Zulrah/Strategies

'''When fighting Zulrah's green form, it is recommended to pray range. When fighting Zulrah's blue form, you should pray mage. However, there is one green form that will switch between Magic and Ranged attacks, so for this one, you must flick each attack or you may be hit 40+ damage. Be aware in this stage, you may also be attacked by the snakelings and can easily be combo'd out.'''

The fight begins with the player in front of Zulrah in it's green form. Zulrah will not poison the player until the third form (turquoise). They should immediately drink a dose of Anti-venom potion when the third form appears. Avoid the toxic fumes that he creates as it fires them around the area. After a short time he will immediately switch to a different form and begin using abilities and attacks from that form.

During the turqoise form, he can use both toxic fumes and white orbs, which will summon a Snakeling. Although they have 1 Hitpoint, they can hit very hard against the player, so a Ring of Recoil is recommended to kill them off if needed. The areas that Zulrah launches white orbs will not have any toxic fumes during that phase, so stand in those areas when needed. When Zulrah is crimson, he will stare at the player before attacking that area. If they are not 2 spaces away from it, they will take Melee damage and also be stunned, which can leave the player in a dangerous state if their lifepoints are low and there are nearby fumes. During his light green form, prayer flicking can be helpful, and eat when needed, as both Magic and Ranged attacks will be used against the player.

It is recommended to use long-ranged attacks to avoid the venom clouds if Zulrah is in the way of them.