Ironman guide

Ironman Mode and Ultimate Ironman Mode are account-types that were released in Old School RuneScape on 13 October 2014, as official support for the Ironman style of playing, where players are completely self-sufficient.

Both modes can only be activated by speaking to either Adam or Paul on Tutorial Island before being teleported to the mainland. You are also able to decide if you would like to be able to type in your bank pin to revert your ironman account into a regular account, or if you want it to be permanent.

Hardcore Ironman Mode released November 10th, 2016, works in the exact same way as a standard Ironman account, simply with the added challenge of only one life. Your one life will only be claimed by a dangerous death. Safe deaths, such as those in many minigames, will not cause you to lose your Hardcore status.

Starting off
The most efficient way to start leveling most of the skills is to complete quests which give you large amounts of experience. This saves you spending time on very slow training methods; for example, instead of killing chickens with a bronze dagger, you are able to complete the Waterfall Quest and then The Feud to be able to start training with an adamant scimitar before even touching a monster. Many of the quest bosses can be easily safespotted and defeated with Magic.

An alternative way to start an account is to do Wintertodt at 10 Hitpoints to a high Firemaking level, or even to 99 Firemaking. At 10 Hitpoints you take little damage from the cold and Wintertodt's attacks, meaning that you are able to heal effectively with low-tier food such as cakes, which can be easily stolen from cake stalls in Ardougne. From 99 Firemaking you will get a good amount of starting cash and plenty of resources for various skills, however training only one skill for a significant amount of time can be very boring for most players.

The means of travelling are very limited and inconvenient at lower levels, since you cannot buy teleportation tablets or jewellery from the Grand Exchange, and you are not able to run long distances without stamina potions. To start off, train Agility to a reasonable level, train Magic to unlock teleportation spells and unlock minigame teleports as soon as you can. Getting Ardougne cloak 1 early on is extremely beneficial, as the cloak's teleport is free, unlimited and fairly close to a fairy ring.

Training Thieving is a great way to make starting cash on your account. In addition to this, at high Thieving levels you are able to effectively pickpocket Master Farmers, which are a good source of early herb and allotment seeds.

Obtaining items/gear
A looting bag allows you to store 28 items. You can only store items when standing in the wilderness. Items in the looting bag do not add to your total weight. Barrows items in the looting bag will not degrade when you die (needs confirmation). Since ultimate ironmen cannot use banks, you can only get your items out of the bag by dying and picking up the items; this will destroy the bag. It is therefore not advised to get high-effort items that disappear on death, such as gem bags or coal bags. Looting bags are dropped by all monsters within the wilderness. The easiest spots are therefore the Giant rats north of Varrock or the skeletons north of Edgeville. A looting bag is counted as a weapon/banned item and can therefore not be taken to Entrana (unless it contains no banned items) or Glarial's Tomb (even if empty). Destroying a looting bag will destroy the items inside and it therefore should be taken into account when doing activities that don't allow a looting bag to be taken inside, like going to the aforementioned areas.
 * Mithril axe - safespotting blue dragons in the Taverley Dungeon, killing tree spirits, or bought from the Woodcutting Guild.
 * Rune axe - safespotting lava dragons, killing tree spirits or bought from the Woodcutting Guild.
 * Rune scimitar - safespotting fire giants in Waterfall Dungeon, killing Gangsters, Barbarian spirits, or Zamorak warriors near the Ourania altar. A rune sword could be used instead before the Dragon Scimitar becomes available, it only has slightly inferior stats.
 * Yew shortbow, Mithril Grapples (for Temple of Ikov, achievement diaries, respectively): Fletching should be done anyway due to its great money potential for Ironmen, but Barbarian spirits (any of the variants, including the skeletons, they all share the same drop table) could otherwise be killed for a semi-rare drop of these (as well as rune scimitars). Without 59 Smithing and Fletching, this is the only way for Ironmen to obtain Mithril grapples. Keep in mind that they are very high level monsters, have high defence, hit hard, are aggressive, and are also located within a particularly dangerous dungeon. Prayer flicking is very handy, but extraordinarily tedious, here.
 * Magic logs for quests (16 in total): There are very few ways in all of Runescape to get magic logs and all of them have high requirements. Beyond 75 Woodcutting, they can also be obtained from Nature Implings (58 Hunter, seemingly a 1/8 chance, and these implings are fairly uncommon), as rare drops from some zombies in Tarn's Lair (*rare* and they are also much tougher than normal zombies), 100 of them as a 'common' (1/16) reward from high-level Barbarian Assault gambling, or from yommi trees toward the end of Legends' Quest.
 * Adamant scimitar - Completing The Feud quest.
 * Amulet of power - Diamond amulet can be looted from the H.A.M. Store rooms.
 * Superantipoison - A 1-dose spawn can be found near the Observatory.
 * Boots of lightness - Can be found in the cellar of the Temple of Ikov. You do not need to start the quest to obtain them. A light source is needed to navigate to the basement, and a slash weapon or knife is needed to cut the web blocking the spawn.

Managing Miscellania
After completion of Throne of Miscellania, Managing Miscellania is an excellent way to get various resources for skill training with little time spent. However, you will need a relatively large amount of capital before investing into your kingdom, so it is recommended that you have a safe amount of coins and/or a consistent money-making method.

For the most effective yield from your kingdom, always put a maximum amount of workers on herb farming. The rest (after completion of Royal Trouble) can be put on maple woodcutting for bird nests which contain seeds, or teak/mahogany woodcutting for supplies for Construction training.

Make sure that the maximum amount is withdrawn every day by having at least 500,000 coins or 750,000 coins after Royal Trouble in the coffers per day for maximum amount of rewards collectible.

Agility
Trained as normal. Walk or teleport to the highest level course you are able to train on.

The Agility Pyramid is also a good option should you need gold during the early stages of your ironman, as you can net up to 200,000 gold per hour depending on your Agility level.

At higher levels, if getting marks of grace for amylase crystals is a priority, train on Rellekka Agility Course instead of Seers' Village Agility Course from level 80 to 90.

Combat
To start off, do quests which give you a lot of experience in melee skills upon completion, such as Waterfall Quest, Fight Arena, Vampire Slayer, Witch's House, Tree Gnome Village and The Grand Tree. All of the bosses in these quests can be safespotted and easily defeated with Magic. If you need some food during the quests, cakes can be stolen from cake stalls in Ardougne.

It is advised for Hardcore Ironmen to train their Hitpoints higher before attempting to do any of the quests mentioned above. Kill low-level monsters with strike spells until you have a comfortable Hitpoints level, after that complete Witch's House and continue with other quests.

Complete Monkey Madness as soon as you are able to, and buy a dragon scimitar for later training.

Barbarian Fishing grants you small amounts of Strength experience in addition to Fishing and Agility experience. Doing this early on is very beneficial, as it allows you to skip a significant amount of early melee (and Agility) training if done for longer periods of time.

Work towards getting starting equipment for early melee training. Complete Death Plateau for climbing boots, Dragon Slayer for a rune platebody, The Fremennik Trials for a berserker helm and subquests of Recipe for Disaster for Culinaromancer's gloves (up to mithril or adamant). If you wish to get an amulet of strength or an amulet of power without the Crafting requirements to make them, you can loot H.A.M. Store rooms for a ruby and/or diamond amulet.

A rune scimitar can be obtained as a rare drop from fire giants, which can be safespotted with Magic or Ranged. However, a rune sword (which can be bought from the Champions' Guild) has only slightly inferior stats to a rune scimitar, and it isn't usually worth the time to camp fire giants solely for the rune scimitar. Alternatively, you can safespot Zamorak warriors in the Ourania Cave, however this area is dangerous for low-level players.

At some point, get a fighter torso from the Barbarian Assault minigame. While there are no requirements to participate in the minigame, having a higher combat level generally makes it easier to perform sufficiently and to find teammates who are willing to accept you to their team.

Train melee stats by killing moss giants or sand crabs once you have attained reasonable gear. Moss giants are very rarely crowded and frequently drop runes, herbs and herb seeds. Killing sand crabs on the other hand requires minimal attention as they are aggressive for 10-15 minutes when walked by, and they barely hit at all if the player is wearing any decent defensive equipment.

As soon as you are able to enter the Warriors' Guild, kill cyclopes until you have a dragon defender. Once you have the defender, train all melee skills through Slayer.

Construction
Training the skill itself is no different than you would normally, however you will need to collect a mass amount of logs for making planks. To do that, you will either have to cut the logs yourself or collect them from Managing Miscellania.

Early levels can be bypassed if you do Wintertodt to a high Firemaking level. Be sure you have bought a house before doing Wintertodt, as otherwise you will not get any Construction experience from repairing braziers.

If you don't do Wintertodt, collect planks in the Barbarian Outpost east of the Barbarian Assault until you have enough for 16 Construction for making Crafting table 1's. Nails can be bought from the sawmill operator in the Lumberyard.

Cooking
If you're fishing your own food for activities such as Slayer, cooking the fish will grant you a good amount of Cooking experience.

Levels 1 - 18
Completing Gertrude's Cat, Cook's Assistant and Dwarf and Goblin Generals subquests of the Recipe for Disaster will grant a total of 3,825 experience, which elevates a level 1 Cooking to level 18.

Levels 18 - 35/65
Catch trout and salmon in Shilo Village and cook the fish in the Rogues' Den or in the Hosidius kitchen.

Level 35/68+
Make wine from buying grapes and jugs from the Culinaromancer's Chest in Lumbridge Castle basement. Each completed subquest in Recipe for Disaster adds 1 grape to the food store in the chest, up to 8 total. After defeating the Culinaromancer, the number will increase to 10. Buy the stock and hop worlds to get a new full chest. Each successfully fermented wine gives 200 Cooking experience. Wines may occassionally go bad, this also occurs at higher cooking levels. However, this method can still earn you as much as 200,000 Cooking experience per hour, if using Lunar spells to fill the jugs with water.

Level 65+
At level 65, you can make servery pineapple pizzas in the mess hall if you have at least 45% favour in the Hosidius House. This method doesn't require any supplies and can yield around 150,000 experience per hour depending on your efficiency, however it is very click-intensive.

Crafting
To start off, it is advised to do quests that give Crafting experience upon completion. Elemental Workshop I and II will net you a total of 12,500 Crafting (and Smithing) experience, with relatively low skill requirements and being fairly easy to do.

Buy buckets of sand and soda ash (and seaweed if you don't mind having to cook it into soda ash, as it has more stock) at a Trader Crewmember in Port Khazard. An update to Oldschool Runescape added a bank chest near the deposit box. This location is frequented by other Ironmen and bots alike, so if you are struggling to get decent stocks from these traders, use the ones in Catherby instead as they are also fairly close (~10 steps further) to a bank. You can then smelt these into molten glass at any furnace (The one in Port Phasmatys and Edgeville are both close to banks) and then into unpowered orbs (at 46 Crafting) with a glassblowing pipe for good experience. Once you have level 49 Crafting, completing The Hand in the Sand quest is highly beneficial since you can receive 84 free buckets of sand daily from Bert.

After completion of Lunar Diplomacy (requires level 61 Crafting) you can use Superglass Make (requires level 77 Magic). This spell negates the need of using a furnace to smelt molten glass, however, crafting experience is halved. The spell can be used with seaweed and sand rather than soda ash and sand, so may be a more viable option to use seaweed instead of cooking it into soda ash. which negates the need of using a furnace to smelt molten glass (however, crafting experience is halved). Buy buckets of sand and seaweed (or soda ash) from any Trader Crewmember, cast Superglass Make and make the highest-tier glass item you are able to on the spot. Sell the glass items or drop them, hop worlds and repeat. This method is also viable for Ultimate Ironmen.

Players who have completed task sets of the Varrock Diary can buy noted battlestaves daily from a barrel near Zaff for 7,000 coins each. They all have to be bought at once, so you will need a sizable stack of coins for this. Starting at 15 with the easy tasks, each task set doubles the amount of Battlestaves that can be bought per day. Buying from his regular stock is not suggested as his battlestaves will quickly rise in price and they are heavily botted; if you need large amounts of battlestaves, go to Baba Yaga (requires completion of Lunar Diplomacy, seldom botted) or the Magic Guild store (infrequently botted, and requires 66 Magic). You can attach charged orbs to them for Crafting experience and cast High Level Alchemy for great profit; however, most of the obelisks are far away from a bank.

Alternatively, you can buy silver ores from the Blast Furnace or mine them in Mor Ul Rek, smelt them into bars, and then craft them into tiaras or bolts. Both are almost worthless, but they give decent crafting experience, and the bolts could be used for fletching experience, albeit with leftover, nearly-useless items.

Another method, which becomes more viable with completion of the Hard Karamja Diary, is to mine gem rocks in Shilo village. This method is attention-intensive and somewhat tedious, especially at lower mining levels. The gems can be cut and crafted into jewelry, giving good experience. If you choose to do this, save emeralds and sapphires for making Dueling rings and Games necklaces, respectively, as both are valuable for providing very close teleportation to a bank.

Buy buckets of sand and soda ash at any Trader crewmember in Port Phasmatys. Then smelt them into molten glass at the furnace close to the port, then use a glassblowing pipe to make them into other glass items. You can then sell back your products to the traders, since they are a general store. Hop worlds to quickly get a full inventory. After completion of Lunar Diplomacy, you can use the method mentioned above.

Farming
Questing is a very effective way to train from level 1 to 39 without any actual Farming training, skipping much of the tediousness of low-level Farming and seed collecting. (Refer to the Quest experience rewards page to see the relevant quests.)

Supercompost can be easily made by buying pineapples and putting them into a compost bin. If paying farmers to look after bushes, trees, and fruit trees, don't use any compost as this doesn't affect the time of growth nor the yield when harvesting as it is a fixed harvest. This saves you from wasting your compost.

Having 5 workers on maple woodcutting in your kingdom will get you 4 bird nests per day. These nests can contain tree and fruit tree seeds.

Herb seeds can be obtained through Slayer or by pickpocketing master farmers.

At higher combat levels and after completion of hard tasks in the Falador Diary, killing the Giant Mole and exchanging the mole parts for bird nests is one of the best methods to obtain high-level tree and fruit tree seeds.

When planting high-level trees and fruit trees, you may wish to pay the farmer to look after the patch since the seeds can be very time-consuming to obtain. At level 55 Farming, you can start harvesting cactus spines, which are used to pay the farmer to care for a yew tree. You can easily get to the cactus patch in Al Kharid via an amulet of glory or ring of dueling. If you have any calquat tree seeds, dedicate at least one bush patch for a poison ivy bush.

Currently the most efficient way for training Farming is the Tithe Farm in Hosidius, Great Kourend. Requirements are 100% favour in Hosidius House and 34 Farming. When done in combination with regular farm runs, players can gain Farming experience well above a hundred thousand per hour at higher levels.

Tool leprechauns will note all farmed products for you, these can be unnoted at a bank. This includes products which can be farmed and from other sources.

Firemaking
At lower levels, this skill is best trained simultaneously with Woodcutting. Light the logs you chop as you go. However, you could alternatively bank the logs and then light enough logs to keep your Firemaking and Woodcutting within the same level(s).

Do Wintertodt from level 50 onwards, as it doesn't require any supplies and offers various useful resources for other skills. At high levels however, if you have magic or redwood logs from monster drops or from woodcutting, you may use them for Firemaking training if you don't wish to use them for Fletching.

For Ultimate Ironmen: clear as much inventory space as possible to minimize time travelling to lighting logs.

Fishing
Trained as normal. Complete the Sea Slug quest to get from level 1 to level 24. It is advisable to bank the fish you get from fly fishing for early Cooking experience; the nearest fly fishing spot to a bank is in Shilo Village. Continue with Barbarian fishing and drop or cut the fish.

If you need good food for activities such as Slayer, catch monkfish, karambwans, minnows (for noted raw sharks) or anglerfish.

Fletching
To start off, cut regular trees, fletch the logs into headless arrows and attach feathers to them.

At level 22, you can make iron darts if you have completed The Tourist Trap quest. Buy iron ore from Ordan, smelt the ores into bars at the Blast Furnace and smith them into dart tips. Fletch the darts while you are doing other activities, such as training Agility or Hunter.

Mass amount of maple logs can be obtained from Managing Miscellania, which can be fletched into unstrung maple longbows. These can be alched for a very minor loss. At higher levels and after purchasing Broader Fletching perk with Slayer reward points, use the maple logs for making headless arrows, buy broad arrowhead packs from any Slayer master and make broad arrows.

Doing the Kandarin Achievement Diary will allow you to exchange 30, 60, 120 or 250 flax for bowstrings each day from the Flax keeper south of Seers' Village.

Herblore
Herblore is arguably one of the hardest skills to train on Ironman (especially on Ultimate Ironman) since collecting the herbs and most of the secondary ingredients can be slow and time-consuming. Therefore, it is advised to put the rewards of every experience lamp and tome you get on Herblore if possible.

To start off, do quests that give you Herblore experience upon completion. Questing alone will grant you a total of 9,350 Herblore experience, elevating a level 1 Herblore to 26, allowing you to make energy potions without having to make a single potion before.

It is advisable to work towards having access to Managing Miscellania as early as possible, since it is one of the best ways to get herbs passively over time. Training Thieving to high levels is a quick way to get coins for funding your kingdom; in addition to this, with high Thieving you are able to effectively pickpocket Master Farmers for early herb seeds. When you have your kingdom, have 10 workers on herb farming at all times for the most effective yield.

After completing hard tasks of the Desert Diary, Zahur will make unfinished potions for you for 200 coins per potion. This works with noted herbs and vials of water.

Slayer and monster killing
Training Slayer is an excellent method of obtaining herbs and herb seeds, as many slayer monsters (such as aberrant spectres, dagannoths and nechryaels) frequently drop assorted types of them. Unless you want to rush Magic levels, do every nechryael task in the Slayer Tower with melee instead of killing them with burst/barrage spells in the Catacombs of Kourend.

At higher levels, killing the Giant Mole after completing the hard tasks in the Falador Diary and exchanging the mole parts is a great way to get bird nests for making Saradomin brews. These nests also commonly contain high-level tree and fruit tree seeds, which can be used for Farming training.

Farming herbs
Do herb runs as often as you can. Clean the herbs while running to the next patch to save some time later on, so that you don't have to clean them while standing next to a bank.

It is highly recommended to complete My Arm's Big Adventure and to have at least 50% favour in the Hosidius House for disease-free herb patches as soon as possible. This will ensure that you will get herbs every time and also saves you a considerable amount of herb seeds in the longer run.

Always use supercompost on herb patches to minimize the chance of disease, and to ensure the minimum amount of 5 herbs per seed when used alongside with magic secateurs. Supercompost can be easily made by buying pineapples from charter ships or harvesting watermelons, and putting them into a compost bin.

Fertile Soil spell (requires 83 Magic) on the Lunar spellbook is particularly convenient for herb runs since it negates the need to spend time making supercompost. When you have access to the spell, do your herb runs while on the Lunar spellbook and use teleport tablets for patches which you can't easily access without being on standard spellbook. Having a lunar or occult altar in your house is recommended for switching spellbooks quickly, however you can also teleport to Lunar Isle via Moonclan Teleport or a house portal.

Hunter
Trained as normal. As you can't trade the chinchompas to other players, use them to train Ranged at higher levels.

Natural history quiz provides 1,000 experience to Hunter (and Slayer) upon completion.

Hardcore and Ultimate ironmen should avoid catching black salamanders and black chinchompas, and train with red salamanders and red chinchompas instead.

Magic
Cast strike spells on various monsters at lower levels. Blue dragons in the Taverley Dungeon can be easily safespotted and the dragon bones they drop are a good source of starting Prayer experience. You can easily get the money for runes by collecting 10,000 coins from the Stronghold of Security, and/or from training Thieving.

Alternatively, you can kill lava dragons located in the deep Wilderness. They are a good source of Prayer experience and you will always profit every trip as they drop rune items frequently. It is also recommended to bring food and energy potions (if you have the required Herblore level) as this is a main area for lower level player killers.

You can also safespot ice trolls on Jatizso if you have started The Fremennik Isles. They are weak to Magic and frequently drop herbs, seeds, noted raw sharks and various alchable items.

If you wish to get a rune scimitar for early melee training, safespot fire giants in the Waterfall Dungeon until you get one or 55 Magic. This is not recommended however, since a rune sword is only slightly worse and it can take long until you get a rune scimitar drop.

An alternate and a cheap method is to splash Curse to a higher level such as 55. This can be done by equipping full armor including a kiteshield, helm, platebody and legs to get at least -64 magic attack bonus. Then repeatedly cast Curse on either the caged lesser demon in the Wizard's Tower, or the caged Zamorak monk in the Varrock Palace.

Once you have 55 Magic, cast High Level Alchemy on various items, such as unstrung maple longbows (maple logs can be obtained from Managing Miscellania), battlestaves, platebodies and drops from Slayer monsters. If you have an excess amount of gold bars from Smithing training, they can be alched for fairly minor loss. Nature runes can be bought from Lundail at Mage Arena, Hardcore/Ultimate Ironmen can buy them from Ali Morrisane after completing Rogue Trader minigame. After you have 66 Magic you can also buy them from the Wizards' Guild.

At higher levels, you will get a lot of Magic experience from bursting/barraging certain Slayer tasks, such as dust devils and smoke devils. Greater Nechryaels can also be bursted/barraged, however killing nechryaels found in the Slayer Tower is usually more beneficial as they drop herb seeds more commonly.

Mining
It is advised to skip the early Mining levels by questing. Completing Plague City, The Digsite and Doric's Quest grants a total of 19,025 Mining experience, elevating a level 1 Mining to 33.

If you don't plan to buy the ores from Ordan for Smithing training, it is recommended that you train Mining in the Motherlode Mine instead of faster powermining methods, as it is a great source of ores and offers useful perks such as the prospector kit and coal bag. Mine gemstone in Shilo Village if you need gems for making jewellery. At higher levels, excess dynamites from Wintertodt and/or Chambers of Xeric can be used at the Blast Mine, which offers higher experience rates than the Motherlode Mine.

Pickaxes up to rune can be bought from Nurmof's Pickaxe Shop. A dragon pickaxe can only be obtained as a rare drop from Chaos Elemental, Callisto, Venenatis and Vet'ion, or as a very rare drop from King Black Dragon.

Prayer
Do several quests for your starting experience. After completing The Restless Ghost, Priest in Peril, Recruitment Drive and Holy Grail (which will grant a total of 16,931 Prayer experience), you will need to offer 116 dragon bones at the Ectofuntus to get level 43 Prayer. Blue dragons can be easily safespotted with Magic in the Taverley Dungeon at lower levels. An alternative option is to kill lava dragons located in the Wilderness, however this area is a hotspot for low-level player killers.

Kill green dragons north of the Graveyard of Shadows or west of the Dark Warriors' Fortress for dragon bones. The spot north of the Graveyard of Shadows is easily accessible via a games necklace's teleport to Corporeal Beast's Cave, however this area is a well-known hotspot for player-killers. The latter spot is safer but it takes longer to get there. As both spots are located in the Wilderness, only bring items you are willing to lose.

Kill blue dragons in the Taverley Dungeon for dragon bones. It is usually not worthwhile to bank the hides, as this significantly shortens the trips and you can't use a looting bag for extra storage.

When training Slayer, collect all ensouled heads you get and reanimate them near the Dark Altar. It is also advised to do blue dragon tasks whenever possible.

Worshipping the Ectofuntus is one of the best ways to get Prayer experience before you have access to a gilded altar. You can buy buckets of slime from a Trader Crewmember in Port Khazard, and pots from Toothy in the Lovakengj House. However, obtaining bonemeal without using the daily rewards of the Morytania Diary (medium or higher) is a very slow process, so it is recommended to train Prayer this way only at lower levels.

When offering the bones at a gilded altar, go to a PvP world and use the bank chest near Camelot Castle for fast banking.



For Ultimate Ironmen, currently the best method for Prayer training at higher levels is to play Pest Control minigame and spend the commendation points on Prayer experience.

Ranged
Early levels can be trained cheaply and quickly by using the best shortbow you can and bronze or iron arrows from Lowe's Archery Emporium. From level 40 onwards it is suggested to use iron or steel knives/darts, along with Green dragonhide armour. Completion of Horror from the Deep gives 4662.5 experience in Ranged and can be done at level 1, bringing you to level 20. After The Lost Tribe, players may choose to use a Dorgeshuun crossbow when they reach level 28. The crossbow uses bone bolts that are very cheap, making it a cost-efficient way to train ranged.

An effective, yet afkable method to train range at higher levels can be to kill bandits within the bandit camp in the Kharidian desert, whilst utilising the cheap and cost-effective bone crossbow and wearing a Saradomin or Zamorakian God item, bringing noted food is extremely useful and there is an NPC capable of unoting items in the camp.

A rune crossbow is uncommonly dropped by the Crazy archaeologist and Skeletal Wyverns (unstrung). Another way to get hold of one is to kill iron or steel dragons, which drop runite limbs fairly commonly.

At higher levels, train Hunter by catching red or black chinchompas and throw them at maniacal monkeys in Kruk's Dungeon at Ape Atoll for extremely fast experience rates.

Runecrafting
Completing medium tasks of the Ardougne Diary will allow you to collect 100 noted pure essence from Wizard Cromperty each day.

One of the best ways to obtain pure essence is through Slayer, as gargoyles and Skeletal Wyverns frequently drop noted essence. Killing these monsters off-task is also a valid option as killing them is a good way to make money and to get various resources as well. High-level players can also obtain pure essence from Zulrah or the Chambers of Xeric.

If you wish to obtain pure essence before you are able to do methods mentioned above, the fastest way to get essence is to do Temple Trekking. Using Route Three with a medium or hard companion will get you around 5,000 - 6,000 pure essence per hour.

Crafting lava runes is the fastest way to train Runecrafting and it offers a high experience per essence. However, this method is only viable with having access to the spell Magic Imbue (requires 82 Magic), as there are no fast ways of obtaining a mass amount of earth talismans. It also requires a lot of emeralds for making binding necklaces and rings of dueling, and the lava runes you get from this method can be considered useless.

A slower alternative to crafting lava runes is to craft runes at the Ourania Altar. This method offers the highest experience per essence at higher levels (a very high even at lower levels) and the runes you get from it are far more useful than lava runes. Use the least useful runes, such as mind runes, for payments for banking.

Craft cosmic runes through the Abyss (via a fairy ring if you are a Hardcore Ironman) if you wish to get a mass amount runes for charging unpowered orbs.

You may switch to crafting blood runes at level 77 or soul runes at level 90, as they offer good experience rates and don't require you to obtain pure essence at all. Sell the runes to Ali Morrisane or save them for casting barrage spells.



Kill monsters that frequently drop noted pure essence, such as gargoyles or Skeletal Wyverns. Alternatively, you can do Temple Trekking to obtain the essence, however this is an instanced activity so if you die, you will not be able to retrieve any of your lost items. Clear as much inventory space to maximize training speed. If you are storing your items by purposefully dying to Zulrah, it is recommended to train Runecrafting only in a completely safe manner such as crafting blood or soul runes.

Slayer
To train Slayer efficiently, it is recommended that you begin after reaching 60-70 combat, with reasonable gear. Unless you are making cannonballs yourself, most of the time you won't be using a dwarf multicannon but rather using only melee or magic. This makes certain tasks such as suqahs and kalphites (unless killing the Kalphite Queen) almost blockworthy, as they have no notable drops and offer mediocre melee experience rates.

Do tasks which give you a lot of useful resources, even if they don't offer the highest experience rates. Aberrant spectres, kurasks and nechryaels (the ones in the Slayer Tower) drop herbs and seeds very frequently, gargoyles drop coins and alchable items, blue dragons drop dragon bones for Prayer training. Block/skip tasks which offer little resources and/or poor experience rates.

When using Slayer reward points, prioritize blocking and skipping poor tasks over unlocking perks and extensions. Unlock superior slayer monsters, the slayer helmet and the ability to craft slayer rings first. If you are using Ranged often, consider unlocking Broader Fletching perk early on for the ability to fletch broad bolts.

If you are experienced in the Fight Caves, it is recommended to unlock Hot stuff as killing TzTok-Jad gives a good amount of Slayer experience upon completion of the task. Depending on the player's skill, levels and gear, this task can offer one of the best Slayer experience rates for Ironmen (aside from bursting/barraging).

Ring of wealth is a good choice for the ring slot before you have access to Fremennik rings, as it automatically collects coin drops from monsters. Hardcore Ironmen should wear a ring of life on tasks which they can easily die if they disconnect.

Unless you want to get quicker Magic levels, use defensive casting when bursting tasks (such as dust devils), since it gives more experience overall. If you are low on herb seeds, kill normal nechryaels with melee instead of bursting Greater Nechryael in the Catacombs of Kourend.

Before you can kill abyssal demons for the abyssal whip, train only Strength after you have 75 Attack (for Arclight) and 70 Defence (for Barrows equipment). Once you have obtained the abyssal whip, train on controlled until you have 99 Strength (if you haven't already), and after that train Attack and Defence. If you have a kraken tentacle, use the excess abyssal whips for an abyssal tentacle.

Consider taking Slayer tasks from Krystalia if you want to get mysterious emblems for a rune pouch.

Smithing
Using the Blast Furnace is the most efficient way to smelt your ores into bars, since it requires only half of the coal and is significantly faster than using a normal furnace.

At lower levels, buy iron ore from Ordan, smelt them into bars in the Blast Furnace and smith them into dart tips for early Fletching training. You can use the darts for early Ranged training, or save them for luring monsters when doing bursting/barraging Slayer tasks. After you have around 50-55 Fletching from the iron darts, buy gold ore from Ordan and smelt them into gold bars (while wearing goldsmith gauntlets) in the Blast Furnace.

Training Mining in the Motherlode Mine is a great way to obtain the ores up from coal for smelting the bars; additionally, you can purchase a coal bag with the golden nuggets.

Smith the bars you get from monster drops into armour pieces such as platebodies, and alch them. If you have a toxic blowpipe, save some bars for making dart tips.

Thieving
Trained as normal. If you plan to do Wintertodt at 10 Hitpoints, steal cakes until you have a sufficient amount of them.

After completing Death to the Dorgeshuun you will get access to the H.A.M. Store room, where you are able to pickpocket the guards for keys, which are used to open chests for jewellery. This is a decent way to make money at lower levels, and a good way to get an amulet of power without the Crafting requirement. Wearing a full set of H.A.M. robes helps reduce the chance of failure when pickpocketing the guards.

Hardcore Ironmen should wear a ring of life when blackjacking in case they disconnect after failing a knock-out.

Woodcutting
Trained as normal. However, you will need logs for making planks to train Construction, so it is beneficial to cut oak trees at lower levels. Around 15,000 oak logs are required for 75 Construction for the gilded altar. At higher levels, cut teak trees at Ape Atoll if you plan to train Construction.

The only challenging part is obtaining the axes you need when reaching the next milestone. Players who have access to the fairy rings can use code and safespot tree spirits for axe drops up to and including rune. Alternatively, players can use a steel axe until level 60 Woodcutting and then purchase a rune axe from the Woodcutting Guild, assuming they have at least 75% favour with the Hosidius House. A dragon axe can only be obtained as a rare drop from one of the Dagannoth Kings, or as a very rare reward from a Wintertodt supply crate.

Low requirements
''Keep in mind that you make more money high alching most items, so a good short term goal to aim for as a new account is 55 magic for high alchemy. ''General money-making methods involve typical skilling (particularly fletching and woodcutting), combat and Slayer, Managing Miscellania, and selling various items to shops.

Travelling
Keep in mind that the higher your Agility level gets the longer you will be able to run.

When you first begin your Ironman account, your access to transportation is very limited making time spent traveling very high. It is best to try to obtain as many methods of travel as early on as possible in order to minimalize the time you spend walking around during the time spent on your account. Considering all of the various methods obtainable, you don't even need to magic level to be able to travel to all of the same locations; many of which listed below.


 * Teleport to minigame via the Minigame Group Finder in the quest tab. This allows players to teleport to various minigames once every 20 minutes for free. Notable locations that need to be unlocked include the four Rat Pits locations (requires completion of Ratcatchers: provides teleports to Keldagrim, Varrock, Ardougne, and Port Sarim), the Nightmare Zone, and the Shades of Mort'ton temple.
 * One of the first ways of transportation you can use is the Canoe system. This allows the player to travel between: Lumbridge, the Champions' Guild, Barbarian Village, Edgeville, and a one way trip into the Wilderness.
 * Another item which can be obtained fairly easily is the Ardougne cloak 1 which gives the player an infinite amount of teleports to the Ardougne Monastery. This is also the closest, free teleport to a Fairy ring (by the Tower of Life) until the Quest Point Cape is eventually obtained.
 * One of the more expensive methods earlier on is using the Charter ship. You can make the trips a lot more cost efficient when chartering from the Karamja port instead. This technique applies for most places and enables you to spend a lot less than you would have normally.
 * Fairy rings (Ardougne Cloak or Quest Point Cape for easy access)
 * Chronicle (150gp per teleport to Varrock, shield slot)
 * Spirit trees can be used to transport the player between the northeastern corner of the Grand Exchange, Tree Gnome Village, Tree Gnome Stronghold, and north east of the Khazard Battlefield.
 * Crafting Games necklace and Ring of dueling
 * Ectophial to the Ectofuntus
 * Camulet
 * Magic carpet
 * Teleport crystal to Lletya
 * An Enchanted Lyre will take you south-west of Rellekka. If you can't catch shark yet, but you have an activated ring of charos, you can charge it with a raw bass.
 * All of the Gnome gliders. An update to Oldschool Runescape made the Gnome gliders usable from any location (except the Digsite, which will crash) without having to go to the Grand Tree first.
 * Balloon transport system
 * Eagle transport system
 * The wilderness teleport lever in Edgeville takes you to the Deserted Keep, pulling the lever at the deserted keep will then take you to a building near East Ardougne along the West Ardougne wall. Pulling the lever from Ardougne will take you back to the Deserted Keep (but not back to Edgeville).
 * If players have completed the Easy Wilderness Diary, they can right-click the lever in the Deserted Keep to go to either Edgeville or Ardougne.


 * Wilderness teleport obelisks
 * Dorgesh-Kaan - Keldagrim Train System
 * Grand seed pod
 * Abyss - By traveling to a specific Runecrafting altar then exiting via the portal
 * Tactical death to Lumbridge or Falador
 * Shantay can be threatened, and through some conversation options, the player can quickly end up in Port Sarim as a form of transportation which is useful at early levels before completion of Ratcatchers.