FANDOM


An Abyssal guardian is a monster that dwells in the Abyss, and also in the Abyssal Area (Fairy Ring code ALR). Abyssal guardians can hit fairly high for their level with melee, though they have low defence and are fairly inaccurate. Abyssal guardians initiate attack with melee, but use magic if attacked first or the player is attacking them from a distance. Their magic attacks are stronger than their melee attacks, but less accurate. However, as they have a very fast reaction time while aggressive, players usually see the magic attack only after they become un-aggressive. 

Locations


Drops

100% drops

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 44

Talismans

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Uncommon 84
Mind talisman Mind talisman 1 Uncommon 4,086
Water talisman Water talisman 1 Uncommon 203
Earth talisman Earth talisman 1 Uncommon 309
Fire talisman Fire talisman 1 Uncommon 4,114
Body talisman Body talisman 1 Uncommon 676
Cosmic talisman Cosmic talisman 1 Rare 720
Chaos talisman Chaos talisman 1 Uncommon 547
Nature talisman Nature talisman 1 Rare 762
Law talisman Law talisman 1 Rare Not sold
Elemental talisman Elemental talisman 1 Rare (1/256) 3,202

Runecrafting Items

Item Quantity Rarity GE market price
Binding necklace Binding necklace 1 Uncommon 929
Pure essence Pure essence 1 Uncommon 2
Pure essence Pure essence 1; 2; 5; 10; 25 (noted) Uncommon 2–50
Small pouch Small pouch 1 Uncommon (1/42)[1] Not sold
Medium pouch Medium pouch 1 Uncommon (1/42)[1] Not sold
Large pouch Large pouch 1 Uncommon (1/42)[1] Not sold
Giant pouch Giant pouch 1 Uncommon (1/42)[1] Not sold

Other

Item Quantity Rarity GE market price
Clue scroll (medium) Clue scroll (medium) 1 Rare Not sold
  1. 1.0 1.1 1.2 1.3 Players will only get a pouch if they have all the smaller pouches, and if a player has them all, they will no longer get them as a drop, unless one was lost.

Trivia

  • Abyssal guardians' heads have different sides, each representing a happy, angry, sad, and dead face. When it is idling, its happy face is at the front; when it is attacking, it will turn its angry face to the front; when it is being attacked, it will turn its sad face to the front; and when its health is reduced to zero, it will turn its dead face to the front before it dies.
Community content is available under CC-BY-SA unless otherwise noted.