Slayer training

Starting out
Get tasks from the highest-level Slayer master that your Slayer level allows because the monsters they assign generally give more experience than lower-level Slayer masters.

Access to Slayer masters
Requirements or quests for accessing different Slayer masters and areas include:

Access to Slayer monsters
These quests give access to new Slayer monsters. These slayer monsters will only be assigned after the completion of the required quest. Note that Waterfiends can only be assigned if you have spoken to Otto.


 * Horror from the Deep - Dagannoths (Dagannoths may also be killed in the Waterbirth Island Dungeon.)
 * Lunar Diplomacy - Suqahs
 * Priest in Peril - Morytania's monsters and the Slayer Tower.
 * Watchtower - Blue dragons and caged Greater demons.
 * Barbarian Training - Mithril dragons and Waterfiends.
 * Cabin Fever - Jungle horrors and cave horrors.
 * Ernest the Chicken - Killerwatts
 * Mourning's End Part II - Dark beasts
 * Rum Deal - Fever Spiders
 * Death to Dorgeshuun - Molanisks

Getting to Slayer monsters quickly
The following transportation methods help slayers get to their tasks faster.


 * Fairy ring teleport system - grants quick access to many high-level Slayer tasks. You can use the Fairy Rings after starting Fairytale II with a Lunar/Dramen staff.
 * Lunar Magic - used for NPC Contact, allowing you to talk to any Slayer master without traveling to them. Also used for Spellbook Swap to access non-tablet teleports like Trollheim Teleport and Ghorrock Teleport in the Ancient Magicks book. You must complete Lunar Diplomacy to use Lunar Magic. You must complete Desert Treasure for Ancient Magicks.
 * Slayer ring - can be used to teleport to several slayer locations (obtained from a slayer master for points), especially to the Stronghold Slayer Cave
 * Player-owned Houses - the POH teleport can be strategically placed where there are no other handy means of teleportation. Using the scroll of redirection can be used to redirect any house tablet to any house portal, as well as Trollheim.
 * Karamja gloves 3 - Reward for Karamja Tasks 3. (It allows you to teleport to Shilo Village for quickly getting a new task from Duradel)

Melee weapons
The following weapons are suggested to use on general tasks.
 * Abyssal whip - works outstandingly when combined with a defender for most tasks; a reliable one-handed weapon with good slash attack, good strength bonus, that does not degrade; good for training Attack and Defence.
 * Dragon scimitar - a cheaper alternative for training Strength; one-handed slash weapon, inferior to the whip, although the whip cannot train strength specifically.
 * Staff of the Dead - An expensive, but highly efficient weapon to train Strength with, known as the best weapon for training Strength
 * Zamorakian hasta - a fast and flexible melee weapon; stab attack for dragons tasks and crush attack for waterfiend and gargoyle  tasks.
 * Saradomin sword - same slash attack as the abyssal whip, but is a two-handed weapon; superior to the Dragon Scimitar.; secondary crush attack for waterfiend tasks. It is slightly better than the Zamorakian spear for Waterfiends, but worse than its hasta version.
 * Dragon dagger - a decent special attack weapon.
 * Saradomin godsword - mainly used for the special attack that restores Hitpoints by 1/2 of the damage dealt and Prayer by 1/4 dealt (50% drain). It may be replaced by simply bringing prayer potions, food, or using Guthan's.
 * Leaf-bladed sword - one-handed weapon primarily used for killing Turoths (55 Slayer required) and Kurasks (70 Slayer required).
 * Dwarf multicannon - for faster killing in multicombat areas; moderately expensive to use but usually speeds tasks and experience up considerably; faster kill rates mean time saved that could have been spent doing more slayer or making money to make up for the cost of cannonballs. Although higher levelled players would find cannoning all possible tasks to be the most efficient route, lower levelled players or those on a budget should consider cannoning only the tasks in multicombat (Dagannoths, Hellhounds, Aberrant spectres, Suqahs and Kalphites). Keep in mind that cannoning also trains ranging. It is efficient to cannon, but it is not as efficient to range a task.

Melee armour

 * Black mask, Slayer helmet, or Slayer helmet (i) - they give a 15% increase to strength and attack when slaying the assigned monsters (a Slayer helmet (i) also gives a 15% increase to ranged and magic). A Slayer helmet incorporates all Slayer headgear effects and has the melee defence bonus of a Rune full helmet.
 * Prayer-boosting armour (like Proselyte armour). Proselyte cuisse or tasset offer +1 more prayer than Verac's plateskirt, although Verac's plateskirt offers much higher defence. Higher levelled players will find that substituting prayer armour for armour such as Bandos or Fire cape will be more efficient since once can just substitute the prayer bonus of the prayer armour with an extra prayer potion, leaving the spaces free for armour that increases damage dealt.
 * Salve amulet (e) - provides a 20% boost instead. Neither stacks with the Black mask/Slayer helmet effect - only the larger boost takes effect. An amulet of fury will be better than the Salve Amulet (e).
 * Amulet of fury - the general amulet of choice, with the other being Amulet of glory for a cheaper alternative. It has higher strength, prayer, and defence compared to the amulet of glory.
 * Fire cape - The Fire cape is generally the best cape for slayer, with its high attack, defence, and strength bonuses.
 * Dragon defender - the single most useful item in the shield slot for slayer. The +25 stab, +24 slash and +23 crush bonus as well as its +6 strength bonus will increase damage output.
 * Dragonfire shield - gives great defence bonus and +7 strength bonus. It is recommended to use for dragon tasks. It is typically only used when defence is crucial in a task, and one cannot tank the damage alone with food, which is very rare, and never happens with higher levelled players.
 * Barrows gloves - the Barrows gloves provide the best stats for any pair of gloves in the game.
 * Dragon boots - Dragon boots give decent defence and strength bonus and should be preferred over any other pair of boots.
 * Berserker ring or Berserker ring (i) - the former gives a +4 strength bonus while the latter gives a +8 strength bonus. The berserker ring (i) would generally be the best ring to use in Slayer.
 * Any Barrows armour top and bottom - gives good melee and range defence bonus. Guthan's set is an option as it eliminates the need for food during tasks, although this often slows down a task and other healing methods would be preferable. Guthan's platebody is cheaper than Dharok's or Torag's platebody while providing the same defence bonus. Verac's plateskirt offers the same defence of Dharok or Torag's platelegs, but with a prayer bonus.
 * Bandos chestplate and Bandos tassets - gives good melee and good range defence bonus and also a little strength and prayer bonus. Unlike Barrows armour, it doesn't degrade. The strength bonus is superior to the prayer bonus of a piece of proselyte armour for higher leveled players who can easily afford both the armour and the extra prayer potions.

Magic defence armour
This armour is useful for Slayer monsters that use magic-based attacks, such as Bloodvelds or Pyrefiends.


 * Dragonhide armour - provides excellent and inexpensive magic defence, especially Black d'hide armour.
 * Karil's set is a much more expensive option, but has slightly better magic defence than Black dragonhide armour although less melee defence and degrades.
 * Armadyl armour is the highest mage defence bonus in the game but is also very expensive
 * Dragonfire shield is a very expensive but also very good shield. It has a +10 magic defence bonus, which provides the third best magic defense in the shield slot behind the Malediction ward and Mages' book (both +15).
 * Infinity boots have a +5 magic defence bonus. Silly jester boots give the same bonus.
 * Void Knight equipment may also be used as it gives only +3 less magic defense than Black dragonhide armour yet can be worn at 42 ranged.

Food
Before going on a Slayer task, restore health to its maximum using cheap food or other methods. Consider your task's level, its environment, how much space you need for drops, your combat levels, how much you're willing to spend on food, and what equipment you will use, to determine which food(s) to bring and how much of it. Consider if there are food sources where you will be going.

A full guthan's set is highly discouraged due to the fact that you cannot use a slayer helmet. However, you can simply use the set to heal if it is required, then switch back to your normal slaying gear. A Saradomin godsword may be used, although that may not be enough. They also use the special attack bar which could have been used for an offensive special. Some tasks drop food (sometimes uncooked). Food can often and sometimes be unnecessary if the player has prayer potions. If the player is only going to be attacked by one attack style prayer potions and a protect prayer can be much faster and efficient (although this is not recommended for slaying monsters that don't hit a lot of damage, due to the much higher cost compared to most types of food).

Other useful items

 * Dramen staff or Lunar staff. You don't have to finish the whole Fairy Tale II quest, just do it until the middle when you are allowed to use the rings.
 * Enchanted Gem, Slayer ring or a Slayer helmet can be used to check how many kills you have left in your assignment. The Slayer ring also provides teleport to several locations. The Relleka Slayer Caves teleport bring the player close to a fairy ring. The Stronghold Slayer Cave will bring the player close to Nieve and the cave.
 * Combat stat-boosting potions (such as a Super set). These are a must-have for slayer. The time saved from using these will easily compensate for the price of the potions. For some people, extreme or super defence potions are not needed, since they can tank the damage with Bandos or Barrows armour alone. In that case, don't bring it.
 * A fast method of teleportation. A house tab is a good idea, since it takes up one inventory space, is stackable, and can take you to your house, which may contain many teleports and an altar.
 * Karamja gloves 3 can be useful for accessing Duradel, using the Shilo Village gem mine teleport. It also gives free entry into Brimhaven Dungeon if you're planning to kill monsters there.
 * Bones to Peaches is useful for monsters that drop bones, for those desperate for food.
 * Energy potions and/or Super energy potions for getting around quickly.
 * Holy wrench - Boosts the amount that prayer restoring potions regenerate. It is worth bringing for tasks with empty inventory spaces left over.
 * Pollnivneach tablet - This provides a fast way to get to the Smoke Dungeon.
 * Runes for NPC Contact - Allows the player to quickly get a new task after finishing one.
 * Slayer ring - Allows fast teleport to Nieve and is the quickest teleport to the Stronghold Slayer Cave. The teleport is also close to a bank and a fairy ring.
 * Dwarf multicannon and Cannonballs - for faster killing in multicombat areas; moderately expensive to use but usually speeds tasks and experience up considerably; faster kill rates mean time saved that could have been spent doing more slayer or making money to make up for the cost of cannonballs. Although higher levelled players would find cannoning all possible tasks to be the most efficient route, lower levelled players or those on a budget should consider cannoning only the tasks in multicombat (Dagannoths, Hellhounds, Aberrant spectres, Suqahs, Greater Demons, and Kalphites). Keep in mind that cannoning also trains ranging. It is efficient to cannon, but it is not as efficient to range a task.

Ranging armour and weapons
Please keep in mind that if you already have 99 ranged, meleeing your tasks would be much more efficient, since meleeing would lead to much faster tasks.

Void vs Slayer helmet (i)
Void provides a 20% Ranged damage bonus (10% boost to Range + 10% boost to Ranged Strength = 20% damage boost), but only a 10% boost to accuracy. This means that for low defence monsters, you should use Void. On higher defence tasks, such as metal dragons, you may find that the accuracy of full dragonhide, Karil's or Armadyl + a Slayer helmet (i) to be of great importance.

Player-owned house
Some players use their house as an advantage to quickly train slayer.

Note that there are many cases where using player-owned houses are not the most efficient method, not all of the following advantages are relevant to those who have unlocked high level teleportations.

Using Nightmare Zone reward points on scrolls of redirection, using Teleport to House tabs with a scroll of redirection can allow players to any POH portal without moving their house.

Quest experience

 * 1,000 - Natural History Quiz (miniquest)
 * 1,000 - Recipe for Disaster (Freeing the Mountain Dwarf)
 * 1,000 - Animal Magnetism
 * 2,000 - The General's Shadow (miniquest)
 * 5,000 - Royal Trouble
 * 5,000 - Wanted!
 * 5,000 - The Lair of Tarn Razorlor (miniquest)