Callisto/Strategies

Callisto is a level 470 boss monster that can be found in the Wilderness. He is killed for the valuable Tyrannical ring and Callisto cub, although like the other true Wilderness bosses, also drop the Dragon 2h sword and pickaxe. Despite this, he is considered the least popular of the bosses because of the difficulty of escaping from PKers along with his several abilities.

Level Requirements

 * -| Minimum=
 * 85
 * 60
 * 70
 * 70
 * 70
 * -| Recommended=
 * 105+
 * 90+
 * 90+
 * 90+
 * 90+
 * 94+

Melee

 * Helm: Verac's helm
 * Neck: Amulet of glory
 * Body: Verac's brassard
 * Legs: Verac's plateskirt
 * Weapon: Verac's flail
 * Boots: Rune boots
 * Gloves: Rune gloves
 * Ring: Ring of wealth

How to get there

 * With 90 Magic, players on the Ancient spellbook can use Annakarl Teleport, which will teleport them into the Demonic Ruins. Simply go south of your location after arriving. Be wary of PKers upon arrival.
 * With 57 Woodcutting, players can make a Waka canoe and use it to go to the Wilderness. Go northeast of your location, but be wary of PKers and Vet'ion.
 * If you have neither of these requirements, simply use the Games necklace to teleport to the Corporeal Beast's lair, exit the cave then run up north. Be wary of PKers, Vet'ion and the poison spiders if the player is not hugging the lava river.

Attacks

 * Melee: Callisto lunges his claw at his target for heavy melee damage.
 * Shockwave: Callisto unleashes a shockwave against his target. When this happens, a game message will appear saying that he has used the ability against you, just like Vet'ion's earthquake and Venenatis' web attack. This attack has no cooldown and can hit up to 60 in one attack. Callisto will use this ability much more often the further you are from him. The projectile of this attack is similar to Wind Wave.
 * Knockback: A small white aura will appear under Callisto. When he uses this ability, it will say "Callisto's roar knocks you backwards.", knocking the player and anyone else in a 3x3 radius of him backwards 7 spaces. It will always deal 3 damage and stun the player for one second.
 * Heal: A red aura will appear under Callisto. The next attack that deals damage to Callisto will result in small percentage of that damage healing him instead.

Strategy
When fighting Callisto, he can be solo'ed easier compared to the other bosses as it is impossible for him to kill a player in one game tick (Vet'ion can one tick the player with a shockwave + orb combo, while Venenatis can one tick without warning with her web + melee attack). Callisto has a fairly high overall defence against the three combat styles, so Verac's is commonly used to bypass his melee defence. If ranging, you should bring the best crossbow with diamond (e) bolts, as they negate a large amount of ranged defence in addition to dealing more damage.

Larger teams are advised to spread out fairly so Callisto will constantly turn around, losing game ticks that could have been used to attack targets. In a duo, players will stand opposite of each other, and those in trios or quads can do the same in a duo for the vacant sides. Masses will not matter as Callisto is unlikely to turn as much to face his targets. As Callisto resides in level 41-44 Wilderness, it is very hard if not impossible to escape from PKers as like other true bosses, resides in a multi-combat area.

Players may want to bring Stamina potions and perhaps Antipoison to escape from PKers. If players manage to escape from PKers, they may be attacked by the poison spiders that occupy the patch of land just south of his location. Antipoison can also be used if the player decides to run straight past them while heading to Callisto.