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(→‎Walkthrough: Talk to Sir Amik Varze, located on the 2nd3rd floor[help] in the western tower of the White Knights’ Castle in Falador. Members only: No Official difficulty: Novice Length: Short (8 - 12 mins) Requirements: 13 quest)
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Now that you have successfully foiled the Black Knight's plans, return to Sir Amik Varze and inform him of the good news. He will be pleased and reward you accordingly. Congratulations, quest complete!
 
Now that you have successfully foiled the Black Knight's plans, return to Sir Amik Varze and inform him of the good news. He will be pleased and reward you accordingly. Congratulations, quest complete!
 
   
 
==Rewards==
 
==Rewards==

Revision as of 06:58, 15 November 2011


This article is about the quest. For the building, see Black Knights' Fortress (building).
Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

Official description

The Black Knights are up to no good.

You are hired by the White Knights to spy on them and uncover their evil scheme.

 
Game Guide Template:CiteGG

Walkthrough

Start point Talk to Sir Amik Varze, located on the 2nd3rd floor[?] in the western tower of the White Knights’ Castle in Falador. Talk to Sir Amik Varze, located on the 2nd floor[?] in the western tower of the White Knights’ Castle in Falador.
Official difficulty Novice
Description None
Length Short (8 - 12 mins)
Requirements 13 quest points (not for entering the fortress, but for starting the quest)
Items required

Recommended:

  • Food (for lower-levelled players)
Enemies to defeat None

Getting started

File:Black Knight Fortress location.png

The location of the fortress on the world map.

File:Secret door.Png

The secret door.

File:Black Knights fortress 2nd.PNG

The fortress

To start, speak to Sir Amik Varze on the 2nd floor[?] floor of the White Knights' Castle in western Falador. He may be found on the West side of the castle. Sir Amik will ask you to check on the Black Knights' Fortress and hand you a dossier of information. The fortress is located North of Ice Mountain, just South of the Wilderness wall. The fortress is not very far from Edgeville, so players may simply run West to reach it. However, members with a combat bracelet or amulet of glory may make use of the teleports that these items provide to reach the fortress in a shorter amount of time (also F-2-P or P-2-P can use canoe stations).

To gain access to the fortress, you will need a bronze med helm and an iron chainbody. Additionally, you will need a cabbage after gaining access to the fortress, but don't use a cabbage from Draynor Manor. The cabbage can easily be picked from the Monastery to the East of Ice Mountain as it is on the way from Falador to the fortress.

Note: If you are unsure as to whether or not you will be able to defeat (or survive against) Black Knights, there are three Black Knights located outside of the southern entrance to the Black Knights' Fortress against whom you may test your combat skills. If you feel that you cannot defeat the black knights, it is recommended to run past all of the knights as none are required to be defeated in order to complete the quest.

At the fortress

Before entering the fortress, equip the bronze med helm and the iron chainbody. Lower level players may wish to bring long-distance means of combat (Magic or Ranged) to defeat any Black Knights that may interrupt you. Enter the sturdy door (the guards' entrance) on the South side of the fortress. As you will be wearing the same equipment as all of the guards, you will be permitted entrance into the fortress.

Since it is not necessary to keep the guard disguise once in the fortress, better armour may be used to increase defence. This may improve the chance of low level players' survival.

After entering the fortress, go through the fake wall directly in front of you. Next, climb up two ladders (two floors up), and you will be on the roof. Go south and climb the ladder to go down one floor. You will see a door to your east; go through it into the adjacent room and take the ladder up. Take the ladder immediately to the East down, and you will find yourself in a room with an altar. Exit the room and climb down the ladder Southwest of the room. Go down the pathway, and you will find a ventilation grill at the end. Listen at the grill, and you will overhear a conversation below you. The Black Knights have commissioned a witch to brew them an invincibility potion, and will need to find a way to stop them.

Make sure you have a cabbage with you, and return to the entrance of the castle. Go through the wall and immediately through the door leading into the room with a large banquet hall. A knight will insist that you die but you don't have to fight him, so just run to the ladder and then go up the ladder. Head along the hallway and go through the wall at the end. You will be in a room with a large hole in the floor.

Right-click on your cabbage and use it on the hole. Make sure you right-click the cabbage as left-clicking it will result in your player eating it. Doing so will require you to get another cabbage and return back to the fortress. After you throw the cabbage down the hole, the potion will be ruined, and the Black Knights' plans will have been foiled.

Now that you have successfully foiled the Black Knight's plans, return to Sir Amik Varze and inform him of the good news. He will be pleased and reward you accordingly. Congratulations, quest complete!

Rewards

Music unlocked

  • Alone (path to the fortress or by getting a cabbage from the monastery)
  • Knightmare (the fortress)

Required for completing

Completion of Black Knights' Fortress is required for the following:

Development team

  • Developer: Paul Gower
  • Conversion: James B
  • QuestHelp: Nishal K
  • Audio: Ian T

Rework

  • Developer: Maz C
  • Quality Assurance: Jennie T

Trivia

  • Upon the completion of this quest, one's Adventurer's Log will read: "I managed to infiltrate the Black Knights and defeat a witch, foiling their evil plans."
  • This quest was named Spy quest before membership was released.
  • At first, the quest gave around 250 Thieving experience as a reward. Thieving was in the skill menu at the time, but had not been programmed yet. The skill was later removed and added back in 2002, but the quest no longer gives Thieving experience.
  • When you ask Sir Amik Varze for your quest, he will tell you: "Your mission, should you decide to accept it." Additionally, after he gives you the dossier, it self-destructs. Both of these are references to the 1960s TV show and film series, Mission: Impossible.

References

Template:Temple Knights quest series Template:F2P Quests de:Die Schwarzen Ritter fi:Black Knights' Fortress bg:Black Knights' Fortress nl:Black Knights' Fortress