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Mage Ranger Melee















































Ancient Wizards appear when doing master clue scrolls when the player digs for a clue directed by the strange device or coordinates, in multicombat areas. Each wizard uses a different attack style and can hit fairly high, requiring players to be prepared for a three-on-one fight.

Strategy

The wizards are much stronger than their combat levels suggest, as most of their combat levels are due to their offensive stat levels. Together, they are comparable in damage output to a God Wars Dungeon main boss. The goal should be to kill them as quickly as possible. Especially if there are no obstacles to get two of three wizards stuck behind, super sets, bossing food such as sharks or tuna potatoes, and food for tick-eating such as karambwan and/or pineapple pizza are highly advisable.

Ancient Wizards have low Defence, so melee or Ranged is advised. Magic is not advised as they are resistant due to their high Magic level. It is worth noting the melee-using wizard has a significantly higher maximum hit than the rest of the wizards, so activating Protect from Melee is highly recommended while under attack by this wizard. Armour such as dragonhide armour is recommended.

If available, the player should make use of nearby obstacles to limit the number of wizards able to attack the player at once. The other wizards cannot be used to safespot the melee wizard, he will simply walk through them. It is advised to kill the wizards in this order: Melee (if he cannot be safespotted), Ranged, and finally Magic, using the equivalent protection Prayer matching the style of the target wizard each time.

A form of antipoison is recommended as the melee-using wizard is capable of poisoning the player.

For Ancient Wizards fought in the Wilderness, bring items you are prepared to lose.

Zarosian ambush

Zarosian wizards ambush the player.

Drops

100%

Item Quantity Rarity GE market price
Bones Bones 1 Always 43

Runes and Ammunition

Item Quantity Rarity GE market price
Air rune Air rune 5–24 Common 25–120
Fire rune Fire rune 15–21 Common 75–105
Death rune Death rune 5–23 Uncommon 1,080–4,968
Runite bolts 5 Runite bolts 1–5 Uncommon 429–2,145

Herbs

Item Quantity Rarity GE market price
Grimy guam leaf Grimy guam leaf 1 Uncommon 17
Grimy marrentill Grimy marrentill 1 Uncommon 18
Grimy harralander Grimy harralander 1 Uncommon 641
Grimy irit leaf Grimy irit leaf 1 Uncommon 1,002
Grimy ranarr weed Grimy ranarr weed 1 Uncommon 7,754
Grimy cadantine Grimy cadantine 1 Uncommon 1,599

Other

Item Quantity Rarity GE market price
Coins 100 Coins 71–225 Common Not sold
Prayer potion(4) Prayer potion(4) 1 Common 10,116
Pure essence Pure essence 25 (noted) Common 50
Potato seed 5 Potato seed 1 Common 1
Strawberry seed 5 Strawberry seed 1 Common 9
Staff of fire Staff of fire 1 Uncommon 1,617
Fire battlestaff Fire battlestaff 1 Uncommon 8,991
Runite crossbow (u) Runite crossbow (u) 1 Uncommon 9,455
Looting bag Looting bag 1 Uncommon (1/30)[1] Not sold
  1. Only dropped by those found in the Wilderness.

Trivia

  • Interestingly, the poison inflicted by the melee-using Ancient Wizard who uses a poisoned dragon dagger starts at 8, which is more than a dragon dagger (p++) available to players, which starts at 6.


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