User:Metallicanrana/Training

Attack/Strength/Defence

 * Note: The asterisk denotes monsters that pures can train on.

Ranged

 * Note: It's best to use bronze or iron ammo. No more than 50,000 would be needed for level 99 provided that you use Ava's device from Animal Magnetism. Try to always equip the best gear that suits you according to your level, and always use safe spots.

Magic

 * Note: To conserve money, always wield a staff that provides unlimited runes for the most expensive rune needed to cast a spell.

Woodcutting & Firemaking

 * Note: If training Firemaking, place your tinderbox in the middle of your inventory, and burn your logs at a place like Duel Arena, which has a one-click bank and a long strip. Roughly 900-1200 logs can be burnt in an hour!

Fletching

 * Note: Fletch at a one-click bank for faster training! One can fletch about 1,600 unstrung bows per hour.

Mining & Smithing

 * Note: For faster Smithing XP rates, all smelting should be done at the Port Phasmayts, Neitiznot, or Al-Kharid furnace unless using Superheat Item, and all smithing should be done at the anvil by West Varrock Bank.

Fishing & Cooking

 * Note: One can easily cook about 1,100 pieces of raw food every hour. Rogues' Den, Nardah, and Burthorpe are good places to cook since the cooking spots are close to the banks.

Hunter

 * Before training, always remember to bring all of your necesarry items. It can be very annoying to have to run back to a bank/hunter shop while you are far away from either. Weight-reducing clothing can also be very helpful.
 * It also may be a good idea to bring some spare food in case that you have to run near dangerous monsters to get to your training spot.

Thieving

 * Note: For best results, limit your target's moving range by trapping him/her inside a room. To successfully lure a target or victim, attack once and run inside a building. Afterwards, go upstairs and back down. The target should no longer be hostile towards you, thus allowing pickpocketing. If s/he is trapped in a corner, remember to allow him/her some movement, or s/he will return back to his/her original spot in four to five minutes. Also, equip an arrow-less bow to prevent accidental attacking.