Vorkath

Vorkath is a boss encountered during the Dragon Slayer II quest. An undead blue dragon, Vorkath is guarding an abandoned Dragonkin fortress on Ungael, having been abandoned by his creator due to seeing him as a failure.

The quest variant of Vorkath is significantly weaker than his post-quest counterpart; however, both share the same attacks. After the quest, a stronger variant of Vorkath may be fought. Both the quest and post-quest fights take place in an instance; if the player dies battling Vorkath, they can pay 100,000 coins to Torfinn to reclaim their items. If players die elsewhere, these items will be lost. In addition to this, Torfinn's holding capabilities do not stack with others (e.g Zulrah, Grotesque Guardians), so if players have items being held by one of these fights and dies to Vorkath, the items there will be lost.

Vorkath is considered a blue dragon for the purpose of a Slayer assignment. As Vorkath is also undead, the Salve amulet and its variants will work on him in place of a Slayer helmet.

Drops
In addition to the 100% drop, the player will also have two rolls on Vorkath's drop table.

100%

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Weapons/Armour

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Runes

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Dragonhide

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Tips

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Materials

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Potions

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Seeds

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Other

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Trivia

 * Originally, the post-quest Vorkath had 640 Hitpoints. This was changed to 1,000 with increased stats due to players being able to use a "moonwalking" trick to deal damage during the poison/dragonfire barrage without taking any damage. Kill times were reset following this fix.
 * Many players criticised this, as it made Vorkath incredibly hard to kill, especially for players who could not afford a dragon warhammer or were off-task. As a result, Vorkath's health was reduced to 750 the following day, with any damage dealt to him during the poison/dragonfire barrage being reduced. In addition, it also made the salve amulet and its variants work against him. Like the first hotfix, kill times were reset again.
 * Vorkath's post-quest examine is a reference to a similar saying Let sleeping dogs lie, which says to avoid interfering with situations where nothing is currently wrong.