Ratcatchers

Starting out
Items for this section: Cat and some cat supplies

Talk with Gertrude. She will tell you to speak to Phingspet and Grimesquit. They can be found in Varrock Sewers. After speaking with them briefly, your cat will have to catch eight rats before they will speak to you more. Once you have done this and talked to them, they will give you a rat pole and tell you to see Jimmy Dazzler, in Ardougne.

Jimmy Dazzler
Items for this part: Cat and lots of food if you have a kitten and an awful lot of patience since guards sometimes even catch you even if they are facing the opposite way.

Jimmy Dazzler can be found in a house to the west of the Flying Horse Inn in East Ardougne on the west side of the river. He needs a house clearing of rats in an unofficial capacity so as not to tarnish his client's reputation; to this end you will need to sneak around the house unnoticed, avoiding the guards who will think you are an intruder. Jimmy will give you directions to follow to the house. Read them and you will be prompted to go to the house (it is not located on the World Map, you are teleported there instantly). you will find yourself in front of the house, in the gardens.

To make your way inside the house you will need to make sure you don't draw the guard's attention; running permanently is advised and having lots of patience will help greatly. Guards will not notice your cat. There are three "save points"; upon reaching these points, any guards who see you will send you back to these points, rather than the beginning. Keep your cat in your inventory until you get inside the mansion. If you have a kitten, feed it after each room the kitten catches rats in so you don't forget.

From the start, facing north, run west south of the hedges or west across the bridge, either works if timed correctly. When the moment is right, dash behind the bushes in the northwestern corner, then behind the hedge north of the mansion, and then climb the trellis at the back of the mansion to reach a save point.

On the balcony, move as close as possible to a potted flower on the west side. Go inside the bedroom to the west (Which is to your right if you are facing south) to find a rat and use your cat to catch it. Pick up your cat until you get to the next room.

Find your way into the opposite bedroom on the east side across the hall and wait. Be patient, and when the GUARD CLOSEST TO THE EASTERN ROOM disappears from sight onto the balcony and the GUARD CLOSEST TO THE WESTERN ROOM has his back turned walking away to the west, enter the big room to the southeast with two rats and catch these with your cat. Alternatively, one can enter the bedroom to the east and then wait for the guards to meet on the balcony, then run to the room where the two rats are found(it is directly south of the eastern bedroom, it has no door). Down the ladder are two more rooms with 3 rats total both of which have no guards. When all the rats are caught, your character talks to your cat saying that about wrap things up.

Once you catch all of the rats, teleport out of the mansion and return to Jimmy Dazzler. He will give you access to the Ardougne rat pits and tell you about the next person you have to find: Hooknosed Jack.

Hooknosed Jack
Items for this part: Cat and lots of food for it (even if you're using a fully grown cat), catspeak amulet, four pieces of cheese, rat poison or the ingredients for it (vial, red spider eggs, and kwuarm), bucket of milk, marrentill, ground unicorn horn. You can find Jack in Southeast Varrock (look for the minigame icon). He will tell you about the rat infestation in a warehouse nearby. You need rat poison and he will make you some if you give him a vial, red spider eggs, and a kwuarm. Use the poison on four pieces of cheese to create poisoned cheese, then go to the warehouse south of the pub. Go in and climb to the top. Use your poisoned cheese on the four rat holes to poison them. Then go back to Hooknosed Jack.

He will tell you that his cat, Pox, ate some of the poisoned rats. Go to the Apothecary (the potion shop in west Varrock). He will ask for a marrentill herb, a crushed unicorn horn, and a bucket of milk to make a special cat antipoison. Then give it to Hooknosed Jack to cure Pox.

Hooknosed Jack will then tell you that there is still one rat left - the biggest and most evil. Go back to the warehouse. Inside a room, you'll see the King rat, but you won't be able to reach it yourself. Pick up your cat and use it on the hole to challenge the King rat. Use food on the hole whenever your cat takes too much damage, as it will die if it loses all of its hitpoints. After you defeat the King rat, go back to Hooknosed Jack. He'll give you access to Varrock's rat pits and tell you about Smokin' Joe.

Smokin' Joe
Items for this part: Cat, catspeak amulet, a pot, some weeds, a tinderbox Go to Keldagrim via the entrance northwest of the GE, the mine carts or the city's entrance east of Rellekka and talk to Smokin' Joe east of the mining shop (far to the east of east Keldagrim.) He will tell you about a nearby rat problem. The only way to get the rats out is to smoke them out, but Smokin' Joe can't do it because of the poor condition of his lungs. Offer to help him. Use your weeds on your pot, then light it with your tinderbox and use it on the rat hole to the east of him. Rats will come out the other side and quickly go back in. Speak to Smokin' Joe again, and he will tell you to get "another set of eyes and claws." Use your pot on the hole again with your cat out two or three more times, and your cat will eventually offer to help. Accept, and your cat will ambush the rats and kill them. Talk to Smokin' Joe again and he will give you access to Keldagrim's rat pits and tell you about The Face.

The Face and Felkrash
Items for this part: Cat, catspeak amulet, 300+ coins (or 150 with a ring of charos (a)).

You can find The Face in Port Sarim. She will tell you to talk to Felkrash in the rat pits. Go down the manhole and find Felkrash. She will tell you to get rid of all of Port Sarim's vermin at once. Talk to The Face again. She will tell you about a snake charmer in Pollnivneach. Go to Pollnivneach in the desert south of Al Kharid, past the Shantay Pass. To save time, you can take a carpet ride directly there for 200 coins. You will find Ali the Snake Charmer south of the bar. Use one coin on his money pot to get his attention. Ask him about charming other animals and he will go on to tell you that he and Felkrash had fallen out because of Felkrash's killing of animals. He says he will give you directions to kill the rats for one more coin than you have. Tell him you don't care about his offer and walk away slowly until you get the option to stop. He will reluctantly give you a music scroll and snake charm for 100 coins (Note: if you already received a snake charm in "The Feud", you will not receive another). You can charm him with the ring of charos to lower his price to 50 coins.

Back in Port Sarim, stand outside the manhole where The Face is. Read the music scroll to find out that it contains 8 notes. You might want to take a screenshot to help you. Click on your snake charm to open up the notes input. Select the proper note (follow the scroll's order), and use the higher octave button (located on the top left) if it appeared on top of a note in the scroll. Once you select a note, you can navigate through the pages (one note per page) with the arrows on the top right. Repeat this for all notes. Once you're done, click "PLAY".

Your character will proceed to play the song, which will charm the rats. You'll see a cutscene where you lead the rats into the ocean just like in The Pied Piper. Talk to The Face, and then Felkrash to finish the quest.

Reward

 * 2 Quest points
 * 4,500 Thieving experience
 * Rat pole
 * Able to train overgrown cats into wily and lazy cats
 * The ability to name your cat (up to 6 letters long)
 * Access to the Rat Pits

Trivia

 * Just before your cat kills the smoked out mice in Keldagrim, it will say "Exterminate! Exterminate!", which is a reference to the Daleks in Doctor Who.
 * The patrolling guards occasionally say "If only I had 3 wil..." which is a play on the words 'free will'. This is in reference to the song "Free Will" by the band Rush.