Template:RSW The Black salamander is the strongest salamander and can be caught using the Hunter skill at level 67 Hunter. It requires level 70 Attack, Magic and Ranged to wield, and is a 2-handed weapon. Harralander tar is used as ammunition for the salamander.
The black salamander is a possible weapon substitute for the Barrows minigame. The ammunition is cheaper than a cast of Slayer dart. In Barrows, the magic bonus does not affect its use as much, and casting in full rune armour has a similar effect as casting in full mystic robes. It can also be used to range Ahrim, but a rune crossbow is better. It is not advised to use the melee option for Karil, as a dragon scimitar has higher bonuses.
Salamanders can be used to train ranged, magic and strength.
Combat styles
Combat style | Type | Experience | |
---|---|---|---|
Scorch | Slash | Strength and Hitpoints | |
Flare | Range | Ranged and Hitpoints | |
Blaze | Magic | Magic and Hitpoints |
Combat data
Due to the nature of salamanders, combat experience is rewarded differently.
- When the salamander is set to Scorch. Players gain Strength experience at as exp.
- When the salamander is set to Flare. Players gain Ranged experience at as exp.
- When the salamander is set to Blaze. Players gain Magic experience at as exp.
Maximum hit
For ranged mode the ranged strength bonus of the tar is used to decide the maximum hit. The black salamander uses harralander tars which have a ranged strength bonus of 49 (same as rune arrows).
For melee mode the strength bonus of the salamander is used, which is 71.
The maximum hit for magic mode uses the "magic strength bonus" of the salamander. This bonus is not visible in the equipment stats, but is most likely equal to 92 for the black salamander.
The formula is most likely: floor(0.5 + Magic*(64 + Bonus)/640), where "Magic" is your visible magic level and "Bonus" is the "magic strength bonus", which for the black salamander is 92. Your "visible magic level" is the level shown in the stats tab, this means prayer won't increase your max hit for example.
This gives us the following formula for the black salamander, where "Magic" is your visible magic level:
Max hit = floor(0.5 + Magic*39/160)
(floor means you round the number down)
Specific boosts can increase maximum hits. The table below shows maximum hits from level 70 to level 104.
level | Maximum hit |
---|---|
70-71 | 17 |
72-75 | 18 |
76-79 | 19 |
80-84 | 20 |
85-88 | 21 |
89-92 | 22 |
93-96 | 23 |
97-100 | 24 |
101-104 | 25 |
It offers high hits especially for magic, however it may not be as useful as using other weapons, such as a Trident of the seas. This is due to the lack of magic attack bonus and is limited to a distance of 1 square (also diagonally, unlike melee), which is problematic unless at Barrows due to their very poor magic defence.
Trivia
- The attack speed shown only applies to the Scorch (strength) and Blaze (magic) attack styles. The attack speed of the Black Salamander when using the Flare (ranged) attack style is 6, which is similar in concept to the Rapid style of most ranged weapons.
- It is currently possible to use this item on the melee setting to attack monsters that could not previously be meleed, for instance aviansies or even Kree'arra.
Salamanders |
Swamp lizard (Creature) • Orange salamander (Creature) • Red salamander (Creature) • Black salamander (Creature) |
Ammuntion |