Yanille

Yanille is a members-only city that lies to the south of Ardougne. It is the city of the wizards and the Wizards' Guild is based in it. It is beset by Ogres from the south and west, so Yanille is heavily defended by guards. The city is also used for a player made Fletching and Alchemy guild on world 132.

Travel

 * To the north lies Port Khazard and Ardougne
 * To the south lies the Ogre City of Gu'Tanoth
 * To the west is Castle Wars
 * To the east is a small archipelago inhabited by a gnome named Hazelmere.
 * To the north-west is the Watchtower (cast teleport to Watchtower- level 58 Magic required)
 * To the north is Tree Gnome Village (Spirit Tree) and walk west.
 * To the north is a Fairy Ring teleport, CIQ.
 * Inside the city is a house teleport. If your house is located here it is a good way to get to the city.

Bank
There is a standard bank in eastern Yanille with a bank deposit box and several bankers. On world 132, many players gather there, in an unofficial guild, where common activities include: Fletching, Alchemy, and Firemaking

It is not uncommon to see well over a hundred players in Yanille at any given moment. Yanille is considered as one of the best place to do firemaking, players make fire on the road leading to the east from the bank.

Wizards' Guild
The Wizards' Guild requires 66 Magic to enter. High level wizards can buy runes and mystic robes, mine rune essence, and range or mage captured zombies for experience.

There are also four portals to other magical places in Gielinor located in the guild.

Hunter shop
The hunter shop sells various items for players training the Hunter skill. Yanille is conveniently located just north of Feldip Hills, a major hunting area.

Pet shop
Yanille has a Pet shop near the Hunter shop. It is a shop selling summoning pets. For details, see Yanille Petshop.

Dragon Inn
You can buy three types of beer in the Dragon Inn.
 * Beer - just like in any other Inn.
 * Dragon Bitter - increases strength by 2 and attack by -3 temporarily.
 * Greenman's Ale - Increases herblore by 1 temporarily.

Bert and the sand pit
Bert is the starting point for the Hand in the Sand quest, once this is completed, you can ask Bert for 84 sand to be delivered to your bank every day. You can also use the Lunar Magicks spell NPC Contact to ask Bert for your sand without visiting Yanille.

There is also a sand pit to the west of Bert's hut, where you can collect sand in buckets for use in the Crafting skill.

He also has a range and a sink in his hut.

House Portal
Just west of Bert's house is a house portal. To move a house to this portal you must have 50 construction and pay any estate agent 25,000 coins to move it.

Players often move their house here because of the proximity to the bank.

Khazard Mine
While technically not part of Yanille, the Khazard Mine is located northeast of the city, it is one of the closest mines to a bank in the game, and provides excellent experience for miners wishing to get levels quickly. You can find the following ores at the mine:
 * 1 coal
 * 8 iron
 * 4 clay
 * 2 copper
 * 7 tin
 * 2 mithril

Dungeon
Yanille Dungeon can be very useful to high level players training herblore, but high levels of agility are required to penetrate deep into the dungeon. There are two ways of entering the dungeon, either just north of the city by slashing a spider web with an edged weapon or knife, or by having 82 thieving and entering the dungeon just south of the bank.

Watchtower
The watchtower is located just outside the north-west wall of Yanille. It is the start of the Watchtower quest, and the place you teleport into when you use the watchtower teleport spell, unless the player changes it to the center of yanille after completing the Argougne Achienement Diary. There are watchmen on the second floor who require 65 Thieving to steal from. They yield 60 coins, bread, and 137.5 experience per successful pickpocket. There is also a fountain just outside the watchtower.

Players needing faster access to either the dungeon, or the bank, or the watchtower (travelling between two of the three) will find the agility shortcut under the wall, which requires just 16 agility to use, quite useful.

Anvils
The anvils in Yanille are probably the second closest to the bank in the game, the closest being Varrock west bank. Many high level smiths choose to smith here because it's quieter, and they can also occasionally go into the Magic Guild to buy runes that they can sell at a profit later.

Cooking Shop
The cooking shop in Yanille sells several items, namely:
 * pie dishes
 * apples
 * cake tins
 * bowls
 * potatoes
 * tinderboxes
 * jug
 * pots
 * chocolate bars
 * flour
 * empty cups

There is also a churn for making butter, cream, or cheese, a sink for water, and a range for cooking.

Hops Patch
The hops patch is used in the Farming skill. It is watched over by a farmer named Selena.

Between the wheat field patch and Bert's house there's a mysterious hole in the ground, which is a one way exit from the Skavid caves. It can be examined, which gives the undescriptive text "A hole", and should not to be confused with the agility shortcut just north of the hops patch.

Eastern Archipelago
The archipelago to the east of Yanille are home to some Jungle Spiders which are sometimes hunted for their carcasses which are used in Spirit spider pouches. Players have to visit the archipelago in The Grand Tree quest. Hazelmere, the gnome mage, may be found up a ladder here. Players may have to go to the archipelago to bring him food as he is a regular customer of the Gnome Restaurant.

Monsters

 * Colonel Radick - between the gates at the west wall.
 * Imp just northeast of the city.
 * Cows - just north of Yanille wall.
 * Jungle Spiders - on the archipelago to the east.
 * Soldiers - all along the walls of Yanille, go up the stairs at the west gate.
 * Tower Guards - upstairs at the west gate.
 * Unicorns - to the south of the wall.
 * Watchmen - in the Watchtower.
 * Dwarves- to the south of the city.

Inhabitants

 * Wizard's Guild:
 * Zavistic Rarve
 * Wizard Distentor
 * Wizard Frumscone
 * Robe Store Owner
 * Watchtower Wizard
 * Bert
 * Colonel Radick
 * Guard Captain
 * Hazelmere (Not actually within city)

Quests

 * The Hand in the Sand - Can be started east of the sandbox
 * Swan Song - Involves the Magic Guild
 * Wanted! - The Dragon Inn is the answer to the Greenman's ale clue

Music

 * Magic Dance
 * Big Chords
 * Long Ago