Ancient staff

The Ancient staff is the only magical staff that can be used to autocast spells from the Ancient Spellbook. It requries 50 attack and 50 magic to wield, along with completion of Desert Treasure. It is frequently used in high level player killing due to its high magical accuracy. It is the best non degradable staff, and the best melee weapon available at 50 attack. It has a better strength bonus than the rune scimitar, and the best defensive stats for a one-handed weapon. The staff is decorated with the symbol of Zaros.

Alternatives

 * A master wand has magical accuracy of +20, making it the best magical weapon in the game, but is extremely expensive. Master wands require a magic level of 60 to use.
 * Ahrim's staff has magical accuracy of +17 and a set effect, but requires both hands. An ancient staff used with a guthix or Zamarok book will have better accuracy, and Ahrim's set effect isn't generally considered useful.  Ahrim's staff requires a magic and attack level of 70 to use.


 * A slayer staff mas magical accuracy of +12 and gives access to the cheap and accuratemagic dart spell. A slayer staff can be wielded with an attack level of 1, a magic level of 50, and a slayer level of 55.


 * Magic staves and elemental staves have a magical accuracy of +10. A magic staff should never be used, as it has no advantage over elemental staves. If you are relying on a magic staff, stop by Zaff's staff shop next to Varock Fountain (where Varrock teleport takes you) and buy some elemental staffs for only 1500gp each. Air staves are the best for basic combat spells, while water staves are good with ice spells. Elemental staves have no requirements to wield.


 * God staves are less accurate than elemental staves, but are required to cast Claws of Guthix, Flames of Zamarok, or Saradomin Strike. If casting those spells, the drop in accuracy will not be noticeable. The actual spells are only level 60, drawing their power from the level 80 charge spell. This makes them a bit more accurate than high level ancient magics, balancing out the god stave's low bonuses. God staves should not be used without their corresponding spells.