Haunted Mine

=Haunted Mine=

Walkthrough
Useful Fairy Ring Codes:
 * DLS to travel to Canifis pub basement
 * CKS to travel to entrance of the swamp
 * DLS Myreque Hideout, close to Barrows area

Saradomist Zealot
Zealot can be found in the south/western part of the Morytania Swamps. From Canifis head south/west along river Salve. Take the long path to Mort'ton. At the most south-east part of the path is the starting point of this quest near the Haunted mines (grey area).

In this area Zealot is wlking around. Talk to him and he will tell you about the secret cave and the salve amulet. He has a key, but wont trust it to someone else. Pickpocket Zealot to get Zealot's key which is needed a lot later in the quest.

South of Zealot is a cart track with two carts. Jump over the first and walk past the second. Go through the cave entrance.

Cave Level 1
The first cave level has two stairs going down. The first staircase (marked 1 in the map) is west of the cave entrance. Don't use this staircase which eventually lead to the lowest level of the dungeon. Unfortunately, it is dark in there so you need to find a light source. The light source only can be reached by making a detour that starts with the second staircase (marked 2 in the map). Unfortunately, all corridors to that stair are blocked by rock slides (also at the lower levels). To get around the blockades continue further west. At the end of the corridor is another cave exit. Use it to end up outside the cave next to the river Salve. This probably is the secret entrance that Zealot has mentioned. A bit further south following the tracks is the entrance back into the cave. See the funny color line in the map. Once inside go east to the second stair to the next level in the cave.

Cave Level 2
An easy level. Go down the stairs east of the stairs.

Cave Level 3
The stairs get you to the far east of the cave level 3. Head east to the tracks. On the track leading south, a cart is moving up and down. The cart will hit all players that get in its way, causing some damage and puts a player back to the end of its path. Fortunately, there are some safe spots along the track. Use them to get out of the path of the cart. Wait for the cart to pass and head south to a patch where you can use the stairs down to cave level 4. 

Cave Level 4
The level 4 cave has several key elements which are marked on the map: The map uses the corresponding numbers to indicate the locations of these key elements. There are three stairs on this level. Following this walkthrough, a player will now be at the stairs in the south part of the map very close to the Glowing Fungi.
 * 1) the glowing fungi
 * 2) the cart
 * 3) the pointset (trackmap) panel
 * 4) the levers A,B,C,D and E
 * 5) the levers I,J,L
 * 6) the water valve (later)
 * 7) the water operated elevator later)

Glowing Fungi
The glowing fungus is the light source required to access the deepest level of the mines. Unfortunately, daylight exposure will cause them to crumble to ashes and since the only path to the lowest level takes you along the path next to river Salve (see level 1), it is impossible to keep in inside the inventory. The only option is to use a complicated system of carts that is still operational at this level. The carts can be used to transport the fungi light source to the other side of the rock slide blockades in the level 3 cave.

The Cart
After picking a glowing fungus (at 1) place the fungus in the cart (at 2). The trackmap (at 3) operates the cart system. Pressing the the start button sets the system in motion. The objective is to get the cart from the start position to the exit point next to the stairs on the trackmap. The path the cart needs to take is easy to determine by starting at the stairs side. The correct setting is given in the figure. From the trackmap, determine the difference between the trackmap and the map in the figure. If there is a different symbol, operate the corresponding lever to change the switch.

Operating the start button will cause the cart to move. If it ends up in the wrong location, you need to put another fungus in the cart. When the cart ends up near the stairs, you need to find the cart at its new location. For this you need to backtrack your entire path up to the very first stair at the cave level 1.

Finding the cart again

 * Go up stairs near fungus spot
 * Walk north on track, avoid the cart and go up on the stairs east.
 * Go west and up the stairs
 * At level one go west and exit the cave to the river salve
 * Enter cave again and take the stairs east to cave level 2.
 * Go west and a little north and down the stair to cave level 3.
 * From the stairs go to the north west corner of that level and take the stairs down. The cart is close by. Search cart and take the fungus that was put in earlier. If there is no fungus in the cart, there is no alternative to go back to the cart system, put a new fungus in and repeat the entire process.

Water Valve
With the fungus, go back up the stairs and head back east to the stairs going up. Walk east past these stairs, pass the cart to another stair going down. This leads to cave level 4 which features a water powered elevator to the next level down. As the water power is not going to the elevator you need to locate the water valve and use Zealot's Key on the water valve (on the east side of the cave next to the water pipe and the elevator. A ghost will attack the operator of the water valve. So run quickly around the water pipe system to the elevator and "take elevator down" to cave level 5.

The Ghost Fight
From the elevator go a bit south and take the East corridor. The west corridor leads to another part of the lower level dungeon that requires the mining key to open. So the plan is to get the mining key first.

At the far east end of the corridor is a cave entrance. With the lighting fungus in the inventory the cave will be properly lit. Go through a door to a big room with cranes and carts. This quiet area is where the big fight will take place. Familiarise yourself with the surroundings. Take note of carts and cranes. They will start to operate during the fight and can cause major harm. As the opponent will move around a lot, it may be useful to learn to navigate around the dungeon. Key to the battle is to avoid the cranes and the carts. The cranes are stationary, so just stay out of their reach. The carts can only move along the track they are on, similar to the other carts in the dungeon. These carts can hit hard (rapid 10's while dragging a player along the track). There also will be flying projectiles, so range protect prayer will help here.

To start the fight, try to pick up the innocent looking key. The ghost Treus Dayth will appear and starts the attack after a small cut scene introduction. The Ghost will be identified on the minimap by a flashing yellow arrow. When chasing the Ghost, try to stay out of the way from the moving carts and the cranes. The Ghost itself is not that strong, but the damage from the other things can be serious. A decent supply of food and optionally potions is advised. An emergency teleport is useful too.

It is not clear if it is possible to freeze the Ghost from moving using magic or ancient magick. It might be an interesting strategy as it keeps you away from the major sources of damage in this fight.

Getting the Crystal
After defeating the Ghost, you can easily pick up the innocent looking key (mining key). Now head back to the stairs and go one level up. Walk the entire corridor west to the other cave entrance. The mining key opens the door to the area where you can find the crystal outcrop (in the south east region). Use a chisel to cut a piece from the Crystal mine to obtain a Salve shard and complete the quest. Use a ball of wool to obtain a Salve amulet.

Reward

 * 2 Quest Points
 * 22000 Strength experience
 * Ability to make Salve amulets, giving combat bonuses against: Zombies, Skeletons, Ghosts, Banshees, Crawling Hands, Aberrant Specters and Shades (Mort'ton)