Fight Arena

Fight Arena is an experienced quest. The quest is started south of Ardougne by the titular Fight Arena by talking to Lady Servil.

Starting the Quest
To start the quest, talk to Lady Servil, located just outside the northeast corner of the hedge-maze surrounding the Tree Gnome Village. Ask her what's wrong, and she will explain that her family has been kidnapped by General Khazard because she refused his hand in marriage. Offer to help her.

Walk east to a group of buildings located south of the local monastery. The north-eastern-most house contains a chest which contains Khazard armour crucial to complete the quest. After equipping both pieces of armour, head to the prison, which forms the south and east boundaries of the Fight Arena.

To save Lady Servil's family, you have to infiltrate the jail. On trying to enter the prison, the door is locked, though the guards mistake the player as a Khazard Guard and let him in, as long as the player is wearing the Khazard armour retrieved earlier. While inside, unequipping the Khazard armour results in being booted from the jail by the Khazard guards.

Inside the Arena
Jeremy Servil is located in the northern-most cell of the east wing of the prison. Ask him where the cell keys are, and he will explain the guard has them.

In the south-eastern corner of the jail, you will find a Khazard Guard by the staircase. Talk to the guard, and you will find out that that he wants a decent drink, Khali brew, to be exact. He will also tell you that if he had too much, he would fall asleep.

The only bar that sells the brew is the one south-west of the western entrance to the jail. Khali brew is sold for five coins. Once you have purchased the brew from the Khazard barman, head back to the arena and offer it to the guard, who will get drunk and hand you the keys.

Get out your combat equipment and prepare for three enemies you must fight in a row, although most players will find them relatively easy due to safe spots making it so you need not take any damage whatsoever.

Use the keys on Jeremy's prison door to free him after which you and Jeremy will enter the main arena in search of his father Justin, who is being attacked by a Khazard ogre.

The Battles
To save Jeremy's father Justin, slay the attacking level 63 Khazard Ogre. You can lure the Ogre behind a skeleton and use Magic, Ranged or a halberd for an easy fight. Alternately, you can turn on Protect from Melee and melee it. If a fight sequence does not initiate, speak to Justin in order to continue.

Khazard will then appear to tell you that in order for the Servils to be spared, you must become a fight slave. You will be locked in a prison cell. To continue in the quest, you must talk to Hengrad, your cellmate, to continue with the fights.

The second fight is with a level 44 Khazard scorpion. Its another easy fight, and will be easily defeated by using the same tactics used to defeat the Ogre.

After defeating the scorpion, Khazard will release Bouncer (level 137). Bouncer is stronger than regular hellhounds, so do not understimate him. You can once again use the safespot or alternatively you can melee him, Protect from Melee being rather helpful. If you do not have that prayer, then bring high healing food.

Once Bouncer is defeated, General Khazard (level 112) will become enraged at his only friend dying and will attack, trying to kill you himself. The Servils will escape whether or not he is killed; you do not have to fight General Khazard to claim the reward of the quest. You can simply walk out of the door, and once you have walked away, General Khazard will not pursue you. If you do decide to kill him, you can once again simply trap him behind a skeleton.

After you exit the arena, return to Lady Servil to finish the quest and to get your reward.

Rewards

 * 2 Quest points
 * 1,000 coins
 * 12,175 Attack experience
 * 2,175 Thieving experience
 * Khazard armour

Music unlocked

 * Attack 4

Trivia

 * You can see the monsters you fight in the arena on the north side of it, even after finishing the quest.
 * Players can avoid fighting the next creature between battles by moving around instead of continuing to the next battle, allowing players to rest before entering the next. Talking to General Khazard will continue the series of battles.