Revenants

Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 28 to 34. They are extremely dangerous monsters, being capable of hitting very high and accurately for monsters of their combat levels. They are capable of using all three forms of combat, with their magical attacks having a chance of freezing the player. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.

Being undead, revenants are susceptible to the effects of the salve amulet and its enchanted version.

Revenants are known for their generous drop table, due to being in the Wilderness, where the player is at risk of being killed by other players in a multicombat area. Each revenant shares the same drop table, though higher levelled revenants have a higher chance of dropping items other than coins.

Revenants always drop some revenant ether, which is used to charge a bracelet of ethereum (which they also drop) to protect the player from a revenant's attacks, and also makes them tolerant towards the player. They also drop various ancient artefacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins. However, this can only be done in World 318, the official Bounty Hunter world. Lastly, they can drop ancient crystals, four of which are used to construct an obelisk in the superior garden of a player-owned house.

Slayer

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Controversy
On release, revenants did not have much complaints; most of the complaints regarding them came from their super rare 100x drop, which many players felt as "artificial". The only reason why they existed was because the polls for the equipment did not pass. Typically, players are excited when they obtain a single, valuable drop, which none of the revenants actually had apart from the original three ancient emblems and the ancient crystal. Players who obtained one of the super rare 100x drops could be potentially killed, resulting in them losing most if not all of that reward if they were killed.

On an update on 8 February 2018, revenants gained a massive drop buff as it was determined that players were not obtaining more than the stated profit per hour (which was 2m/h). This also added three new emblems to replace the 100x multiplier, and revenants were given a massive drop overhaul, dropping many items like runite ores and black dragonhides.

Immediately after the update, players began to complain about how much resources were entering the game, devaluing other bosses, skilling and more profit per hour than originally intended. Many players began to compare the revenants to other monsters such as brutal black dragons, Zulrah and Vorkath, other monsters with generous drop tables but had a requirement to access. Since revenants dropped resources at a much more alarming rate and the fact that they were killed much faster, items that the revenants drop began to crash at an alarming rate. Initially, Jagex determined that the flow of resources into the game was meeting the expected profit rate that was intended.

Eventually, more player complaints had Jagex look into the revenants again, from which they determined that only some players were making profit at or above the expected value, while many others were not, in addition to the inflated kills per hour. On 21 February 2018, a hotfix was implemented:


 * Dwarf multicannons cannot be placed in the revenant section of the caves; they could, however, be placed in any other part of the cave.
 * Revenants' access to the main drop table was significantly reduced, especially the lower leveled revenants. Higher leveled revenants have a better chance of accessing the main drop table.
 * The quantity of several drops, such as onyx bolt tips, were significantly reduced.
 * Revenants in world 345 (permanent Deadman mode) no longer access the main drop table, now only dropping ether and the bracelet of ethereum. Any emblems players had would also be converted into their respective trade-in values.

Trivia

 * Unlike in RuneScape 3, there are no revenant icefiends, vampyres or werewolves in Old School RuneScape. The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with.
 * Initially, revenants were to drop Ancient Warriors' armour much like their RuneScape 3 counterparts had when they were moved into Forinthry Dungeon. Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result.
 * Revenants were originally the replacement for player killers between 10 December 2007 and 1 February 2011 in RuneScape 2. They could attack you depending on your combat level and depth in the Wilderness (just as PKers can today) as well as heal themselves, teleblock and freeze you.