Armadyl godsword

Itemname is... Armadyl Godsword

The Armadyl godsword is one of the four legendary godswords that was fought over during the God Wars. Requiring 75 Attack and Strength to wield, it is created by attaching an Armadyl hilt to a completed godsword blade, which has no requirements and can be done by any player. Along with the Bandos godsword, the Saradomin godsword, and the Zamorak godsword, the Armadyl godsword carries one of the highest damage bonuses in the surface world, surpassed only by vesta's spear and the chaotic maul.

The armadyl godsword has a passive effect that hits 25% of the time; when it does, it raises the wielder's Attack and Strength levels by 1 each time, for up to 10% of the wielder's attack and strength levels. This boost does not stack with potions.

Given AGS's old special attack was most used for the highest damage among the godswords, this passive effect is somewhat strange, in the sense that while the other three godswords' passive effects more or less mimick what their special attacks did pre-EoC, AGS doesn't. This is because the passive doesn't stack with potions and is a lot weaker than even super potions. Therefore the passive doesn't actually boost damage provided the player uses at least super potions in combat, and so its use is at best limited to replacing low level potions. Some players question the usefulness of the post-EoC AGS as a result, especially compared with the other godswords.