Instruction manual.png
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.


Start point Go east of Varrock, through the gate by the earth altar and just south of there, speak to Launa. Go east of Varrock, through the gate by the earth altar and just south of there, speak to Launa.
Official difficulty Novice
Description A rift in the ground has opened up releasing all manner of strange monsters into the lands near the Digsite. A sorrowful mother waits at the top of the rift for her long lost son, who has been missing for 25 years. You can journey down into the rift for an adventure full of twisted monsters all created from the mind of a young boy driven to madness through incarceration.
Length Medium
Requirements The ability to defeat level 45+ enemies.
Items required


  • Throwing knives to rapidly hit the Illusions (cheapest since you only need to hit 0's.
  • Ranged or Magic method of attacking for end fight.
  • 40 Prayer (protect from missiles for end fight).
Enemies to defeat Multiple level 40+ enemies


Launa at the rift.

Note: During the quest, be careful not to click during any of the cutscenes, or else you'll be teleported out and forced to go through the cutscene again.

Go east of Link to Varrock Varrock, through the gate by the Link to Earth altar Earth altar—just south of there, speak to Chat head image of Launa, File:Launa chathead.png Launa. Alternatively, take a Link to Gnome glider glider to Link to Digsite Digsite. Use a Item image of %7B%7B%3Arope%7D%7D, File:rope.png rope on the rift, and then climb down into the rift. There are several "rooms" which you need to get through to complete the quest. It's recommended to have food and a form of anti-poison (Antidote++(1).png Antidote++, Antipoison(1).png Antipoison), but you can leave to get food or supplies at any time during the quest. However, you will have to start over in the room that you were in when you left.

WARNING: If you die in the rift, you will lose your items.


"Why should I, Tolna, be trapped in such a wretched place? Arrghh, It's not fair! Feel my ANGER!"

The weapons rack for killing the angry monsters.

This room represents Tolna's anger by frustrating players because they sometimes have trouble hitting monsters with certain weapons.

When you enter this room, you should see a weapons rack—unwield your own weapon and select any of the weapons from the rack and wield it. Only one weapon can be taken at a time.

There are four types of monster in this room and each is killed with a specific weapon. The correct weapon will deal normal damage multiplied by 10. The right combinations are as follows:

The player, outraged, kills all the remaining monsters.

Tolna leaves the streets of Varrock in search of a more lucrative life.

Players can do large amounts of damage on these creatures, but no experience is gained. Each creature killed raises the "rage level" bar at the top of the screen. After several kills of the player's choice of angry creatures, the bar will reach maximum and the player will yell, swirl, and kill all remaining monsters in the room.

A cutscene will then play, in which Tolna leaves his mother for a more lucrative life, and players can then exit out of the rage room near the east end of the cave and go into the next room.


"It's so quiet and dark. I FEAR I may never escape this horrid place. Mum, Dad, help me!

This room represents Tolna's fear by giving players a frightening jolt when the player doesn't know whether or not a Fear reaper will attack.

In this room, you have to search the dark holes. In some of them, you will find Fear reaper.png Fear reapers. There will be a small jumpscare when you search the hole. You have to kill around five or six before your character will state that they are no longer afraid, and you may proceed to the next room.

You must look into the dark holes. Prepare for a small shock.

Note that you can't keep searching the same hole over and over again. You will need to move around the room looking into each hole in sequence and starting over once they have all been looked-into. Depending on your luck, it will take approximately 4 or 5 round trips to complete 5 to 6 kills.

You will see a cutscene after the last kill. After that, you can enter the black hole (shouldn't be so black anymore) to the west.


Where am I, How long have I been here? Am I still the person I once was? Oh why am I so CONFUSED?

This room represents Tolna's confusion by flabbergasting the player because doors lead nowhere and some beasts can't be hurt.

If you're doing 0 damage, then the creature is an illusion.

In this room, you have to kill Confusion beast.png Confusion beasts. Only one of them is real at the time—others are illusions, and you will not inflict any damage on these (but you will get Link to Combat Combat XP), they will just disappear after you hit zeroes on them eight times. You can keep attacking the beasts until you find the real one, which you will actually damage and kill, or disengage by running to the opposite corner, then attacking another one.

Once you kill the real one, one of the confusing doors will vanish, and the rest of the beasts will respawn. Repeat this process until only one door remains.

Note: Skill icon of Ranged, File:Ranged icon.png Ranged or Skill icon of Magic, File:Magic icon.png Magic is best for this step, as the beasts won't move, and will use a ranged attack. When using Link to Melee Melee, they will also use a melee attack that has a chance to Link to poison poison (Use your Throwing knives if you brought them because they make for speedy kills on the illusions).

Additional note: There may be an issue with the quest—if you don't see any monsters when you enter the room, just log out and log back in.


What's the point? No-One will ever help me. I'm not worth anything, will anyone ever combat my HOPELESSNESS?

The hope bridge that appears after killing all the hopeless creatures.

This room represents Tolna's hopelessness because some players give up when the Hopeless Creatures die and the bridge does not appear.

In this room, you'll find five Hopeless creature.png hopeless creatures. They need to be killed three times each to make them die. Be careful of eating as 75% of the monster's health will be restored. Moreover, if they are poisoned, the poison effect is lost when they reach their next phase. Once you've killed them all, the Bridge of Hope will appear. After crossing the bridge, go through the exit, and you'll see a short cutscene.


Tolna's father, Brana, confronts his son.

Chat head image of Tolna, File:Tolna chathead.png Tolna, a three-headed beast, is in the final room. Beware, as this is a Link to Multicombat area multicombat zone, so all three heads will attack you at once. They use a ranged attack from a distance and will very rapidly melee when up close. They are not very strong, but they attack quickly and will Link to poison poison you, so bring Antipoison(1).png Antipoison and a decent amount of food. Kill each head, and Tolna will become human again. The three heads are very easy to beat if you use Skill icon of Ranged, File:Ranged icon.png Ranged or Skill icon of Magic, File:Magic icon.png Magic.

Talk to Tolna, and he will take you back to the surface. Talk to him again and he will reward you.

Congratulations! Quest complete!


A Soul's Bane reward scroll.png

Required for completing

Completion of A Soul's Bane is required for the following:


  • The map of the final room resembles a brain, possibly representing Tolna's troubled mind as the player fights him to bring things back to normal.

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