Old School RuneScape Wiki

The Asgarnian Ice Dungeon is a moderately large dungeon in Asgarnia. It is found south of Port Sarim and north of Mudskipper Point (Fairy ring AIQ), under a trapdoor. Look for the red exclamation sign (Dungeon map link icon.png) on the minimap, which indicates a dungeon. This dungeon is particularly dangerous to low level players, as every single monster within it is aggressive. The dungeon is also crucial to The Knight's Sword quest as this is the only location in RuneScape that contains Blurite rocks, allowing players to mine blurite ore.

Asgarnian Ice Dungeon location

Notable features


When walking, go to Port Sarim and head south from the Port Sarim Jail, past a grove of willow trees. Go up the small hill and you will arrive at the trapdoor. For faster transportation, players can use:

Walkthrough of the Asgarnian Ice Caves

Descend down the trapdoor, and you will appear in a chamber at the bottom of the ladder. Walk west a ways, and you will see many level 6 Muggers. Muggers are good training for lower levelled players and frequently drop rope, so they are one of the few sources of free rope for players on tight budgets.

If players head north, they will find themselves in a large room full of level 26 Pirates. This room has a few respawn points of coins (no more than 5 coins each spot). There are several chests here; most are empty, but some occasionally contain a pot or a few coins. There is also a cross in the middle of the room.

Pirate (Asgarnian Ice Dungeon).png

There are two paths that lead east. A few level 28 and one level 42 Hobgoblin wander around here. Regardless of the path you take, you will end up in the same place: the heart of the ice caves. This is where the dungeon becomes dangerous, especially for weak, lower-level players because of the large number of Ice warriors patrolling the area.

Keep going east and you will enter a giant, icy cavern with several Ice giants and many ice warriors.

A Blurite rock.

Near the eastern wall of the central cavern are a few ice giants. The giants are popular, as they drop big bones as well as Mithril and Black items. Reaching the giants may be slightly problematic, however, for the large number of troublesome ice warriors and players who come to train, as the aggressive, quick ice warriors often will attack first. It can be done, however, by using run, dodging around obstacles in cavern (which can hinder the warriors), and hugging the eastern wall (where fewer warriors go).

Note: Eventually while training here, the warriors and giants will become non-aggressive (generally after 20 minutes) and players can attack freely. Once they become tolerant, the warriors and giants can be maged or ranged easily from quite a few safe spots. Fire spells work well against all of them.

It is recommended to bring plenty of food with you when training on these creatures. Using Prayer can be useful, as there is an altar a bit north-west of the trapdoor entrance to the dungeon. The Blurite rocks are found at the eastern and southern edges of this cavern.

Skeletal Wyvern Cavern

The upper area where fourteen additional skeletal wyverns are found.

To the south of this room is the entrance to another icy cavern where eight level 140 Skeletal Wyverns reside; four on the west and four on the east side. They are killed for their valuable drops and slayer assignments. It is a very dangerous place because of their frost breath, which can only be blocked by an ancient, elemental, mind, or dragonfire shield. Players should be thoroughly prepared against the monsters before entering the chamber. They can drop Granite legs, Dragon plateskirts, Dragon platelegs, and the coveted Draconic visage.

In addition, there is a small set of steps next to the wyvern cavern exit that contains fourteen more skeletal wyverns; three on the west side and eleven on the east side. The skeletal wyverns up the steps can only be killed by those who have skeletal wyverns assigned for a Slayer task. Even if they are not on a slayer task, they can still go up there.

If you attempt to attack a wyvern there and you are not assigned to kill them, Steve (or Pieve) will stop you from attacking them.