Cave horror

Cave horrors are assigned by Chaeldar, Nieve and Duradel after completing the quest Cabin Fever. They reside in caves found on Mos Le'Harmless. Killing cave horrors requires 58 Slayer, a Witchwood icon, and a light source to see in the caves. Players must also have completed the quest Cabin Fever to gain access to the island.

Cave horrors are often killed for their Black Mask drops along with a decent rate of hard clue drops.

'''NOTE: A witchwood icon must be worn at all times while in close combat. If not worn, Cave horrors will deal 10% of your hitpoints level rounded down in damage. (Examples: 7 damage at 76 HP or 9 at 98) Stats are not reduced.'''

Location
Cave horrors are found inside Mos Le'Harmless Caves. To get there, players should do any of the following:
 * Use the free minigame teleport to Trouble Brewing in the minigame tab.
 * Drink a Mos Le Harmless 'rum' bought from Honest Jimmy for 20 Pieces of eight.
 * Use the Ectophial to travel to Port Phasmatys and then talk to Bill Teach to sail there.
 * Use the Charter Ship to sail there.
 * Teleport there using a Mos le'harmless teleport scroll, and then walk to the cave.

Strengths and weaknesses
Cave horrors use a Magic-based Melee attack, so it is advised that players bring Dragonhide armour or other armour that provides Magic Defence bonus. Players must also be wearing a witchwood icon, which can be purchased from any Slayer master. The cave horror will use a scream attack which WILL NOT reduce a player's stats however will deal damage to a player based upon their Hitpoints. Damage calculation (Player Hp/10) rounded down to the lowest integer. However, the witchwood icon is NOT necessary when fighting them from a distance, so a better amulet may be used instead. Since cave horrors are wider than one square, a dragon halberd or a crystal halberd can be very useful as a special attack weapon, and can sometimes be used in the right areas to safespot the cave horrors behind the mushrooms, stalagmites, and boulders. '''TIP: It is advisable to keep the witchwood icon in case of a close combat encounter. '''

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