Agility

Agility is a members-only skill. Agility gives access to various shortcuts around RuneScape, and higher agility makes your run energy return significantly faster. It is also the only members-only skill to work in non-members worlds, due to the run energy regenerating faster.

It's one of the most straightforward skills in RuneScape, however, due to the fact that its trained through monotonous clicking on certain points on the map, its widely unpopular among players.

Training areas
It is helpful in almost all agility courses to take food in case you fall, and energy or super energy potions made using the Herblore skill. This allows you to keep running continually around the courses and gaining experience faster. For each course you normally receive an amount of experience per obstacle completed, and a bonus reward for completing the course.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile having your Hitpoints fairly low. For example, falling into the lava might cause 12 points of damage in the Wilderness course when you have full hitpoints, but only cause 6 if you have 20 hitpoints left.

It iss also recommended that you wear:
 * Boots of lightness obtained during the Temple of Ikov quest. These take 4.5 kg of weight off of you, which helps to conserve run energy.
 * The Hunter skill allows players to collect furs that can be traded for weight reducing capes:
 * Spotted cape (Hunter level 40 to wear) 2 kg reduction or
 * Spottier Cape (level 66) 4.5 kg reduction.
 * Penance gloves from Barbarian Assault minigame reduces about 5 kg more.

The training courses are identified with a running figure icon on the map.

Gnome Stronghold course

 * Main article: Gnome Stronghold agility course

As it has nor requirements, it is recommended that new Agility trainers begin here. It is located near the Grand Tree in the Tree Gnome Stronghold, northwest of Ardougne.

Brimhaven agility arena
The Brimhaven agility arena is different from other agility training spots. In the arena players have to tag pillars, in order to get tickets. There are 19 pillars who have to be tagged randomly, but in a given order. When a player tags a pillar, he gets (if he tagged a pillar before this one) a ticket, if it is the first pillar or if the player missed one pillar, the player has the opportunity to get a ticket if he tags the next pillar in time.

Requirements
Agility level 1, although at least 40 is strongly recommended.

200 coins to enter

Recommended items
Food

A teleport method to get out.

(For low levels) Agility potions (later on explained).

How to play
In the area there are 20 platforms, from whom 19 have pillars who can be tagged. On the minimap there is a flashing red arrow that points to the direction of the next pillar that have to be tagged. A player needs to go to that pillar (crossing obstacles) before the time is over. If the player succeeds he/she will get a ticket, else the player has to tag another pillar in time to get a ticket.

The experience received for crossing the obstacles is not very high, tickets are the way to earn experience here.

The tickets can be traded in for agility experience and herbs from Pirate Jackie the Fruit at the entrance to the arena.


 * 1 Ticket: 240 agility experience
 * 3 Tickets: Toadflax herb
 * 10 Tickets: 2480 agility experience (248 each)
 * 10 Tickets: Snapdragon herb
 * 25 Tickets: 6500 agility experience (260 each)
 * 100 Tickets: 28000 agility experience (280 each)
 * 800 Tickets: Pirate's Hook (a glove)
 * 1000 Tickets: 320000 agility experience (320 each)

The look of the arena is supposed to be Aztec, but really, it's more like 'Aztec Crystal Maze'.

Desert pyramid
The Pyramid becomes available to train at when you reach level 30 agility. It is located far to the south-east in the desert near Nardah and Sophanem. It is strongly recommended that you buy lots of waterskins from Shantay, and also take a little food before heading to the pyramid. A teleport is also recommended. The idea is to go up 5 levels of the pyramid, dodging various obstacles. You can fail obstacles and take damage here.

You gain 1014 experience for a successful circuit of the pyramid, plus 1000 coins if you retrieve the artifact and give it to Simon at the base of the pyramid.

Penguin course
Only available to players after they have completed Cold War (level 30 Agility). This course offers some of the best Agility experience in the game. Players with low Hitpoints may find this course useful as minimal damage is recieved upon failure.

Location
The Barbarian course is located north-west of Seers' Village and North-east of the Gnome Stronhold. There is also a shortcut from the northeast part inside the gnome stronghold to go to the Barbarian Outpost. The best way to get there is to teleport to Barbarian Outpost with a Games Necklace.

Requirements
Agility level 35.

Completed Bar Crawl

Recommended items
Amulet of Glory or other teleport method to get away.

Food

The last Crumbling wall only gives 60xp, if the player has completed the whole course, which totals 152xp.

Wilderness course
The wilderness course requires level 52 agility to enter. A temporary agility boost (e.g. with an Agility potion) is sufficient to enter the course. After the entry, there are no agility constraints on using the course. It is one of the fastest agility experience gaining methods. Its only problem is the location in level 50-55 wilderness. Training here can be pretty dangerous and the course can be difficult to get to! You will be attacked by Skeletons as you go around the course, but these are only level 21 and should not do you much harm. It's recommended that you take plenty of food such as cakes, and energy potions if you can afford to lose them. The easiest method to get to the course is to use the Ardougne teleport lever behind the castle, which teleports to deep wilderness east of the Mage arena. In the wilderness, a knife is needed to slash a web to exit the peninsula with the teleport lever. After slashing the web, it is recommended to go south to the fence before travelling west to the entrance of the agility dungeon. This route avoids the nothern side of the Mage Arena which is a popular PK location. After dying, bank to obtain Ardougne teleport runes, steal some cakes and quickly return to the course using the wilderness teleport lever. World hopping may help avoiding PK-ers. Make sure not to bring more than 3 items.

You receive 571 agility experience per lap.

Werewolf course
The werewolf course is located between Port Phasmatys and Canifis in the swamps. It's almost directly east of Canifis bank, but you'll have to go around to get to it. You must have completed the Creature of Fenkenstrain quest to gain access to this course through the use of the Ring of Charos. You also need at least 60 agility points.

When you start the course (jump on to the stepping stones), the nearby trainer will throw a stick. Carry on over the jumps and through the pipe and pick up the stick. You will get an additional 190 experience if you return the stick to the trainer at the bottom of the death-slide.

The only obstacle you can fail on this course is the death-slide, but be warned, you can be hit for over 30 damage if you fail this obstacle, and you can quite easily die if you're running around with low hitpoints! The higher your strength, the less likely you are to fail this obstacle, so using the dragon battleaxe special every now and again on your laps can really help. A low weight also is highly effective, so take any weight reducing equipment if possible. Consider bringing low weight food items (e.g. baskets of strawberries) and Super energy potions.

You will gain 350 experience for a successful lap, plus another 190 experience if you retrieved the stick for a total of 540 experience per lap.

Though this course has higher minimum agility requirements than the wilderness course, the xp is slightly worse, and you take significantly more damage from falling so you have to return to the bank more often. However, this course lacks the dangerous player-killers who sometimes plague the Wilderness course.

At 72+ agility, players will fail the death-slide so infrequent that food is no longer necessary. From level 93 onwards the death-slide will always be succesful, though by that point Agility experts should already be training at Ape Atoll anyway.

Location
The Ape Atoll agility course is located in the center of the town of the Ape's, Ape Atoll.

Requirements
Agility level 48, although 72 is recommended.

Completed Monkey Madness

Started Recipe for Disaster (Would be wise, for the Ninja greegree)

Ninja greegree or Archer greegree

Recommended items
Amulet of Glory or other teleport method.

Knife for cutting a pineapple

Food

The last climb-down only gives 300xp, if you've completed the whole course, which totals 580xp.

Tip's & Tricks

 * When you´re out of food, grab some bananas from the warehouse just north from the earlier mentioned small bridge. Enter through the backdoor (south side) and search the first crate on you´re left hand side.
 * When the player has clicked on the last climb down, already select the first jump, so the player can easily walk to it when the player is down the climb-down, this saves a few seconds every lap, when the player is practicing there long it saves a lot of time.

Werewolf skullball
Skull ball is played in the Werewolf agility area east of Canifis. You need to be wearing the Ring of Charos gained through the Creature of Fenkenstrain quest. You must also have a minimum of 25 Agility.

To play, talk to the Skullball boss at the start of the course. From there, you must kick the ball through a course of 10 obstacles. To kick the ball, right click on it and select how far you want to kick it. A tap advances the ball 1 space away from you, a kick is 5 spaces, and shoot is 10 spaces. You also have the option of having the map highlight the goal.

When you successfully get the ball through the final obstacle, you will get a reward based on your time. If it's under 4 minutes, you will gain the maximum 750 experience. Any more and the experience becomes less.

Gnome Ball
Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time you throw the ball, you get ranged and Agility exp when you score a goal too. When you enter the field, you should talk to the referee to get the rules, and how to play.

(For more details..See also: Gnome Ball)

Toy Mouse
You can make a Toy Mouse on a Crafting Table in your house or bought from a player who can make it. Winding, releasing and catching it will give you 15 Agility experience each time.

Blast Furnace
The multi player blast furnace activity has a facility to operate a belt to transport ores into the furnace. This gives a modest amount of agility experience. See the relevant page for more details.

Shortcuts
Shortcuts are identified with a twisting green arrow icon on the minimap.

Temporary boosts

 * An Agility potion will boost Agility by 3. You can make these using the Herblore skill.
 * A Summer pie will boost Agility by 5. You can make these using the Cooking skill.
 * A yellow Spicy stew will boost or lower Agility by -6 - +6.