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{{External|rs}}
 
{{External|rs}}
 
{{Dangerous minigame}}
 
{{Dangerous minigame}}
  +
{{Infobox Minigame
[[File:Brimhaven map.png|right|frame|A map of [[Brimhaven]].]]
 
  +
|image = [[File:Brimhaven Agility Arena.png|300px]]
'''Brimhaven Agility Arena''' is an [[Agility]]-training [[minigame]]. It can be found in the east of [[Brimhaven]], run by [[Cap'n Izzy No-Beard]], who will charge 200 [[coins]] for access.
 
  +
|release = 27 July [[2004]]
  +
|update = Agility, Potions and Parties!
  +
|members = Yes
  +
|location = [[Brimhaven]]
  +
|players = 1
  +
|skills = [[Agility]]
  +
|currency = [[Agility arena ticket]]
  +
|tutorial = No
  +
|music = [[Aztec]]
  +
}}
 
'''Brimhaven Agility Arena''' is an {{Link|Agility|type=skill}}-training {{Link|Minigames|minigame}}. It can be found in the east of {{Link|Brimhaven}}, run by {{Link|Cap'n Izzy No-Beard|type=chat}}, who will charge 200 {{Link|coins|img=Coins 1.png}} for access.
   
== Objective ==
+
==Objective==
The object of the minigame is to tag pillars located in the arena in order to get [[Agility arena ticket]]s. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for northeastern platform, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the [[Agility]] skill. If the player fails to pass the obstacle, they will take damage.
+
The object of the minigame is to tag pillars located in the arena in order to get {{Link|Agility arena ticket|type=item}}s. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for northeastern platform, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the {{Link|Agility|type=skill}} skill. If the player fails to pass the obstacle, they will take damage.
   
== How to play ==
+
==How to play==
One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one [[Agility arena ticket|ticket]]. Completing the Karamja Elite diaries will allow the player to have a 10% chance at getting two tickets instead. 
+
One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one {{Link|Agility arena ticket|ticket|type=item}}. Completing the Karamja Elite diaries will allow the player to have a 10% chance at getting two tickets instead.
   
 
If the player does not reach the next active pillar within 60 seconds, they will turn "inactive" and must hit the next active pillar again to become "active".
 
If the player does not reach the next active pillar within 60 seconds, they will turn "inactive" and must hit the next active pillar again to become "active".
   
=== What to take ===
+
===What to take===
 
When going to the Agility Arena, there are some items which should be taken:
 
When going to the Agility Arena, there are some items which should be taken:
   
*200 [[coins]] to pay [[Cap'n Izzy No-Beard]].
+
*1600 {{Link|coins|img=Coins 1.png}} to pay {{Link|Cap'n Izzy No-Beard|type=chat}}
*[[Food]] - The player should take food which heals less than 20 [[Hitpoints]] per bite; if the player has over 20 Hitpoints when they take damage, they will take more damage than if they had under 20 Hitpoints. The ideal food would be something which heals high, but in multiple bites such as [[cake]]s, [[pies]] or [[pizza]]; [[Pineapple pizza]] heal 22 HP per slot, but the best food per space is [[Basket of strawberries|baskets of strawberries]], which heal 5 HP times 5 strawberries for 25 HP per inventory space. However, this can be hard to get; fish such as [[Swordfish]], [[Monkfish]] or [[Lobster]]s are ideal; however, the more the food heals, the lower your Hitpoints would have to be in order for them not to go above 20 when the food is eaten. Alternatively, many players use cakes, as they are easy and quick to get by [[Thieving]] from [[Ardougne]] bakery stalls, and because they only heal 4 per slice, while healing 12 per inventory slot, allowing a character to keep a low health while still having effective food. For even greater efficiency, the player may also add [[Chocolate cake|chocolate]] to the cake with a [[Cooking]] level of 50, adding 3 health per slot.
+
*{{Link|Food}} - The player should take food which heals less than 20 {{Link|Hitpoints|type=skill}} per bite; if the player has over 20 Hitpoints when they take damage, they will take more damage than if they had under 20 Hitpoints. The ideal food would be something which heals high, but in multiple bites.
  +
**Medium healing fish such as {{Link|lobster|type=item}}s work decently well and are easy to obtain
*[[Karamja gloves 2]] for the 10% experience bonus.
 
  +
**{{Link|Cake|type=item}}s are easily obtainable by thieving in {{Link|East Ardougne}}
*[[Agility potion]]s - If the player fails Darts obstacles, these will recover lost Agility levels.
 
  +
**{{Link|Summer pie|type=item}}s heal 22 per slot as well as boost agility level by 5
*[[Boots of Lightness]]
 
  +
**{{Link|Pineapple pizza|type=item}}s are relatively easy to obtain and heal 22 per slot
*[[Spotted cape|Spotted]] or [[Spottier cape]]
 
  +
**{{Link|Saradomin brew|img=Saradomin brew(1).png}}s heal the most per slot for 4 times 16, but are expensive and risky to use if trying not to heal above 20
*[[Graceful]] or other [[Weight-reducing clothing|weight-reducing items]].
 
  +
**{{Link|Strawberries|Baskets of strawberries|img=Strawberries(1).png}} heal 5 times 5 strawberries for 25 hitpoints per slot. However, they are harder to obtain.
*(Optional) Something stackable to do, such as [[arrow shaft]]s and [[feathers]], [[headless arrow]]s and [[arrowtips]], or stuff to [[high alch]]. You can get a lot done between the 60 second flag moves, especially if it only moves over one platform.
 
*The bonus provided by the [[Hitpoints cape]] or [[Rapid Heal]], combined with the [[Regen bracelet]], level 60+ [[Agility]] and a few pieces of [[Weight-reducing clothing]] should allow players to last indefinitely without food.
+
**{{Link|Hitpoints cape|type=item}} combined with the {{Link|Regen bracelet|type=item}}, level 60+ {{Link|Agility|type=skill}} and a few pieces of weight-reducing clothing should allow players to last indefinitely or very long without food
  +
*{{Link|Karamja gloves 2|type=item}}/3 for the 10% experience bonus, or {{Link|Karamja gloves 4|type=item}} for additional chance to gain double tickets
 
*{{Link|Agility potion|img=Agility potion(1).png}}s or {{Link|summer pie|type=item}}s - if the player fails Darts obstacles, these will recover lost Agility levels
 
*{{Link|Graceful outfit|Graceful|img=Graceful hood chathead.png}} or other {{Link|Weight-reducing clothing|weight-reducing items}}
  +
*(Optional) Something stackable to do between waiting for tickets to move, such as {{Link|arrow shaft|img=Arrow shaft 1.png}}s and {{Link|Feather|feathers|type=item}}, {{Link|headless arrow|type=item}}s and {{Link|arrowtips}}, or stuff to {{Link|High Level Alchemy|high alch}}
   
== Getting there ==
+
==Getting there==
*Take the boat from [[Port Sarim]] (costs 30 [[coins]]) to [[Karamja]] and walk.
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*Take the boat from {{Link|Port Sarim}} (costs 30 {{Link|coins|img=Coins 1.png}}) to {{Link|Karamja}} and walk.
*Use an [[Amulet of glory]] to teleport to [[Musa Point]] and walk.
+
*Use an {{Link|Amulet of glory|type=item}} to teleport to {{Link|Musa Point}} and walk.
*Take a boat from [[East Ardougne]] (30 coins) to [[Brimhaven]].
+
*Take a boat from {{Link|East Ardougne}} (30 coins) to {{Link|Brimhaven}}.
*Use your [[Ardougne cloak 1]] to teleport to the [[Ardougne Monastery]] and run north-east to the boat.
+
*Use your {{Link|Ardougne cloak 1|type=item}} to teleport to the {{Link|Ardougne Monastery}} and run north-east to the boat.
*Activate [[Karamja gloves 3]] and take [[Hajedy]]'s carts (10-200 coins) to Brimhaven.
+
*Activate {{Link|Karamja gloves 3|type=item}} and take {{Link|Hajedy|type=chat}}'s carts (10-200 coins) to Brimhaven.
*Move your [[house]] to Brimhaven and walk.
+
*Move your {{Link|Player-owned house|house}} to Brimhaven and walk.
*Travel via [[Fairy ring]] to the [[Fisher Realm]] (code {{fairycode|BJR}}), blow the [[magic whistle]] to transport to Brimhaven (requires completion of the [[Holy Grail]] quest).
+
*Travel via {{Link|Fairy rings|Fairy ring}} to the {{Link|Fisher Realm}} (code {{fairycode|BJR}}), blow the {{Link|magic whistle|type=item}} to transport to Brimhaven (requires completion of the {{Link|Holy Grail|img=King Arthur chathead.png}} quest).
*Create a redirected [[House teleport]] by using a [[Scroll of redirection]] on a House teleport tablet and selecting Brimhaven (costs 775 [[Nightmare Zone]] points).
+
*Create a redirected {{Link|Teleport to House|House teleport}} by using a {{Link|Scroll of redirection|type=item}} on a House teleport tablet and selecting Brimhaven (costs 775 {{Link|Nightmare Zone}} points).
*Travel via [[Spirit tree]]s, if you have planted one in Brimhaven.
+
*Travel via {{Link|Spirit tree|type=chat}}s, if you have planted one in Brimhaven.
*Using the Fight Cave [[minigame teleport]] and walking.
+
*Using the Fight Cave {{Link|Minigame Group Finder|minigame teleport}} and walking.
   
== Obstacles ==
+
==Obstacles==
[[File:Brimhaven_Agility_Arena.png|right|thumb|400px|A map of the Brimhaven Agility Arena and its obstacles.]]
+
[[File:Brimhaven Agility Arena map.png|right|thumb|400px|A map of the Brimhaven Agility Arena and its obstacles.]]
The obstacles in between each platform can be seen below. If a player has level 99 in [[Agility]], they will never fail the obstacles.
+
The obstacles in between each platform can be seen below. If a player has level 99 in {{Link|Agility|type=skill}}, they will never fail the obstacles.
   
=== No requirement ===
+
===No requirement===
==== Low wall ====
+
====Low wall====
 
*Chance of failure: Practically zero
 
*Chance of failure: Practically zero
 
*Speed: Fast
 
*Speed: Fast
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*Experience: 8
 
*Experience: 8
   
==== Rope swing ====
+
====Rope swing====
* Chance of failure: Medium-high
+
*Chance of failure: Medium-high
* Speed: Fast
+
*Speed: Fast
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 20
+
*Experience: 20
   
==== Log balance ====
+
====Log balance====
* Chance of failure: Low
+
*Chance of failure: Low
* Speed: Slow
+
*Speed: Slow
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 12
+
*Experience: 12
   
==== Ledge ====
+
====Ledge====
* Chance of failure: Medium
+
*Chance of failure: Medium
* Speed: Slow
+
*Speed: Slow
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 16
+
*Experience: 16
   
==== Plank balance ====
+
====Plank balance====
* Chance of failure: Player-determined. There is 100% success rate on the correct plank, which changes every minute. The "bad" planks have chunks of wood missing from the sides.
+
*Chance of failure: Player-determined. There is 100% success rate on the correct plank, which changes every minute. The "bad" planks have chunks of wood missing from the sides.
* Speed: Slow
+
*Speed: Slow
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 6
+
*Experience: 6
   
==== Pillars ====
+
====Pillars====
* Chance of failure: very low
+
*Chance of failure: very low
* Speed: Slow
+
*Speed: Slow
* Recovery speed: high
+
*Recovery speed: Fast
* Experience: 18
+
*Experience: 18
   
==== Monkey bars ====
+
====Monkey bars====
* Chance of failure: Medium
+
*Chance of failure: Medium
* Speed: Slow
+
*Speed: Slow
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 14
+
*Experience: 14
   
==== Rope balance ====
+
====Rope balance====
* Chance of failure: Medium
+
*Chance of failure: Medium
* Speed: Slow
+
*Speed: Slow
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 10
+
*Experience: 10
   
==== Sawblade ====
+
====Sawblade====
* Chance of failure: Player-determined; they must run past the sawblade while it is not outside swinging about.
+
*Chance of failure: Player-determined; run past the sawblade while it is lowered
* Speed: Fast
+
*Speed: Fast
* Recovery speed: Fast
+
*Recovery speed: Fast
* Experience: None
+
*Experience: None
   
=== Level 20 obstacles ===
+
===Level 20 obstacles===
==== Spiked floor ====
+
====Spiked floor====
* Chance of failure: Medium
+
*Chance of failure: Medium
* Speed: Fast
+
*Speed: Fast
* Recovery speed: Fast
+
*Recovery speed: Fast
* Experience: 24
+
*Experience: 24
   
==== Pressure pads ====
+
====Pressure pads====
* Chance of failure: Medium-high
+
*Chance of failure: Medium-high
* Speed: Fast
+
*Speed: Fast
* Recovery speed: Fast
+
*Recovery speed: Fast
* Experience: 26
+
*Experience: 26
   
==== Hand-holds ====
+
====Hand-holds====
* Chance of failure: Extremely high
+
*Chance of failure: Extremely high
* Speed: Slow
+
*Speed: Slow
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 22
+
*Experience: 22
   
=== Level 40 obstacles ===
+
===Level 40 obstacles===
==== Spinning blades ====
+
====Spinning blades====
* Chance of failure: High
+
*Chance of failure: High
* Speed: Fast
+
*Speed: Fast
* Recovery speed: Fast
+
*Recovery speed: Fast
* Experience: 28
+
*Experience: 28
   
==== Darts ====
+
====Darts====
* Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
+
*Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
* Speed: Slow
+
*Speed: Slow
* Recovery speed: Slow
+
*Recovery speed: Slow
* Experience: 30
+
*Experience: 30
   
== Tips ==
+
==Tips==
* At lower levels the [[Agility]] gain from cashing in fewer [[Agility arena ticket|tickets]] may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
+
*At lower levels the {{Link|Agility|type=skill}} gain from cashing in fewer {{Link|Agility arena ticket|tickets|type=item}} may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
* After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
+
*After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
* Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target. Avoiding dart traps should be a priority if no means of stat recovery are brought.
+
*Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target. Avoiding dart traps should be a priority if no means of stat recovery are brought.
* The nearest bank is located in [[Mor Ul Rek]]. Players may wish to bank their tickets every so often in case they die; as tickets are untradeable, no-one else can salvage them for you. Players may also bring some coins with them and take a [[Shilo Village cart system|cart ride]] from [[Hajedy]] ranging from 10 to 200gp per ride to [[Shilo Village]] for faster banking.
+
*The nearest bank is located in {{Link|Mor Ul Rek}}. Players may wish to bank their tickets every so often in case they die; as tickets are untradeable, no-one else can salvage them for you. Players may also bring some coins with them and take a {{Link|Shilo Village cart system|cart ride}} from {{Link|Hajedy|type=chat}} ranging from 10 to 200gp per ride to {{Link|Shilo Village (location)|Shilo Village|img=Seravel chathead.png}} for faster banking.
* Two or three [[Agility potion]]s may help to recover lowered Agility levels from the poison darts.
+
*Two or three {{Link|Agility potion|img=Agility potion(1).png}}s may help to recover lowered Agility levels from the poison darts.
*For every Agility level players have above 40, they will receive an additional 5 experience per ticket. This +5 experience bonus is applied ''after'' the 10% experience bonus from the [[Karamja Diary]] medium task rewards.
+
*For every Agility level players have above 40, they will receive an additional 5 experience per ticket. This +5 experience bonus is applied ''after'' the 10% experience bonus from the {{Link|Karamja Diary}} medium task rewards.
   
== Rewards ==
+
==Rewards==
[[File:Agility_Ticket_Exchange.png|frame|centre]]
+
[[File:Agility Ticket Exchange.png|frame|centre]]
For each pillar successfully tagged while active, the player will be awarded with a [[Agility arena ticket|ticket]]. Players who have completed the Elite tasks in the [[Karamja Diary]] will have a 10% chance to receive two tickets upon tagging a pillar. These can be traded in with [[Pirate Jackie the Fruit]] for the following rewards:
+
For each pillar successfully tagged while active, the player will be awarded with a {{Link|Agility arena ticket|ticket|type=item}}. Players who have completed the Elite tasks in the {{Link|Karamja Diary}} will have a 10% chance to receive two tickets upon tagging a pillar. These can be traded in with {{Link|Pirate Jackie the Fruit|type=chat}} for the following rewards:
   
{| class="wikitable"
+
{|class="wikitable"
 
|-
 
|-
! Reward !! [[Agility arena ticket|Ticket]] Cost !! Reward per Ticket
+
!Base reward!![[Agility arena ticket|Ticket]] Cost!!Base reward per ticket!!Profit per ticket
 
|-
 
|-
| [[File:Agility-icon.png|Agility]] 240 [[Agility]] experience || 1 [[File:Agility arena ticket.png|Agility arena ticket]] || 240 xp/ticket
+
|[[File:Agility icon.png|Agility]] 240 [[Agility]] experience||1 [[File:Agility arena ticket.png|Agility arena ticket]]||240 xp/ticket||N/A
 
|-
 
|-
| [[File:Toadflax.png|Toadflax]] [[Toadflax]] (1) || 3 [[File:Agility arena ticket.png|Agility arena ticket]] || N/A
+
|[[File:Toadflax.png|Toadflax]] [[Toadflax]] (1)||3 [[File:Agility arena ticket.png|Agility arena ticket]]||N/A||{{Coins|({{GEP|Toadflax}}/3 round 0)}}
 
|-
 
|-
| [[File:Snapdragon.png|Snapdragon]] [[Snapdragon]] (1) || 10 [[File:Agility arena ticket.png|Agility arena ticket]] || N/A
+
|[[File:Snapdragon.png|Snapdragon]] [[Snapdragon]] (1)||10 [[File:Agility arena ticket.png|Agility arena ticket]]||N/A||{{Coins|({{GEP|Snapdragon}}/10 round 0)}}
 
|-
 
|-
| 3,030 Agility experience|| 10 [[File:Agility arena ticket.png|Agility arena ticket]] || 303 xp/ticket
+
|[[File:Agility icon.png|Agility]] 2,480 [[Agility]] experience||10 [[File:Agility arena ticket.png|Agility arena ticket]]||248 xp/ticket||N/A
 
|-
 
|-
| [[File:Agility-icon.png|Agility]] 6,500 [[Agility]] experience || 25 [[File:Agility arena ticket.png|Agility arena ticket]] || 260 xp/ticket
+
|[[File:Agility icon.png|Agility]] 6,500 [[Agility]] experience||25 [[File:Agility arena ticket.png|Agility arena ticket]]||260 xp/ticket||N/A
 
|-
 
|-
| [[File:Agility-icon.png|Agility]] 28,000 [[Agility]] experience || 100 [[File:Agility arena ticket.png|Agility arena ticket]] || 280 xp/ticket
+
|[[File:Agility icon.png|Agility]] 28,000 [[Agility]] experience||100 [[File:Agility arena ticket.png|Agility arena ticket]]||280 xp/ticket||N/A
 
|-
 
|-
| [[File:Graceful top (Agility Arena).png]] [[Graceful outfit]] recolor|| 250 [[File:Agility arena ticket.png|Agility arena ticket]] || N/A
+
|[[File:Graceful top (Agility Arena).png]] [[Graceful outfit]] recolour||250 [[File:Agility arena ticket.png|Agility arena ticket]]||N/A||N/A
 
|-
 
|-
| [[File:Pirate's hook.png|Pirate's hook]] [[Pirate's hook]] || 800 [[File:Agility arena ticket.png|Agility arena ticket]] || N/A
+
|[[File:Pirate's hook.png|Pirate's hook]] [[Pirate's hook]]||800 [[File:Agility arena ticket.png|Agility arena ticket]]||N/A||{{Coins|({{GEP|Pirate's hook}}/800 round 0)}}
 
|-
 
|-
| [[File:Agility-icon.png|Agility]] 320,000 [[Agility]] experience || 1,000 [[File:Agility arena ticket.png|Agility arena ticket]] || 320 xp/ticket
+
|[[File:Agility icon.png|Agility]] 320,000 [[Agility]] experience||1,000 [[File:Agility arena ticket.png|Agility arena ticket]]||320 xp/ticket||N/A
 
|}
 
|}
  +
:'''Note:''' The {{Link|experience}} reward from the tickets is increased by 5 per ticket for each {{Link|Agility|type=skill}} level above 40.
   
  +
== Trivia ==
  +
* When players dodge the darts in the darts obstacle, a cut scene appears in which the character dodges the darts in slow motion, a reference to the science fiction film ''{{wp|The Matrix}}.''
  +
* The examine text on the monkey bars says "Now, I'm the king of the swingers, oh, the jungle VIP," This is a reference to the classic Disney film ''{{wp|The Jungle Book (1967 Film)|The Jungle Book}}.''
  +
* The examine text for one set of pillars reads: "It's a small step for a player, a giant leap for player kind," a reference to Neil Armstrong's words as the {{wp|Apollo 11|first man on the moon}}. Armstrong had said,"That's one small step for [a] man, one giant leap for mankind."
 
{{Agility courses}}
 
{{Agility courses}}
 
{{Minigames}}
 
{{Minigames}}
Line 169: Line 189:
 
[[Category:Agility]]
 
[[Category:Agility]]
 
[[Category:Agility courses]]
 
[[Category:Agility courses]]
  +
[[Category:Brimhaven]]

Latest revision as of 10:10, 8 June 2019

Items kept on death
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.

Brimhaven Agility Arena is an Skill icon of Agility, File:Agility icon Agility-training Link to Minigames minigame. It can be found in the east of Link to Brimhaven Brimhaven, run by Chat head image of Cap'n Izzy No-Beard, File:Cap'n Izzy No-Beard chathead Cap'n Izzy No-Beard, who will charge 200 Coins 1 coins for access.

Objective

The object of the minigame is to tag pillars located in the arena in order to get Item image of %7B%7B%3AAgility+arena+ticket%7D%7D, File:Agility arena ticket Agility arena tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for northeastern platform, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the Skill icon of Agility, File:Agility icon Agility skill. If the player fails to pass the obstacle, they will take damage.

How to play

One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one Item image of %7B%7B%3AAgility+arena+ticket%7D%7D, File:Agility arena ticket ticket. Completing the Karamja Elite diaries will allow the player to have a 10% chance at getting two tickets instead.

If the player does not reach the next active pillar within 60 seconds, they will turn "inactive" and must hit the next active pillar again to become "active".

What to take

When going to the Agility Arena, there are some items which should be taken:

Getting there

Obstacles

Brimhaven Agility Arena map

A map of the Brimhaven Agility Arena and its obstacles.

The obstacles in between each platform can be seen below. If a player has level 99 in Skill icon of Agility, File:Agility icon Agility, they will never fail the obstacles.

No requirement

Low wall

  • Chance of failure: Practically zero
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 8

Rope swing

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Slow
  • Experience: 20

Log balance

  • Chance of failure: Low
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 12

Ledge

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 16

Plank balance

  • Chance of failure: Player-determined. There is 100% success rate on the correct plank, which changes every minute. The "bad" planks have chunks of wood missing from the sides.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 6

Pillars

  • Chance of failure: very low
  • Speed: Slow
  • Recovery speed: Fast
  • Experience: 18

Monkey bars

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 14

Rope balance

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 10

Sawblade

  • Chance of failure: Player-determined; run past the sawblade while it is lowered
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: None

Level 20 obstacles

Spiked floor

  • Chance of failure: Medium
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 24

Pressure pads

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 26

Hand-holds

  • Chance of failure: Extremely high
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 22

Level 40 obstacles

Spinning blades

  • Chance of failure: High
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 28

Darts

  • Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 30

Tips

  • At lower levels the Skill icon of Agility, File:Agility icon Agility gain from cashing in fewer Item image of %7B%7B%3AAgility+arena+ticket%7D%7D, File:Agility arena ticket tickets may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
  • After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
  • Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target. Avoiding dart traps should be a priority if no means of stat recovery are brought.
  • The nearest bank is located in Link to Mor Ul Rek Mor Ul Rek. Players may wish to bank their tickets every so often in case they die; as tickets are untradeable, no-one else can salvage them for you. Players may also bring some coins with them and take a Link to Shilo Village cart system cart ride from Chat head image of Hajedy, File:Hajedy chathead Hajedy ranging from 10 to 200gp per ride to Seravel chathead Shilo Village for faster banking.
  • Two or three Agility potion(1) Agility potions may help to recover lowered Agility levels from the poison darts.
  • For every Agility level players have above 40, they will receive an additional 5 experience per ticket. This +5 experience bonus is applied after the 10% experience bonus from the Link to Karamja Diary Karamja Diary medium task rewards.

Rewards

Agility Ticket Exchange

For each pillar successfully tagged while active, the player will be awarded with a Item image of %7B%7B%3AAgility+arena+ticket%7D%7D, File:Agility arena ticket ticket. Players who have completed the Elite tasks in the Link to Karamja Diary Karamja Diary will have a 10% chance to receive two tickets upon tagging a pillar. These can be traded in with Chat head image of Pirate Jackie the Fruit, File:Pirate Jackie the Fruit chathead Pirate Jackie the Fruit for the following rewards:

Base reward Ticket Cost Base reward per ticket Profit per ticket
Agility 240 Agility experience 1 Agility arena ticket 240 xp/ticket N/A
Toadflax Toadflax (1) 3 Agility arena ticket N/A 546
Snapdragon Snapdragon (1) 10 Agility arena ticket N/A 847
Agility 2,480 Agility experience 10 Agility arena ticket 248 xp/ticket N/A
Agility 6,500 Agility experience 25 Agility arena ticket 260 xp/ticket N/A
Agility 28,000 Agility experience 100 Agility arena ticket 280 xp/ticket N/A
Graceful top (Agility Arena) Graceful outfit recolour 250 Agility arena ticket N/A N/A
Pirate's hook Pirate's hook 800 Agility arena ticket N/A 5,947
Agility 320,000 Agility experience 1,000 Agility arena ticket 320 xp/ticket N/A
Note: The Link to experience experience reward from the tickets is increased by 5 per ticket for each Skill icon of Agility, File:Agility icon Agility level above 40.

Trivia

  • When players dodge the darts in the darts obstacle, a cut scene appears in which the character dodges the darts in slow motion, a reference to the science fiction film The Matrix.
  • The examine text on the monkey bars says "Now, I'm the king of the swingers, oh, the jungle VIP," This is a reference to the classic Disney film The Jungle Book.
  • The examine text for one set of pillars reads: "It's a small step for a player, a giant leap for player kind," a reference to Neil Armstrong's words as the first man on the moon. Armstrong had said,"That's one small step for [a] man, one giant leap for mankind."