Items kept on death
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
Brimhaven Agility Arena
Brimhaven Agility Arena
Release date 27 July 2004 (Update)
Members Yes
Location Brimhaven
Participants 1
Skills involved Agility
Reward currency Agility arena ticket
Tutorial No
Music unlocked Aztec

Brimhaven Agility Arena is an Agility-training minigame. It can be found in the east of Brimhaven, run by Cap'n Izzy No-Beard, who will charge 200 coins for access.


The object of the minigame is to tag pillars located in the arena in order to get Agility arena tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for northeastern platform, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the Agility skill. If the player fails to pass the obstacle, they will take damage.

How to play

One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one ticket. Completing the Karamja Elite diaries will allow the player to have a 10% chance at getting two tickets instead.

If the player does not reach the next active pillar within 60 seconds, they will turn "inactive" and must hit the next active pillar again to become "active".

What to take

When going to the Agility Arena, there are some items which should be taken:

Getting there


Brimhaven Agility Arena map

A map of the Brimhaven Agility Arena and its obstacles.

The obstacles in between each platform can be seen below. If a player has level 99 in Agility, they will never fail the obstacles.

No requirement

Low wall

  • Chance of failure: Practically zero
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 8

Rope swing

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Slow
  • Experience: 20

Log balance

  • Chance of failure: Low
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 12


  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 16

Plank balance

  • Chance of failure: Player-determined. There is 100% success rate on the correct plank, which changes every minute. The "bad" planks have chunks of wood missing from the sides.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 6


  • Chance of failure: very low
  • Speed: Slow
  • Recovery speed: Fast
  • Experience: 18

Monkey bars

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 14

Rope balance

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 10


  • Chance of failure: Player-determined; run past the sawblade while it is lowered
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: None

Level 20 obstacles

Spiked floor

  • Chance of failure: Medium
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 24

Pressure pads

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 26


  • Chance of failure: Extremely high
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 22

Level 40 obstacles

Spinning blades

  • Chance of failure: High
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 28


  • Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 30


  • At lower levels the Agility gain from cashing in fewer tickets may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
  • After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
  • Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target. Avoiding dart traps should be a priority if no means of stat recovery are brought.
  • The nearest bank is located in Mor Ul Rek. Players may wish to bank their tickets every so often in case they die; as tickets are untradeable, no-one else can salvage them for you. Players may also bring some coins with them and take a cart ride from Hajedy ranging from 10 to 200gp per ride to Shilo Village for faster banking.
  • Two or three Agility potions may help to recover lowered Agility levels from the poison darts.
  • For every Agility level players have above 40, they will receive an additional 5 experience per ticket. This +5 experience bonus is applied after the 10% experience bonus from the Karamja Diary medium task rewards.


Agility Ticket Exchange

For each pillar successfully tagged while active, the player will be awarded with a ticket. Players who have completed the Elite tasks in the Karamja Diary will have a 10% chance to receive two tickets upon tagging a pillar. These can be traded in with Pirate Jackie the Fruit for the following rewards:

Base rewardTicket CostBase reward per ticketProfit per ticket
Agility icon 240 Agility experience1 Agility arena ticket240 xp/ticketN/A
Toadflax Toadflax (1)3 Agility arena ticketN/A377
Snapdragon Snapdragon (1)10 Agility arena ticketN/A844
Agility icon 2,480 Agility experience10 Agility arena ticket248 xp/ticketN/A
Agility icon 6,500 Agility experience25 Agility arena ticket260 xp/ticketN/A
Agility icon 28,000 Agility experience100 Agility arena ticket280 xp/ticketN/A
Graceful top (Agility Arena) Graceful outfit recolour250 Agility arena ticketN/AN/A
Pirate's hook Pirate's hook800 Agility arena ticketN/A5,583
Agility icon 320,000 Agility experience1,000 Agility arena ticket320 xp/ticketN/A
Note: The experience reward from the tickets is increased by 5 per ticket for each Agility level above 40.


  • When players dodge the darts in the darts obstacle, a cut scene appears in which the character dodges the darts in slow motion, a reference to the science fiction film The Matrix.
  • The examine text on the monkey bars says "Now, I'm the king of the swingers, oh, the jungle VIP," This is a reference to the classic Disney film The Jungle Book.
  • The examine text for one set of pillars reads: "It's a small step for a player, a giant leap for player kind," a reference to Neil Armstrong's words as the first man on the moon. Armstrong had said,"That's one small step for [a] man, one giant leap for mankind."