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This type of armour provides almost no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and to provide some magic defence bonuses. Most magic armours cannot be made by players.

Wizard robes

Blue, blue (gold), blue (trimmed) & black
Hat, Robe Top, Boots (Blue only)(m)

Wizards robes are the most common robes in free-to-play. Wizard robes consist of a hat and a robe-top, but many players combine them with a blue or black skirt, to match. However, the skirts provide no combat bonuses. Wizard boots can be obtained from Treasure Trails, for members.

Mystic robes(m)

Blue/White, White/Gold, Black/Red & Enchanted'
Hat, Robe Top, Robe Skirt, Gloves (Mystic only), Boots (Mystic only)

Mystic robes are a popular medium-level magic armour. Mystic robes give a comparatively high magic attack and defence bonus, but nothing else. They are popular for safespot maging, and in Player-verses-Player combat due to their relatively low cost. Blue/White mystic robes can be bought in the Magic guild. White/Gold robes can be obtained by killing monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower.
Enchanted robes are a three-piece set of Hat, Top, and Robe, identical to their mystic robes equivalent. They are obtained from Treasure Trails.

Splitbark armour(m)

A Splitbark helm.

Helm, Body, Legs, Gauntlets, Boots

Splitbark armour is a medium-level magic armour. They give significantly less magic attack bonus than Mystic robes, but they give some melee defence bonuses, unlike Mystic robes. They are not very common, as they are hard to make, and many players prefer Mystic robes.

Skeletal armour(m)

A Skeletal helm.

Helm, Top, Bottoms, Gloves, Boots

Skeletal armour is a medium-level magic armour. They give slightly less magic attack and melee defence bonuses than Splitbark armour. This, combined with the increased cost, make it a very rare sight.

Farseer helm(m)

A Farseer helm.

A Farseer helm is a medium-to-high-level magic helmet. It is the joint third best helmet for magic attack (with the Infinity hat, and Ahrim's hood), and is beaten by the Healer hat and Third age mage hat. The Farseer helm is relatively popular, as it is cheaper than the Infinity hat and Third age mage hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood. The Farseer helm also has significantly higher defence bonuses and is extremely popular due to the hybrid pvp.

Infinity robes(m)

An Infinity hat.

Hat, Top, Bottoms, Gloves, Boots, Book (Shield)

Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher magic attack and defence boost than Mystic robes. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them. The Mage's book is the shield that gives the most powerful magic attack bonus.

God capes(m)

A Saradomin cape.
A Guthix cape.
A Zamorak cape.

Saradomin (Blue/White), Guthix (Green/Teal), Zamorak (Black/Red)

The God capes are the best capes available for magic attack, and second, to the Fire cape, in magic defence. They can be earned from the Mage Arena activity. Many players use them for their high magic attack and ease of recovering them if lost, or against monsters with magic or magic-based attacks.

Lunar equipment(m)

Helmet, Torso, Legs, Gloves, Boots, Ring, Amulet, Cape, (Staff)

Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give slightly less magic attack bonus than Mystic robes - however, it gives melee defence bonuses similar to Splitbark armour, which makes it a popular choice for the Barrows activity.

Third age mage armour(m)

Hat, Robe Top, Robe (Bottom), Amulet

Third age mage robes are a high-level magic armour. Third age mage robes are very rare, and therefore very expensive. They give a higher magic attack and defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other defence bonuses, unlike Ahrim's robes. Third age mage robes are mainly used as a status symbol, rather than a practical set of robes. Third age mage robes can be obtained from Treasure Trails, or by trading with another player.

Ahrim the Blighted's robes(m)

Hood, Robetop, Robeskirt, (Staff)

Ahrim's robes are high-level magic armour. Ahrim's robetop and robeskirt give the second highest magic attack bonus available concerning torso and legs, respectively, and also give a good melee defence which is significantly higher than that of Splitbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in Player-verses-Player Activities. They are comparatively cheap, but require repairing every 15 hours of combat and require a moderately high magic and defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high magic defence set of armour.

Void Knight equipment (m)

A player wearing Void Knight robes.

Void mage helm, Void knight top, Void knight robe & Void knight gloves

Void Knight Robes give a high defence bonus for magic robes, and it gives the highest range defence bonus of all magic robes, it requires 42 Attack, Strength, Defence, Ranged, Hitpoints and Magic and requires 22 Prayer. However you need 850 Pest Control points but you can only have a max of 500 Pest control points at once. Void Mage Robes give a 30% accuracy bonus to your spells and while wearing the right ring, staff, amulet, boots, cape and book, it can yield deadly accurate spells.


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