Bandit Camp mine

The Bandit Camp Mine (or the Hobgoblin Mine) is a mining site found north-east of the Bandit Camp in the Wilderness from levels 32 to 35 and east of the Wilderness God Wars Dungeon. The mine is occupied by a large number of aggressive Hobgoblins, from whom the mine gets its nickname. The mine is a hotspot for player-killers hoping to kill miners for their ore.

This site is also a nice spot to train Smithing in the Wilderness, as it has a furnace east of it, and an anvil south-west of it.

Most of the time, the miners will be attacked by the hobgoblins. Since the mine is higher than level 20 Wilderness, players wearing an Amulet of glory can move a bit south, and teleport while in level 30 Wilderness; however, the amulet is for members only.

The mine is also the location of a level 3 Treasure Trails where a Zamorak wizard will attack.

The Hobgoblin Mine features one of the most abundant supplies of Mithril and Adamantite ore in a single location in the entire game, along with one of the mining locations unlocked in the Haunted Mine quest, which is closer to a bank. Coal and Iron rocks are also scattered around the area.

In total, the mine contains:


 * 16 Iron rocks
 * 20 Coal rocks
 * 22 Mithril rocks
 * 8 Adamantite rocks

The Superheat Item spell can be used well there. To use the mine well, it is recommended to bring many nature runes, wield a Staff of fire and bring a Rune or Dragon pickaxe along with several pieces of high quality food. Possessing good Melee abilities is strongly recommended, and as it is faster to mine coal and mithril in the Dwarven Mine, it is also better to mine solely adamant ores. A set of inexpensive armour can also help to fend off hobgoblins. Bear in mind dying in the Wilderness, you will retain no items if skulled, three (3) items normally or four (4) items with Protect Item. As hobgoblins would be a threat too, it is recommended to team in 2-5 to protect each other.

The Explorer's ring is very useful here. At its highest level, the ring boasts the ability to superheat nearly a full inventory of bars without nature or fire runes, restore run energy up to three times (greatly helpful when escaping PKers), teleport to a safe location below level 20 Wilderness (or level 30 Wilderness with a Glory), and High/Low Alch bars and ores when desired.