Ahrim's hood is magic armour worn in the headwear slot that is part of Ahrim the Blighted's set of barrows equipment. To wear Ahrim's hood, a player must have 70 Defence and 70 Magic.
The hood is generally considered to be among the poorer Barrows items because of its low High Alchemy value, and is seldom used by players in favour of the Farseer helm, unless the set effect is desired. Compared to the Farseer helm, Ahrim's hood has higher level requirements to wear but no quest requirements. However, the hood provides an identical magic attack bonus and incurs repair costs.
Being part of Ahrim's barrows set, if Ahrim's hood is worn along with all of the other pieces of equipment in Ahrim's barrows set the player receives a special effect:
- Successful Magic attacks have a chance of temporarily lowering the opponent's Strength level.
- Wearing Ahrim's set with an Amulet of the damned will allow players to autocast Ancient Magicks. In addition, players will have a 25% chance of dealing a hit with 30% increased damage.
This piece of armour cannot be made using the Smithing skill, but can be obtained as a reward from the Barrows minigame. As with all Barrows equipment,
- Ahrim's hood is only tradeable when undamaged or fully broken.
- If you drop this item it will degrade to "0".
Repair[]
Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Ahrim's hood. It will become Ahrim's hood 100 the first time it's used in combat. Eventually it will degrade to Ahrim's hood 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.
When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.
There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Costs to repair barrows equipment |
NPC | POH Armour Stand | |
---|---|---|---|
Level 1 Smithing | Level 99 Smithing | ||
Helm | 60,000 | 59,700 | 30,300 |
Body | 90,000 | 89,550 | 45,450 |
Legs | 80,000 | 79,600 | 40,400 |
Weapon | 100,000 | 99,500 | 50,500 |
Total | 330,000 | 328,350 | 166,650 |
The price is exactly 50% when operating a Smithing cape. |
Enter your smithing level here to calculate how much it would cost to repair the Ahrim's hood on an Armour stand:
template = Barrows repair/calc form = repairForm result = repairResult param = price||60000|hidden param = level|Smithing Level (1-105)|1|int|1-105
Dharok the Wretched | |
Torag the Corrupted | |
Ahrim the Blighted |
Set • Hood • Robe top • Robe skirt • Staff |
Verac the Defiled |
Set • Helm • Brassard • Plateskirt • Flail |
Guthan the Infested |
Set • Helm • Platebody • Chainskirt • Warspear |
Karil the Tainted |
Set • Coif • Leathertop • Leatherskirt • Crossbow (Bolt rack) |
Hats |
Void (+0) • Elemental (+0) • Mind (+0) • Wizard(t)(g) (+2) • Wizard(t)(g) (+2) • Skeletal (+2) • Xerician (+3) • Gnome (+3) • Canifis (+3) • Fremennik (+3) • Splitbark (+3) • Ghostly (+3) • Lunar (+3) • Slayer helmet (i) (+3) • Mystic (+4) • Enchanted (+4) • Darkness (+4) • Mitre (+4) • Elder (+5) • Infinity (+6) • Ahrim's (+6) • Farseer (+6) • Healer (+6)• Third age (+8)• Ancestral (+8) • Zuriel's (+8) |
Robe tops |
Void (+0) • Zamorak (+2) • Wizard (t)(g) (+3) • Black(t)(g) (+3) • Vestment (+4) • Ghostly (+5) • Skeletal (+8) • Elder (+10) • Splitbark (+10) • Lunar (+10) • Xerician (+12) • Mystic (+20) • Enchanted (+20) • Darkness (+20) • Infinity (+22) • Third age (+24) • Ahrim's (+30) • Ancestral (+35) • Zuriel's (+35) |
Robe legs |
Void (+0) • Blue(t)(g)(+0) • Black (t)(g) (+0) • Zamorak (+2) • Ghostly (+4) • Vestment (+4) • Skeletal (+6) • Elder (+6) • Splitbark (+7) • Lunar (+7) • Xerician (+8) • Mystic (+15) • Enchanted (+15)• Darkness (+15) • Infinity (+17) • Third age (+19) • Ahrim's (+22) • Ancestral (+26) • Zuriel's (+25) |
Gloves |
Void (+0) • Skeletal (+0) • Hardleather (+1) • Bronze (+1) • Splitbark (+2) • Ghostly (+2) • Iron (+2) • Steel (+2) • Mystic (+3) • Darkness (+3) • Combat bracelet (+3) • Regen bracelet (+3) • Black (+3) • Mithril (+3) • Lunar (+4) • Adamant (+4) • Rune (+4) • Infinity (+5) • Dragon (+5) • Barrows (+6) • Tormented bracelet (+10) |
Boots |
Skeletal (+0) • Splitbark (+2) • Ghostly (+2) • Lunar (+2) • Mystic (+3) • Darkness (+3) • Wizard (+4) • Infinity (+5) • Eternal (+8) |
Capes |
Vestment cloak (+1) • Fire cape (+1) • Infernal cape (+1) • Ardougne cloak 1 (+2) • Ardougne cloak 2 (+4) • Ghostly cloak (+5) • Ardougne cloak 3 (+5) • Ardougne cloak 4 (+6) • God capes (+10) • Imbued god capes (+15) |
Amulets |
Stole (+2) • Accuracy (+4) • Power (+6) • Magic (t) (+10) • Glory (t) (+10) • Fury (or) (+10) • Occult(or) (+12) • Third age (+15) |
Rings | |
Shields |
Broodoo shield (+3) • Book of balance (+4) • Unholy book (+8) • Tome of fire (+8) • Book of darkness (+10) • Malediction ward (+12) • Ancient wyvern shield (+15) • Mage's book (+15) • Arcane spirit shield (+20) |