An Abyssal guardian is a monster that dwells in the Abyss, and also in the Abyssal Area (Fairy Ring code ALR). Abyssal guardians can hit fairly high for their level with melee, though they have low defence and are fairly inaccurate. Abyssal guardians initiate attack with melee, but use magic if attacked first or the player is attacking them from a distance. Their magic attacks are stronger than their melee attacks, but less accurate. However, as they have a very fast reaction time while aggressive, players usually see the magic attack only after they become un-aggressive. 

Locations


Drops

100% drops

Item Quantity Rarity GE market price
Ashes.png Ashes 1 Always 72

Talismans

Item Quantity Rarity GE market price
Air talisman.png Air talisman 1 Uncommon 92
Mind talisman.png Mind talisman 1 Uncommon 3,875
Water talisman.png Water talisman 1 Uncommon 171
Earth talisman.png Earth talisman 1 Uncommon 310
Fire talisman.png Fire talisman 1 Uncommon 4,924
Body talisman.png Body talisman 1 Uncommon 1,028
Cosmic talisman.png Cosmic talisman 1 Rare 784
Chaos talisman.png Chaos talisman 1 Uncommon 505
Nature talisman.png Nature talisman 1 Rare 744
Law talisman.png Law talisman 1 Rare Not sold
Elemental talisman.png Elemental talisman 1 Rare (1/256) 8,830

Runecrafting Items

Item Quantity Rarity GE market price
Binding necklace.png Binding necklace 1 Uncommon 895
Pure essence.png Pure essence 1 Uncommon 2
Pure essence.png Pure essence 1; 2; 5; 10; 25 (noted) Uncommon 2–50
Small pouch.png Small pouch 1 Uncommon (1/42)[1] Not sold
Medium pouch.png Medium pouch 1 Uncommon (1/42)[1] Not sold
Large pouch.png Large pouch 1 Uncommon (1/42)[1] Not sold
Giant pouch.png Giant pouch 1 Uncommon (1/42)[1] Not sold

Other

Item Quantity Rarity GE market price
Clue scroll (medium).png Clue scroll (medium) 1 Rare Not sold
  1. 1.0 1.1 1.2 1.3 Players will only get a pouch if they have all the smaller pouches, and if a player has them all, they will no longer get them as a drop, unless one was lost.

Trivia

  • Abyssal guardians' heads have different sides, each representing a happy, angry, sad, and dead face. When it is idling, its happy face is at the front; when it is attacking, it will turn its angry face to the front; when it is being attacked, it will turn its sad face to the front; and when its health is reduced to zero, it will turn its dead face to the front before it dies.
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