User:Metallicanrana/Slayer

Slayer
Getting tasks from higher Slayer masters based on your level allows more XP to be gained than lower Slayer masters. Thus, players starting slayer should seek the highest-levelled Slayer master accessible to them.

Beginning Slayer

 * Note: Teleporting via the Slayer ring, which costs 300 Slayer reward points and 75 Crafting, using your house, Fairy Rings, or the Lunar Spell NPC Contact makes the Slayer masters quickly accessible.
 * Note: Do not seek tasks from Turael if looking to gain points since he gives none! You should complete your first four assignments from Mazchna, and avoid using Turael altogether.

Equipment

 * Note: All main-hand melee weapons should be accompanied with a good special attack weapon like a Dragon dagger (p++) or a Saradomin Godsword. If not using melee, then no additional weapon is needed, but enchanted bolts, such as Emerald bolts (e), can be used in lieu of a special weapon coupled with your regular ammo. Beware of fighting dragons when wielding two-handed weapons since they replace the shield slot, thus leaving you highly susceptible to dragon-fire damage.
 * Note: Overall, the Abyssal Whip is a superior slashing weapon, and it almost always is the best choice, but the Zamorakian Hasta is ideal for crushing gargoyles and waterfiends and stabbing dragons. Although inferior to the whip, a Dragon scimitar could still suffice. Also, certain creatures, such as bloodvelds and pyrefiends, use magical-melee attacks, so it's best to wear Ranged armor like dragonhides instead of melee gear. You can still wield melee weaponry though.

Slaying

 * Note: A Dwarf cannon can be used in the SSC except at the watery areas inhabited by nechraeyls, abyssal demons, and waterfiends. An axe and 72 Agility are needed for easy navigation. In most cases, the Abyssal whip is the best all-around choice especially for delivering slash attacks, but be sure to use a Zamorakian hasta or spear instead to exploit foes who are prone to crush and stab styles.

Tasks

 * Note: Cannon usage is prohibited in both the Slayer Tower, which is only accessible after doing Priest in Peril, and the Fremennik Slayer Dungeon, but it's permitted in most areas in the SSC except at Nechs, Abby demons, and Waterfiends.
 * Note: Although a cannon can be utilized in the Wild, it's better to refrain from doing so than to risk losing all your items. Always exercise extreme caution in the Wild especially if planning to use a cannon there!
 * Note: It's also very unwise to take a cannon to God Wars despite that it can be used.

Woodcutting & Firemaking

 * Note: If training Firemaking, place your tinderbox in the middle of your inventory, and burn your logs at a place like Duel Arena, which has a one-click bank and a long strip. Roughly 900-1200 logs can be burnt in an hour!

Fletching

 * Note: Fletch at a one-click bank for faster training! One can fletch about 1,600 unstrung bows per hour.

Mining & Smithing

 * Note: For faster Smithing XP rates, all smelting should be done at the Port Phasmatys, Neitiznot, or Al-Kharid furnace unless using Superheat Item, and all smithing should be done at the anvil by West Varrock Bank. Although making iron knives (22 Smithing) and/or cannonballs (35 Smithing) are profitable, you might break even if making Mithril bolts, which require both 53 Smithing and 54 Fletching.

Fishing & Cooking

 * Note: One can easily cook about 1,100 pieces of raw food every hour. Rogues' Den, Nardah, and Burthorpe are good places to cook since the cooking spots are close to the banks.

Herblore

 * Note: For early-to-mid Herblore levels, kill Chaos Druids in Edgeville Dungeon for herbs, and keep all unidentified herbs. Mid-to-high leveled herbalists should adopt Farming and kill Salarin the Twisted for his Sinister Key drops to get herbs. Also, get herbs by managing Miscellania via the Throne of Miscellania!

Hunter

 * Before training, always remember to bring all of your necesarry items. It can be very annoying to have to run back to a bank/hunter shop while you are far away from either. Weight-reducing clothing can also be very helpful.
 * It also may be a good idea to bring some spare food in case that you have to run near dangerous monsters to get to your training spot.

Thieving

 * Note: For best results, limit your target's moving range by trapping him/her inside a room. To successfully lure a target or victim, attack once and run inside a building. Afterwards, go upstairs and back down. The target should no longer be hostile towards you, thus allowing pickpocketing. If s/he is trapped in a corner, remember to allow him/her some movement, or s/he will return back to his/her original spot in four to five minutes. Also, equip an arrow-less bow to prevent accidental attacking.

Agility

 * Note: Always wear light-weight gear such as Boots of Lightness, Penance Gloves, and Spotted/Spottier Cape. Get Graceful clothing as soon as possible via rooftop Agility training. Super energy potions might help too!