Magic damage

There are various methods by which players can increase their potential maximum magic damage. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).

Temporarily increasing your magic level only increases your accuracy, but not damage (with the exception of the trident of the seas or swamp).

Damage-boosting Equipment

 * It is important to note that items with a magic attack bonus such as the Ahrim's hood does not boost your max hit, just your accuracy. Similarly, items with a magic defence bonus, such as the black d'hide body don't affect the maximum damage you will take from spells, just your opponent's accuracy.
 * A full set of Mage void armour will not raise your max hit, only your accuracy.
 * Prayers such as Mystic Will and Mystic Might only increase accuracy, not max hit.

Special Circumstances

 * Charge is a spell which temporarily increases the maximum damage of the three God spells by 10 (providing the player is wearing the corresponding god cape). The spell requires a magic level of 80.

Trident of the seas/swamp
Tridents work differently to other staves, as it has the ability to increase its damage with magic potions. It is also dependent on the player's Magic level.

At level 75 magic, the base damage is 20, this increases up to 28 at level 99 (29 if boosted). Likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20; even if the player's Magic level is reduced below 75.

The table below assumes you are only using the trident without any bonuses except magic potions.

Maximum Magic hit

 * Currently the highest magic hit in the game, known to be at least 47, can be achieved with a Trident of the swamp, Occult necklace and a Slayer helmet (i) on a Black demon slayer task at 99 Magic with a super magic potion or overload.


 * Without a trident, it is still possible to hit up to 45 by casting Ice Barrage on a player with the Staff of the dead, Occult necklace and a Castlewar brace during a Castle Wars minigame.


 * Outside of minigames, it is possible to hit a maximum of 43 by casting Ice Barrage with the Staff of the dead, Occult necklace and a Slayer helmet (i) on a slayer assignment.


 * The maximum total theoretical damage from one spell is 341, achieved by hitting nine targets with Ice Barrage for 45 damage to the flag bearer and surrounding players for 37 damage each during a Castle Wars game.


 * It is possible to hit a maximum of 41 with a Trident of the swamp, Occult necklace and a Slayer helmet (i) on a slayer assignment at 99 Magic with a +5 boost from a red spicy stew.