Door


 * "Gate" redirects here. For the gateway through which many universes could commune, see World Gate.


 * "Trapdoor" redirects here. For the feature that players can construct in the throne room of their houses, see Trapdoor (POH).







A Door or a Gate is an entrance (or exit) in a wall or fence. It may be an entrance into a city, into a building or into a room. A Trapdoor is a similar concept to a door, except that it allows passage vertically downwards from one story to another. It always has a ladder, stairs or a rope below to allow passage back up again.

The names of particular doors or gates may include an adjective or other qualifier. For example, the guards' entrance to the Black Knights' Fortress is marked by a sturdy door.

Players can pass through an open door simply by left-clicking on a location or object on the other side of it, either in the main playing area or on the minimap. See Game controls for more information on moving around and on using less-common pointing devices. The character will walk through the doorway, as it is no obstacle at all.

If a door is closed and unlocked then players can open it simply by left-clicking on it. Notice that characters will not open a door automatically, and open doors may close at random. This behaviour can be annoying, but it is presumably to discourage macros that move the character around automatically.

Some doors are locked, but players can often unlock them via the Thieving skill. A lockpick may be useful or even necessary to unlock some doors in this way. Some locked doors can only be unlocked with a key, usually as part of a quest.

Players can close an open door by left-clicking on it (notice that the door itself must be clicked on, not the doorway). This can be used to prevent other players or monsters from getting out of a room, effectively trapping them inside. This can be done maliciously, for example to trap a player in a room with dangerous random events like the evil chicken or a shade.

To help prevent this, any given player can only close a door up to five times in quick succession. After this, they will be greeted with the message: "The door seems to be stuck."

Like doors, trapdoors may be open, closed and unlocked, or closed and locked. The entrance to the H.A.M. Dungeon is marked by a locked trapdoor. Players must pick the lock with their Thieving skill in order to gain access.