Charge is a spell used to empower the god spells from the Mage Arena. Unlike the god spells themselves, which only require level 60 Magic to cast, charge requires level 80 Magic. When cast, the player becomes imbued with magical power, and for the next six minutes (600 game ticks) god spells will deal up to 30 damage per cast, instead of the usual 20. Charge can only be cast once every 60 seconds (100 game ticks), preventing players from gaining Magic experience at an incredible rate.

Because the god spells only require level 60 Magic to cast, players can use a level-boosting potion once to cast charge, and then be able to use the god spells in a prolonged fight as low as level 76 Magic.

Note: you need to claim a staff from the Chamber guardian before you can cast this spell, even if you intend to use a Staff of the dead, Staff of light or Void mace. Also, you must be wearing the respective god cape for the charge effect to work.


Spell cost
3Fire rune3Blood rune3Air rune1,140
Combo runes
3Fire rune3Blood rune3Dust rune1,134
3Blood rune3Air rune3Lava rune1,134
3Blood rune3Smoke rune1,299
3Blood rune3Air rune3Steam rune1,365
3Fire rune3Blood rune3Mist rune1,392
3Fire rune3Blood runeStaff of air1,122
3Fire rune3Blood runeMist battlestaff1,122
3Fire rune3Blood runeDust battlestaff1,122
3Blood rune3Air runeTome of fire1,122
3Blood runeStaff of airTome of fire1,104
3Blood rune3Air runeLava battlestaff1,122
3Blood rune3Air runeSteam battlestaff1,122
3Blood runeMist battlestaffTome of fire1,104
3Blood runeDust battlestaffTome of fire1,104
3Blood rune3Air runeStaff of fire1,122
3Blood runeSmoke battlestaff1,104

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