Mort Myre Swamp

Mort Myre swamp is a swampland in western Morytania. It is plagued by Ghasts and players must have started the Nature Spirit quest to access it. Dwarf multicannons cannot be set up in this area. The swamp is divided into several parts, the main part of the swamp is on the west, The Hollows are to the east, and the path to Mort'ton is to the south.

The Main Part
The main part of the swamp is accessed by a gate west of Canifis, which is opened during the Nature Spirit quest. The first thing you will come across is the Ghasts, as described below, but Snails also inhabit this region. In the far south-east is a bridge leading to the southern part of the swamp. The eastern part of the swamp, the Hollows, can be accessed by a small break in the swamp weed just to the west of the boat in that area (marked by a transportation symbol on the map in The Hollows). You can also find :


 * Nature Grotto- In the south-west of this part of the swamp is a nature altar used during the Nature Spirit quest, where you can bless your silver sickle to make a silver sickle (b) and recharge your prayer points. Filiman Tarlock is also found here.
 * Fairy ring (code CKS) in the north-east of this part of the swamp.
 * Several swamp tar spawns.
 * Slimy eels are available at 5 fishing spots in the area.
 * Several pieces of dead vegetation, which with the aid of your silver sickle (b), you can use to fill your druid pouch, to protect you from the ghasts. As well as filling a Druid pouch, Mort Myre Fungi produced in this way is used in Herblore.

The Hollows
The eastern part of the swamp is of the same character as the western part. It itself is cut in half, and you can only cross from one to the other via a rope bridge, which you mend during the In Search of the Myreque quest. You can also find here :


 * The Myreque Hideout entrance is found here during the In Search of the Myreque quest. It contains a tunnel leading to a trapdoor south of the pub in Canifis, and can only be accessed for further use after the quest is complete, and is a quicker way to Mort'ton than walking through the main and southern parts of the swamp.
 * A hunter area, where you can catch swamp lizards.
 * A boat, unlocked during the In Search of the Myreque quest, which will take you to Mort'ton.

The Southern Part
The southern part of the swamp is a long winding path between the main part and Mort'ton. There are no Ghasts here, but plenty of snails. You will also find a Zealot at the south of this section, at the entrance to the Abandoned Mine. It is here you can start the Haunted Mine quest.

The Horrors Within

 * Ghasts- these souls of the dead are the most dangerous part of the swamp. You cannot attack them unless you have a filled Druid pouch, which will use one charge to make them visible. If you do not have a pouch, the ghasts will turn your food into rotten food. If you have no food, they will hit you for damage. If you have a filled Druid pouch, you they will become visible and you can fight them. Ghasts can also reduce prayer points.


 * Snails- there are many species of these snails in the swamp. They all drop different coloured shells, and when you use a chisel on the shells, you get a snail helmet. You will also receive a dead snail, which you can cook. The snails are :
 * Myre blamish snail
 * Ochre blamish snail
 * Blood blamish snail
 * Bark blamish snail
 * Bruise blamish snail