Update:RS2 bugfixes - part 3

Today's RS2 fixes and changes:


 * fixed: Sheep attacking you when you sheared them
 * fixed: Sometimes you didn't go through the Al Kharid gate after paying
 * fixed: High level cooks couldn't burn meat for the witch's potion quest
 * fixed: Monsters less than half your level were still attacking
 * fixed: The crumble undead spell didn't work
 * fixed: Players never got skulls for attacking other players with skulls
 * fixed: There were no woodcutting level requirements
 * fixed: The amulet of accuracy had no stats
 * fixed: Some fishing level requirements were wrong
 * fixed: You could walk off Falador castle and walk around in mid air
 * fixed: You could not get off ships in low detail mode
 * fixed: Wormbrain couldn't be killed with magic
 * fixed: You couldn't telegrab the items in the museum
 * fixed: Silverlight didn't have bonuses against demons
 * fixed: The highwayman told you to stand and deliver when already dead
 * fixed: Black axes were unwieldable
 * fixed: Druids respawned far too slowly

We also fixed a number of typos and small graphical issues which are not worth listing.

Also by popular request - the following monsters shouldn't block your way any more: hobgoblins, all types of spider, white wolves and greater demons. Many monsters will still block. I may be making more monster types none blocking over the next week as well.