User:Shoyrukon/Sandbox2

A Fairy Tale Part II - Cure a Queen is the third quest in the fairy quest series and revolves around the notorious plans of the Fairy Godfather, who turns out to have been the villain all along. The objective of the quest is to finally cure the Fairy Queen and prepare the retaliation against the Fairy Mafia.

Walkthrough
You do not need to meet any of the skill requirements to use the fairy rings; you only need to complete a part of the quest to obtain permission to use them.

Ungrateful
To start, talk to Martin the Master Gardener in the Draynor Market. He will tell you to come back once his crops are grown, so wait until your quest menu says his crops have had plenty of time to grow; this takes around 5 minutes. Attempting to pickpocket Martin may further your wait.

Talk to him again and he informs you rather crossly that there is something still wrong with the crops, disbelieving your story about fairies and accusing you of creating this problem. Agree to investigate.

Surprise!
Go to Zanaris, and head toward the bank. Just north of the bank is Fairy Nuff's grotto. Walk in, and you'll see a short cutscene. Underneath one of the potion shelves is Fairy Nuff's certificate; pick it up. Studying the certificate turns up its back, which is covered with strange, fairy symbols.

Use the certificate with the Fairy chef, south of the bank. She will tell you that she's seen similar inscriptions on a sign near the mysterious ruins, that is the cosmic altar, in southern Zanaris.

Head to the "mysterious ruins" leading to the cosmic altar and search around behind it for a small stone tablet. It is a rune temple sign, with symbols similar to those on the back of the certificate. The sign reads: Cosmic Rune Altar. You can now decode Fairy Nuff's message by matching the symbols with the given key. Although you do not need to manually decode it, you must read the tablet to proceed. You discover that the back of the certificate reads:

The Godfather attacked us. We have fled to safety. If you are loyal to her majesty, find us by using the co-ordinates "AIR", "DLR", "DJQ", "AJS".

Fairy Transport
Talk to the fairy godfather, in the room directly south of the Zanaris entrance. Tell him that the queen is missing, to which he visibly starts panicking and rushes to say that he will create a search party for her. The godfather gives you permission to use the fairy rings to 'help' you locate the queen. He asks you to speak to the co-ordinator outside the room to learn more about the rings.

After talking to the co-ordinator and being informed of the vast history of the fairy rings and the queen, head southwest to the fountains, where you should see a fairy ring. Talk to fairy Fixit there, and then try and use the fairy rings while wielding a dramen staff or lunar staff.

You may now use the fairy rings throughout RuneScape without finishing the quest, if you'd prefer.  See our Fairy rings guide for all the possible combinations.

With fairy Nuff's certificate in your inventory, use the fairy ring four times in sequence, always returning back to Zanaris before using the next one. (For 1, 2 and 4 you can use the fairy ring autodialer to the locations mentioned in parentheses. Destination 3 must be manually dialed.)
 * 1) (Islands: south of Witchaven)
 * 2) (Islands: Poison Waste south of Isfadar)
 * 3) (un-attached code, failing randomly just a few steps away from the fairy ring in Zanaris)
 * 4) (Islands: Penguins near Miscellenia, or Queen's location)

If you end up on an island with some penguins, you either made a mistake entering the codes, are not holding the certificate, did not complete the step of finding the plaque at the ruins, or you do not have the required levels to continue with the quest.

Regrouping
You should hopefully be in the fairy queen's new location. Just go up the path, and head to the north-eastern room. Talk to fairy Nuff who, along with fairy Very Wise, informs you that the Queen is not well because the godfather has hurt her by not returning her magic secateurs. As her essence is drained, she cannot retaliate without obtaining the secateurs, which you accept to bring back.

Head back to Zanaris, and pickpocket the fairy godfather. If you fail, you will be teleported outside Zanaris, so try pickpocketing from behind or the side, and make sure neither of his henchmen are looking directly at you. You should get a golden queen's secateurs. Also, at this point, you will see orks patrolling Zanaris.

You won't be able to travel back to the hideout by using , but the steps will be saved in your travel log. Therefore, if you've kept Nuff's Certificate with you, you may simply select "Fairy Resistance HQ" from the travel log and press "teleport" to take you there, without having to travel to all the other three locations again. If you bank Nuff's certificate, the travel log will make you go through all the steps again.

The travel log might also be reset by using the fairy rings to other locations or logout or simply over time. The good thing is if you have traveled to the hideout once, you will have the record near the bottom of the log and can use that for travelling to each step. As you complete steps, the highlighed code in the hideout sequence shows where you will next go.

Magic Essence
Back at the fairy hideout, talk to fairy Nuff and give her the secateurs. She will use them to rejuvenate the queen, but they do not work completely. Nuff tells you that she needs a certain magic essence potion to replenish the queen's missing life energy. To make the potion, you need to collect some starflowers and crushed gorak claw.

Starflower
Return to the fairy ring in Zanaris and use the code, which transports you to a cosmic plane. Move around for about 2 minutes whilst the starflowers grow. You can pass the time by talking to the being who lives there, contemplating the mysteries of the universe.

Pick a starflower when ready (49 farming needed), and add your harvest to the vial of water (57 Herblore needed).

Gorak Claws
Return to Zanaris, and withdraw any armour and weapons, along with around 10 pieces of good food. Note that protection prayers do not work against goraks, but you may use boosting prayers. Goraks are very accurate, so take the best melee armour you have. Also, they have very low defence.

At the Zanaris fairy ring, use the sequence to get to another plane full of goraks. They are level 106 and occasionally drain stat points. Kill them, eating food when necessary, until you get a gorak claw. Crush the claw with a pestle and mortar to get gorak claw powder.

The Final Scene
Mix the starflower and crushed claw into a vial water to make a magic essence potion (57 Herblore needed).

Back at the hideout, use a dose of the magic essence potion on the queen, who finally regains her senses. As the queen angrily prepares to return to Zanaris and take back her throne, fairy Very Wise and fairy Nuff remind her that the godfather has thugs and orks at his disposal, compared to her small band of loyalists, many of whom are injured. Her Majesty sees the flaw in the plan, and accepts the advice. The fairy godfather will continue to rule Zanaris — for now..

Reward

 * 2 Quest points
 * 3,500 Experience
 * 2,500 Experience
 * A bankable skill lamp granting 2,500 experience in a skill of your choice (level 30 or above)
 * Access to the Fairy rings network and the Fairy Resistance Hideout
 * Ability to make Magic essence potions

Music unlocked

 * All's Fairy in Love and War - Fairy Resistance hideout
 * We are the Fairies - Cosmic plane
 * Dimension X - Gorak plane

Required for completing
Completion of Fairy Tale II - Cure a Queen is required for the following:
 * Fairy Tale III - Orks Rift
 * You need to gain access to the fairy rings for completing:
 * Varrock Tasks:
 * Medium: "Dial V For Varrock"
 * Falador Tasks:
 * Hard: "I Heard You Like Mudskips"
 * Fremennik Province Tasks:
 * Medium: "Fairy Mountaneering"
 * Seers' Village Tasks:
 * Hard: "Beware of the Dog"
 * Ardougne Tasks:
 * Medium: "A Visit to Charlie"
 * Morytania Tasks:
 * Medium: "Who You Gonna Ring?"
 * Desert Tasks:
 * Medium: "Away with the Kalphites"

Cultural references

 * Upon completion of this quest, a player's Adventurer's Log will read: "The Fairy Queen hasn't regained her throne...yet. War must be prepared and troops mustered before the Godfather can sleep with the fishes." This is a reference to the of New York City.

Trivia

 * This quest goes by several similar names in RuneScape:
 * 'Fairy Tale II - Cure a Queen' in the game window, when you click on the Quest Journal entry, and in the Quest Journal control panel.
 * 'A Fairy Tale Part II - Cure a Queen' in the Knowledge Base.
 * While holding the certificate if you speak to one of the sheep in Zanaris, your character will ask the sheep if it knows what the strange markings mean to which the sheep will say "The human's found some symbols and doesn't know what they mean so now it's cross-examining me and spoiling my routine!"

Fairytale II - Cure a Queen A Fairy Tale part II

Details
 (NOTE: YOU DO NOT NEED ANY OF THE SKILL REQUIREMENTS TO START THE QUEST OR USE THE FAIRY RINGS)

Walkthrough

 * Talk to Martin the master gardener in Draynor Village. He will tell you to come back once his crops are grown. After 5 minutes or so, return again and he will say that there is still something wrong and you agree to investigate.
 * Go to Zanaris and head towards the bank, just north of the bank is a Fairy Nuff's grotto, walk in and you'll see a short cut-scene.
 * Underneath one of the shelves is Fairy Nuff's certificate. Pick it up. If you lose it, you can get another by searching the shelves again.
 * Study the certificate, the back is covered in strange symbols.
 * Talk to the chef (just south of the bank) about it, and she will tell you to go to the mysterious ruins (leading to the cosmic altar), also in Zanaris.
 * Behind the cosmic altar is a temple sign, with similar symbols on it - the sign says Cosmic Rune Altar. Using this you can decode Fairy Nuff's certificate, showing that it reads
 * The Godfather attacked us. We have fled to safety. If you are loyal to her majesty, find us by using the co-ordinates "AIR", "DLR", "DJQ", "AJS".


 * Talk to the Fairy Godfather, near Chaeldar, and get permission to use the fairy rings.
 * Talk to the Co-ordinator just north of the room for her to explain about the fairy rings.
 * Head back to the centre of Zanaris near the fountain and you should see a fairy ring. Talk to the Fairy Fixit there, and then try and use the fairy rings. See our Fairy rings guide to see what all the possibilities are.
 * Use the fairy ring four times, always returning back to Zanaris before using the next one: AIR (to small island), DLR (another island), DJQ (nowhere), AJS. If you end up on an island with some penguins, you'll have to start again.
 * You should hopefully be in the Fairy Queen's new location, talk to Fairy Nuff there, and she will tell you that the Queen is not well, and that the Godfather has betrayed her.
 * Back to Zanaris and pickpocket the Fairy Godfather. The Godfather and his guards rotate, so wait until they are all facing away from you to pickpocket him. If you fail you will be beaten unconscious and wake up near the Lumbridge Swamp.  When you succeed, you will get the Queen's Secateurs. Also, at this point orks start to appear out of nowhere.
 * Take this back to Fairy Nuff (AJS). You will have to perform the four teleport sequence again done previously. The Queen is not completely revived so you now have to make a magic essence potion.
 * Go back to the bank and equip your armour and weapons, and take some food. Prayer potions will not help you.
 * Return to the main fairy ring and use the sequence DIR to get to a room full of goraks. Kill one or more of these - protection prayers are ineffective against them so eat food as required. They are level 145 and occasionally drain stat points. Kill them until you get a Gorak claw. Crush the claw with a mortar and pestle. CAUTION: You must be weilding the Dramen Staff to use the fairy ring to return from the Gorak zone.
 * Return to the main fairy ring, and this time use the code CKP which transports you to a higher plane. Hang around for about 2 minutes whilst the starflowers grow, and pick one when ready (Level 49 Farming Required).
 * Put the starflower in a vial of water, and put crushed gorak's claw in to make a Magic essence potion.(Level 57 Herblore Required)
 * Return to Fairy Nuff (sequence AIR, DLR, DJQ, AJS) and use the magic essence potion on the Queen, she will recover, and you will complete the quest.

Reward

 * 2 Quest Points
 * 3,500 Herblore experience
 * 2,500 Thieving experience
 * 2,500 experience in any skill over level 30
 * Access to the Fairy rings network.