Combat Stats

Combat Stats, often simply referred to as bonuses, are bonuses found in the equipped inventory section of the interface which are determined by the equipment a player is wearing. Combat Stats are split into three categories: Attack bonus, Defence bonus, and Other bonuses. All armour and weapons give a value for each bonus, with the strongest equipment giving the highest bonuses. Combat Stats, combined with a player's levels in combat skills and their chosen attack style are formulated into the calculations made by RuneScape (remember - it's a program) in extremely short amounts of time which determine the amount of damage is inflicted and received in return, as well as consistency in dealing damage.

Combat Stats are highly important to certain aspects of RuneScape such as player killing in the Wilderness and fighting in the Duel Arena for high stakes because players have put large amounts of time into determining what combination of equipment will give them the best chance of success.

''Everything below the line is in the section of the article and is still under construction. If you would like to help, please know that the goal is to write three sections below explaining the Attack, Defence, and Other bonuses, what types of equipment and weapons typically give higher values in each bonus, and what strategy players typically apply to each bonus. At the end, a paragraph or short section would ideally conclude the article. Thanks for reading!'' -- Gangsterls

The five attack types are stab, slash, crush, magic, and range. Equipment gives players attack bonuses towards and defence bonuses against each of the attack types. While in combat, a player's attack bonus in the attack type of their attack compared to their opponent's defence bonus in that attack type determines how likely the player is to hit. Also, the player's defence bonus in the attack type of their opponent's attack compared to their opponent's attack bonus in the attack type of their attack determines how likely the player is to be hit. The formula is currently unknown, while the following formula gives only an estimate of the actual probability of hitting, with results above 1 rounded down. The constant A is unknown, but is most likely below 1.

A(Attack Bonus*Current Attack Level)/(Defence Bonus*Current Defence Level)

Stab: Lowers the chance of being dealt damage by NPCs or players using the stab attack style, plus lowering the average amount of damage dealt when it connects (Maximum damage stays the same). The maximum possible bonus attainable by players is 384.

Slash: Lowers the chance of being dealt damage by NPCs or players using the slash attack style, plus lowering the average amount of damage dealt when it connects (Maximum damage stays the same). The maximum possible bonus attainable by players is 393.

Crush: Lowers the chance of being dealt damage by NPCs or players using the crush attack style, plus lowering the average amount of damage dealt when it connects (Maximum damage stays the same). The maximum possible bonus attainable by players is 374.

Magic: Lowers the chance of magic attacks succeeding when used by NPCs and players, plus lowering the average amount of damage dealt when it connects (Maximum damage stays the same). The maximum possible bonus attainable by players is 191.

Ranged: Lowers the chance of being dealt damage by NPCs or players using ranged attacks, plus lowering the average amount of damage dealt when it connects (Maximum damage stays the same). The maximum possible bonus attainable by players is 410.