Maniacal monkey/Strategies

Maniacal monkeys are good monsters for training Ranged on with chinchompas, or Magic with the Ice Burst spell. Given their low magic defence and low physical defence, the strategy is generally to maximize your max hit. Their drops include prayer potions and as such, when training using Protect from Melee, provide a low click-intensive form of training, somewhere on par with Nightmare Zone.

Requirements
Partial completion of Monkey Madness II. (reached Kruk's Dungeon)

Location
To reach the best spot to kill Maniacal monkeys, navigate to the second hole with vines, marked as a "2" in the map of Kruk's Dungeon. Climb down and head southeast until you reach a large room.


 * If you have completed Monkey Madness II, use the royal seed pod to teleport to the Grand tree, and then take the glider to Ape Atoll. The dungeon entrance is right beside the glider landing spot.
 * If you have not completed Monkey Madness II, you must head to Ape Atoll using an Ape atoll teleport tablet, the Ape Atoll Teleport Arceuus spell, the Teleport to Ape Atoll standard spell, or by speaking to Daero on the first floor of the Grand Tree.

General strategy
Once you reach the location indicated by the map, you can use Ice Burst or Ice Barrage, or throw chinchompas at stacks of Maniacal monkeys.

There are different methods to stack the Maniacal monkeys. Higher click-intensity methods may provide higher experience rates as you will hit larger amounts of monkeys. While Ice Burst and Ice Barrage hit a maximum of 9 targets, chinchompas have no limit, and so the high-intensity methods are more important when training Ranged compared to Magic. The most high-intensity training method involves moving after every attack so that the Maniacal monkeys stack onto the same square for maximum damage.

Use Protect from Melee and loot the 1-dose prayer potions that are dropped by the Maniacal monkeys to replenish your prayer indefinitely. Although you may create full-dose potions (4), it may be more efficient to simply pick up and use the individually-dosed potions.

When the Maniacal monkeys stop aggroing you, run west along the south passage to the yellow box indicated on the map above. Once the adjacent Maniacal monkeys start attacking you, the aggro has been reset and you may return to your training spot. This may happen before or after the bend in the path.

Note that as chinchompas are live animals, if you die, they will not drop onto the ground, and so you will lose your whole stack of chinchompas. For that reason, it is recommended not to bring very large amounts of chinchompas and to instead bank when necessary. On the other hand, when training Magic, you have 60 minutes to pick up your items from the ground and so there is no problem with bringing as many runes as you would like, as long as you are able to return pick up your items.

Generally the 6-hour log should not present a real danger as long as your stats are not particularly low. Simply turn on Protect from Melee when you log back in.

Setup
Ice Burst = Maniacal monkeys have a Magic defence of 1. Therefore, increasing magical accuracy will increase the hit accuracy by no more than 1%. However, more time is wasted by collecting prayer potions. Therefore, the objective is to increase the max hit of the spell with the largest prayer bonus.

The base hit of Ice Burst is 22. The maximum hit with all magic damage bonuses is 29. Having a second or third piece of ancestral robes equipped will *NOT* increase the max hit and so are unnecessary.

Items to bring for Ice bursting are prioritized as follows
 * Equipment that increases max hit
 * Equipment that increases prayer bonus
 * Equipment that increases magical accuracy

The best recommended equipment below provides the following: Max hit of 29, prayer bonus of 38, Magic attack bonus of 81

If you are on a budget, the order for which to buy the equipment is as follows:

Skills:
 * 70+
 * 43+

Inventory:
 * Royal seed pod (or transportation to Ape Atoll and teleport out)
 * Kandarin headgear (or any other light source, with tinderbox if necessary)
 * Monkey Greegree, if you have not completed Monkey Madness II
 * Holy wrench (only if you do not have a Ring of the gods (i))
 * Rune pouch optional - note that it can only hold 4,000 spell casts worth of runes
 * 4 Chaos runes per spell cast
 * 2 Death runes per spell cast
 * 4 Water runes per spell cast (not needed if you use a Kodai wand
 * 4 Prayer potion(4)

In order to reach maximum experience rates, you should actively stack the maniacal monkeys so that each spellcast hits 9 targets. However, by standing in the center of the room and playing the game using a low-intensity method, you can reach somewhat comparable experience rates. The following experience rate calculations are obtained from 6 hours of bursting at 86 Magic and 80 Prayer, assuming you are playing using a low-intensity method, with the best recommended gear. The Magic level should not significantly change experience rates, and the Prayer level only decreases the number of prayer potions that you need to collect. The number of casts/hr was 1,085 as opposed to the theoretical maximum of 1,200 given the time taken to loot prayer potions, position monkeys, as well as to leave and return to the area to restore aggro.


 * 1085 casts/hr
 * Cost per hour using Kodai wand:
 * Cost per hour using Master wand:

Ice Barrage = Maniacal monkeys have a Magic defence of 1. Therefore, increasing magical accuracy will increase the hit accuracy by no more than 1%. However, more time is wasted by collecting prayer potions. Therefore, the objective is to increase the max hit of the spell with the largest prayer bonus.

The base hit of Ice Barrage is 30. The maximum hit with all magic damage bonuses is 40. Having a third piece of ancestral robes equipped will *NOT* increase the max hit and so is unnecessary.

Items to bring for Ice barraging are prioritized as follows
 * Equipment that increases max hit
 * Equipment that increases prayer bonus
 * Equipment that increases magical accuracy

The best recommended equipment below provides the following: Max hit of 40, prayer bonus of 33, Magic attack bonus of 104

If you are on a budget, the order for which to buy the equipment is as follows:

Skills:
 * 94+
 * 43+

Inventory:
 * Royal seed pod (or transportation to Ape Atoll and teleport out)
 * Kandarin headgear (or any other light source, with tinderbox if necessary)
 * Monkey Greegree, if you have not completed Monkey Madness 2
 * Holy wrench (only if you do not have a Ring of the gods (i))
 * Rune pouch optional - note that it can only hold 4,000 spell casts worth of runes
 * 2 Blood runes per spell cast
 * 4 Death runes per spell cast
 * 6 Water runes per spell cast (not needed if you use a Kodai wand)
 * 4 Prayer potion(4)

In order to reach maximum experience rates, you should actively stack the maniacal monkeys so that each spellcast hits 9 targets. However, by standing in the center of the room and playing the game semi-afk you can reach somewhat comparable experience rates. A reasonable number of casts/hr is 1085 as opposed to the theoretical maximum of 1200 given the time taken to loot prayer potions, position monkeys, as well as to leave and return to the area to restore aggro.


 * 1085 casts/hr
 * Cost per hour using Kodai wand:
 * Cost per hour using Master wand:

In order to provide reference experience rates and costs, the experience per hour here is calculated by extrapolating from Ice bursting data (scaling based on damage). Note that the real experience per hour is expected to be less than the numbers here as the Maniacal monkeys will die more often and you will more often overkill the monkeys.

Ranged = Prayer bonus vs Ranged attack bonus

Maniacal monkeys have a Defence of 10.

Equipping additional items with a ranged attack bonus is generally not worth it. For example, equipping pegasian boots, ava's accumulator, a twisted buckler, and an archers ring (i) versus no items at a Ranged level of 80/99 will increase accuracy by 0.75%/0.60%. In the worst case scenario, this translates to 14 extra missed chinchompa hits per hour.

Wearing maxed ranged gear gives a prayer bonus of +9, whereas replacing the above items with max prayer gear gives a total prayer bonus of +31.

Therefore, overall, by choosing prayer bonus over ranged bonus, at the cost of 14 chinchompa hits per hour, you need to pick up and drink 23-42 fewer prayer potions. Assuming you are able to pick up prayer potions and continue throwing chinchompas without interruption (which is not realistic), with max ranged bonus gear you would gain no more than an extra 5,000 experience per hour. Given that maxed ranged gear is not superior to prayer bonus gear given the large number of prayer potions you must gather, prayer bonus gear is considered superior to ranged gear due to ease of use and cheapness, but both setups are viable.

Skills:
 * 45+ (60+ recommended)
 * 43+ (74+ recommended)

Inventory:
 * Royal seed pod (or transportation to Ape Atoll and teleport out)
 * Kandarin headgear (or any other light source, with tinderbox if necessary)
 * Holy wrench (only if you do not have a Ring of the gods (i))
 * Stamina potion (4) and Ranging potion (4)
 * Approximately a 2:1 ratio (e.g. 14 staminas and 7 ranging potions), assuming you re-pot every 6 Ranged levels. Use a 3:2 ratio if you re-pot more often.
 * Anticipate approximately 4 minutes per stamina potion dose. The duration of a ranging potion dose depends on when you plan on re-potting.
 * 1-2 Prayer potion (4)
 * As the above setup lasts for just over 3 hours, up to 7000 chinchompas may be brought, depending on your risk tolerance as you lose all chinchompas upon death. The chinchompas are destroyed and do not drop on the ground if you die.

In order to reach maximum experience rates, you should actively stack the maniacal monkeys so that each attack hits the maximum number of targets. A reasonable number of attacks per hour, including time taken to reaggro the monkeys, is about 1866 chinchompas per hour.


 * 1866 chinchompas/hr
 * Cost/hour using chinchompas:
 * Cost/hour using red chinchompas
 * Cost/hour using black chinchompas

In order to provide reference experience rates and costs, the experience per hour here is calculated by extrapolating from Red chinchompa data at Ranged levels 80-90, a Prayer level of 99, while using Ranged potions every 6 levels, with Protect from Melee, Preserve and Eagle Eye activated, with the best-in-slot prayer and ranged gear as described above. Experience rates for low levels may be slightly higher due to fewer monkey overkills, and conversely experience rates for high levels may be slightly lower due to overkills. These experience rates assume using the high-tensity training method described above.
 * Having no necklace of anguish reduces experience rates and increases costs by about 10%.
 * Using Rigour instead of Eagle Eye should increase experience rates and reduce costs by about 7%, assuming no additional time is spent gathering prayer potions. Realistically, costs should be reduced by about 7% but the experience rate would be increased by less than 7%.
 * Using long-ranged for defensive chinning, the gp/xp for Ranged+Defence combined should be the same, but expect 37.5% the experience rate for Ranged as well as Defence each (e.g. 600,000 experience per hour on rapid would translate to 225,000 experience per hour for Ranged as well as Defence while on long-range)