Agility

Agility is a members-only skill. Agility gives access to various shortcuts around RuneScape, and higher Agility makes your run energy return significantly faster. It is also the only members-only skill to work in non-members worlds, due to the run energy regenerating faster.

It's one of the most straightforward skills in RuneScape, however, due to the fact that it's trained through monotonous clicking on certain points on the map, its widely unpopular among players.

Training areas
It is helpful in almost all agility courses to take food in case you fall, and energy or super energy potions made using the Herblore skill. This allows you to keep running continually around the courses and gaining experience faster. For each course you normally receive an amount of experience per obstacle completed, and a bonus reward for completing the course.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile having your Hitpoints fairly low. For example, falling into the lava might cause 12 points of damage in the Wilderness course when you have full hitpoints, but only cause 6 if you have 20 hitpoints left.

It is also recommended that you wear:
 * Boots of lightness obtained during the Temple of Ikov quest. These take 4.5 kg of weight off of you, which helps to conserve run energy.
 * The Hunter skill allows players to collect furs that can be traded for weight reducing capes:
 * Spotted cape (Hunter level 40 to wear) 2 kg reduction or
 * Spottier Cape (level 66) 4.5 kg reduction.
 * Penance gloves from Barbarian Assault minigame reduces about 5 kg more.

The training courses are identified with a running figure icon on the map.

Gnome Stronghold course

 * Main article: Gnome Stronghold agility course

As it has no requirements, it is recommended that new Agility trainers begin here. It is located near the Grand Tree in the Tree Gnome Stronghold, northwest of Ardougne.

It is impossible to fail any of the obstacles at this course so no food is required, though some energy potions may be helpful for faster training.

Brimhaven agility arena

 * Main article: Brimhaven agility arena

The Brimhaven agility arena is different from other agility training spots. In the arena players have to tag pillars separated by agility obstacles. When players are able to tag two or more pillars consecutively, they receive tickets, which are redeemable by Pirate Jackie the Fruit for various rewards.

Agility pyramid

 * Main article: Agility Pyramid

The Agility pyramid is located in the Kharidian desert and is available for players with a minimum of level 30 agility. This agility course differs from others in that, along with the primary goal of completing the circuit, players can also complete a secondary task of retrieving an artifact for an NPC.

Penguin course
Only available to players after they have completed Cold War (level 30 Agility) and are in a penguin suit. This course offers some of the best Agility experience in the game. Players with low Hitpoints may find this course useful as minimal damage is received upon failure.

Barbarian Outpost

 * Main article: Barbarian Outpost

The Barbarian Outpost Agility Training Area is available to players with 35 or higher agility and who have completed the Bar Crawl miniquest. This course is a lap-based obstacle course, similar to the Gnome Stronghold agility course. A completed lap yields 153 experience.

Wilderness course
The wilderness course requires level 52 agility to enter. A temporary agility boost (e.g. with an Agility potion) is sufficient to enter the course. After the entry, there are no agility constraints on using the course. It is one of the fastest agility experience gaining methods. Its only problem is the location in level 50-56 wilderness. Training here can be pretty dangerous and the course can be difficult to get to! You will be attacked by Skeletons as you go around the course, but these are only level 21 and should not do you much harm. It's recommended that you take plenty of food such as cakes, and energy potions if you can afford to lose them. The easiest method to get to the course is to use either the ancients or lunar teleport to the Ice Plateau, but if this is unavailable, use the Ardougne teleport lever behind the castle, which teleports to deep wilderness east of the Mage arena. In the wilderness, a knife is needed to slash a web to exit the peninsula with the teleport lever. After slashing the web, it is recommended to go south to the fence before traveling west to the entrance of the agility dungeon. This route avoids the nothern side of the Mage Arena which is a popular PK location. After dying, bank to obtain Ardougne teleport runes, steal some cakes and quickly return to the course using the wilderness teleport lever. World hopping may help avoiding PK-ers. Make sure not to bring more than 3 items.

You receive 571 agility experience per lap.



Werewolf course
The werewolf course is located between Port Phasmatys and Canifis in the swamps. It's almost directly east of Canifis bank, but you'll have to go around to get to it. You must have completed the Creature of Fenkenstrain quest to gain access to this course through the use of the Ring of Charos. You also need at level least 60 agility.

When you start the course (jump on to the stepping stones), the nearby trainer will throw a stick. Carry on over the jumps and through the pipe and pick up the stick. You will get an additional 190 experience if you return the stick to the trainer at the bottom of the death-slide.

The only obstacle you can fail on this course is the death-slide, but be warned, you can be hit for over 30 damage if you fail this obstacle, and you can quite easily die if you're running around with low hitpoints! The higher your Strength, the less likely you are to fail this obstacle, so using the dragon battleaxe special every now and again on your laps can really help. A low weight also is highly effective, so take any weight reducing equipment if possible. Consider bringing low weight food items (e.g. baskets of strawberries) and Super energy potions.

You will gain 350 experience for a successful lap, plus another 190 experience if you retrieved the stick for a total of 540 experience per lap.

Though this course has higher minimum agility requirements than the wilderness course, the xp is slightly worse, and you take significantly more damage from falling so you have to return to the bank more often. However, this course lacks the dangerous player-killers who sometimes plague the Wilderness course.

At 72+ agility, players will fail the death-slide so infrequent that food is no longer necessary. From level 93 onwards the death-slide will always be successful, though by that point Agility experts should already be training at Ape Atoll anyway.

Ape Atoll

 * Main article: Ape Atoll Agility Course

The Ape Atoll agility course is available to players with agility level 48, or higher and who have completed the Monkey Madness quest. Also players need a Ninja greegree to play the course. This course is a lap-based obstacle course. One completed lap gives 580 experience.

Dorgesh-Kaan
The Dorgesh-Kaan course was opened 20 March, 2007. To access it requires 70 Agility, completion of the quest Death to the Dorgeshuun, and a light source. The course can be used to train Agility, Ranged, or split for both skills. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by the goblin Turgall. Either path can also be used to return an item to Turgall, who will bestow an experience bonus depending on which route the player used to depart and return. In order to train Ranged, a mithril grapple and appropriate crossbow will be required, along with 70 Strength and 70 Ranged. The course looms above the Dorgesh-Kaan South Dungeon.

To reach the course, travel to Dorgesh-Kaan and go to the very south of the city and ascend to the highest level, not far from the anvil and furnace, then ascend the southern stairs to reach the south dungeon's upper level.

Turgall is found in a well-lit generator room at the northeast corner of the cave and down some stairs. To start training, a player will need to offer to help him retrieve an item from the other generator room to the southwest. Complete the conversation in order to receive the Spanner used to extract items from the other generator. He will always give a choice of two items, one delicate and one heavy. The heavy items can only be returned via the agility route, and the delicate items can only be returned via the grapple route. Using the wrong route will result in the item being destroyed.

The player must travel to the disused southwest generator using either the agility obstacle route or the ranged grapple route and use the spanner on either the boiler (heavy items) or console (delicate items) to extract the item Turgall requested. Upon return with one of the correct items, the player is rewarded with agility experience (2432xp) when using the obstacle route and ranged experience (1142xp) when using the grapple route. If both were used, half experience is given for each.

Agility Route
The path of the obstacle course is as follows:

New Generator <-> Walk-across cable (tightrope) <-> Swing Cable <-> Swing-across Ladder <-> Swing Cable <-> Squeeze-past Jutting Wall <-> Squeeze-through tunnel <-> Walk-Across cable <-> Swing-across Ladder <-> Old Generator; and reverse to return.

Total experience for a single round trip is 2750; 2432 from the end bonus, 318 from the sum of the obstacles.

The Squeeze-through Tunnel serves as the checkpoint for delicate items, destroying any carried by the player. It is possible to fail on Cables and Ladders even at 99 Agility, but is not common even with the required minimum of 70 agility. A fall will drop a player to the lower level of the dungeon, causing about 10 damage and destroying any item retrieved from the generator. To return to the course, use the stairs found at the north side of the dungeon near the entrance from Dorgesh-Khan.

Having as low a weight as possible is as prudent as ever for agility training. The ""heavy item"" weighs 3kg, so running on the return will drain slightly more energy. (The heavy item originally weighed 30kg!) Running to the old generator and walking on the return will conserve energy, causing little to no energy loss over a whole lap. A typical lap time for the run-there, walk-back method is 3 minutes, 15 seconds, but can be shortened significantly by queuing up right-click menus and actions.

Grapple Route
The grapple route is much much faster than the agility route, needing only 3 obstacles to be bypassed - all grapples. A crossbow and mithril grapple is required to pass this course, and it is possible to lose the grapple whilst training, so if you use this route, bring several grapples. You receive ranged experience for using this route, and a small amount of agility experience. It is possible to fall whilst using this route. Carrying a "heavy item" on this route will result in falling.

Tips & Tricks

 * This course seems well designed - there are large "hotspots" to click on for each obstacle (as opposed to 2-pixel wide targets at other courses), it involves a little brain-work (retrieving the correct item), and an option of using two separate paths go gain either agility or ranged experience, or both. One downside is that if you use the agility course all the time (as no doubt people will), is that any fall means that you receive a negligible amount of experience.
 * A fairy ring AJQ is present at the eastern end of the Dorgesh-Kaan South Dungeon which is just below the agility course. The ladder to the agility course is north-east of the ring.
 * Mining helmet is lower weight than a lantern, and should have no chance to become extinguished by accident.
 * When Turgall tells you what to retrieve, type it in public chat but don't hit return - then cross all the way to the other generator and the item you need to get is always at the bottom of the screen.

Werewolf skullball

 * Main article: Werewolf Skullball

Skull ball is played in the Werewolf agility area east of Canifis. You need to be wearing the Ring of Charos gained through the Creature of Fenkenstrain quest. You must also have a minimum of 25 Agility.

To play, talk to the Skullball boss at the start of the course. From there, you must kick the ball through a course of 10 obstacles. To kick the ball, right click on it and select how far you want to kick it. A tap advances the ball 1 space away from you, a kick is 5 spaces, and shoot is 10 spaces. You also have the option of having the map highlight the goal.

When you successfully get the ball through the final obstacle, you will get a reward based on your time. If it's under 4 minutes, you will gain the maximum 750 experience. Any more and the experience becomes less.

Gnome Ball

 * Main article: Gnome Ball

Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time you throw the ball, you get ranged and Agility exp when you score a goal too. When you enter the field, you should talk to the referee to get the rules, and how to play.

Toy Mouse
You can make a Toy Mouse on a Crafting Table in your house or bought from a player who can make it. Winding, releasing and catching it will give you 15 Agility experience each time.

Blast Furnace
The multi player blast furnace activity has a facility to operate a belt to transport ores into the furnace. This gives a modest amount of agility experience. See the relevant page for more details.

Shortcuts
Shortcuts are identified with a twisting green arrow icon on the minimap.

Temporary boosts

 * An Agility potion will boost Agility by 3. You can make these using the Herblore skill.
 * A Summer pie will boost Agility by 5. You can make these using the Cooking skill.
 * A yellow Spicy stew will boost or lower Agility by 6.