Items kept on death.png
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.

Brimhaven Agility Arena is an Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).-training Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).. It can be found in the east of Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)., run by Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)., who will charge 200 Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). for access.

Objective

The object of the minigame is to tag pillars located in the arena in order to get Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for northeastern platform, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). skill. If the player fails to pass the obstacle, they will take damage.

How to play

One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).. Completing the Karamja Elite diaries will allow the player to have a 10% chance at getting two tickets instead.

If the player does not reach the next active pillar within 60 seconds, they will turn "inactive" and must hit the next active pillar again to become "active".

What to take

When going to the Agility Arena, there are some items which should be taken:

  • 1600 Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). to pay Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).
  • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). - The player should take food which heals less than 20 Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). per bite; if the player has over 20 Hitpoints when they take damage, they will take more damage than if they had under 20 Hitpoints. The ideal food would be something which heals high, but in multiple bites.
    • Medium healing fish such as Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s work decently well and are easy to obtain
    • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s are easily obtainable by thieving in Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).
    • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s heal 22 per slot as well as boost agility level by 5
    • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s are relatively easy to obtain and heal 22 per slot
    • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s heal the most per slot for 4 times 16, but are expensive and risky to use if trying not to heal above 20
    • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). heal 5 times 5 strawberries for 25 hitpoints per slot. However, they are harder to obtain.
    • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). combined with the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)., level 60+ Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). and a few pieces of weight-reducing clothing should allow players to last indefinitely or very long without food
  • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)./3 for the 10% experience bonus, or Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). for additional chance to gain double tickets
  • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s or Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s - if the player fails Darts obstacles, these will recover lost Agility levels
  • Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). or other Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).
  • (Optional) Something stackable to do between waiting for tickets to move, such as Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s and Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)., Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s and Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)., or stuff to Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).

Getting there

  • Take the boat from Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). (costs 30 Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).) to Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). and walk.
  • Use an Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). to teleport to Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). and walk.
  • Take a boat from Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). (30 coins) to Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)..
  • Use your Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). to teleport to the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). and run north-east to the boat.
  • Activate Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). and take Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).'s carts (10-200 coins) to Brimhaven.
  • Move your Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). to Brimhaven and walk.
  • Travel via Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). to the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). (code BJR), blow the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). to transport to Brimhaven (requires completion of the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). quest).
  • Create a redirected Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). by using a Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). on a House teleport tablet and selecting Brimhaven (costs 775 Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). points).
  • Travel via Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s, if you have planted one in Brimhaven.
  • Using the Fight Cave Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). and walking.

Obstacles

A map of the Brimhaven Agility Arena and its obstacles.

The obstacles in between each platform can be seen below. If a player has level 99 in Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value)., they will never fail the obstacles.

No requirement

Low wall

  • Chance of failure: Practically zero
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 8

Rope swing

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Slow
  • Experience: 20

Log balance

  • Chance of failure: Low
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 12

Ledge

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 16

Plank balance

  • Chance of failure: Player-determined. There is 100% success rate on the correct plank, which changes every minute. The "bad" planks have chunks of wood missing from the sides.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 6

Pillars

  • Chance of failure: very low
  • Speed: Slow
  • Recovery speed: Fast
  • Experience: 18

Monkey bars

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 14

Rope balance

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 10

Sawblade

  • Chance of failure: Player-determined; run past the sawblade while it is lowered
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: None

Level 20 obstacles

Spiked floor

  • Chance of failure: Medium
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 24

Pressure pads

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 26

Hand-holds

  • Chance of failure: Extremely high
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 22

Level 40 obstacles

Spinning blades

  • Chance of failure: High
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 28

Darts

  • Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 30

Tips

  • At lower levels the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). gain from cashing in fewer Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
  • After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
  • Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target. Avoiding dart traps should be a priority if no means of stat recovery are brought.
  • The nearest bank is located in Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).. Players may wish to bank their tickets every so often in case they die; as tickets are untradeable, no-one else can salvage them for you. Players may also bring some coins with them and take a Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). from Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). ranging from 10 to 200gp per ride to Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). for faster banking.
  • Two or three Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).s may help to recover lowered Agility levels from the poison darts.
  • For every Agility level players have above 40, they will receive an additional 5 experience per ticket. This +5 experience bonus is applied after the 10% experience bonus from the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). medium task rewards.

Rewards

Agility Ticket Exchange.png

For each pillar successfully tagged while active, the player will be awarded with a Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value).. Players who have completed the Elite tasks in the Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). will have a 10% chance to receive two tickets upon tagging a pillar. These can be traded in with Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). for the following rewards:

Base reward Ticket Cost Base reward per ticket Profit per ticket
Agility 240 Agility experience 1 Agility arena ticket 240 xp/ticket N/A
Toadflax Toadflax (1) 3 Agility arena ticket N/A 546
Snapdragon Snapdragon (1) 10 Agility arena ticket N/A 847
Agility 2,480 Agility experience 10 Agility arena ticket 248 xp/ticket N/A
Agility 6,500 Agility experience 25 Agility arena ticket 260 xp/ticket N/A
Agility 28,000 Agility experience 100 Agility arena ticket 280 xp/ticket N/A
Graceful top (Agility Arena).png Graceful outfit recolour 250 Agility arena ticket N/A N/A
Pirate's hook Pirate's hook 800 Agility arena ticket N/A 5,947
Agility 320,000 Agility experience 1,000 Agility arena ticket 320 xp/ticket N/A
Note: The Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). reward from the tickets is increased by 5 per ticket for each Lua error in Module:Link at line 11: attempt to index upvalue 'HF' (a nil value). level above 40.

Trivia

  • When players dodge the darts in the darts obstacle, a cut scene appears in which the character dodges the darts in slow motion, a reference to the science fiction film The Matrix.
  • The examine text on the monkey bars says "Now, I'm the king of the swingers, oh, the jungle VIP," This is a reference to the classic Disney film The Jungle Book.
  • The examine text for one set of pillars reads: "It's a small step for a player, a giant leap for player kind," a reference to Neil Armstrong's words as the first man on the moon. Armstrong had said,"That's one small step for [a] man, one giant leap for mankind."
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