Death

When a player's Hitpoints reach zero, then he/she is dead. A message in the chat box informs them of this: Oh dear, you are dead! Fortunately, the player will respawn. If a player is in the duelling arena or a safe minigame when they "die" they will not lose any of their items and will not respawn in Lumbridge, Falador or Camelot.

Respawning
When players die, they will respawn, meaning they will live again. By default, players respawn in Lumbridge. However, if a player has completed the Recruitment Drive quest, they may choose to respawn in Falador instead, also completing the quest King's Ransom allows a player to start and complete the Knight Waves Training Grounds unlocking the ability to respawn in Camelot. When a player respawns they may be missing some of their items, as covered below. You can also buy an Edgeville respawn at the "Witch" south of the Edgeville bank for 5 million coins.

Items
When a player dies, they will lose all items they were carrying at the time of their death except for their three most valuable items. Upon death, a players items becomes visible to all players to see and loot, except while player killing in the Wilderness or PVP worlds, where the loot is only visible to the player who dealt the most damage for 1 minute before becoming visible to all players. Items lost on death will disappear if not picked up within in 2 minutes. If a player was skulled at the time of their death, because they were player killing in the Wilderness or because they had entered the Abyss, then they would not get to keep any items upon respawning. However, if a player has the Protect item prayer active, they will get to keep one extra item if they die (i.e. four items or one if skulled).

Item anomalies
The precedence for retaining an item depends on its store or alchemy value, which can often be at considerable variance with the value to players. Rares such as party hats are items vulnerable to this problem.