Talk:Void mage helm

Math for void: (because it should be somewhere, but is apparently too complex for the main page)

Attack rolls are derived from the following formula: max attack roll = A*(B+64), where A is effective level and B is the relevant equipment bonus. Simply put, tbhe higher your max attack roll, the more accurate you are. Void is odd, because it applies to the 'A' stat, rather than the 'B' stat, which most other equipment does (i.e. god capes give +10 magic attack). However, with a little algebra, we can calcuate the amount equipment bonus void effectively provides.

Let V be the equipment bonus void would need to provide to replace its current effect (increasing effective level by 30%). Then,

A*(B+64 + V) = 1.3*A*(B+64)

= A*1.3(B+64)

= A*[(B+64)+0.3(B+64)]

It can easily be seen that V = 0.3(B+64) in this equation. Thus, void mage provides aproximately 0.3B+19.2 magic attack bonus. The highest magic attack bonus available from the remaining armor slots is from spectral spirit shield (+20), enternal boots (+8), seers ring(i) (+12), 3rd age ammy (+15), and god cape (+10); +65 in total. Therefore, void magic can only provide up to +38.7 effective magic attack bonus, less than mystic (as claimed).

These figures may be slightly off because void's effect on effective level is rounded down before being used in the calculation of max attack roll.

I found the combat formula here: http://services.runescape.com/m=forum/forums.ws?317,318,712,65587452,goto,1

73.152.143.11 02:19, February 22, 2017 (UTC) Holey Net