Details
Start point | Go to Ur-tag's house in Dorgesh-Kaan. |
Official difficulty | Intermediate |
Description | The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artifacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough - unless you stumble upon another H.A.M. plot against the city. |
Length | Medium |
Requirements | |
Items required |
Recommended:
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Enemies to defeat |
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Walkthrough
Starting out
- Speak to Ur-tag or Ambassador Alvijar in the north east part of Dorgesh-Kaan’s middle level.
Excavation
- Head to the southwest corner of the city’s middle level.
- Enter the doorway with the transportation symbol on the minimap.
- Walk south on the tracks and talk to Tegdak.
- Dig up artifacts from the ground with the trowel (There are six artifacts total).
- Use artifacts on the specimen table to clean them.
- Talk to Tegdak.
To the village
- Talk to Zanik.
- Talk to the Goblin Scribe west of Ur-tag where you started the quest.
- Go speak with Oldak in the northwestern corner of the city’s lower level (There's stairs down in the house west of the scribe) to teleport to the Goblin Village.
The H.A.M-bush
- Talk to General Wartface or Bentnoze. A cutscene will appear.
- Run south to the ladder, stay behind the houses on the west side to not get hit.
- Climb up and kill the H.A.M. Mage and H.A.M. Archer, you must use magic or ranged. Automatically will talk to the Goblin Generals. Finish the dialogue.
Getting past the guards
- Go to the Lumbridge swamp cave entrance.
- Talk to one of the goblin sergeants.
- Read the following steps before doing them as this next section is time sensitive.
- Enter the caves then climb down the nearby ladder.
- As soon as you’re down, talk the sergeants and tell one of them to wait.
- Run to the room and enter.
- Wait for 2 guards to pass.
- Tell your sergeant to wait in the room.
- Run up to the boxes to trigger a 3rd guard and run back to the room so he doesn’t see you.
- After the 3rd guard passes, ask your sergeant to follow you again.
- Walk (do not run) to the end of the tunnel and the final guard will attack your sergeant.
- Climb down the ladder to fight Sigmund.
- Wait for Sigmund to use a protection prayer first, then use the ancient mace’s special attack to knock out his prayer for the remainder of the fight.
- Defeat Sigmund.
- Untie Zanik.
- Quest complete!
Reward
- 1 Quest point
- 3,000 Mining experience
- 3,000 Prayer experience
- The ancient mace
- The ability to buy Goblin Village teleport orbs
- Free access to the Dorgesh-Kaan - Keldagrim Train System