Theatre of Blood/Strategies

The Theatre of Blood is the second Raids located in Ver Sinhaza.

Teleportation can only be achieved if the Verzik's crystal shard is obtained - these can be bought from the Mysterious Stranger outside for 75,000 coins.

If a party member dies against a boss, they are allowed to respawn if the team defeats the boss. If the team is wiped however, they will respawn outside the Theatre and the chests outside will hold their items for 100,000 coins each. If players die elsewhere with items in the chest, the items will be lost.

Bosses
There are several bosses encountered in the Theatre of Blood. It is a linear raid, so the bosses are always fought in the following order:


 * The Maiden of Sugadinti
 * Pestilent Bloat
 * Xarpus
 * Sotetseg the Blood Beast
 * Verzik Vitur

Maiden of Sugadinti
The Maiden of Sugadinti is a static vampyre and is the first boss in the Theatre of Blood.

She has multiple attacks at her disposal. Throughout the fight, she will periodically summon blood pools which leak blood - standing on these bloodied tiles will deal rapid and heavy damage. She can also throw piles of blood at specific tiles, which also deal rapid damage if stood upon.

When she reaches 70, 50 and 30% of her health, she will summon ten Nylocas Matomenos, which will heal her if touched. They should be frozen and quickly killed, as the amount of health they have left determine how much she heals off them for.

Pestilent Bloat
The Pestilent Bloat is a diseased abomination and the second boss in the Theatre of Blood.

Players cannot tackle the abomination when it is active - if it spots players, it will quickly plague them with rapid hits. Players must safely kill the abomination when it is "inactive". When the abomination turns active again, it will stomp the floor, causing mutilated hands to fall from the ceiling - if hit by these hands (1x1 AoE), the player will be stunned for several seconds. Players must continually hide from the abomination and attack it when it is inactive.

When hiding, try to stay as far away as possible, as the abomination can and will turn around if players are too close to it.