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{{Infobox City
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{{External|rs}}
| name = Marim
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{{Otheruses|island|monkey village|Marim}}
| AKA = Ape Atoll, Ape Island, Monkey town
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{{City
| kingdom = [[Southern Sea]]
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|name = Ape Atoll
| members = Yes
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|image = [[File:Ape Atoll.png|250px]]
| bank = No
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|AKA = Ape Atoll, Ape Island, Monkey town
| music = Anywhere
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|release = 6 December [[2004]]
| leader = [[King Awowogei]]
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|update = Monkey Madness
| tele = Yes
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|kingdom = [[Southern Sea]]
| guild = No
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|members = Yes
| race = [[Ape]]s, [[Monkey]]s
+
|bank = 1 (after [[Monkey Madness II]] quest)
  +
|altar = 2
  +
|music = [[Anywhere]]
  +
|leader = [[King Awowogei]]
  +
|tele = Yes
  +
|guild = No
  +
|race = Apes, [[monkey]]s
  +
|map = [[File:Ape Atoll map.png|250px]]
 
}}
 
}}
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{{Relative location
{{Relativelocation
 
 
|location = Ape Atoll
 
|location = Ape Atoll
 
|north = Karamja
 
|north = Karamja
|west = Void Knights' Outpost
 
|south = Void Knights' Outpost
 
 
|east = Crash Island
 
|east = Crash Island
  +
|south = Void Knights' Outpost
  +
|west = Void Knights' Outpost
 
}}
 
}}
  +
'''Ape Atoll''' is an island in southern [[Gielinor]]. It is inhabited by only [[monkey]]s, who are ruled over by [[King Awowogei]]. It is only accessible to players who have partially or fully completed the [[Monkey Madness I]] quest. Players who have not taken the form of a monkey or gorilla with a greegree will find almost every monster on the atoll to be highly [[aggressive]] towards them. Once [[Monkey Madness II]] is completed, however, a greegree is not necessary as all surface inhabitants will be tolerant towards the player ([[monkey zombie]]s and [[Skeleton (Ape Atoll)|skeletal apes]], which are underground, are still aggressive to the player if they don't have a greegree equipped).
   
'''Ape Atoll''' is an island in southern [[Gielinor]]. It is inhabited by only [[monkey]]s, who are ruled over by [[King Awowogei]]. It is only accessible to players who have partially or fully completed the [[Monkey Madness]] quest. Players who have not taken the form of a monkey using a [[greegree]] will find that all [[non-player character]]s will be aggressive, regardless of the player's combat level. It should also be noted that some monsters are poisonous and can do high damage.
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The island is populated with [[Monkey Guard]]s, [[Monkey Archer]]s, [[poisonous]] [[snake]]s and [[spider]]s, mobs of [[zombie monkey]]s, and natural hazards including a cave that is slowly collapsing on top of you. The island is one of the most dangerous places in ''[[RuneScape]]'', especially to inexperienced players.
   
==Map==
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==Travel==
[[Image:Ape_atoll_features.jpg]]
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Initial access to the island is obtained through the quest [[Monkey Madness I]]. You can go to Ape Atoll by going to the {{FloorNumber|2}} of the [[Grand Tree]] and speaking to [[Daero]]. He will then take you to a bunker where you can speak to Waydar who will take you to [[Crash Island]] from which you can speak to [[Lumdo]] to visit Ape Atoll. There is a [[Teleport to Ape Atoll]] spell which can be used, although only after completing the [[Freeing Awowogei|Awowogei]] section of [[Recipe for Disaster]].
   
There is a [[Teleport to Ape Atoll]] spell which can be used after completing the [[Recipe for Disaster#Awowogei|Awowogei]] section of [[Recipe for Disaster]].
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Players who have completed [[Monkey Madness I]] '''and''' [[Daero]]'s training can dial the fairy ring code {{Fairycode|CLR}}. However, 48 [[Agility]] and a [[ninja monkey greegree]] is required to exit the [[Ape Atoll Agility Course|agility course]] and travel to the city. If the player does not have a ninja greegree equipped they will not be able to use the rope swing.
   
==Island Features==
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Players who have completed [[Monkey Madness II]] can take a glider from the Grand Tree to the island.
  +
  +
A level 64 teleport spell to Ape Atoll after saving Awowogei in [[Recipe for Disaster]], in the [[normal spellbook]], takes the player to the altar in the northeast corner of Ape Atoll. There is also a teleport spell in the [[Arceuus spellbook]] which requires level 90 [[Magic]] to cast.
  +
  +
You may also use an [[Ape atoll teleport|Ape Atoll teleport tablet]].
  +
  +
==Island features==
 
===Prison===
 
===Prison===
You are thrown in prison as a part of the [[Monkey Madness]] quest. Avoid the guards at all costs: they will beat you back in your cell and foil your attempt to escape. The prison is also home to several laid-back [[gnome]]s.
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The player is thrown in prison as a part of the [[Monkey Madness I]] quest. Two guards, [[Trefaji]] and [[Aberab]], take shifts in the prison. If they catch you in human form, they will beat you up for moderate damage and throw you back in the cell.
   
===The Temple===
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===Temple of Marimbo===
Located at the north-east corner of the city, the temple is home to several [[Monkey Guard]]s. The temple is a very popular training area, as there is a prayer altar inside. Players can use the [[Protect from Melee]] prayer to avoid damage, and battle the Monkey Guards indefinitely. Monkey Guards will beat their chests to regain hitpoints, making the temple an effective long-term training ground. Up the stairs near the altar is [[Hafuba]].
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The [[Temple of Marimbo]] is located at the north-east corner of the city, the temple is home to several [[Monkey Guard]]s. The temple is a very popular training area, as there is a prayer altar inside. Players can use the [[Protect from Melee]] prayer to avoid damage, and battle the Monkey Guards indefinitely, as long as Monkey Madness II is not completed.
  +
  +
Up the stairs near the altar is [[Hafuba]]. Hafuba is tolerant towards all players, regardless if they are using a greegree or not.
   
 
===Marketplace===
 
===Marketplace===
The marketplace is home to several notable features. Chief amongst these is the [[Scimitar]] stall, currently the only known source of [[Dragon scimitar]]s. Other (thievable) stalls include the magic and banana stalls.
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The marketplace is home to several notable features. Chief amongst these is the [[Scimitar]] stall, currently the only known source of [[Dragon scimitar]]s, except for as a rare drop from the [[thermonuclear smoke devil]], [[demonic gorilla]]s, or [[Scorpia]]. Other (thievable) stalls include the magic and banana stalls.
   
===Agility Course===
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===Agility course===
The Ape atoll features the second best training ground for high level [[agility]] training, behind the [[Dorgesh-Kaan]] course. At lower agility levels, the failure rate on obstacles makes efficient training infeasible. A special monkey outfit is required for accessing the course.
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The [[Ape Atoll Agility Course]] features the second best training ground for high level [[Agility]] training, behind the [[Dorgesh-Kaan]] course. At lower Agility levels, the failure rate on obstacles makes efficient training unfeasible. You will need a [[ninja monkey greegree]] in order to use the agility course.
   
===Hardwood Trees===
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===Hardwood trees===
Ape atoll also features a decent supply of hardwood trees. Just outside the main gate there are mahogany trees. At the south east part of the island there are three teak trees. The mahogany tree is reasonably close to the Ape Atoll teleport, the teak trees are not that conveniently located.
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Ape Atoll also features a decent supply of hardwood trees. Just outside the main gate there are [[mahogany tree]]s. At the south east part of the island there are three [[teak tree]]s. The mahogany tree is reasonably close to the Ape Atoll teleport, the teak trees are not that conveniently located.
   
===Ranged Training===
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===Dungeons===
The NPC's in the multicombat dungeon are a great place to use [[Red Chinchompa]]s for some extremely fast ranged training. The monsters are aggressive and roam around in a multiplayer area, so a single projectile can hit multiple targets with substantial overall damage and the corresponding high ranged experience rates.
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There are three dungeons on Ape Atoll: the [[Ape Atoll Dungeon]], the [[Temple of Marimbo Dungeon]], and [[Kruk's Dungeon]]. The first two's inhabitants consist of the undead; [[Monkey Zombie]]s and [[Skeleton (Ape Atoll)|Skeletal apes]]. Skeletal apes are only found in the large chambers of the Ape Atoll Dungeon, and are often killed with AoE attacks like [[chinchompa (weapon)|chinchompas]] and [[burst spells|burst]]/[[barrage spells]] for high experience rates, as they are aggressive towards players who are not wielding a greegree.
   
  +
Kruk's Dungeon is accessible during and after [[Monkey Madness II]]. A much larger dungeon, Kruk's Dungeon houses a hunting area once the quest is complete. The many [[Maniacal monkey]]s in the underground levels provide even better experience rates than the skeletal apes, as there are much more monkeys sharing the same aggression range and drop [[prayer potion]]s frequently to negate the need of bringing many prayer potions. A [[light source]] is needed for the underground levels.
   
==Music Unlocked==
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==Personalities==
*Anywhere - Gate to Marim
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===Monkey===
*Monkey Madness - Northern part of the island
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*[[King Awowogei]]
*Island Life - Southern part of the island
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*[[Dugopul]]
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*[[Hamab]]
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*[[Solihib]]
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*[[Aberab]]
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*[[Trefaji]]
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*[[Monkey Child]]
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*[[The Monkey's Aunt]]
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*[[The Monkey's Uncle]]
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*[[Padulah]]
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*[[Sleeping Monkey]]
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*[[Ifaba]]
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*[[Oobapohk]]
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*[[Jumaane]]
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*[[Duke]]
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*[[Tutab]]
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*[[Daga]]
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*[[Kruk]]
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*[[Three wise monkeys]]
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**[[Mizaru]]
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**[[Kikazaru]]
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**[[Iwazaru]]
  +
*[[Elder Guard]]
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*[[Uwogo]]
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*[[Muruwoi]]
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*[[Monkey Guard]]
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*[[Monkey Archer]]
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*[[Monkey Zombie]]
  +
  +
===Gnome===
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*[[Karam]]
  +
*[[Carado]]
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*[[Bunkdo]]
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*[[Lumo]]
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*[[Garkor]]
  +
  +
==Music unlocked==
  +
*[[Anywhere]] - gate to [[Marim]]
  +
*[[Monkey Madness (music track)|Monkey Madness]] - northern part of the island
  +
*[[Island Life]] - southern part of the island
   
 
==Quests==
 
==Quests==
*[[Monkey Madness]] is involved with this island.
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*[[Monkey Madness I]] is involved with this island.
 
*[[Recipe for Disaster]] is involved with this island.
 
*[[Recipe for Disaster]] is involved with this island.
  +
*[[Monkey Madness II]] is involved with this island.
  +
  +
{{Monkey Madness I}}
 
[[Category:Regions]]
 
[[Category:Regions]]
 
[[Category:Islands]]
 
[[Category:Islands]]
[[Category:Quest Locations]]
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[[Category:Quest locations]]
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[[Category:Ape Atoll]]
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[[Category:Monkey Madness I]]
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[[Category:Monkey Madness II]]

Latest revision as of 10:01, June 8, 2019

This article is about island. For monkey village, see Marim.
Location on World Map
Karamja
Void Knights' Outpost Ape Atoll Crash Island
Void Knights' Outpost

Ape Atoll is an island in southern Gielinor. It is inhabited by only monkeys, who are ruled over by King Awowogei. It is only accessible to players who have partially or fully completed the Monkey Madness I quest. Players who have not taken the form of a monkey or gorilla with a greegree will find almost every monster on the atoll to be highly aggressive towards them. Once Monkey Madness II is completed, however, a greegree is not necessary as all surface inhabitants will be tolerant towards the player (monkey zombies and skeletal apes, which are underground, are still aggressive to the player if they don't have a greegree equipped).

The island is populated with Monkey Guards, Monkey Archers, poisonous snakes and spiders, mobs of zombie monkeys, and natural hazards including a cave that is slowly collapsing on top of you. The island is one of the most dangerous places in RuneScape, especially to inexperienced players.

TravelEdit

Initial access to the island is obtained through the quest Monkey Madness I. You can go to Ape Atoll by going to the 1st floor[?] of the Grand Tree and speaking to Daero. He will then take you to a bunker where you can speak to Waydar who will take you to Crash Island from which you can speak to Lumdo to visit Ape Atoll. There is a Teleport to Ape Atoll spell which can be used, although only after completing the Awowogei section of Recipe for Disaster.

Players who have completed Monkey Madness I and Daero's training can dial the fairy ring code CLR. However, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city. If the player does not have a ninja greegree equipped they will not be able to use the rope swing.

Players who have completed Monkey Madness II can take a glider from the Grand Tree to the island.

A level 64 teleport spell to Ape Atoll after saving Awowogei in Recipe for Disaster, in the normal spellbook, takes the player to the altar in the northeast corner of Ape Atoll. There is also a teleport spell in the Arceuus spellbook which requires level 90 Magic to cast.

You may also use an Ape Atoll teleport tablet.

Island featuresEdit

PrisonEdit

The player is thrown in prison as a part of the Monkey Madness I quest. Two guards, Trefaji and Aberab, take shifts in the prison. If they catch you in human form, they will beat you up for moderate damage and throw you back in the cell.

Temple of MarimboEdit

The Temple of Marimbo is located at the north-east corner of the city, the temple is home to several Monkey Guards. The temple is a very popular training area, as there is a prayer altar inside. Players can use the Protect from Melee prayer to avoid damage, and battle the Monkey Guards indefinitely, as long as Monkey Madness II is not completed.

Up the stairs near the altar is Hafuba. Hafuba is tolerant towards all players, regardless if they are using a greegree or not.

MarketplaceEdit

The marketplace is home to several notable features. Chief amongst these is the Scimitar stall, currently the only known source of Dragon scimitars, except for as a rare drop from the thermonuclear smoke devil, demonic gorillas, or Scorpia. Other (thievable) stalls include the magic and banana stalls.

Agility courseEdit

The Ape Atoll Agility Course features the second best training ground for high level Agility training, behind the Dorgesh-Kaan course. At lower Agility levels, the failure rate on obstacles makes efficient training unfeasible. You will need a ninja monkey greegree in order to use the agility course.

Hardwood treesEdit

Ape Atoll also features a decent supply of hardwood trees. Just outside the main gate there are mahogany trees. At the south east part of the island there are three teak trees. The mahogany tree is reasonably close to the Ape Atoll teleport, the teak trees are not that conveniently located.

DungeonsEdit

There are three dungeons on Ape Atoll: the Ape Atoll Dungeon, the Temple of Marimbo Dungeon, and Kruk's Dungeon. The first two's inhabitants consist of the undead; Monkey Zombies and Skeletal apes. Skeletal apes are only found in the large chambers of the Ape Atoll Dungeon, and are often killed with AoE attacks like chinchompas and burst/barrage spells for high experience rates, as they are aggressive towards players who are not wielding a greegree.

Kruk's Dungeon is accessible during and after Monkey Madness II. A much larger dungeon, Kruk's Dungeon houses a hunting area once the quest is complete. The many Maniacal monkeys in the underground levels provide even better experience rates than the skeletal apes, as there are much more monkeys sharing the same aggression range and drop prayer potions frequently to negate the need of bringing many prayer potions. A light source is needed for the underground levels.

PersonalitiesEdit

MonkeyEdit

GnomeEdit

Music unlockedEdit

QuestsEdit


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