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Growth speed does not affect profit per hour for herbs because each of takes 80 minutes to grow (four twenty minute cycles). |
Growth speed does not affect profit per hour for herbs because each of takes 80 minutes to grow (four twenty minute cycles). |
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[[Category:Calculator]] |
[[Category:Calculator]] |
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+ | [[Category:Farming]] |
Revision as of 00:18, 25 October 2016
Farming Level | Seed | Herb | Expected Profit per Seed |
---|---|---|---|
9 | Guam seed 9 | Grimy guam leaf 15 | 73 |
14 | Marrentill seed 5 | Grimy marrentill 13 | 66.06 |
19 | Tarromin seed 10 | Grimy tarromin 132 | 711.56 |
26 | Harralander seed 31 | Grimy harralander 674 | 3,653.33 |
32 | Ranarr seed 45,466 | Grimy ranarr weed 7,640 | −3,702.99 |
38 | Irit seed 47 | Grimy irit leaf 775 | 4,189.43 |
50 | Avantoe seed 1,675 | Grimy avantoe 1,814 | 8,240.98 |
56 | Kwuarm seed 379 | Grimy kwuarm 1,165 | 5,989.31 |
62 | Snapdragon seed 54,551 | Grimy snapdragon 8,405 | −8,606.23 |
67 | Cadantine seed 1,034 | Grimy cadantine 1,312 | 6,137.87 |
73 | Lantadyme seed 2,358 | Grimy lantadyme 1,391 | 5,245.71 |
79 | Dwarf weed seed 423 | Grimy dwarf weed 448 | 2,025.93 |
85 | Torstol seed 58,385 | Grimy torstol 8,341 | −12,790.07 |
Notes: Expected profit is based on an average of 5.46636195 herbs per seed, which includes boosts from Supercompost and Magic secateurs and assumes as 90% herb survival rate. Rates for disease-free patches will obviously be similar, but do not forget to account for this difference when making large scale calculations such as profit from 99 farming through herbs.
Growth speed does not affect profit per hour for herbs because each of takes 80 minutes to grow (four twenty minute cycles).