Maximum ranged hit

Maximum ranged hit is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 400 under certain circumstances.

Maximum hit conditions
As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, assuming no hitpoints from the Corporeal beast was lost.
 * Weapon: Adamant crossbow or higher
 * Ammunition: Ruby bolts (e)
 * Opponent: Corporeal Beast
 * Armour: None
 * Other: Corporeal beast must be at full health.

Note that the max hit with ruby bolts (e) is a special effect of the bolts, not due to equipment bonuses and ranged level.

Calculating your maximum ranged hit
With the addition of Ranged strength values, calculating a maximum ranged hit is now fairly easy.

Note: The trunc (truncate) function is used throughout the formula - this simply means ignore any decimal places of the number being truncated.

Step one: Calculate the effective strength level
$$Effective\ Strength=trunc((Ranged\ Level+PotionBonus)\times Prayer\ Bonus\times Other\ Bonus)+Style\ Bonus$$

See the following table for the various bonuses values:

Step two: Calculate the base damage
$$Base\ Damage=1.3+\frac{Effective\ Strength}{10}+\frac{Ranged\ Strength}{80}+\frac{Effective\ Strength\times Ranged\ Strength}{640}$$

If you are not using a special attack or effect:

$$Max\ Hit=trunc(Base\ Damage)$$

Otherwise, continue to step three.

Step three: Calculate the bonus damage
$$Max\ Hit=floor(Base\ Damage\times Special\ Bonus)$$

The following special attack/effect bonuses apply (note: the various bolts bonuses only apply when the special effect activates):