Bind is a level 20 Magic spell located in the Standard spellbook. Casting bind on an opponent will prevent it from moving for 5 seconds. It is a weaker version of the spells Snare and Entangle.

Bind gives 30 Magic experience and requires two nature, three earth, and three water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost

Spell cost
InputCost
3Water rune.png3Earth rune.png2Nature rune.png458
Combo runes
3Water rune.png2Nature rune.png3Dust rune.png458
2Nature rune.png3Mud rune.png1,163
3Water rune.png2Nature rune.png3Lava rune.png458
3Earth rune.png2Nature rune.png3Steam rune.png650
3Earth rune.png2Nature rune.png3Mist rune.png932
Staves
3Earth rune.png2Nature rune.pngStaff of water.png446
3Water rune.png2Nature rune.pngStaff of earth.png446
3Earth rune.png2Nature rune.pngMist battlestaff.png446
3Earth rune.png2Nature rune.pngKodai wand.png446
3Water rune.png2Nature rune.pngDust battlestaff.png446
2Nature rune.pngMud battlestaff.png434
3Water rune.png2Nature rune.pngLava battlestaff.png446
3Earth rune.png2Nature rune.pngSteam battlestaff.png446


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