When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 6, which is similar in concept to the Rapid style of most ranged weapons.
|Scorch||Slash||Strength and Hitpoints|
|Flare||Range||Ranged and Hitpoints|
|Blaze||Magic||Magic and Hitpoints|
Due to the nature of salamanders, combat experience is rewarded normally, only you will usually get less magic exp per attack because you aren't using runes, there isn't a base exp amount per cast.
- When the salamander is set to Scorch. Players gain Strength experience at $ 4*damage $ as exp.
- When the salamander is set to Flare. Players gain Ranged experience at $ 4*damage $ as exp.
- When the salamander is set to Blaze. Players gain Magic experience at $ 2*damage $ as exp.
For ranged mode the ranged strength bonus of the tar is used to decide the maximum hit. The black salamander uses harralander tars which have a ranged strength bonus of 49 (same as rune arrows).
The maximum hit for magic mode uses the "magic strength bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 92 for the black salamander.
The max hit formula for salamanders is: floor(0.5 + Magic*(64 + Bonus)/640), where "Magic" is your visible magic level (the level shown in the stats tab) and "Bonus" is the "magic strength bonus" for the salamander, in this case 92.
This gives us the following formula for the black salamander, where "Magic" is your visible magic level:
Max hit = floor(0.5 + Magic*39/160)
Specific boosts can increase maximum hits. The table below shows maximum hits from level 70 to level 109.
It offers high hits especially for magic, however it may not be as useful as using other weapons, such as a Trident of the seas, due to the lack of magic attack bonus and its attack distance of 1 square (although it can attack diagonally, unlike most melee weapons). This can be a problem at Barrows due to the brothers' powerful melee attacks.