Mage armor

For the most part, the maging type of armour provides almost no Ranged and Melee Defence bonuses, but is used instead to harness the Magic-attacking ability of a mage, and to provide some Magic Defence bonuses. The exceptions of this rule are Melee Defence for Splitbark, Lunar, and Ahrim's armour, although still absent of Ranged protection. Most magical armours cannot be made by players.

Wizard robes
Blue, blue (gold), blue (trimmed) & black Hat, Robe Top, Boots (Blue only)

Wizards' robes are the most common robes in free-to-play. Wizard robes consist of a hat and a robe-top, but many players combine them with a blue or black skirt, to match. However, the skirts provide no Combat bonuses. Wizard boots can be obtained from Treasure Trails, for members.

Mystic robes
Blue/White, White/Gold, Black/Red & Enchanted'

Hat, Robe Top, Robe Skirt, Gloves (Mystic only), Boots (Mystic only)

Mystic robes are a popular medium-level Magic armour. Mystic robes give a comparatively high Magic Attack and Defence bonus, but nothing else. They are popular for safespot maging, and in Player versus Player combat due to their relatively low cost. Blue/White mystic robes can be bought in the Magic guild. White/Gold robes can be obtained by slaying monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower. Enchanted robes are a three-piece set consisting of a hat, top, and robe, identical to their mystic robes equivalent. They are obtained from Treasure Trails.

Splitbark armour
Helm, Body, Legs, Gauntlets, Boots

Splitbark armour is a medium-level Magic armour. They give significantly less Magic attack bonus than Mystic robes, but they give some Melee Defence bonuses, unlike Mystic robes. They are not very common, as they are hard to make, and many players prefer Mystic robes.

Skeletal armour
Helm, Top, Bottoms, Gloves, Boots

Skeletal armour is a medium-level Magic armour. They give slightly less Magic attack and Melee Defence bonuses than Splitbark armour. This, combined with the increased cost, make it a very rare sight.

Farseer helm


A Farseer helm is a medium-to-high-level Magic helmet. It is the joint second best helmet for magical attack (with the Infinity hat, Healer hat,  and Ahrim's hood), and is beaten only by the Third age mage hat. The Farseer helm is relatively popular, as it is cheaper than the Infinity hat and Third-age mage hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood. The Farseer helm also has significantly higher Defence bonuses and is extremely popular due to the hybrid PVP.

Infinity robes
Hat, Top, Bottoms, Gloves, Boots, Book (Shield)

Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher Magic Attack and Defence boost than Mystic robes. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them. The Arcane spirit shield is the shield that gives the most powerful magical attack bonus followed by the Mages' book.

God capes
Saradomin (Blue/White), Guthix (Green/Teal), Zamorak (Black/Red)

The God capes are the best capes available for magical attack, and second, to the Fire cape, in magical Defence. They can be earned from the Mage Arena activity. Many players use them for their high magical attack and ease of recovering them if lost, or against monsters with Magic or Magic-based attacks.

Lunar equipment
Helmet, Torso, Legs, Gloves, Boots, Ring, Amulet, Cape, (Staff)

Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give slightly less Magic attack bonus than Mystic robes - however, it gives Melee Defence bonuses similar to Splitbark armour.

Third age mage armour
Hat, Robe Top, Robe (Bottom), Amulet

Third age mage robes are a high-level Magic armour. Third age mage robes are very rare, and therefore very expensive. They give a higher magical attack and Defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other Defence bonuses, unlike Ahrim's robes. Third age mage robes are mainly used as a status symbol, rather than a practical set of robes. Third age mage robes can be obtained from Treasure Trails, or by trading with another player.

Ahrim the Blighted's robes
Hood, Robetop, Robeskirt, (Staff)

Ahrim's robes are high-level Magic armour. Ahrim's robetop and robeskirt give the second highest Magic attack bonus available concerning torso and legs, respectively, and also give a good Melee Defence which is significantly higher than that of Splitbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in PVP activities. They are comparatively cheap, but require repairing every 15 hours of Combat and require a moderately high Magic and Defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's Strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high Magic Defence set of armour.

Void Knight equipment
Void mage helm, Void knight top, Void knight robe & Void knight gloves

Void knight robes give a high Defence bonus for Magic robes, and it gives the highest Ranged Defence bonus of all Magic robes, but it requires 42 Attack, Strength, Defence, Ranged, Hitpoints and Magic, and it also requires 22 Prayer. However, you need 850 Pest Control points, but you can only have a max of 250 Pest Control points at once. Void mage robes give a 30% accuracy bonus to your spells and while wearing the right ring, staff, amulet, boots, cape and book, it can yield deadly accurate spells.

Best Magic armour setup
occult --> third age neck