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+ | {{Monster |
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− | #REDIRECT[[Nieve]] |
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+ | | interwiki = {{External|rs}} |
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+ | |name = Abyssal guardian |
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+ | |image = [[File:Abyssal guardian.png|120px]] |
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+ | |release = 13 June [[2005]] |
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+ | |update = RuneCraft Update and Tweaks |
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+ | |members = Yes |
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+ | |combat = 59 |
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+ | |always drops = [[Ashes]] |
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+ | |examine = It seems to have eyes in the back of its head... |
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+ | |hitpoints = 55 |
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+ | |aggressive = Yes |
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+ | |poisonous = No |
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+ | |max hit = 11 |
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+ | |weakness = [[Ranged]], all [[melee]] styles. |
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+ | |attack style = [[Melee]] (Stab), [[Magic]] |
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+ | |slaylvl = No |
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+ | |att = 30 |
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+ | |str = 90 |
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+ | |def = 30 |
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+ | |range = 1 |
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+ | |mage = 1 |
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+ | |astab = 0 |
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+ | |aslash = 0 |
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+ | |acrush = 0 |
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+ | |amagic = 0 |
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+ | |arange = 0 |
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+ | |dstab = 70 |
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+ | |dslash = 70 |
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+ | |dcrush = 70 |
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+ | |dmagic = 150 |
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+ | |drange = 70 |
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+ | |strbns = 5 |
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+ | |attbns = 15 |
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+ | |immunepoison = Not immune |
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+ | |immunevenom = Not immune |
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+ | |attack speed = 6 |
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+ | }} |
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+ | An '''Abyssal guardian''' is a monster that dwells in the [[Abyss]], and also in the [[Abyssal Area]] ([[Fairy Ring]] code {{fairycode|ALR}}). Abyssal guardians can hit fairly high for their level with [[melee]], though they have low [[defence]] and are fairly inaccurate. Abyssal guardians initiate attack with melee, but use [[magic]] if attacked first or the player is attacking them from a distance. Their magic attacks are stronger than their melee attacks, but less accurate. However, as they have a very fast reaction time while aggressive, players usually see the magic attack only after they become un-aggressive. |
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+ | |||
+ | ==Locations== |
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+ | *[[Abyssal Area]] ([[Fairy Ring]] code {{fairycode|ALR}}) |
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+ | *[[Abyss]] (Wilderness) |
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+ | |||
+ | |||
+ | ==Drops== |
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+ | ===100% drops=== |
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+ | {{DropsTableHead}} |
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+ | {{DropsLine|Name=Ashes|Quantity=1|Rarity=Always}} |
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+ | |} |
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+ | |||
+ | ===Talismans=== |
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+ | {{DropsTableHead}} |
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+ | {{DropsLine|Name=Air talisman|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Mind talisman|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Water talisman|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Earth talisman|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Fire talisman|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Body talisman|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Cosmic talisman|Quantity=1|Rarity=Rare}} |
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+ | {{DropsLine|Name=Chaos talisman|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Nature talisman|Quantity=1|Rarity=Rare}} |
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+ | {{DropsLine|Name=Law talisman|Quantity=1|Rarity=Rare|gemw=No}} |
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+ | {{DropsLine|Name=Elemental talisman|Quantity=1|Rarity=Rare|Raritynotes=<small>(1/256)</small>}} |
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+ | |} |
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+ | |||
+ | ===Runecrafting Items=== |
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+ | {{DropsTableHead}} |
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+ | {{DropsLine|Name=Binding necklace|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Pure essence|Quantity=1|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Pure essence|Quantity=1,2,5,10,25 (noted)|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Small pouch|Quantity=1|Rarity=Uncommon|gemw=No|Raritynotes=<small>(1/42)</small><ref name=pouch>Players will only get a pouch if they have all the smaller pouches, and if a player has them all, they will no longer get them as a drop, unless one was lost.</ref>}} |
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+ | {{DropsLine|Name=Medium pouch|Quantity=1|Rarity=Uncommon|gemw=No|Raritynotes=<small>(1/42)</small><ref name=pouch />}} |
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+ | {{DropsLine|Name=Large pouch|Quantity=1|Rarity=Uncommon||gemw=No|Raritynotes=<small>(1/42)</small><ref name=pouch />}} |
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+ | {{DropsLine|Name=Giant pouch|Quantity=1|Rarity=Uncommon|gemw=No|Raritynotes=<small>(1/42)</small><ref name=pouch />}} |
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+ | |} |
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+ | |||
+ | ===Other=== |
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+ | {{DropsTableHead}} |
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+ | {{DropsLine|Name=Clue scroll (medium)|Quantity=1|Rarity=Rare|gemw=No}} |
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+ | |} |
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+ | <references/> |
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+ | |||
+ | ==Trivia== |
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+ | *Abyssal guardians' heads have different sides, each representing a happy, angry, sad, and dead face. When it is idling, its happy face is at the front; when it is attacking, it will turn its angry face to the front; when it is being attacked, it will turn its sad face to the front; and when its health is reduced to zero, it will turn its dead face to the front before it dies. |
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+ | [[Category:Clue Drop Monsters]] |
Latest revision as of 12:37, 3 March 2019
An Abyssal guardian is a monster that dwells in the Abyss, and also in the Abyssal Area (Fairy Ring code ALR). Abyssal guardians can hit fairly high for their level with melee, though they have low defence and are fairly inaccurate. Abyssal guardians initiate attack with melee, but use magic if attacked first or the player is attacking them from a distance. Their magic attacks are stronger than their melee attacks, but less accurate. However, as they have a very fast reaction time while aggressive, players usually see the magic attack only after they become un-aggressive.
Locations
- Abyssal Area (Fairy Ring code ALR)
- Abyss (Wilderness)
Drops
100% drops
Item Quantity Rarity GE market price Ashes 1 Always 72
Talismans
Item Quantity Rarity GE market price Air talisman 1 Uncommon 92 Mind talisman 1 Uncommon 3,875 Water talisman 1 Uncommon 171 Earth talisman 1 Uncommon 310 Fire talisman 1 Uncommon 4,924 Body talisman 1 Uncommon 1,028 Cosmic talisman 1 Rare 784 Chaos talisman 1 Uncommon 505 Nature talisman 1 Rare 744 Law talisman 1 Rare Not sold Elemental talisman 1 Rare (1/256) 8,830
Runecrafting Items
Item Quantity Rarity GE market price Binding necklace 1 Uncommon 895 Pure essence 1 Uncommon 2 Pure essence 1; 2; 5; 10; 25 (noted) Uncommon 2–50 Small pouch 1 Uncommon (1/42)[1] Not sold Medium pouch 1 Uncommon (1/42)[1] Not sold Large pouch 1 Uncommon (1/42)[1] Not sold Giant pouch 1 Uncommon (1/42)[1] Not sold
Other
Item Quantity Rarity GE market price Clue scroll (medium) 1 Rare Not sold
Trivia
- Abyssal guardians' heads have different sides, each representing a happy, angry, sad, and dead face. When it is idling, its happy face is at the front; when it is attacking, it will turn its angry face to the front; when it is being attacked, it will turn its sad face to the front; and when its health is reduced to zero, it will turn its dead face to the front before it dies.