User:Metallicanrana/Slayer

Slayer
Combat is best trained through Slayer. It would be best to familiarize yourself with some Combat concepts before beginning Slayer. As a fledgling slayer, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly suggested for optimal results. Getting tasks from higher Slayer masters based on your level allows more XP to be gained than lower ones. Thus, players starting out should seek the highest-levelled Slayer master accessible to them.

Beginning Slayer

 * Note: Teleporting via the Slayer ring, which costs 300 Slayer reward points and 75 Crafting, using your house, Fairy Rings, or the Lunar Spell NPC Contact makes the Slayer masters quickly accessible. The Slayer Tower is only accessible after doing Priest in Peril.


 * Note: Do not seek tasks from Turael if looking to gain points since he gives none! You should complete your first four assignments from Mazchna before advancing, and avoid using Turael altogether.

Equipment

 * Note: Get an Enchanted Gem from your Slayer master in order to communicate with him or her while on the road. Also, buy any necessary Slayer equipment, but don't buy too much. You should only seek what's necessary to complete the task at hand.


 * Note: Again, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly recommended for optimal results. Thus, the suggested equipment and gear assumes that you can use tier-40 or above. If not, then train all your Combat stats to level 40 via conventional methods.


 * Note: Although a Dwarf multicannon is disallowed in a myriad of spots, it can be used in the Stronghold Slayer Cave except at the watery areas inhabited by nechraeyls, abyssal demons, and waterfiends. A cannon pays huge dividends and provides a barrage of XP at dagannoths, kalphites, black demons, bloodvelds, hellhounds, aberrant spectres, and suqahs. Generally, tasks average around 15,000 to 20,000 XP hourly, but a cannon accelerates it to upwards of 30,000 to 60,000 XP an hour.


 * Note: All main-hand melee weapons should be accompanied with a good special attack weapon like a Dragon dagger (p++) or a Saradomin Godsword. In most cases, the Abyssal whip is the best all-around choice especially for delivering slash attacks, but be sure to use a Zamorakian hasta or spear instead to exploit foes who are prone to crush and stab styles such as waterfiends and all dragons respectively. If not using melee, then no additional weapon is needed, but enchanted bolts, such as Emerald bolts (e), can be used in lieu of a special weapon coupled with your regular ammo. Also, never fight dragons when wielding two-handed weapons since they replace the shield slot, thus leaving you highly susceptible to deadly dragon-fire damage.


 * Note: Certain creatures, such as bloodvelds and pyrefiends, use magical-melee attacks, so it's best to wear Ranged armor like dragonhides instead of conventional melee gear. You can still wield melee weaponry though. Additionally, certain creatures can only be slain with certain items, so Slayer equipment should be prioritized over any piece of equipment.

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Slayer Level-up Guide

 * Note: To avoid being assigned monsters that are tougher than the suggested Combat level, it would be in the player's best interest to arrive 10 Combat levels higher than required when advancing to a new Slayer master.

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Tasks and Do-Ability

 * Note: Remember certain Slayer monsters require special items to defeat them or mitigate harm. Also, beware of entering certain areas without proper protection or equipment!


 * Note: Remember that cannon usage is prohibited in both the Slayer Tower and the Fremennik Slayer Dungeon! It is permitted, however, in most areas in the SSC except at Nechs, Abby demons, and Waterfiends.


 * Note: Although a cannon can be utilized in the Wild, it's better to refrain from doing so than to risk losing all your items. Always exercise extreme caution in the Wild especially if planning to use a cannon there! It's also very unwise and dangerous to take a cannon to God Wars since all factions will pummel you despite that it can be used.

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Slaying Mithril Dragons
After paying 80 Slayer reward points, Mithril dragons (level 304), which require Barbarian Training to access them, can be assigned by Duradel and Nieve. They only assign four to nine dragons to be slain, but always come prepared especially for the long haul. Mithril dragons drop Rune items and Blood runes commonly, but their most valuable and highly sought drops are the elusive Draconic visage and the fabled Dragon full helm. Although still rare, the latter can also be obtained by burning pyre ships with the Chewed bones that they also drop.

Strategy and Recommendations

 * Note: Don't forget to wear a Slayer helmet (i) or Black mask (i) for all Slayer tasks regardless!

Melee = Although Melee is probably the least efficient way of killing them especially with an Abyssal whip, it can be remedied by equipping a Zamorakian hasta, which is the best stab weapon, with either Verac's or Karil's armor. The Zamorakian hasta is the best choice followed by the Leaf-bladed sword. Using slash weapons such as an Abyssal whip isn’t recommended as the dragons already take long enough to kill.

Players can choose to maximize Melee defense with Verac's armor and a Dragonfire shield while using Protect from Magic. Alternatively, wear high magic-resistant armor such as Black d'hide or Karil's, and use Protect from Melee. In layman's terms, pray according to your armor's weakness, so activate Protect from Magic if wearing Verac's or Protect from Melee if wearing Karil's. Depending on your protection Prayer, their max hit is either 28 with Melee or 18 with Magic or Ranged, so it's strongly advised to stay above 40 HP for safety.


 * 80+
 * 80+
 * 80+
 * 80+
 * 70+ (Piety)


 * Weapon: Zamorakian hasta > Leaf-bladed sword
 * Shield: Dragonfire shield > Anti-dragon shield
 * Head: Verac's helm > Helm of Neitiznot
 * Body: Karil's leathertop / Verac's brassard
 * Legs: Karil's leatherskirt / Verac's plateskirt
 * Boots: Dragon boots > Bandos boots
 * Gloves: Barrows gloves
 * Amulet: Amulet of fury > Amulet of glory
 * Ring: Ring of wealth / Ring of life
 * Cape: Fire cape > Skillcape (trimmed) > Skillcape / Obsidian cape


 * Inventory:
 * A Games necklace
 * A Teleport
 * 1 Super set
 * 1-2 Antifires
 * 4-5 Prayer potions
 * High-healing food for the rest

Magic = When using Magic or Ranged, players can decide to use either Protect from Missiles if attacking from a distance or Protect from Melee if attacking up close. For Magic, it is recommended to maximize your Magic attack bonus, and use the Trident of the seas because it hits hard and fast while also being semi cost-effective. Other spells can be far expensive, but using the Trident instead and having some luck can offset your expenses. It works well against all metal dragons and even lava dragons since it can deliver hard and swift hits especially at high levels, and that would be the most logical way. Since Ahrim's gear is prone to Ranged, activate Protect from Missiles, and have Mystic Might activated to increase your Magic. Maintain distance and stay above 40 HP because Mithril dragons can hit 28's via Melee.


 * 75+
 * 70+
 * 80+
 * 45+ (Mystic Might)


 * Weapon: Trident of the seas > Slayer's staff
 * Shield: Dragonfire shield > Anti-dragon shield
 * Head: Ahrim's hood
 * Body: Ahrim's robe top
 * Legs: Ahrim's robe skirt
 * Boots: Infinity boots
 * Gloves: Barrows gloves
 * Amulet: Occult necklace > Amulet of fury > Amulet of glory
 * Ring: Ring of wealth / Ring of life
 * Cape: God capes > Fire cape > Skillcape (trimmed) > Skillcape / Obsidian cape


 * Inventory:
 * A Games necklace
 * A Teleport
 * 1 Magic potion (optional)
 * 1-2 Antifires
 * 4-5 Prayer potions
 * High-healing food for the rest

Ranged = Ranged can be feasible and moderate, but Diamond bolts (e) can be costly. It's recommended to maximize Ranged attack bonus and Magic defense bonus. Ruby bolts (e) and Diamond bolts (e) are very useful but consume money. Although it lengthens the kill a bit, Broad bolts can be used instead due to their reasonable cost. Ruby bolts (e) are good for using their special to halve the dragon's HP, but they're no good on a weakened dragon, so they can be paired with your main bolts. Again, when using Magic or Ranged, players can decide to use either Protect from Missiles if attacking from a distance or Protect from Melee if attacking up close. Depending on where you stand, use the correct choice of Prayer Since Ranged armor defends well against Magic, Protect from Magic is ruled out. Also, standing close to the dragon will prompt it to use Melee more than its other styles, so doing that can be more advantageous that keeping distance. Still keep your health at 40 or above though just in case!


 * 80+
 * 70+
 * 80+
 * 44+ (Eagle Eye)


 * Weapon: Armadyl crossbow > Rune crossbow
 * Shield: Dragonfire shield > Anti-dragon shield
 * Head: Armadyl helmet > Robin hood hat > Karil's coif
 * Body: Armadyl chestplate > Karil's leathertop
 * Legs: Armadyl chainskirt > Karil's leatherskirt
 * Boots: Ranger boots > Snakeskin boots
 * Gloves: Barrows gloves
 * Amulet: Amulet of fury > Amulet of glory
 * Ring: Ring of wealth / Ring of life
 * Cape: Ava's Accumulator > Ava's attractor
 * Ammo: 200 Diamond bolts (e) > Ruby bolts (e) > Broad bolts / Adamant bolts

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 * Inventory:
 * A Games necklace
 * A Teleport
 * 1 Range potion
 * 1-2 Antifires
 * 4-5 Prayer potions
 * High-healing food for the rest

Slaying Bronze/Iron/Steel Dragons
Prayer = Although Melee is an efficient way of killing them especially with a Zamorakian hasta, which is the best stab weapon, use Proselyte armor for Prayer or high-tier armor, such as Bandos or Barrows equipment, for Defence. The Zamorakian hasta is the best choice followed by the Leaf-bladed sword and lastly followed by Dragon longsword set on stab. Using slash weapons such as an Abyssal whip is not recommended as the dragons would take longer to kill.

Players can choose to either go gung-ho with Prayer or pray occasionally with said armor choices. Also, Piety can be used in conjunction with Protect from Melee. The dragons' max hits are 12, 20, and 22 for Bronze, Iron and Steel Dragons respectively, so it's wise to stay well above their maxes for good cushioning.


 * 70+
 * 70+
 * 70+
 * 70+
 * 70+ (Piety)


 * Weapon: Zamorakian hasta > Leaf-bladed sword
 * Shield : Dragonfire shield > Anti-dragon shield
 * Head : Proselyte sallet or Verac's helm
 * Body: Proselyte hauberk or Verac's brassard
 * Legs: Proselyte cuisse/tasset or Verac's plateskirt
 * Boots: Bandos boots > Dragon boots
 * Gloves: Barrows gloves
 * Amulet: Amulet of fury > Amulet of glory
 * Ring: Berserker ring (i) / Warrior ring (i) > Ring of wealth / Ring of life
 * Cape: Skillcape (trimmed) > God cloak > Fire cape > Skillcape / Obsidian cape
 * Inventory:
 * Dragon dagger (p++)
 * 6-7 or 10-12 Prayer potions
 * 4-6 Antifires
 * 1-2 Super sets
 * Some good-healing food
 * Any axe
 * 905 Coins
 * A House tab for emergency
 * Holy wrench (optional)
 * 25-50 Alchs (optional)

Melee = Although Melee is an efficient way of killing them especially with a Zamorakian hasta, which is the best stab weapon, use Proselyte armor for Prayer or high-tier armor, such as Bandos or Barrows equipment, for Defence. The Zamorakian hasta is the best choice followed by the Leaf-bladed sword and lastly followed by Dragon longsword set on stab. Using slash weapons such as an Abyssal whip is not recommended as the dragons would take longer to kill.

Players can choose to either go gung-ho with Prayer or pray occasionally with said armor choices. Also, Piety can be used in conjunction with Protect from Melee. The dragons' max hits are 12, 20, and 22 for Bronze, Iron and Steel Dragons respectively, so it's wise to stay well above their maxes for good cushioning.


 * 70+
 * 70+
 * 70+
 * 70+
 * 70+ (Piety)


 * Weapon: Zamorakian hasta > Leaf-bladed sword
 * Shield : Dragonfire shield > Anti-dragon shield
 * Head : Verac's helm > Helm of Neitiznot
 * Body: Verac's brassard > Bandos chestplate
 * Legs: Verac's plateskirt > Bandos tassets
 * Boots: Dragon boots > Bandos boots
 * Gloves: Barrows gloves
 * Amulet: Amulet of fury > Amulet of glory
 * Ring: Berserker ring (i) / Warrior ring (i) > Ring of wealth / Ring of life
 * Cape: Fire cape > Skillcape (trimmed) > Skillcape / Obsidian cape


 * Inventory:
 * Dragon dagger (p++)
 * 6-7 or 10-12 Prayer potions
 * 4-6 Antifires
 * 1-2 Super sets
 * Some good-healing food
 * Any axe
 * 905 Coins
 * A House tab for emergency
 * Holy wrench (optional)
 * 25-50 Alchs (optional)

Magic = Depending on the spell used, Magic can be a make or break. The most cost-efficient ways for killing these metal dragons involve using a Trident of the seas or casting Fire Bolt with Chaos gauntlets. The best way to obliterate them is by using the Trident since it hits hard and fast while also being semi cost-effective. It works well against all metal dragons including Mithril dragons and even lava dragons since it can deliver swift, hard hits especially at high levels. Always keep a distance of several spaces away from the dragon to avoid its devastating Melee attack! All the caster has to do is make sure his or her Antifire is up to par, and bomb away on them at a distance.

As a great alternative to the listed gear choices, Mage Void Knight equipment is also fair game especially since the full set boosts the player's accuracy. Thus, it will make the player's spells hit more frequently.


 * 75+
 * 70+
 * 70+
 * 45+ (Mystic Might - optional)


 * Weapon: Trident of the seas > Air staff
 * Shield : Dragonfire shield > Anti-dragon shield
 * Head : Ahrim's hood > Infinity hat > Mystic hat
 * Body: Ahrim's robe top > Infinity top > Mystic robe top
 * Legs: Ahrim's robe skirt > Infinity bottoms > Mystic robe bottom
 * Boots: Infinity boots > Mystic boots
 * Gloves : Barrows gloves > Infinity gloves > Mystic gloves
 * Amulet: Occult necklace > Amulet of fury > Amulet of glory
 * Ring: Seers' ring (i) > Ring of wealth / Ring of life
 * Cape: God capes > Fire cape > Skillcape (trimmed) > Skillcape / Obsidian cape
 * Inventory:
 * 5,000 Chaos runes and 20,000 Fire runes (Fire Bolt)
 * 1-2 Prayer potions (optional)
 * 12-15 Antifires
 * 1-2 Magic potions (optional)
 * Some good-healing food
 * Any axe
 * 905 Coins
 * A House tab for emergency
 * 25-50 Alchs (optional)

Ranged = Ranged can be feasible and very economical if using Broad bolts, but using Diamond bolts (e) can be expensive. Although they're the best bolts to use, they're not really worth it, so Broad bolts should be used instead. As a great alternative to the listed gear choices, Ranger Void Knight equipment is also fair game especially since the full set boosts the player's damage. If a special bolt is desired, then bring some Emerald bolts (e) to dish out some poison, and switch to using broads for the remainder of the kill. Always keep a distance of several spaces away from the dragon to avoid its devastating Melee attack! All the archer has to do is make sure his or her Antifire is up to par, and snipe away at a distance.


 * 70+
 * 70+
 * 70+
 * 44+ (Eagle Eye - optional)


 * Weapon: Armadyl crossbow > Rune crossbow
 * Shield : Dragonfire shield > Anti-dragon shield
 * Head : Armadyl helmet > Robin hood hat > Archer helm > Karil's coif
 * Body: Armadyl chestplate > Karil's leathertop / Black d'hide body
 * Legs: Armadyl chainskirt > Karil's leatherskirt Black d'hide chaps
 * Boots: Ranger boots > Snakeskin boots
 * Gloves: Barrows gloves > Black d'hide vambs
 * Amulet: Amulet of fury > Amulet of glory
 * Ring: Archers' ring (i) > Ring of wealth / Ring of life
 * Cape: Ava's Accumulator > Ava's attractor
 * Ammo: 5,000 Diamond bolts (e) > Broad bolts / Adamant bolts > Emerald bolts (e) > Mithril bolts
 * Inventory:
 * 300-400 Emerald bolts (e)
 * 1-2 Prayer potions (optional)
 * 12-15 Antifires
 * 1-2 Range potions (optional)
 * Some good-healing food
 * Any axe
 * 905 Coins
 * A House tab for emergency
 * 25-50 Alchs (optional)

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