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Instruction manual
This is the quick guide for Between a Rock....
For a more in-depth version, click here.

Details[]

Start point The Keldagrim mines east of Rellekka, north of the Mountain Camp. The Keldagrim mines east of Rellekka, north of the Mountain Camp.
Official difficulty Experienced
Description Hidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the later part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!
Length Long (Medium, if all items are acquired)
Requirements
Items required

Recommended:

Enemies to defeat

Walkthrough[]

The rock[]

Items Required: Ring of charos (a) or 2 coins.

  • Either enter the tunnel and subsequent cave just south of the Polar Hunter area (fairy ring DKS) OR go to northern part of Keldagrim and use the Travel option on the Dwarven Boatman.

Note: The Dwarven Boatman will take you quickly to northern Keldagrim and back.

  • Talk to the Dwarven Ferryman and use the ring of charos (a) (Chat 3) or use the Travel option to go across the river.
  • Run to the second northern wooden bridge to talk to Dondakan. (Chat 211)
  • Go to western Keldagrim and talk to the Dwarven Engineer in the Trading Consortium smithing shop.

Finding the pages[]

Items Required: Any pickaxe, weapon to kill a scorpion.

  • Go to the Ice Mountain entrance of the Dwarven Mine and talk to Rolad in the east house (chat will disengage once then re-engage).
  • Go down the trapdoor to the Dwarven Mine. Complete the following to receive pages:
  • Talk to Rolad. (Chat 2) (chat will again disengage then re-engage)
  • Read Dwarven lore.

Note: Buy an Ammo mould from Nulodion in the western building if you need one before leaving.

The golden cannonball[]

Items Required: Ammo mould, 1 gold bar.

  • Go back to the Keldagrim mines and talk to Dondakan.
  • Use a gold bar on him.
  • Go to any furnace and make a golden cannon ball.
  • Use the golden Cannon ball on Dondakan to receive a Schematic. (Chat 12)

The gold helmet and schematics[]

Items Required: Schematic, 3 gold bars, hammer.

Completing the schematics[]

Items Required: Gold helmet, Schematic, Schematics, Base schematics.

Between a Rock… schematics

Final battle[]

Items Required: Gold helmet, Schematics, food, armour, your best wield-able pickaxe.

Note: At this point, you have eight minutes to finish this part of the quest. If you do not finish within eight minutes, you must restart from this step.

  • Mine at least 5-15 Gold ore (keep them in your inventory).
  • Go to the center of the area.
  • Go through the first set of flames.
  • Talk to the second set of flames.
  • Kill the Arzinian Avatar.

Finishing up[]

Rewards[]

Between a Rock... reward scroll
  • Quest point icon Quest points
  • 5,000 Defence icon Defence experience
  • 5,000 Mining icon Mining experience
  • 5,000 Smithing icon Smithing experience
  • A rune pickaxe
  • The ability to teleport to Dondakan's rock using a ring of wealth
  • You get to keep your gold helmet and can continue using it to fire yourself into the rock to access the Arzinian Mine where there are lots of gold rocks and gold veins, and a nearby dwarf banks the player's gold ore for a charge (he keeps 20% of the ores, rounded up, or 10% of the ores if the player has the ring of charos (a)).


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