Update:More RS2 Quests + Fixes

Today we have made many more changes and additions to Runescape 2.

We have added the following quests

Treevillage

Scorpion Catcher

Digsite

Sheep Herder

We have added the rest of the wilderness including the mage arena and the wilderness agility course.

You can now craft cosmic runes, nature runes and chaos runes. If you can find the rare talismans to do so.

We added some fun new features to the Seers Village party hall.

We have sped up the following aspects of game play

Eating food

Drinking potions

Death animations

We shrunk the chat font so you can see more text at once.

Made 'attack' a left-click option for weaker npcs and a right-click option for stronger npcs

Made the chat messages above the players heads automatically try to avoid overlapping each other

Added bank notes (see today's other news post)

We have fixed the following bugs:

Fixed: If you dropped your fishing equipment your fishing animation would continue anyway

Fixed: When putting dwarf weed into a vial you were told you were adding Tarromin

Fixed: You could walk on the water near the observatory

Fixed: You couldn't open the chests in Ardougne castle

Fixed: The circle of stone in monks friend didn't show up in low detail mode

Fixed: The crafting xp quest reward for murder mystery was too high

Fixed: There were some none stackable coins in Varrock bank vault

Fixed: Once players had completed the grand tree quest they couldn't access the area under the tree

Fixed: You could get a negative weight bonus from boots of lightness without wearing them

Fixed: Various quest items were tradeable when they weren't meant to be

Fixed: Finishing the watch tower quest didn't work properly

Fixed: You could only fish when you were right next to the fishing spot

Fixed: The roof of the north Ardougne bank didn't line up correctly

FIxed: The unholy symbol of Zamorak didn't have any stats bonuses

Fixed: The Ardougne teleport used up 3 water runes instead of 2

Fixed: You could walk in mid air by going up a ladder from the wrong side in Ardougne windmill

Fixed: The doors under the waterfall were called waterfall_ledge_door_right and waterfall_ledge_door_left

Fixed: The climbing shortcut out of Yanille didn't work properly

Fixed: Cannons and cannonballs were untradeable

Fixed: The agility areas were not giving enough xp

Fixed: The make over mage caused you to lose your beard when changing your skin colour

Fixed: There was a copy of brother Cedric wandering the Khazard battlefield

Fixed: It was possible to attack fishing spots with magic

Fixed: Your character would only attempt to get rune essence once, but would continue the mining animation anyway

Fixed: If you put a cat on a table it would appear as just a head

Fixed: Teleporting to the rune essence from the magic guild took you back to the wizards tower

Fixed: You could not get out the southwest entrance of Ardougne Zoo

Fixed: Fishing/mining animation clipping problems

Fixed: Routefinding around end of bridges

Fixed: Bug with bank screen contents overflowing over the edge of the interface

Fixed: Bug with players sometimes going invisible after a reconnect

Fixed: Several bugs which stopped some scenary animations working properly

Fixed: Tower guards dropped big bones

Fixed: Monks friend quest did not go green when completed

Fixed: You could get 200 worms at once when pickpocketing gnomes

Fixed: With many agility pipes, you were told were already being used whenever you tried to go through them.

Fixed: Your character would only attempt to get shark or lobster once, but would continue the fishing animation anyway