Update:Dev Blog: Making Friends with My Arm



Last week, after much teasing, we revealed that the next large content release that our project team (do read about the recent team restucture if you haven't done so) would like to offer is Making Friends with My Arm. Making Friends with My Arm is an Experienced quest and is the next installment in the Troll series, designed by Mod Ash himself. The quest was initially pitched to the community at 2016's RuneFest and was in response to a player suggestion to fill the black map zone near Ghorrock, and north of the God Wars Dungeon. Working with Mod Ash will be Mod Munro, one of our newer content devs, and he'll be taking the lead on programming the rewards. The proposed rewards are intended to provide a purpose for the Firemaking skill, with the player able to benefit from passive boosts upon completion of the quest. The higher your Firemaking, the more uses for the rewards will be available to you. It's important to note that we don't intend it to be a method of training Firemaking, as there's enough variety as it is!



Making Friends with My Arm

Making Friends with My Arm is an experienced-level quest, taking the much maligned character from My Arm's Big Adventure and sending him on a whole new mission - now venturing into the icy lands of the north to establish relations with the troll town of Weiss.

Players assisting him in this diplomatic foray will learn the troll technologies from Weiss that make the Firemaking skill useful, for the first time, offering buffs to skilling activities elsewhere in the world.

But first they'll have to handle My Arm's ambitions to woo the troll maiden Snowflake and to kill the Wise Old Man...

Requirements

Completion of My Arm's Big Adventure

Completion of Swan Song

Completion of Cold War

Completion of Romeo & Juliet

Level 66 Firemaking

Level 68 Agility

Level 72 Mining

Level 35 Construction

Must not be afraid of nasty trolls.

Rewards

On completing Making Friends with My Arm you will gain access to a mine in which you can mine salts. The salts mined here can be used on special fire pits to make the fires give benefits to you as long as you remain nearby. For example, one kind of fire could be used to slightly restore run energy.

To kindle the fire you are required to burn logs, with the type of logs you burn dictating how long the fire burns for.

The salts are tradeable, but using them requires the completion of the quest.

Completion of the quest will also yield a method of teleportation to the saltmine.

The fire pits will require a Tinderbox to be used, but upon your first use of the pit you will be able to store it within the fire pit itself.

The individual appearance and the status of the fire pits will be visible only by you. This also means that only you will experience the benefits of a lit fire. Similarly to a Farming patch, a player who hasn't lit a fire in that pit will not seen one, and will gain no benefits from one lit by another player.

There are three different types of salt: Red salt, Blue salt, and Green salt.

Higher Firemaking levels will allow you to access more fire pits, as different pits will unlock according to your Firemaking level.

When burned in a fire pit, Red salt will provide a double run energy regeneration rate. The player's run energy will also not decrease whilst they are nearby.

When burned in a fire pit, Blue salt will provide the player a place to sacrifice bones for increased experience. This rate would be double the experience that is received for burying the bones.

When burned in a fire pit, Green salt will provide the player with a boost to gathering resources. When the player is skilling within range of the fire there will be a 1/3 chance that the resources they receive are doubled. The effect only doubles designated resources, for example, Chinchompas near Feldip Hills would be doubled, but trees cut near the fire would not yield double the amount of Logs. This would only affect the resource gathering rate and not affect the XP rate at all.

There are also unique braziers which require building before they can be built and then lit permanently. For example, the brazier on the approach to the God Wars Dungeon requires 10 Steel bars, five Mahogany planks, a Tinderbox, and 250 of each salt. These braziers, when lit, would have effects that improve the area where they are; the God Wars Dungeon entrance one would mitigate the chilling effects of the weather around there.

For an idea of where the fire pits will be located, see the map below. The fire graphics we're using in the map are just placeholder images. Should the rewards pass the poll we'll be making a new model. The red fire indicates a fire pit in which you can burn Red salt. The blue fire indicates a fire pit in which you burn Blue salt. The green fire indicates a fire pit in which you can burn Green salt. The black fire indicates fire pits which offer permanent boosts.

Click the image to see a larger version depicting the location of the proposed fire pits.

Your Feedback

Discuss this blog on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #old-school channel.

Your feedback on the proposed rewards is essential. We'll be monitoring the feedback and answering questions over the weekend with a view to publishing a revised blog early next week, which will precede the polling of the quest and the reward.

Mods Archie, Ash, Ayiza, Bruno, Curse, Ed, Ghost, Jed, John C, Kieren, Lenny, Lottie, Mat K, Maz, Munro, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team