Charge is a spell used to empower the god spells from the Mage Arena. Unlike the god spells themselves, which only require level 60 Magic to cast, charge requires level 80 Magic. When cast, the player becomes imbued with magical power, and for the next six minutes (600 game ticks) god spells will deal up to 30 damage per cast, instead of the usual 20. Charge can only be cast once every 60 seconds (100 game ticks), preventing players from gaining Magic experience at an incredible rate.

Because the god spells only require level 60 Magic to cast, players can use a level-boosting potion once to cast charge, and then be able to use the god spells in a prolonged fight as low as level 76 Magic.

Note: you need to claim a staff from the Chamber guardian before you can cast this spell, even if you intend to use a Staff of the dead, Staff of light or Void mace. Also, you must be wearing the respective god cape for the charge effect to work.

Cost

Spell cost
InputCost
3Fire rune.png3Blood rune.png3Air rune.png1,131
Combo runes
3Fire rune.png3Blood rune.png3Dust rune.png1,128
3Blood rune.png3Air rune.png3Lava rune.png1,128
3Blood rune.png3Smoke rune.png1,314
3Blood rune.png3Air rune.png3Steam rune.png1,320
3Fire rune.png3Blood rune.png3Mist rune.png1,602
Staves
3Fire rune.png3Blood rune.pngStaff of air.png1,116
3Fire rune.png3Blood rune.pngMist battlestaff.png1,116
3Fire rune.png3Blood rune.pngDust battlestaff.png1,116
3Blood rune.png3Air rune.pngTome of fire.png1,116
3Blood rune.pngStaff of air.pngTome of fire.png1,101
3Blood rune.png3Air rune.pngLava battlestaff.png1,116
3Blood rune.png3Air rune.pngSteam battlestaff.png1,116
3Blood rune.pngMist battlestaff.pngTome of fire.png1,101
3Blood rune.pngDust battlestaff.pngTome of fire.png1,101
3Blood rune.png3Air rune.pngStaff of fire.png1,116
3Blood rune.pngSmoke battlestaff.png1,101


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