The Fremennik Trials

Details
Note that if you complete the quest, you will not be able to use Peer the Seer to bank your items such as snape grass any more, unless you complete the easy Fremennik Achievement Diary, which enables you to use him as a deposit box.

Walkthrough
Begin the quest by speaking to Chieftain Brundt. He explains that the only way to become a Fremennik is if you impress seven of the twelve members of the council of elders enough that they give you their vote. Each of the seven that even consider accepting you has a trial for you to complete.

The Trials
You can do the trials in any order.

Manni the Reveller
Items needed: Tinderbox, keg of beer, beer, low alcohol keg, and 250 coins. You can find Manni in the bar right next to the chieftain. He can be found walking around drinking. Talk to him and challenge him to see who can drink more beer before getting drunk. Take the keg of beer and beer tankard, which can be grabbed off the bar in the longhall. Talk to him again to drink. You will lose no matter what, while he'll hardly get drunk at all. Go back to Seers' Village, and buy a low-alcoholic keg of beer from a Poison Salesman by the bar for 250 coins. (Note: Pick up a Beer here to save time getting the cherrybomb.) Give the beer to the Council workman, by using it on him, at the end of the bridge to Rellekka to get a cherrybomb (you can get it while walking back from the poison salesman).

Go to the Rellekka bar and look on the outside of the longhall for a pipe. It should be on the east wall - the same side with Olaf the Bard. Light the cherrybomb with your tinderbox; then, hide it in the pipe. Walk into the hall, pick up the regular keg of beer off the table, use the low alcohol keg on the regular keg in your inventory to switch the contents, (DO NOT CHALLENGE TO ANOTHER CONTEST, JUST USE THE LOW ALCOHOL KEG ON THE REGULAR KEG IN YOUR INVENTORY), then talk to Manni for a rematch. You will win this time and gain his vote.

(Return to Trials' Map)

Olaf the Bard
Items needed for Option 1: Some food, armour and a weapon, a raw shark/ray/turtle, and the lyre dropped by Lanzig

Items needed for Option 2: An axe, knife, swaying tree branch, golden wool, raw shark/ray/turtle, potato, onion, cabbage, and a pet rock, you also need a Crafting level of 40. You should see Olaf east of the bar building where you started the quest. He'll give you his vote if you can prove your worth as a bard by performing at the longhall. The first thing you need is a lyre.

There are two ways to get a lyre:

If you have the requirements for option 2 it is substantially quicker. Option 1: It may be dropped by Lanzig when killing him. It may take a number of tries, but if you don't have the skill to make it, this is the way to get one. Lanzig is found in the building with a dairy churn just south of Olaf. If you've received a lyre from Lanzig, you must then have the lyre enchanted by the Fossegrimen just southwest of Rellekka. (Note: you can attack Lanzing, then walk into the chicken pen and range/mage/halberd him. You can also just wait for Lanzig to spawn and safespot him over the campfire in his house. He can't leave the house, so no food is required), (Note: To enchant the lyre, you must first talk to Olaf and start the challenge.)

(Lanzig respawns approximately every 18 seconds, but you can use the World Switcher to change world to quickly kill him over and over again making this a slightly faster method compared to Option 2.)

Option 2: First, pick a potato, onion, and cabbage from the vegetable patch near the exit of Rellekka. Then, go to the woods east of Rellekka. Leave through the gates, and follow the east mud path. Chop a branch off the Swaying tree, which is located right at the Rare Trees icon, northwest of the Golden Apple Tree. Use your knife on it to get an unstrung lyre. After that, you need to string your lyre. To do that, you need a ball of golden wool. Head sharply southeast, and you'll find an enclosure with golden sheep and golden apple trees in it. Talk to Lalli (you can't miss Lalli; it's a troll), and ask about golden wool. He thinks you're after his apples, but you convince him otherwise. He'll mention giving some to another human, so ask who this other human is. The other human is Askeladden, a young Fremennik also trying to complete his trials. Talk to him in front of the longhall. He will give you a pet rock, which he fooled Lalli with. Lalli doesn't want another, thinking the rocks will have baby rocks, so tell him you can make him a delicious rock soup.

Talk to Lalli again, then use the rock, potato, onion, and cabbage on his cauldron to make some stone soup. He likes it and gives you some golden fleece, which you must spin into a ball of wool on a spinning wheel. If you want more than one lyre, cut multiple branches from the tree. To get more golden fleece, drop the one(s) you have and talk to Lalli again. The closest usable spinning wheel is in Seers' Village. You cannot use the spinning wheel in Rellekka until after the quest. Use the golden fleece on a spinning wheel to obtain golden wool. Use this on the unfinished lyre to complete it.

Once you've obtained the lyre, you need to get it enchanted. Bring a raw shark, manta ray, or sea turtle with you (if you have more than one lyre to enchant, then bring one fish for each lyre you wish to have enchanted; if using raw sharks, try to get raw sharks from Rufus' Meat Emporium in Canifis over a period of time, as his shop stock of raw shark is one, however the shop stock replenishes over time). If you cannot fish one, buy it from another player or on the Grand Exchange in Varrock. Southwest of Rellekka is a fork in the main and dirt road. West of this, on a tiny peninsula, is a strange altar. With the lyre in your inventory, use your raw shark on the strange altar. A spirit named Fossegrimen will appear and enchant your lyre for you. Go back, and talk to Olaf the Bard again. Then, enter the door the Longhall Bouncer is guarding to go onstage of the longhall. Play your lyre in front of the crowd, and then talk to Olaf a final time to get his vote.

(Return to Trials' Map)

Sigli the Huntsman
''Items needed: Some food, armour, a weapon, prayer potions (optional), and the hunters' talisman given to you. With a Halberd and potions you should have no problem killing it'' Sigli can be found near the entrance gate. Your task is to find the Draugen, an immortal spirit, and defeat it to weaken it. Keep using the hunters' talisman that he gives you to find where to go. The talisman is used the same way you might use a Runecrafting talisman; selecting locate gives a chat message in the direction to go. The Draugen moves around the Fremennik Province and can cross bridges. Level 48 Agility can help by allowing you access to the shortcut log bridge, as the Draugen has a random location that changes frequently. It should be noted, that if a player wants to find the Draugen easily and fast, the player can sit near the bridge near the strange shrine (on the Fremennik Province) and spam the talisman. Eventually, the Draugen will appear, announced by a chat message, "The Draugen is here! Beware!" With the proper gear, a level-50 player should defeat him without problems. When you defeat him, the Draugen's essence will be absorbed into the hunters' talisman. Return with the talisman to Sigli to get his vote.

(Return to Trials' Map)

Sigmund the Merchant
Items needed: 5,000 coins

You can find Sigmund in the market. He will want you to get him an exotic flower. This may sound easy, but you will end up having to get something or do something for another person, kind of like a miniature One Small Favour quest. Refer to the map above to easily locate the NPCs.


 * 1) First, talk to the sailor on the dock about the flower. Ask him about the Merchant's Trial. He will want a romantic ballad composed for him. (second pier from the left)
 * 2) Talk to Olaf the Bard. He will ask you to get him a pair of new boots.
 * 3) Go to the clothing store (aside: the clothing store is also the starting point of the Rellekka agility course on this building, so in your minimap you can see the Agility icon) which can be found west of Sigmund and ask Yrsa about them. She will agree to make the boots only if Brundt the Chieftain will lower the taxes on the stores.
 * 4) If you talk to Brundt in the longhall, he will tell you that the clan will be able to afford it if Sigli the Huntsman will show him the best places to hunt monsters.
 * 5) Talk to Sigli just south of the longhall. He agrees but first will want a custom-made bowstring.
 * 6) Go to the helmet store just north of the longhall. The shopkeeper, Skulgrimen, will give you one in exchange for the rare fish that the fisherman caught.
 * 7) On the third from the left dock in Rellekka, (it's the north-south oriented dock which is closest to Skulgrimen and his helmet shop), you'll find the fisherman at the north end of the dock. He will ask you to get a map of the best spots to catch edible fish.
 * 8) Find Swensen the Navigator, who is located in the building south of the market place. He will make the map but he will want a weather forecast first.
 * 9) Peer the Seer is found just north-west of Swensen. He will give you a forecast if Thorvald the Warrior will agree to be his bodyguard.
 * 10) Thorvald the Warrior is found in the helmet store. He wants you to get him a seat in the longhall.
 * 11) Manni the Reveller is found in the longhall. He will gladly give up his seat if Thora the Barkeep will make him one of her legendary cocktails.
 * 12) Thora, also in the longhall, will only agree to make one if you can get a signed note from Askeladden for him to stay out of the bar.
 * 13) Talk to Askeladden, just south of the longhall, to get the note for 5000 coins.
 * 14) Then, give the note to Thora, the cocktail to Manni, the token to Thorvald, the contract to Peer, the forecast to Swensen, the chart to the fisherman, the fish to Skulgrimen, the string to Sigli, the map to Brundt, the slip to Yrsa, the boots to Olaf, the ballad to the sailor (second dock from on Rellekka's left), and finally the flower to Sigmund. You will get his vote.

(Return to Trials' Map)

Swensen the Navigator
Talk to Swensen in his house south-west of the longhall. Your task is to navigate your way through his maze of portals. You can enter the maze by going down the ladder in the south-west of his house. In each room of the maze, there are four portals: One on the north wall, one on the south wall, one on the east wall, and one on the west wall. One of the portals will take you to the next room. The other three will send you back to the start.

The trick is to spell his name. First, go in the South portal, then the West, then East, then North, then South, then East, and finally North again (SWENSEN). After you finish, talk to Swensen to get his vote.

(Return to Trials' Map)

Thorvald the Warrior
Items needed: Some food, prayer potions, a knife and a Dramen branch (optional), a god book (optional) Thorvald lives in the helmet store. His task is for you to fight a special warrior called Koschei the Deathless. There are two rules:
 * 1) You must defeat him three times.
 * 2) You cannot use any weapons or armour or bring runes. However, you can use food, Prayer, any amulet, god books and rings of recoil.

You should also ask Thorvald the Warrior about his sword.

Stock up on the food and potions (lobsters or better are recommended; do not bring food requiring 2+ bites like cakes or pizzas since Koschei has a very high attack speed, you will be at a significant disadvantage against Koschei if you do not bring 1-bite food like lobster, swordfish, monkfish, shark), then proceed to head down to Thorvald's basement. Note that if you have completed the Lost City quest, you can smuggle a dramen staff into the arena by taking a dramen branch, and a knife into the arena with you. When you enter the arena, Koschei is hidden. Simply roam around for a short while, and he will appear.

Koschei's first form is easy and should give you no problems. After you defeat him, he will regain all of his health and become stronger. There is no way to safe-spot him as you have no weapons, but you can trap him over the hole and wait a while for your health to regenerate. However, if you stay there too long, he'll disappear and reappear after you run around, back in his first form. His level is not displayed. His second form might give you a bit of trouble, and you might need to use food or Prayer. Pures can't really beat this form unless they are Melee pures.

His third form is fairly difficult, so you'll most likely need to use food and/or Prayer here. You may need a prayer potion here as it is possible to run out of prayer points early. This is the last form required for you to defeat to complete the quest.

 Warning : Please note that if Koschei defeats you before you fight his fourth form, you WILL die a normal death and lose your items. '''DO NOT LEAVE AFTER THE 3rd FIGHT. EITHER WIN THE 4th FIGHT OR LET HIM WIN! '''The fourth form is the hardest. He will hit about once every quarter second, but he usually hits one. It is recommended that the player use a Ring of recoil, but be sure to bring enough rings for the fight (4 or more) as the ring breaks after 40 hitpoints of damage. In this form, Kosechei will drain your prayer by 1-2 points per second. If the player defeat this form, he/she will get a Fremennik blade. This sword is also dropped by Fremennik guards in Rellekka and Dagannoths on Waterbirth Island. If you don't feel that you can beat his fourth form, simply let your Hitpoints run out. When you're at 1 HP, you'll kneel down and wake up in a bed upstairs with Thorvald's vote because it was a test of bravery, not strength.

(Return to Trials' Map)

Peer the Seer
Peer is found south of the market. He'll give you his vote if you can simply enter the front door to his house, and then come out the other side. This is more difficult than it seems because you cannot take any items in, and you will encounter many puzzles inside. You can deposit all your items by completing the dialogue after Peer introduces his trial.

Entering the house
To get in, you need to answer a puzzle. The answer is a four-letter word, and Peer will give you a clue for each letter and the word itself. All possible answers include: time, life, mage, fire, wind, mind, and tree.

Inside the house
After you've solved the riddle, go upstairs. Search and study everything until you find an old red disk, a wooden disk, a red herring, an empty jug, and an empty bucket.

Use the herring on the cooking range to get some sticky red goop, and use it on the wooden disk to get a red disk. Then, climb down the other trapdoor by the frozen table and use the two disks on the abstract mural to get a vase lid.

You now need to get the vase, which can be found in the chest upstairs in his house. To open it, you must set exactly four litres of water on it. You need the jug and bucket to do this. Here is what you should do:


 * 1) Fill up the bucket from the tap south of the cooking range.
 * 2) Use the full bucket on the jug to end up with two litres of water in the bucket.
 * 3) Empty the full jug by using it on the drain.
 * 4) Use the bucket on the jug to get two litres of water in the jug.
 * 5) Fill up the bucket with the tap again, and use it on the jug to get 4 litres in the bucket.
 * 6) Use the bucket on the locked chest to get the vase.
 * 7) Fill your vase with the water from the full jug or the tap and use the vase lid on the vase
 * 8) Use the sealed vase on the frozen table to get a frozen key
 * 9) Unfreeze the key by cooking it on the range
 * 10) Go down the east ladder (NOTE: Get down using the ladder on the side of the frozen table, if you exit using the other door you will have to do some parts over again) and out the exit to get Peer's vote.

Once you have all seven council members votes, head back to Chieftain Brundt, and speak to him to complete the quest.

Reward

 * 3 Quest points
 * 2812.4 Agility experience
 * 2812.4 Attack experience
 * 2812.4 Crafting experience
 * 2812.4 Defence experience
 * 2812.4 Fishing experience
 * 2812.4 Fletching experience
 * 2812.4 Hitpoints experience
 * 2812.4 Strength experience
 * 2812.4 Thieving experience
 * 2812.4 Woodcutting experience
 * Access to the islands of Miscellania, Etceteria, Neitiznot, and Jatizso along with access to the facilities in Rellekka.
 * Ability to wear the Fremennik warrior, berserker, archer, and farseer helms

Required for completing

 * The Fremennik Isles
 * Throne of Miscellania
 * Olaf's Quest
 * Lunar Diplomacy
 * All tiers of the Fremennik Diary

Trivia

 * If you drop the keg just before the drinking competition begins in the first part, your character will drink from the keg but the keg will stay full.
 * During Olaf the Bard's Trial, if you have a skill at level 99, your character will sing a different song.
 * The Pet rock is based on an actual fad from the 1970s. The original, real-life Pet Rock was invented by Gary Dahl.