Old School RuneScape Wiki
Old School RuneScape Wiki
Advertisement
This article is about the explosive Ranged weapon. For the Hunter creature, see Black chinchompa (Hunter).
Coins 10000
This article has a money making guide here.
Please add tips to the subpage, rather than the article below.

Black chinchompa detail

Black chinchompas are multi-target stackable Ranged weapons requiring level 65 Ranged to use. Black chinchompas can be obtained by box trapping black chinchompas in the Wilderness. This requires 73 Hunter, and will give the player 315 Hunter experience per catch. To use chinchompas in combat, they must be wielded in the weapon slot. Black chinchompas are thrown like darts or throwing knives; however, they explode on impact. They can hit up to 10 (as opposed to 9 with other chinchompas) targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's attractor does not return them, since they are live animals. Black chinchompas have a Ranged Strength bonus of +30, as opposed to +15 from red chinchompas and +0 from grey chinchompas.

Using black chinchompas is widely regarded as the fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching black chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.

Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.

Short fuse (accurate): 4 ticks

Medium fuse (rapid): 3 ticks

Long fuse (long range): 4 ticks

Note: If a player dies with black chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. This does not apply in the Wilderness, however, as the player who killed you will be able to pick up any chinchompa stacks you have upon death. In addition, players cannot release chinchompas while in combat.

Combat style[]

CombatStyles chinchompa Combat style Type Experience
Short fuse Short fuse Ranged and Hitpoints
Medium fuse Medium fuse Ranged and Hitpoints
Long fuse Long fuse Ranged, Hitpoints and Defence

Chinchompa guide[]

Using black chinchompas is a practical way of training Ranged and Hitpoints, since combat experience per hour is determined by how much damage the player can deal.

It is best used against multiple aggressive targets occupying a 1x1 space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

They can also be used when fighting Kree'arra. Lure him into melee distance and then attack Flight Kilisa with the chinchompas. Kilisa's Defence (both in levels and ranged defence) are lower then Kree'arra's, meaning that you will hit more often and damage both of them in the process. Chinchompas either deal some or no damage, meaning that if it hits the primary target, all other applicable targets will get hit and the same applies if it misses.

See also[]

Trivia[]

  • Chinchompas were actually inspired by the chinchilla.


Advertisement