Dagannoth Kings/Strategies

The Dagannoth Kings are considered one of the best bosses to do for money. While their drops may not be as large as the Bandos Hilt drop, they are known to drop Dragon axes, Berserker rings, Archers' rings, Warrior rings, Seers' rings and other drops relatively often.

The general armour for the Dagannoth Kings has Guthan's armour set as the basis for the setup. Mages and Meleers alike find its defenses useful for fighting the kings, despite how disputed the use of bringing the spear is. For rangers a ranged setup involves combining Verac helm/skirt with either dragonhide or Karil's body.

For melee weapons, it is recommended to use the full Guthan's set in order to heal whilst killing Dagannoth Supreme or a Saradomin godsword. Those who lack the stats to use these equipment, an Abyssal whip will suffice.

For ranged weapons, using an Armadyl crossbow is perfect as it has a greater shooting range than a Rune crossbow, however, a rune crossbow will suffice. A Crystal bow may be used as an alternative, but it lacks the use of a shield. For ammuntion, it is best to use Diamond bolts (e) as its special drains ranged defence.

For magic, bringing a Staff of the dead and auto-casting either Slayer dart or Flames of Zamorak is best, although a Void knight mace combined with Claws of Guthix, along with a Charge spell can be cost effective as well.

Another unique thing about the Dagannoth Kings is that they will not destroy a Dwarf multicannon. However while being one of the best bosses to kill, there is also great possibility of death, due to how complex these bosses are to players unfamiliar with the unique of the Dagannoth Kings. In addition to that, many people are reluctant to come to a trip. It is hard to find a group without the aid of friends or the Runescape forums.

Travel
The journey to the Dagganoth Kings is undoubtedly the hardest of the trip. There are a few methods to getting to Waterbirth isle. If there is no mage able to perform the lunar spell: Group Teleport to Waterbirth, then the team will need to travel by foot. Walking from Camelot, Lyre teleport or Relekka house teleport are all viable options.

From there it is important to rest at several different points:
 * Before entering the Dungeon
 * Before using the Rune throwing axe's special attack
 * In any of the rooms where Giant rock crabs are.
 * In the area where the Rock lobsters are.

It is important in that last area to rest and use it to restore hitpoints and prayer. Typically drinking 3 doses of a Saradomin brew and 1 dose of a Super restore and then any boosting potions are helpful. From there everyone must follow the mage and pray Protect from Magic and run to the ladder at the bottom of the cavern.

The Kings

 * Dagannoth Prime: Target of rangers, most deadly king in the lair. Whenever he is respawned it is important to always pray protect from magic as he can hit a maximum of 60+. This boss is the main reason as to why prayer is used so much in the lair. If possible meleers should help the rangers kill the Prime for it has high defence and takes a while to kill.


 * Dagannoth Rex: The biggest nuiscance in the lair. If a team goes in there without an experienced mage, their trip will not last long. It is important for the meleers to stay on the sides of the lair, if possible near the ladder. Rangers should be far north east in the lair.


 * Dagannoth Supreme: Ranged king, the target of the Meleers, easiest boss to kill. If the prime is dead then it is best for meleers to pray protect from range while killing this king, for even with a decent ranged defence (300+ defence) it can still occasionally hit through armour and decrease amount of food.

Tribrid/Hybrid Setup
Prayer bonus is essential for DKS and everyone's setup differs to a slight degree. It is best to try out DKS with another person (who is able to bless) and low risk. Once you are comfortable with dks, you will be able to modify your setup to your own style.
 * Tribrid Setup means using Magic, Ranged and Melee all in one per person, it is only recommended for people who are experienced and a minimum of 2 people generally best with 3.
 * However, if doing a duo, it is recommended to have 1 person targeting Rex, whilst the other targets Prime and Supreme. The person targeting Rex may help defeat Prime/Supreme if they need help.

Melee
Stay near the ladder in between respawns. Keep Supreme off of rangers.

Range
Kill the Dagganoth Prime and don't die, or get in the way of the Rex or Supreme

Mage
Use spells such as Flames of Zamorak or Claws of Guthix to keep the Rex away from the meleers and rangers. Cheaper alternative includes the use of Slayer dart spell. Mages normally last longest in the kings, as they safespot to kill Rex. Bringing a Guthans warspear with the set can prove to be useful to heal if they are using the armour.

Tips

 * Bringing Dwarf multicannons with 1-2k cannonballs can increase trips greatly since they help kill off the Prime somewhat quickly (Though it requires a lot of inventory spaces and isn't very practical as it can result in having all 3 kings on you).


 * Having a teammate in the Lunar spells (non-magic combatant),can help for Tele Group Waterbirth the team to Waterbirth Island.


 * The suggested food for a trip to the DKS is Super restores and Saradomin Brews, although for simplicity and cost-effectiveness, Sharks and a few Saradomin brews/Super restores for emergency will suffice. Bringing Guthan's set and Saradomin godsword can help reduce the use of food.


 * Even if bringing saradomin brews for food, it still helps to bring a potion to boost your hits. However it is debatable whether that extra space could be used for another brew instead is more helpful or not in the long run.


 * Antipoisons are important to bring, as anyone going will be poisoned more than in any other boss (Because of the Spinolyps residing in the water around the lair).


 * If the world you enter already has a team in the lair then it is best to go up, move past the ladder, where only the occasional dagannoth will follow. Go to the area where there are Rock lobsters and it is too far away from the safespot. This is better than going back to the area where you came from to get here.


 * It is recommended to bring a ring of life, for it is very possible to die if you forget to pay attention to your hitpoints.