Agility Pyramid


 * This article uses the British spelling for artefacts.

The Agility Pyramid is a dangerous Agility training area located between Sophanem and Nardah. Here, players have to climb up to the top of the pyramid, retrieve a Pyramid top artefact, and slide down to the bottom to hand it to Simon Templeton. After getting to the Agility Pyramid, players should talk to Simon Templeton to learn what they need to do.

Requirements

 * Level 30 Agility
 * Ability to survive Desert heat

Recommended

 * Desert robes
 * At least 5 waterskins (Or an Enchanted water tiara, which is preferred)
 * You may want to bring some food too, in case you get hurt by failing obstacles.

Location

 * The Agility Pyramid is situated in the dangerous Kharidian Desert, between the towns of Sophanem and Nardah.
 * It is located east from the crocodile pond north of Sophanem, past the Wanderer's tent.

Getting there


There are several ways of getting to the Agility Pyramid:
 * The fastest way is to use the Jaleustrophos teleport of the Pharaoh's sceptre.
 * Magic carpet - Take a magic carpet ride from Shantay Pass to Pollnivneach. From here, either:
 * Walk south to the Agility Pyramid. (The route is shown in PINK, then BLUE.)
 * Take another carpet ride to Sophanem (requires the completion of Icthlarin's Little Helper), and walk northeast to the pyramid.
 * Note: A bank is available in Sophanem upon the completion of the Contact! quest.
 * Take a carpet ride to Nardah, and walk South-east from Nardah. (The route is shown in PINK.)
 * Note: A bank is available in Nardah.
 * Take the Camulet teleport, and run east south east.
 * Use the fairy ring system to enter one of the desert portals, and run from there.

Items to Bring

 * Source of water - as the pyramid is in the desert, and the effects of desert heat can be fatal.
 * Enchanted water tiara - the best source of water, as it can store as many water charges as the player wishes. Requires the completion of Dealing with Scabaras quest.
 * Other water sources include: waterskins, and choc-ices. Waterskins can be refilled using the Lunar magic Humidify spell.
 * Desert robes - reduces how often a player will need to drink, but these robes add weight. This is something to be considered in any agility training event.
 * Knife- Players can re-fill their water skins at nearby (healthy) cacti that are well placed in front of the entrance of the pyramid.
 * Food - Players with under 60 agility may require some food. Anyone above that level will not take much (or any) damage.
 * Potions - Super energy potions, and Agility potions are very useful here (not nessecery because of resting update).
 * Bowl - Players using waterskins should bring a bowl to refill the waterskins at the Nardah fountain. Requires the completion of Spirits of the Elid quest. If players have completed Spirits of the Elid, they can recharge their hitpoints / prayer points at the altar there.
 * Player's can refill their waterskins at the archeologist's camp by going south-east of the agility pyramid, if the player placed the rope at the rock. However, there are level 125 Mummies on the cliff by the rock, so Protect from Melee is advised if going this way.

Starting off

 * Upon arriving at the Agility Pyramid, walk to the western most part of the area.
 * Climb down the agility wall. (Note: This requires level 30 agility.)
 * Talk to Simon Templeton, who can be found inside the Agility Pyramid. He will explain that he works for the Varrock Museum, and an artefact must be retrieved from the pyramid.  Retrieving the artefact is not going to be easy, as there are many obstacles to overcome in order to reach the top of the pyramid, and claim the prize.
 * Climb down another wall to start the course.

Obstacles



 * {|width="70%" style="text-align:center" class="wikitable"

!Obstacle !XP !Occurrences !Description !TOTAL !1014 !colspan="2"| Note: The time taken to complete the entire course, without failing, is roughly 160 seconds (2 minutes and 40 seconds).
 * Rolling Blocks
 * 12
 * 5
 * align="left"|These blocks roll when stepped on. If successful, players will be thrown to the next block.  If they fail, it will roll them down one level within the pyramid and cause 6 damage.
 * Climb-over Low Wall
 * 8
 * 4
 * align="left"|These are low walls that players can climb over. Players may occasionally slip and take 3 damage.
 * Moving Blocks
 * 0
 * 2
 * align="left"|Moving blocks may push players off the level. If timed properly, players will be able to get past these blocks. If incorrectly timed, players will be pushed down to the level below and hit for 8 damage.
 * Cross Ledge
 * 52
 * 4
 * align="left"|Players will have to walk across a small ledge. Players may occasionally trip and fall down one level, receiving 10 damage.
 * Cross Plank
 * 56.4
 * 2
 * align="left"|Players will have to cross the plank "bridge" to move past. Occasionally, players may slip and fall down one level, receiving 10 damage.
 * Cross Gap
 * 56.4
 * 3
 * align="left"|Players will have to cross a gap. They can lose their grip and fall to the level below, causing 8 damage.
 * Jump Gap
 * 22
 * 6
 * align="left"|Players will have to jump over this gap. Players may occasionally miss their footing and fall to the level below, causing 8 damage.
 * Climb-up Stairs
 * 0
 * 5
 * align="left"|Climbing up the stairs will get players one level higher.
 * Bonus
 * 300
 * 1
 * align="left"|Bonus for completing of the entire course.
 * Climb-up Stairs
 * 0
 * 5
 * align="left"|Climbing up the stairs will get players one level higher.
 * Bonus
 * 300
 * 1
 * align="left"|Bonus for completing of the entire course.
 * align="left"|Bonus for completing of the entire course.
 * }

Finishing off

 * Once at the top, players will find a temple of some sorts, with the artefact sitting on top.
 * Climb up the climbing rocks at the side of the temple, and claim the prize: the Golden Pyramid.
 * Note: The item obtained in the inventory is called the Pyramid top. However, when examined, it says: "It's a solid gold pyramid!"
 * Go to the other side of the temple, and enter a doorway. Climbing down a steep passage leads to the base of the pyramid.

Reward

 * Pyramid top - Simon Templeton will exchange 1,000 coins for each gold artefact.
 * 1,014 Agility experience - for completing the entire course.