Maniacal monkey/Strategies

Maniacal monkeys are the best spot for training Ranged with chinchompas or Magic with the Ice burst spell. Given their low magic defence and low physical defence, the strategy is generally to maximize your max hit.

Requirements
You must have started Monkey Madness 2 and reached the point in Chapter 2 where you must enter Kruk's Dungeon.

Location
To reach the best spot to kill Maniacal monkeys, navigate to the second hole with vines, marked as a "2" in the map of Kruk's Dungeon. Climb down and head southeast until you reach a large room.


 * If you have completed Monkey Madness 2, use the Royal seed pod to teleport to the Grand tree, and then take the glider to Ape Atoll. The dungeon entrance is right beside the glider landing spot.
 * If you have not completed Monkey Madness 2, you must head to Ape Atoll using an Ape atoll teleport tablet, the Ape Atoll Teleport Arceuus spell, the Teleport to Ape Atoll standard spell, or by speaking to Daero on the first floor of the Grand Tree.

Setup
Ranged = To be completed

Ice burst = Maniacal monkeys have a Magic defence of 1. Therefore, increasing magical accuracy will increase the hit accuracy by no more than 1%. However, more time is wasted by collecting prayer potions. Therefore, the objective is to increase the max hit of the spell with the largest prayer bonus.

The base hit of Ice burst is 22. The maximum hit with all magic damage bonuses is 29. Having a second or third piece of Ancestral robes equipped will *NOT* increase the max hit and so are unnecessary.

Items to bring for Ice bursting are prioritized as follows
 * Equipment that increases max hit
 * Equipment that increases prayer bonus
 * Equipment that increases magical accuracy

The best recommended equipment below provides the following: Max hit of 29, prayer bonus of 37, Magic attack bonus of 81

If you are on a budget, the order to buy the equipment is as follows.
 * Occult necklace: +2 max hit
 * (Staff of the dead: +3 max hit, but cannot be autocast and so not recommended)
 * Tormented bracelet: +1 max hit
 * Kodai wand: +3 max hit (if not using Staff of the dead)
 * Ancestral hood: +1 max hit (only increases max hit in conjunction with the Kodai wand or Staff of the dead)

Skills:
 * 70+
 * 43+

Inventory:
 * Royal seed pod (or transportation to Ape Atoll and teleport out)
 * Kandarin headgear (or any other light source, with tinderbox if necessary)
 * Holy wrench (only if you do not have a Ring of the gods (i))
 * Rune pouch optional - note that it can only hold 4,000 spell casts worth of runes
 * 4 Chaos runes per spell cast
 * 2 Death runes per spell cast
 * 4 Water runes per spell cast (not needed if you use aKodai wand
 * 4 Prayer potion(4)

In order to reach maximum experience rates, you should actively stack the maniacal monkeys so that each spellcast hits 9 targets. However, by standing in the center of the room and playing the game semi-afk you can reach somewhat comparable experience rates. The following experience rate calculations are obtained from 3 hours of bursting at 86 Magic and 80 Prayer, assuming you are playing semi-afk, with the best recommended gear. The Magic level should not significantly change experience rates, and the Prayer level only decreases the number of prayer potions that you need to collect. The number of casts/hr was 1085 as opposed to the theoretical maximum of 1200 given the time taken to loot prayer potions, position monkeys, as well as to leave and return to the area to restore aggro.


 * 1085 casts/hr
 * Cost per hour using Kodai wand:
 * Cost per hour using Master wand:

Defensive casting (with Kodai wand):
 * 180400 magic experience/hr
 * 103000 defence experience/hr
 * 137000 hitpoints experience/hr
 * Magic+Defence+Hitpoints gp/xp:
 * Magic+Defence gp/xp:
 * Magic gp/xp:

Normal casting with Kodai wand:
 * 249400 magic experience/hr
 * 137000 hitpoints experience/hr
 * Magic+Hitpoints gp/xp:
 * Magic gp/xp:

Defensive casting (with Master wand (no Ancestral hat needed):
 * Estimated based on Kodai wand experience rates by scaling damage using a max hit of 25. Experience is likely slightly higher given the low total healthpoints of Maniacal monkeys.
 * 161500 magic experience/hr
 * 88800 defence experience/hr
 * 118100 hitpoints experience/hr
 * Magic+Defence+Hitpoints gp/xp:
 * Magic+Defence gp/xp:
 * Magic gp/xp:

Normal casting with Master wand (no Ancestral hat needed):
 * Estimated based on Kodai wand experience rates by scaling damage using a max hit of 25. Experience is likely slightly higher given the low total healthpoints of Maniacal monkeys.
 * 221000 magic experience/hr
 * 118100 hitpoints experience/hr
 * Magic+Hitpoints gp/xp:
 * Magic gp/xp:

Ice barrage = To be completed