Ironman guide

Ironman Mode and Ultimate Ironman Mode are account-types that were released in Old School RuneScape on 13 October 2014, as official support for the Ironman style of playing, where players are completely self-sufficient.

Both modes can only be activated by speaking to either Adam or Paul on Tutorial Island before being teleported to the mainland. You are also able to decide if you would like to be able to type in your bank pin to revert your ironman account into a regular account, or if you want it to be permanent.

Starting Off
Typically, the first step when creating a new account is to create goals, both long term and short term, that allow you to not only stay on track, but to also make sure that you don't complete a quest that levels or over-levels a skill that you didn't intend to. One of the main things you should consider before leveling any combat skills is how your combat level will effect all of the various methods of obtaining things through the wilderness. For example, an ironman account may keep their combat level at 3 so that they can catch Black chinchompa in the wilderness with little to no chance of being killed via PVP. Another good example, it is worth keeping all stats but magic at 1 so you can kill Lava dragons without getting PKed. Regardless of when you start training your combat levels, the most efficient way to level your combat stats is by completing quests which give you insane amounts of experience compared to your level 1 stats. This causes you to be able to quickly jump up and kick-start leveling, so instead of killing chickens with a bronze dagger - you are able to complete the Waterfall Quest and then The Feud to be able to start training with an Adamant Scimitar before even touching a monster.

General Tips and Tricks
A looting bag allows you to store 28 items, you can only store items when standing in the wilderness. Items in the looting bag do not add to your total weight. Barrows items in the looting bag will not degrade when you die (needs confirmation). Since ultimate ironmen cannot use banks, you can only get your items out of the bag by dying and picking up the items, this will destroy the bag. It is therefore not advised to get high-effort items that disappear on death, such as gem bags or coal bags. Looting bags are dropped by all monsters within the wilderness, the easiest spots are therefore the Giant rats north of Varrock or the skeletons north or Edgeville. A looting bag is counted as a weapon/banned item and can therefore not be taken to Entrana or Glarial's Tomb. Destroying a looting bag will destroy the items inside and it therefore should be taken into account when doing activities that don't allow a looting bag to be taken inside, like going to the aforementioned areas.

Crafting
For Ironmen, a good way to train crafting is to buy buckets of sand and soda ash at any Trader crewmember in Port Khazard. Then, quickly bank them using the bank deposit box a short way to the north-west. You can then smelt these into molten glass at any furnace (The one in Port Phasmatys and Edgeville are both close to banks) and then into other glass items with a glassblowing pipe for great exp.

For Ultimate Ironmen, a good way to train crafting is to buy buckets of sand and soda ash at any Trader crewmember in Port Phasmatys. Then smelt them into molten glass at the furnace close to the port, then use a glassblowing pipe to make them into other glass items. You can then sell back your products to the traders, since they are a general store. Hop worlds to quickly get a full inventory.

Farming
Tool leprechauns will note all farmed products for you, these can be unnoted at a bank. This include products which can be farmer but came from other sources. A notable exception is the leprechaun at the Falador farm, who will not note cabbages.

Fletching
Fletching an unstrung bow from a log gives the same xp as attaching a bow string to an unstrung bow, making it quicker to fletch the unstrung bows and selling them to a general store, up until higher levels, where you may chose to string them in order to high alch them.

Doing the Kandarin Achievement Diary will allow you to claim 30, 60, 120 or 250 noted flax each day from the Flax keeper south of Seer's Village. The easy diary requires 16 fishing, 13 farming, 20 agility and either 42 crafting for a fishbowl or receive it as a rare drop from monsters.

Herblore
Tool leprechauns will note both grimy and clean herbs for you, these can be unnoted at a bank.

Kill Flesh Crawlers for fast herb drops.

Smithing
You can train smithing cheaply and fast in the Blast Furnace, since you can buy the ores (up to mithril) for relatively little money from the shop and smith nearby in Keldagrim, or if you have 60 smithing, you can smith in the blast furnace itself. There is also a bank in the blast furnace, which makes it incredibly time-saving to bulk smelt all your own ores and bank all the bars to smith in other places. If you do not have 60 smithing, you must pay the dwarven foreman 2500 gp for 10 minutes. There is an armour shop that buys all mithril, adamantite and runite armour for slightly less than the low alchemy price, it is therefore not adviced to sell to this shop, since general stores buy items for low alchemy price and speciality stores generally for more than high alchemy price. It is simple to break even or profit by smithing the most most valuable item and high alching them. There is always an army of players/bots operating the machine in the dedicated blast furnace world.

Woodcutting
Going about leveling woodcutting is no different than you would normally, cut the trees you can in order according to xp/hr. Typically you will want to chop willows or maples for the fastest xp and yews and magics for money. The only challenging part about woodcutting is obtaining the axes you need when reaching the next milestone.

Low Requirements
''Keep in mind that you make more money high alching most items, so a good short term goal to aim for as a new account is 55 magic for high alchemy. ''

Questing
Visit the Quest experience rewards page for a list of all the experience gained from every quest.

The order in which you complete these quests is entirely up to you, but it is highly recommended to start off by completing Waterfall Quest giving you 13,750 Attack and Strength experience, 2 diamonds, 2 gold bars, and 40 Mithril seeds. You should then complete Merlin's Crystal for 6 quest points, Excalibur (stronger than mithril scim), but most importantly, so that you can complete Holy Grail (quest) for 11,000 Prayer Experience and 15,300 Defence Experience. From there it is advised to complete Vampire Slayer and Fight Arena for more Attack experience, Witch's House for 6,325 Hitpoints experience, The Feud for an Adamant Scimitar, Doric's Quest for some mining xp, The Knight's Sword for 29 Smithing, and lastly Tree Gnome Village (quest), Grand Tree, Monkey Madness, and Dragon Slayer. While this might seem overwhelming at first - keep in mind that all of the quest bosses are easily killed via safe spots or flinching.

Traveling
Keep in mind that the higher your Agility level gets the longer the you will be able to run.

When you first begin your Ironman account, your access to transportation is very limited making time spent traveling very high. It is best to try to obtain as many methods of travel as early on as possible in order to minimalize the time you spend walking around during the time spent on your account. Considering all of the various methods obtainable, you don't even need to magic level to be able to travel to all of the same locations; many of which listed below.


 * Teleport to minigame via the Minigame group finder in the quest tab. This allows players to teleport to various minigames once every 20 minutes for free.
 * One of the first ways of transportation you can use is the Canoe system. This allows the player to travel between: Lumbridge, the Champions' Guild, Barbarian Village, Edgeville, and a one way trip into the Wilderness.
 * Another item which can be obtained fairly easily is the Ardougne cloak 1 which gives the player an infinite amount of teleports to the Ardougne Monastery.
 * One of the more expensive methods earlier on is using the Charter ship. You can make the trips a lot more cost efficient when chartering from the Karamja port instead. This technique applies for most places and enables you to spend a lot less than you would have normally.
 * Fairy rings
 * Spirit trees can be used to transport the player between the northeastern corner of the Grand Exchange, Tree Gnome Village, Tree Gnome Stronghold, and north east of the Khazard Battlefield.
 * Crafting Games necklace and Ring of dueling
 * Ectophial to the Ectofuntus
 * Camulet
 * Magic carpet
 * Teleport crystal to Lletya
 * An Enchanted Lyre will take you south-west of Rellekka.
 * All of the Gnome glider will take you to the Grand Tree glider, from there you can take gliders to the Digsite (it will crash when you get there.), Al Kharid, White Wolf Mountain's peak (combat levels 30 beware!), Feldip Hills (accessible only after the One Small Favour quest). Crash Island (accessible after Monkey Madness) destination only.
 * Balloon transport system
 * Eagle transport system
 * Lever in East Ardougne along West Ardougne wall which teleports to the Deserted Keep which can be used from there to teleport to the lever in Edgeville
 * Wilderness teleport obelisks
 * Dorgesh-Kaan - Keldagrim Train System
 * Grand seed pod
 * Abyss
 * Tactical death to Lumbridge or Falador

Obtaining Items/Gear

 * Mithril axe - safespotting blue dragons in the Taverley Dungeon or killing tree spirits
 * Rune axe - safespotting lava dragons or killing tree spirits.
 * Rune scimitar - safespotting fire giants in Waterfall Dungeon
 * Adamant scimitar - Completing The Feud quest.
 * Amulet of accuracy - Completing the Imp Catcher quest.