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Items kept on death
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
Brimhaven map

A map of Brimhaven.

Brimhaven Agility Arena is an Agility-training minigame. It can be found in the east of Brimhaven, run by Cap'n Izzy No-Beard, who will charge 200 coins for access.

Objective

The object of the minigame is to tag pillars located in the arena in order to get Agility arena tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for northeastern platform, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the Agility skill. If the player fails to pass the obstacle, they will take damage.

How to play

One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one ticket. Completing the Karamja Elite diaries will allow the player to have a 10% chance at getting two tickets instead. 

If the player does not reach the next active pillar within 60 seconds, they will turn "inactive" and must hit the next active pillar again to become "active".

What to take

When going to the Agility Arena, there are some items which should be taken:

Getting there

Obstacles

Brimhaven Agility Arena

A map of the Brimhaven Agility Arena and its obstacles.

The obstacles in between each platform can be seen below. If a player has level 99 in Agility, they will never fail the obstacles.

No requirement

Low wall

  • Chance of failure: Practically zero
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 8

Rope swing

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Slow
  • Experience: 20

Log balance

  • Chance of failure: Low
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 12

Ledge

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 16

Plank balance

  • Chance of failure: Player-determined. There is 100% success rate on the correct plank, which changes every minute. The "bad" planks have chunks of wood missing from the sides.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 6

Pillars

  • Chance of failure: very low
  • Speed: Slow
  • Recovery speed: high
  • Experience: 18

Monkey bars

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 14

Rope balance

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 10

Sawblade

  • Chance of failure: Player-determined; they must run past the sawblade while it is not outside swinging about.
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: None

Level 20 obstacles

Spiked floor

  • Chance of failure: Medium
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 24

Pressure pads

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 26

Hand-holds

  • Chance of failure: Extremely high
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 22

Level 40 obstacles

Spinning blades

  • Chance of failure: High
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 28

Darts

  • Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 30

Tips

  • At lower levels the Agility gain from cashing in fewer tickets may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
  • After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
  • Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target. Avoiding dart traps should be a priority if no means of stat recovery are brought.
  • The nearest bank is located in Mor Ul Rek. Players may wish to bank their tickets every so often in case they die; as tickets are untradeable, no-one else can salvage them for you. Players may also bring some coins with them and take a cart ride from Hajedy ranging from 10 to 200gp per ride to Shilo Village for faster banking.
  • Two or three Agility potions may help to recover lowered Agility levels from the poison darts.
  • For every Agility level players have above 40, they will receive an additional 5 experience per ticket. This +5 experience bonus is applied after the 10% experience bonus from the Karamja Diary medium task rewards.

Rewards

Agility Ticket Exchange

For each pillar successfully tagged while active, the player will be awarded with a ticket. Players who have completed the Elite tasks in the Karamja Diary will have a 10% chance to receive two tickets upon tagging a pillar. These can be traded in with Pirate Jackie the Fruit for the following rewards:

Reward Ticket Cost Reward per Ticket
295 Agility experience 1 Agility arena ticket 295 xp/ticket
Toadflax Toadflax (1) 3 Agility arena ticket N/A
Snapdragon Snapdragon (1) 10 Agility arena ticket N/A
3,030 Agility experience 10 Agility arena ticket 303 xp/ticket
7,875 Agility experience 25 Agility arena ticket 315 xp/ticket
Agility 28,000 Agility experience 100 Agility arena ticket 280 xp/ticket
Graceful top (Agility Arena) Graceful outfit recolor 250 Agility arena ticket N/A
Pirate's hook Pirate's hook 800 Agility arena ticket N/A
Agility 320,000 Agility experience 1,000 Agility arena ticket 320 xp/ticket


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