Grim Tales

Magical Beans
Sylas is the old man with a walking stick, south of Taverley, and north of the witch's house. He can be found west of the Falador walls near a farming patch. Talk to him and listen to what he has to say.

Sylas, a collector by profession, is in possession of some "magic beans", which he is willing to part with if you can bring him a couple of "rare" items to add to his antiques.


 * The first item he wants is a griffin feather from the griffin, Grimgnash, on White Wolf Mountain.
 * The second is a special helmet from a dwarf named Rupert who is locked in a tower south of the Mind altar, east of Goblin Village.

The Cranky Griffin


From Sylas, head to the White Wolf Mountain; Grimgnash is located on the northeast corner. The apparently angry griffin says that it cannot get to sleep because of the howling wolves, and demands a bedtime story from you, failing which he would eat the player.

Warning: If Grimgnash doesn't like the story, he will attack you, dealing 60-200 life points.

Grimgnash says he loves stories with death, fire and destruction. Proceed to narrate to him a bedtime story by selecting the options which sound the most violent (the numbers in brackets are for those controlling the dialogue using the keyboard): (At this point, you can answer with any of the remaining choices.)
 * "I've heard you are a great and mighty griffin!" (1)
 * "There once was graveyard filled with undead." (1)
 * "There lived a skeleton named Skullrot." (2)
 * "Skullrot was insane!" (4)
 * "Skullrot hungrily grabbed the gnome's hair." (4)
 * "Started to strangle the poor gnome." (3)

Once Grimgnash is asleep, steal a feather from the pile next to his nest.

Contacting Rupert
Next, travel to the tower between the Goblin Village and Ice Mountain. If you attempt to get in by the door of the tower, a rather snobby princess will stop you. In order to locate Rupert, you will need to go around to the back and climb over the crumbling wall (requires 58 Thieving).

Once inside the compound, talk into the pipe and you will find that Rupert the Beard has actually been imprisoned at the top of the tower.

Talk to Rupert to find out how to get up the tower, and he suggests climbing up is the only viable option. Ask if there is anything up there that would help and he will throw down his beard. Climbing up the beard requires level 59 Agility (as does climbing back down).

Tricked!
Rupert explains to you his plight - His gnome friend, Winkin, disappered when he was delivering ogleroots to the market in Draynor Village. When he asked around, he found that Winkin was last seen talking to a witch. On still further investigations, he came upon Miazrqa, the arrogant princess outside the tower; as it turns out, Miazrqa is related to the witch last seen with the gnome.

Rupert admits to flirting with the princess to pry information out of her, but that when invited back to her tower, she slammed the door shut behind him, locking him in. And so, regrettably, he cannot give you his helmet as the princess has stolen all his armour.

Rupert asks you to talk to the princess and convince her to release him. Climb down the tower using the dwarf's beard and talk to Miazrqa, who says that she will happily release the dwarf if you can return her pendant, stolen by a mouse in her second cousin's (twice removed) house, a.k.a the witch's house, south of Taverley.

Miazrqa's Pendant
Ask the princess for a door key in order to enter her cousin's house (or if you forget, you can look under the potted plant near the door, for a key to the house).

Go to the basement of the witch's house. Make sure you are wearing gloves, so as to avoid an electric shock from the gate and lose over 170 life points.
 * Gloves known to work include leather gloves, coloured gloves, Void knight gloves, Hati paws, Penance gloves, Goliath gloves, Mourner gloves, Swift gloves, Spellcaster gloves, Gloves of Silence, Ghostly gloves, or Safety Gloves.
 * Leather gloves can be obtained by searching the boxes in the basement near the piano. However, this is not always the case, so you can just spam-click the boxes until you find a pair of gloves or buy them.

Open the cage door and search the music stand to find a music sheet. Read it carefully, as you have to play the notes on the piano nearby. The notes "EFEDC" are played on the right hand (upper) side and the notes "AEGA" are played on the left hand (lower) side.

Once you successfully play the melody, a compartment will open revealing three items in it - a shrinking potion recipe, a to-do list and 2 shrunk ogleroots. Read the recipe to mix a shrinking potion - use a clean tarromin with a vial of water and complete it by adding the ogleroot. (make 2 Shrink-me-quick potions now as you will need one later in the quest)

With the potions made, go back up to the small room leading into the garden. Drink one potion while standing next to the strange glyph on the wall, near the mouse hole. Due to the potion and the glyph's magical properties, the player will suddenly shrink and enter in the mouse hole.


 * If players lose the Shrunk ogleroot or waste a potion, they can go down the manhole just outside the entrance to the witches house and kill a level 109 Experiment No. 2, which will definitely drop one.
 * You are not allowed to bring familiars down the Mouse Hole. There is no error message if you attempt this; you simply won't be able to drink the potion with one out.

Role Reversal
''There are aggressive level 95 Mice in the Mouse Hole. Make sure you have prayer and/or good food just in case. Also, be sure to bring a teleport of some kind and try not to rely on a home teleport as this takes a while to cast. Do not attempt to go through the grates as this will cause you to leave, voiding the glyph's magic.''

To avoid getting lost, follow these directions:
 * Run north past the first mouse, find the set of the nails that can be climbed and climb up them.
 * Next, go south, go west, then climb the nails on the northern wall.
 * Now, turn around and climb another set of nails.
 * Now, run northeast around the corner and climb down the nails there.
 * Finally, run north and find the last set of nails to climb up. After climbing these, you will find the pendant at the end of the next hallway.
 * Take the pendant.

If you don't have teleports, you can backtrack out the way you came in and you will revert to regular size as you exit the mouse hole, or you can go behind the rock that the pendant was on and home teleport. Take the pendant back to Miazrqa, who keeps her promise and releases the dwarf.

Fumbling with his armour, Rupert finally manages to exit the tower, fully clad in his armour. As a token of thanks, he offers you his special helmet.

Sylas and the Beanstalk
Travel back to Sylas and give him Rupert's helmet, along with the griffin feather. You realise that Sylas is actually interested in some bigger fish. In exchange for the beans, which in fact are not magical, he wants you to get one, final piece of collectable for him - a golden goblin.

According to legends, some goblins discovered an abandoned dwarf mine and decided to extract and use the ore for purposes unknown. With smart leadership from a goblin by the name of Gubblebak, the goblins created some of the finest smelting works. Gubblebak, although a great business head, was cunning and adored gold. He eventually over-worked his goblin army into mutiny, resulting in him being thrown into a vat of molten gold. He survived death, but fell into a trough of water, causing the heated gold to solidify and create a casing around his body.

The artefact is, since then, known to reside in the clouds, protected by a giant and Sylas wants you to retrieve it for him. He points out to you that the reason why Rupert has such a long beard is because of a special growth potion that was present in his helmet. Using this potion, you may be able to access the land of the skies.

Take the beans and plant it in the special patch beside Sylas. A watering can is required, which can be obtained from your tool Leprechaun at the north-east tree patch or purchased at a farming store.

After watering the patch, a cutscene plays where a giant beanstalk grows up in the place of the beans.

Glod, the Giant
Get ready for a fight with Glod, a level 138 giant. When you're ready, climb up the beanstalk. You cannot bring any familiars up the beanstalk, not even pouches in your inventory.


 * Melee: Wear your best armour, preferably rune or better. High combat stats are recommended. He is very weak to slash attacks, so a weapon such as an abyssal whip or dragon scimitar is recommended if you plan on using melee to fight him.
 * Magic: Bring lots of runes to cast your best spell (about enough for 75-100 spells). Using a polypore staff or casting Iban Blast is very effective, although you should make sure your staff is fully charged before the fight.
 * Range: Ranged is highly recommended, as there are two safe spots. Wear your best boosting items and keep on the move. You will NOT be able to bring a dwarf multicannon with you up the beanstalk; you will be told that it is too heavy.

Glod, a cloud giant, will attack you immediately. He is level 138, but due to his prayer disabling abilities, is much more difficult than his level suggests. He can also drain prayer too, up to 500 points at a time, hence a prayer potion might be necessary.

He will sometimes taunt you, causing your character to attack him head on. He may also quake the ground, hitting you hard and draining your prayer. If you have Ancient Magicks, you can freeze Glod and not have to worry about having to hide. Glod may also heal himself during the battle, therefore you should keep attacking him whenever you can, in order to defeat him as quickly as possible.

Notes:
 * The safespot DOES NOT protect you from his taunt, but it can easily be avoided by clicking the ground next to you as soon as he taunts you.
 * If you exit the beanstalk area before you kill Glod and then come back, the chat screen will say that Glod's Strength and Attack have increased since you last attempted to defeat him. It is thereby highly suggested to bring all you need to kill him in one trip so you won't have to deal with a more difficult fight. It is unknown if his strength and attack will continue to increase if you leave and come back multiple times.
 * While Glod is taunting you or forcing you to run somewhere else, you'll be not able to do anything else, not even teleport. When the fight starts to go south and he begins to shout at you frequently, you might wish to take the first opportunity to teleport away.

Victorious
Once you defeat Glod, he'll drop the golden goblin along with two sets of big bones, an uncut ruby, an uncut sapphire, and a watering can. Take the golden goblin back to Sylas, who also requests you to chop the beanstalk down, incase someone plans to seek revenge for Glod. Use a shrinking potion on the beanstalk to activate the glyphs where you fought Glod and shrink the beanstalk, then take a hatchet and chop it down. Go back to Sylas again for your reward.

Reward



 * 1 Quest Point
 * 4,000 Experience
 * 5,000 Experience
 * 5,000 Experience
 * 14,000 Experience
 * 6,000 Experience
 * 6,000 Experience
 * Dwarven helmet
 * 2 extra spins on the Squeal of Fortune

Music
Music tracks unlocked:
 * Fe Fi Fo Fum
 * Mouse Trap

Cultural References

 * The plot of the quest features elements from several well-known fairy tales:
 * Obtaining a feather from the Grimgnash is a reference to The Griffin.
 * Climbing Rupert the Beard's beard is a parody of Rapunzel.
 * The shrinking potion is a reference to Alice in Wonderland.
 * The magic beans and the beanstalk are references to Jack and the Beanstalk. Also, the music track 'Fe Fi Fo Fum' is a reference to the giant in Jack and the Beanstalk, who, when he smells Jack, says: 'Fe-Fi-Fo-Fum, I smell the blood of an Englishman, be he 'live, or be he dead, I'll grind his bones to make my bread.'
 * The name 'Grim Tales' is a reference to the Brothers Grimm.
 * Glod resembles The Hulk in many ways. Both are bare-chested, both have discoloured skin, both have a similar face and hairstyle, and Glod even yells "GLOD SMASH!", just like the Hulk. The Hulk also says "You won't like me when I'm angry" in the movie, and Glod yells "You wouldn't like Glod when Glod angry".

Trivia

 * On the day of release, the quest rewards message was Spoilers are only given on the day of release in fairy tales.
 * After the player gives the gnome in Grimgnash's story a name, he says "You shouldn't name food! If Human had a carrot, would Human call it Jasper?" This is a play on the British comedian, Jasper Carrott.
 * Grim Tales had the highest skill level requirement (71 Woodcutting) of any quest, until the release of Back To My Roots, which surpassed this record by having a 72 Woodcutting requirement. The current highest level requirement for a quest is 80 Magic for The Void Stares Back.
 * If you ask what else Sylas has in his collection, he says he has a unicorn without a horn, referring to horses, which many players have suggested over the years, and a mutant two-eyed cyclops, which would be just a normal giant.
 * If you completed the quest, the Adventurer's Log will read: "The bigger they are, the harder they fall! The giant has taken a fair old beating, and this grim tale has come to a rather satisfying end."