to prevent experience loss. However, a players Hitpoints level will never be less than 10, and a players Herblore level will never be less than 3, provided they have completed Druidic Ritual.

Completed quests and Achievement Diaries will retain completion upon death. Players who lose certain levels may also be unable to access certain post-quest content. For example, if Monkey Madness is completed, and lose the defence experience upon death, players will be unable to travel to Ape Atoll without the proper stats. However, a dragon scimitar can still be equipped, providing the player has an attack level of 60.

Bank raiding and insurance
Players who are killed by another player or killed by an NPC while skulled will drop a bank key, in which 28 of the most valuable items, based on Grand Exchange value, are removed from your bank. The player that obtained the key can collect the items by opening a chest in a bank within a low-threat area, which means they must wait till their skull expires or risk being killed by the guards. These bank keys cannot be deposited into a bank, and only five bank keys can be in a players possession at any given time. If a player kills a player who is in possession of another bank key, they will drop their own bank key in addition to their victim's bank keys. If a skulled player dies to a guard, 28 of their most valuable items from the bank are dropped wherever they die.

Players can insure up to ten items (ten single items, not 10 stacks of items) by speaking to the Financial Wizard and depositing the items in the safe deposit box. Items in the safe deposit box will not be lost, unlike those found in the bank, and can be collected any time the player visits the Financial Wizard.

Rule breaking
The Rules of RuneScape apply to Deadman mode as well. Players may not attempt to use mule accounts, which are accounts used solely to store items safely. Mod Mat K has stated during one of the weekly Q&A sessions that Mod Weath has a tool that is able to show him the people with the most expensive items, and if Weath notices a random account with lots of wealth on it, it will most likely be banned.