Dream Mentor

Dream Mentor is a Fremennik quest taking place on Lunar Isle. It revolves around helping an adventurer conquer his fear of combat using oneiromancy.

Helping the fallen man
Items required: 3 kinds of food, 6-7 of each.

Travel to Lunar Isle. Changing spellbooks to the lunar set may help, as will carrying runes to teleport back to the bank.

Note: The most common set is a dragon med helm, Ahrim's robetop and robe skirt, ranger boots and an abyssal whip.
 * Travel north-east from the bank and go down the mine—then, crawl through the passageway to reach the fallen man. You can talk to him and inspect him. The inspect option opens a status screen. Note: If you didn't bring enough food, you have to run back to the bank; to make it faster and safer, you should use level 69 Lunar Spell, Moonclan Teleport.
 * He will need you to increase three stat bars, in this order - health, spirit, and armour.
 * To feed him, you should take three kinds of food—it doesn't matter what food; sharks aren't better than tomatoes. Take seven pieces of two kinds and six of the third. Use the food on Cyrisus to feed him. If he refuses it, just give him a different kind of food. Note: You can use one type of food by logging out every time you feed him. Using sacks or baskets of farm produce is a good idea. Note: He won't accept beverages, like wine.
 * Increasing his spirit is done by talking to him - it is a little hit and miss, but just try to choose the most positive things. This part is long, but no dire consequences if you get it wrong.
 * For armour, go to the bank on Lunar Isle and talk to the most right banker 'Birds-Eye' Jack. Tell him you want to access Cyrisus's bank account—from there, select a helmet, top, legs, boots, and weapon. It is guess and check whether or not you got it right. The easiest way to check is using the level 67 lunar spell NPC Contact to ask Cyrisus whether you chose right. It may take several tries, but eventually, he will tell you your choice is just right—take that set to him in the cave.

Making the potion
Items required: Goutweed, hammer, pestle and mortar, astral rune.
 * Head south to the Oneiromancer. She is on the south-east of the island near the Astral altar. Talk to her, and Cyrisus will appear. The Oneiromancer will suggest going into Dreamland together to solve Cyrisus' fear of combat.
 * The Oneiromancer will give you a dream vial. Fill this with water.
 * You need to obtain some goutweed, either by growing a goutweed tuber, or by stealing it from the troll kitchens during Eadgar's Ruse quest.
 * Use the goutweed with the vial.
 * Use a hammer with an astral rune, and then, use a pestle and mortar on the result— add this to the potion to get a shared dream potion.

The battles
Items required: Good food, armour, weapon, tinderbox.
 * DO NOT BANK YOUR SEAL OF PASSAGE FOR THE FIGHT.
 * Head back to Lunar Isle. Cyrisus will be waiting for you at the Dream Hall.
 * Bank and prepare for a hard fight. Prayer is not allowed in the following fights, so stocking up with high-quality food (such as sharks, tuna potatoes, dark crabs, or anglerfish) is recommended or using the Blood spells from the Ancient Spellbook (Blood Blitz is sufficient to beat all of the bosses with no food at 75 Defence and 80 Magic). Good armour and a weapon is also essential—it is strongly suggested that you use Melee. You will need a tinderbox to light the brazier, the dream potion, and lots of food. If you sip from a super set before entering Dreamland, your stats are retained.  WARNING:  Do not take any armour and/or weapons you are not prepared to lose! If you die, it will be gone forever! 
 * Light the brazier, and talk to Cyrisus to enter the dream state.
 * You will enter his dream world; here, you will have to fight many high level monsters in a row, without Prayer. The first form can use Magic but won't do so when you melee it, so it is recommended to kill all the monsters with Melee combat.
 * The second and third monsters may be fought with a halberd—right beside the lectern are safe spots.
 * You can escape the dream world during the battle by using the lectern at the northern end of the room; teleports are not allowed, so this is the only possible escape. You do not need to make another dream potion to enter again, but you will have to begin the fight from the beginning.


 * The first monster is a level 343 named "The Inadequacy", who during the battle summons many little creatures called "A Doubt" (level 78s). This is unquestionably the hardest battle, and if you can make it through this one, the rest should be comparably easy. Note: Using a poisoned dragon dagger is very effective against this one. Magic is also extremely efficent as this monster has almost no magical defence. Concentrate on Inadequacy; don't try to kill little creatures—it is useless. Set Auto Retaliate to off to avoid fighting with the little creatures.


 * Now, you can use a safe spot. Place your character right beside the lectern, and the second and third monsters will not be able to attack you. This is a good time to use a halberd.


 * The second monster is a level 223 called "The Everlasting." This should be much easier than "The Inadequacy," but you should still take extreme caution. It is suggested to tank this one so you can safespot the next one with a dragon halberd.


 * The third monster is easier. Still, at level 274, "The Untouchable" should be much easier than the first form. However, it can still do high damage, so take caution. It has high Defence.


 * The fourth monster, The Illusive will appear and disappear regularly during this battle. Run after it and hit it; then, run back to Cyrisus before it appears again. Being in the middle of the room each time should make it easier to spot its new location. It is similar in combat conditions to a Giant Mole, except that it does not run so far and rarely hits back.

Finishing up

 * Travel back to the Oneiromancer on the south-east of Lunar Isle. Both she and Cyrisus will be waiting—talk to the Oneiromancer to complete the quest.

Reward

 * 2 Quest points
 * 15,000 Hitpoints experience
 * 10,000 Magic experience
 * 7 new spells added to your Lunar spells book (Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, Spellbook Swap)
 * Dreamy lamp, which awards 15,000 experience in a combat skill of a player's choosing, apart from Attack and Prayer.
 * 'Birds-Eye' Jack will now allow you to use the bank without a Seal of passage equipped or in your inventory.

Trivia

 * On the day of release, if you clicked to see the rewards of the quest, it said "Spoilers? On the day of release? Tell him he's dreaming!", an allusion to the Australian movie 'The Castle', instead of the usual message.
 * Surprisingly, Cyrisus seems to be extremely rich, having the normal armour set of the many high levelled players in RuneScape.
 * While Cyrisus seems to be afraid of combat, implying that he has never engaged in combat, he is level 126, indicating maximum combat stats.
 * Cyrisus explains that he can make rune plates, grow spirit trees and make summer pies—another reference to a high level player in RuneScape.
 * Dream Mentor is the first quest with a combat level requirement. Earlier quests only have single skill level requirements.
 * When you use a purple sweet on Cyrisus, he will say, "Sweets? You do know they rot your teeth?"
 * After the quest, you can contact Cyrisus via the NPC Contact lunar spell. He cycles between four tasks:
 * Killing TzTok-Jad
 * Killing the Kalphite Queen, joined by some of the Slayer masters.
 * A top secret meeting between the rulers of RuneScape (possible reference to Recipe for Disaster).
 * Player-killing in the Wilderness.
 * Both of the Lunar quests have had their official difficulty level increased shortly after release. Lunar Diplomacy was released as an intermediate quest, and was changed to an experienced quest. Dream Mentor was released as an experienced quest, and was changed to a master quest.