An Abyssal guardian is a monster that dwells in the Abyss, and also in the Abyssal Area (Fairy Ring code: ALR). Abyssal guardians can hit fairly high for their level with melee, though they have low defence and are fairly inaccurate. Abyssal guardians initiate attack with melee, but use magic if attacked first or the player is attacking them from a distance. Their magic attacks are stronger than their melee attacks, but less accurate. However, as they have a very fast reaction time while aggressive, players usually see the magic attack only after they become un-aggressive. 



100% drops

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 46


Item Quantity Rarity GE market price
Air talisman Air talisman 1 Uncommon 62
Mind talisman Mind talisman 1 Uncommon 4,084
Water talisman Water talisman 1 Uncommon 167
Earth talisman Earth talisman 1 Uncommon 299
Fire talisman Fire talisman 1 Uncommon 6,056
Body talisman Body talisman 1 Uncommon 727
Cosmic talisman Cosmic talisman 1 Uncommon 745
Chaos talisman Chaos talisman 1 Uncommon 655
Nature talisman Nature talisman 1 Rare 1,286
Law talisman Law talisman 1 Rare Error
Elemental talisman Elemental talisman 1 Very rare 9,551

Runecrafting Items

Item Quantity Rarity GE market price
Binding necklace Binding necklace 1 Uncommon 900
Small pouch Small pouch 1 Uncommon (1/42) Error
Medium pouch Medium pouch 1 Uncommon (1/42) Error
Large pouch Large pouch 1 Uncommon (1/42) Error
Giant pouch Giant pouch 1 Uncommon (1/42) Error
Pure essence Pure essence 1 Uncommon 2
Pure essence Pure essence 1; 2; 5; 10; 25 (noted) Uncommon 2–50

Players will only get a pouch if they have all the smaller pouches, and if a player has them all, they will no longer get them as a drop, unless one was lost.


Item Quantity Rarity GE market price
Clue scroll Clue scroll (medium) 1 Rare Error


  • Abyssal guardians' heads have different sides, each representing a happy, angry, sad, and dead face. When it is idling, its happy face is at the front; when it is attacking, it will turn its angry face to the front; when it is being attacked, it will turn its sad face to the front; and when its health is reduced to zero, it will turn its dead face to the front before it dies.
Community content is available under CC-BY-SA unless otherwise noted.