Kree'arra/Strategies

Setup 1 = Pray Protect from Missiles and Eagle Eye right before entering Kree'arra's room. Kree'arra attacks in a similar style to General Graardor with a magic-like Ranged attack, which can potentially do up to 60 damage without said Prayer. His attack also has a stunning effect knocking you back one step, but standing against the wall will prevent this happening to a certain degree. If you are going as a group of 4-8, focus more on the three sergeants while still getting a hit in with Kree. At all costs, try to avoid a Magic attack from Wingman Skree by standing near the altar or in that general area of the room trapping Skree behind Kree. Run and stand on the wall near the altar as this will stop Kree's attacks from pushing you backwards, yet you will still be stunned. Attack Kree, and when you need to heal, stand underneath him. Stay above 50 Hitpoints! He will only melee you if you are not attacking him, so if you eat, he will melee you. It is a strong, accurate and fast attack, so best not to be hit by it. To avoid this, stand underneath him and heal; he will be unable to attack you for a short time. Then, quickly attack him after eating. Also, try distancing yourself from Kree's melee attack by running away or using a minion to block him. After Kree is dead, kill Flockleader Geerin, Flight Kilisa and Wingman Skree in that order. Always keep Protect from Missiles on in case Kree respawns while you are dispatching his minions. Once he reappears, focus on killing him again.

Recommended Skills:
 * 100+
 * 70+
 * 70+
 * 70+
 * 44+ (Eagle Eye)

Equipment:
 * Weapon: Armadyl crossbow > Rune crossbow
 * Shield: Dragonfire shield > Crystal shield > Granite shield > Unholy book > Holy book
 * Head: Verac's helm > Slayer helmet (i) (only if on an aviansie Slayer task) > Armadyl helmet > Robin hood hat > Karil's coif
 * Body: Armadyl chestplate > Karil's leathertop > Armadyl d'hide / Zamorak body > Black d'hide body
 * Legs: Verac's plateskirt / Armadyl chainskirt > Karil's leatherskirt > Armadyl / Zamorak chaps > Black d'hide chaps
 * Boots: Ranger boots > Snakeskin boots
 * Gloves: Barrows gloves > Armadyl / Zamorak vambraces > Black d'hide vambs
 * Amulet: Amulet of fury > Amulet of glory > Armadyl pendant
 * Ring: Archers' ring (i) > Ring of wealth / Ring of life
 * Cape: Ava's Accumulator > Ava's attractor
 * Ammo: 300 Diamond bolts (e) / Ruby bolts (e) (for special attacking only to 50% health) > Broad bolts > Adamant bolts > Emerald bolts (e)

Setup 2 = Pray Protect from Missiles and Eagle Eye right before entering Kree'arra's room. Kree'arra attacks in a similar style to General Graardor with a magic-like Ranged attack, which can potentially do up to 60 damage without said Prayer. His attack also has a stunning effect knocking you back one step, but standing against the wall will prevent this happening to a certain degree. If you are going as a group of 4-8, focus more on the three sergeants while still getting a hit in with Kree. At all costs, try to avoid a Magic attack from Wingman Skree by standing near the altar or in that general area of the room trapping Skree behind Kree. Run and stand on the wall near the altar as this will stop Kree's attacks from pushing you backwards, yet you will still be stunned. Attack Kree, and when you need to heal, stand underneath him. Stay above 50 Hitpoints! He will only melee you if you are not attacking him, so if you eat, he will melee you. It is a strong, accurate and fast attack, so best not to be hit by it. To avoid this, stand underneath him and heal; he will be unable to attack you for a short time. Then, quickly attack him after eating. Also, try distancing yourself from Kree's melee attack by running away or using a minion to block him. After Kree is dead, kill Flockleader Geerin, Flight Kilisa and Wingman Skree in that order. Always keep Protect from Missiles on in case Kree respawns while you are dispatching his minions. Once he reappears, focus on killing him again.
 * Inventory:
 * Mithril grapple
 * One-click teleport (such as Ectophial or teleport tabs/scrolls)
 * Any necessary god items and/or secondary bolt if using any (optional)
 * 12-16 Saradomin brews or Sharks
 * 6-8 Super restores
 * 1-2 Ranging potions
 * Trollheim Teleport

Recommended Skills:
 * 100+
 * 70+
 * 70+
 * 70+
 * 44+ (Eagle Eye)

Equipment:
 * Weapon: Armadyl crossbow > Rune crossbow
 * Shield: Dragonfire shield > Crystal shield > Granite shield > Unholy book > Holy book
 * Head: Verac's helm > Slayer helmet (i) (only if on an aviansie Slayer task) > Armadyl helmet > Robin hood hat > Karil's coif
 * Body: Armadyl chestplate > Karil's leathertop > Armadyl d'hide / Zamorak body > Black d'hide body
 * Legs: Verac's plateskirt / Armadyl chainskirt > Karil's leatherskirt > Armadyl / Zamorak chaps > Black d'hide chaps
 * Boots: Ranger boots > Snakeskin boots
 * Gloves: Barrows gloves > Armadyl / Zamorak vambraces > Black d'hide vambs
 * Amulet: Amulet of fury > Amulet of glory > Armadyl pendant
 * Ring: Archers' ring (i) > Ring of wealth / Ring of life
 * Cape: Ava's Accumulator > Ava's attractor
 * Ammo: 300 Diamond bolts (e) / Ruby bolts (e) (for special attacking only to 50% health) > Broad bolts > Adamant bolts > Emerald bolts (e)


 * Inventory:
 * Mithril grapple
 * One-click teleport (such as Ectophial or teleport tabs/scrolls)
 * Any necessary god items and/or secondary bolt if using any (optional)
 * 12-16 Saradomin brews or Sharks
 * 6-8 Super restores
 * 1-2 Ranging potions
 * Trollheim Teleport