Update:Barbarian Assault, Leather Shields, New Quests & General QoL



''The poll for Dragon Slayer II has come to an end with overwhelming results! Whilst development can now officially begin on the quest, we've some space in the schedule to offer you a new Content & QoL poll!''

Dragonfire Shield The Dragonfire Shield currently only has one model, regardless of it being uncharged or fully charged. This is something we'd like to change by adding a slight variation to the model colour as shown in the below image.

 Poll Question Should the uncharged version of the Dragonfire shield be recoloured to look duller when it does not contain any charges as shown in the image? If this passes, a similar change would also be made to the Ancient Wyvern Shield Rock Thrown Hammer Currently the only way for players to deal the final blow to Gargoyle's is via the Rock Hammer, which is limited to melee range only. We'd like to offer a ranged alternative to this - the Rock Thrown Hammer.  Poll Question Should the Rock Thrown Hammer, a stackable ranged version of the Rock Hammer be available in all slayer stores? Each kill would use 1 Thrown Hammer, similar to Salt Bags/Ice Coolers. This would work with the Gargoyle Smasher slayer unlock. Leaf-bladed Battleaxe The Leaf-bladed Battleaxe has some impressive stats but we believe there is room for improvement. We'd like to offer a better alternative to always using the Leaf Bladed Sword by swapping the slash (+50) and crush (+72) attack bonuses of the Battleaxe. This would also mean that the primary attack options would match the attack bonuses of the weapon.

 Poll Question Should the Slash and Crush attack bonuses of the Leaf-bladed Battleaxe be swapped as shown in the image in order to improve its overall effectiveness versus the Lead-bladed Sword? Ahrim's Staff

I think it's fair to say that the Ahrim's Staff is quite underwhelming when compared to almost any other combination of magic weapons and offhands. We'd like to give the staff a slight boost to magic damage and have the option of making it one handed in order to try and balance out its usefulness.  Poll Question Should the Ahrims Staff be given a 5% Magic damage boost?  Poll Question Should the Ahrims Staff become a one-handed weapon? Bandos Godsword

Currently the Armadyl, Saradomin and Zamorak godswords use 50% of the special attack bar. The Bandos Godsword is the only godsword that consumes more than 50% of your special attack energy. In order to bring it in line with the other godswords, should we reduce the cost of the special attack to 50%?  Poll Question Should the cost of the Bandos Godsword special attack be reduced from 65% to 50%? This will bring it in line with the other godsword special attacks. Serpentine Helm

We've seen your feedback regarding the Serpentine Helm and its effectiveness since removing the passive application of venom and the strength bonus reduction. We're not intending on adding the passive venom feature back. Simply put the effect was far too powerful, but we'd like to offer a buff that only applies to things you attack.

Currently when the helm is worn, it treats every weapon as a venom inflicting weapon, giving a 1 in 4 (25%) chance to apply venom to any target you are attacking with melee. We'd like to increase this percentage to 100% when using any venom inflicting weapon. In addition to this, we'd like to extend this effect by adding a 50% to apply venom when using poisoned weapons.  Poll Question Should the Serpentine Helmet give a 100% chance to inflict venom when worn in conjunction with a venom inflicting weapon?  Poll Question Should the Serpentine Helmet give a 50% chance to inflict venom when worn in conjunction with a poison inflicting weapon such as the Dragon Dagger Poisoned? This would apply to poisoned arrows and bolts but not the Emerald bolts (e) special ability.

If you're an archer using a one-handed Ranged weapon, you don't have that many options for shields. You can opt for the few shields out there which provide Ranged bonus, or go with a tankier, melee shield at the expense of your Ranged attack being lowered.

We'd like to offer a new type of shield, aimed at offering an alternative for those of you using Ranged: Wooden & Leather shields. The intention of this is to fill equipment gaps that currently exist, ultimately aimed at mid level players, whilst making use of under used items such as nails.



The wooden variants of the shields will have the same defence requirement as their leather counterpart, minus a range requirement. The defensive stats would be similar to that of the broodoo shield, but with a positive range defence and slightly lower magic defence.

Crafting the shield would offer the same amount of experience per hide as all other crafting methods. Fletching the wooden shields would offer the same amount of experience as fletching two bows of the same level, with the shield taking twice the time, meaning the experience gain per hour would be the same.  Poll Question Should Wooden & Leather shields as per the image be added to the game? These shields would offer an alternative off-hand for those using ranged. Fletching & Crafting the shields would offer no more experience than conventional methods.

Currently in Barbarian Assault, using a Ranged attack style is less effective than Magic and Melee. This is due to the requirement of using a specific tier of ammo (bronze to mithril), where the other combat methods have both high and low end options. We'd like to propose a rework to this which is designed to bring the Ranged attack style up to par with that of Melee.

The first part of this rework is the introduction of new ammo into the minigame. There will be four variants of arrows, with all of them being equal in terms of the damage they can deal. This damage will scale based off the ranged attack bonus the player has from all their equipment, meaning that lower levels will still be hitting for lower damage, the same as melee.

The new arrows are as follows:
 * Bullet Arrows
 * Field Arrows
 * Blunt Arrows
 * Barbed Arrows

These new arrows will replace the current bronze to mithril arrows that are dispensed in the game, following all the same rules as those arrows.

The second part of this rework we will be preventing all other ranged weapons that do not use arrows as ammunition from being used within the Barbarian Assault minigame.  Poll Question Should we rework how ranged worked within Barbarian Assault by introducing a new range of arrows that are only useable within the minigame? The damage would scale based on your ranged attack bonus and would put ranged on par with melee and mage. If this passes, all ranged weapons that do not use arrows as ammunition would be disabled within the minigame.

You've asked for more quests and we're willing to give you them! Alongside the upcoming Dragon Slayer II quest which passed with flying colours, we're hoping to introduce some shorter more novice quests which expand upon the Zeah storyline.

Before we look at the quests, we want to offer a new reward alongside those currently offered for the Client of Kourend. We will be polling a separate reward for each of the new Zeah quests that will allow a teleport to each of the houses upon completion.  Poll Question Should the Client of Kourend have an additional reward added - Kharedst's Memoirs? This book would offer unlimited teleports to each of the houses of Kourend upon completion of their related quests by adding a page that would be rewarded. Players that have completed the quest already would be able to retrieve the book from Veos. The Queen of Thieves The gangs of Kourend have recently been uniting under a mysterious figure called the Queen of Thieves somewhere in Port Piscarillius. This novice quest tasks the player with infiltrating the gangs of Kourend in order to find the Queen of Thieves.

The requirements for the quest would be as follows: Completion of the quest would reward players with the following:  Poll Question Should the quest "The Queen of Thieves" be added into the game?  Poll Question If the quest "The Queen of Thieves" is added to the game, should it reward players with a page that can be added to a new book, Kharedst’s Memoirs? This would give unlimited teleports to Piscarilius House.” The Depths of Despair Artur Hosidius has gone missing and Lord Kandur Hosidius needs the players help to find his son and bringing him home in this new novice quest.
 * Completion of Client of Kourend
 * 20 Thieving
 * 20% Piscarilius Favour
 * 1 Quest Point
 * 2000 Thieving XP
 * 2000 Coins
 * 10% Piscarilius Favour

The requirements for the quest would be as follows: Completion of the quest would reward players with the following:  Poll Question Should the quest "The Depths of Despair" be added into the game?  Poll Question If the quest "The Depths of Despair" is added to the game, should it reward players with a page that can be added to a new book, Kharedst’s Memoirs? This would give unlimited teleports to Hosidius House.”
 * Completion of Client of Kourend
 * 18 Agility
 * 20% Hosidius Favour
 * 1 Quest Point
 * 1500 Agility XP
 * 4000 Coins
 * 10% Hosidius Favour

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