User:Qaz Wiz/Watchtower

Walkthrough
Note: If you do not have a house in Yanille, you can use the "Nightmare Zone" Minigame Teleport to get there. (see picture to the right)

There are also Fairy Rings just NorthWest of Yanille (code: C•I•Q) and East of Yanille (code: C•L•S). The East one is slightly closer to the watchtower but has poisonous spiders agressive to medium and low level players.

Getting started
Make your way to the Watchtower just North of Yanille. Climb up the trellis on the north side of the tower. Then climb up the ladder and talk to the Watchtower Wizard. He will explain that the Watchtower is not working, because the spell created does not keep out Ogres. He tells you that the crystals that make the spell have been stolen! After starting, you will be asked to search the grounds of the watchtower. You can now use the tower's main ladder. Search the bushes outside until you find some fingernails. You'll find some other things, too, but you only need to search until you find the fingernails. Go back to the Watchtower Wizard and show him the fingernails. You can drop the remaining items, as they have no value. The wizard will tell you that the fingernails belong to Skavids, the servants of the ogres, and that they have stolen the four power crystals that protect the city from ogres. Your job is to recover the crystals.

The first thing you need to do is gain access to the city. In order to enter, you'll need to help out three ogre tribe chieftains to get pieces of an ogre relic. This can then be given to the gate guards to prove that you're a friend to the ogres.



Og
Go through the city of Yanille using the agility shortcut or the east entrance. Stop at the bank to grab your armour, food, two ropes, and one set of dragon bones. Head out the west gate and turn northwest to find a tribe of Ogres. Note that, as a general rule of thumb, any ogre that wields a mace is non aggressive. Talk to Og to learn that his nemesis, Toban, stole a bar of gold from him. Your job is to get it back. Og will give you a key to Toban's chest. Keep this key with you for later.

Grew
Head south of Og's tribe. You should see an island with an ogre tribe on it and some jangerberries. Find the long branched tree on the west shore. Use one rope on the branch of the tree (not the tree itself) to swing to the island. Note that you will lose the rope. Take some jangerberries because you'll need them later in the quest. Talk to Grew. Grew will tell you to teach his enemy, Gorad, a lesson by knocking one of his teeth out (make sure that you have room in your inventory for this tooth, or you will have to kill him again).

Toban
The next stop is a third tribe of ogres. Leave the island using the tree with the rope swing on the north side. Head southeast then go around Gu'Tanoth headed south. Turn west when you pass the broken bridge leading to the small island, and continue until you reach a hole surrounded by rocks ''The hole is directly northwest of the gnome glider. The hole is also northwest of the destroyed building containing two bones spawns just south of Gu'Tanoth''. - look on your minimap if you're having trouble finding it as it should be represented by a red exclamation mark.

You can get here quickly by entering the skavid tunnels. Keep entering them until you appear next to the broken bridge.

A death rune spawns a little to the south of this hole. It's required later in the quest, so pick one up now if you haven't already, but beware of the Level-64 Wolves surrounding it! Enter the hole to reach an island with Toban's tribe on it. South of the ladder, you should find a level 68 chieftain called Gorad. Talk to him and tell him that you have come to knock his teeth out. He will attack you. Kill him to get a tooth. Keep the tooth for later. '''NOTE: If you have a full inventory you will not be able to get the tooth because the dialogue box will not load. Keep a few spots open for need of claiming items later on in the quest.'''

Next, speak to Toban. He will ask you to give him the bones of a dragon to chew on. Give him your dragon bones. ''' Make sure not to bury them! ''' Toban will give you the third piece of the relic in return.

Open Toban's chest on the island and you will find Og's stolen gold.

Completing the relic
Leave the island via the ladder. Make your way around the west side of the ogre city or teleport by either walking or using a Ring of Dueling or Minigame Group Finder teleport to Castle wars and walk back to Grew's island (with the jangerberries). Use your second rope on the tree. Talk to Grew to give him Gorad's tooth. You will receive another piece of the relic in return for your deed. He will also give you the first crystal! Keep this for later. Leave the island using the rope swing and head north back to Og (This is also a good time to obtain the Jangerberries if you forgot to earlier). Talk to him to give him his stolen gold bar. You will receive the final piece of the relic.

Once you have all three parts of the relic, take them to the Watchtower Wizard to get them assembled. Head through Yanille and use the agility shortcut if possible. While at the watchtower pick up a candle at the spawn on the ground level if you need a light source. Stop at the bank to pick up a tinderbox, light source, anti-dragon shield, death rune and gold bar and to deposit the crystal for safe keeping.

Access to Gu'Tanoth
Items needed: 20 coins (27 coins if you need to buy a pestle and mortar and vial), a death rune and the Ogre relic

After you have the full relic, head back through Yanille and out the west gate. Head southeast until you see a path leading up into the Feldip Hills. Go south and follow the path up the hill. At the split, take the northwest trail to the Ogre Guards. Use your relic on one of them to gain access to the city - do not talk to them, else they will just knock you back down the hill.

Once you're inside the city, go east to the market. The ogres aren't aggressive, but watch out for the Ogre Traders, who will attack if spoken to. There is also a non-aggressive merchant named Grud (labeled Ogre Merchant) that will sell you herblore supplies. Buy a pestle and mortar and vial (7 coins total) from him for later use if you do not already have them in your bank. Find the southern stall in the market with food (grey cylinders) on it, and then steal a rock cake. Be careful with the cake as the left-click option eats it, dealing damage and forcing you to go steal another.

Go back on the main path to the west and follow it south. You'll find two more guards. They will ask for some food from the market. Do not eat the rock cake. Give them your rock cake to get by. Then continue on until you find a broken bridge. Attempt to jump the gap in the bridge. The guards will ask for money, so pay them 20gp to cross the gap. Pass the aggressive ogre and you will find several City Guards. If you talk to them, they'll give you a word puzzle. The answer to the puzzle is "death rune". Give the guard the death rune you grabbed earlier and he will give you a map of the Skavid Caves.

Skavid caves
''Items needed:
 * Skavid map
 * a light source
 * a gold bar
 * a slash weapon or knife(spawn available)''

Exit Gu'Tanoth by working your way back across the bridges. ''Find a knife at the spawn near one of the bridges if needed.

The Skavid Caves are a series of caves located beneath the ogre city. Their entrances are scattered around the north and east sides of the city. You need the Skavid map and a light source to get in. Their locations are:
 * East of Gu'Tanoth along the southeast branch of the entrance path to the city
 * North-east of Gu'Tanoth along the main entrance path to the city
 * North of Gu'Tanoth near the opening of the main entrance path to the city
 * North of Gu'Tanoth south of the west gate to Yanille
 * East of Gu'Tanoth outside the city around the east side of the mountain

You will need to enter all of the caves until you find the Scared Skavid, who will teach you some basic Skavid words. Then go back to the other four caves and talk to each (regular) Skavid, trying each word until it says that they understood you, then move on to the next cave with the next Skavid.

Return to the Scared Skavid. It will tell you that you're ready to take on the Mad Skavid.

Go past the Skavid cave along the south-east path of the entrance to the Ogre City and talk to the guards. They will ask for a bar of gold. Make sure you use the bar on one of them to gain access. Go south and west across the bridge and enter the cave. Talk to the mad skavid and respond with the language you just learned.
 * If he says "Ar cur," the correct response is "Gor."
 * If he says "Bidith ig," the correct response is "Cur."
 * If he says "Gor nod," the correct response is "Tanath."
 * If he says "Cur tanath," the correct response is "Bidith."
 * If he says "Bidith tanath," the correct response is "Cur."
 * If he says "Tanath gor," the correct response is "Nod"
 * If he says "Cur bidith," the correct response is "Ig."
 * If he says "Gor cur," the correct response is "Ar."

If you respond correctly, the Skavid will give you a crystal. Take two cave nightshades at the spawn inside. The hole in the corner will take you back to Yanille.

The ogre enclave
Make sure you have your anti-dragon shield equipped. Go back to the Gu'Tanoth marketplace (just west of where you stole the rock cake) and use one of your nightshades on a enclave guard to distract them. After continuing the dialogue you will automatically enter the Ogre Enclave. You'll see a short cutscene with an Ogre shaman and a Blue dragon. ''' Do not attack or talk to the shamans unless you want to lose a lot of health. ''' The last two crystals are here, but you can't get them without some help. Run past the Blue Dragons and out the exit at the north end. You will appear outside one of the northern Skavid caves.

Magic ogre potion
Head north into Yanille. Stop at the bank to grab a vial (with or without water), guam leaf, pestle and mortar, jangerberries, and bat bones if you have them.

Head back toward the watchtower. If you need bat bones, a little east of the watchtower you'll find a house whose entrance is covered in webs. Take a slashing weapon or knife, cut through the web and enter the building. You will find several giant bats. Kill one and take its bones.

Return to the watchtower. If your vial is empty, fill it at the fountain outside. Climb the ladders and talk to the Watchtower Wizard. He will tell you that you can make a potion to destroy the ogre shamen. Here is how to do it. You must add the ingredients in this order:
 * 1) Add a guam leaf to a vial of water
 * 2) Add some jangerberries. Be careful because the left-click option is to eat. If accidentally eaten, they respawn on Grew's island - you'll need another rope.
 * 3) Use your pestle and mortar on the bat bones to grind them. Add the ground bat bones to the vial mixture.
 * 4) Give the mixture to the Watchtower Wizard to get it enchanted, turning it into Magic ogre potion.

Shaman slaying
Return to the Yanille bank to prepare for the blue dragon and shaman enclave. Bring your pickaxe, an anti-dragonfire shield, cave nightshade and some food. Now go back to the market place in Gu'Tanoth. Distract the cave guards using your second nightshade, and enter the cave.

Run around the cave and use the magic ogre potion on each of the six Ogre Shamans while avoiding the blue dragons as much as possible. The potion will instantly kill the shamans and you won't take any damage. The last shaman you kill will drop the crystal which is automatically put into your inventory.

To get the fourth crystal, find the Rock of Dalgroth in the Ogre Enclave, found in the center of the Enclave and mine it with your pickaxe.

Reviving the watchtower
Leave the enclave using the far north exit again (or use a Nightmare Zone Minigame Teleport). Take all four crystals back to the watchtower. Talk to the Watchtower Wizard and he will ask you to fix the machine for him. Place the yellow crystal in the southwest pillar, white crystal in the southeast pillar, turqoise crystal in the northwest pillar, and the pink crystal in the northeast pillar. Finally, pull the lever on the west side of the room to complete the quest.

Rewards

 * 4 Quest points
 * 15,250 Magic experience
 * 5,000 coins
 * A scroll which gives ability to cast Watchtower Teleport
 * Access to the ogre city (and Ogre Enclave where you can fight blue dragons)