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For other uses, see Chinchompa (disambiguation).
ChinchompaRed chinchompaBlack chinchompa
Ammunition Thrown
Two handed? No
Speed Monster attack speed 5
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Chinchompas are a type of members Ranged throwing weapon. They must either be bought from other players or caught in a box trap using the Hunter skill.

They are thrown and explode on impact, hitting any targets in a 3x3 area, similar to burst and barrage spells. Unlike other throwing weapons, they cannot be retrieved, even when doing no damage.

Chinchompas make use of unique mechanics, where their accuracy depends on how many squares they travel until they reach the target and the combat style being used by the player. The initial target also serves as the accuracy roll for surrounding targets - if the initial hit is a successful hit, then all surrounding targets will be hit. As such, it can be useful to target an opponent with lower Defence in order to damage a nearby higher Defence opponent; this is commonly used against Kree'arra.

Below lists all the accuracy rates of possible combinations.[1][2][3]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 50% 25%
Medium fuse 25% 100% 25%
Long fuse 25% 50% 100%

Note: 100% accuracy does not mean a successful hit - it takes into consideration the player's Ranged attack bonus. For example, if the player had +100 Ranged attack, and used the short fuse style on an opponent one square away, it would roll the full +100 Ranged attack against the opponent's Defence. However, if the player used long fuse with the same distance and Ranged attack bonus, then their Ranged attack effectively becomes +25 instead.

Combat styles

CombatStyles chinchompa Combat style Type Experience
Short fuse Short fuse Ranged and Hitpoints
Medium fuse Medium fuse Ranged and Hitpoints
Long fuse Long fuse Ranged, Hitpoints and Defence

Chinchompas

Item Attack Bonuses Defence Bonuses Other
White dagger White scimitar White warhammer Magic icon Ranged icon White dagger White scimitar White warhammer Magic icon Ranged icon Strength icon Ranged Strength icon Magic Damage icon Prayer icon
Chinchompa Chinchompa 0 0 0 0 +45 0 0 0 0 0 0 0 0% 0
Red chinchompa Red chinchompa 0 0 0 0 +70 0 0 0 0 0 0 +15 0% 0
Black chinchompa Black chinchompa 0 0 0 0 +80 0 0 0 0 0 0 +30 0% 0

References

  1. Jagex. Mod Ash's Twitter account. 6 August 2016. Mod Ash: "If you chose the short fuse, 0-3 gives you full accuracy, 4-6 gives reduced, 7+ gives bad, etc."
  2. Jagex. Mod Ash's Twitter account. 18 May 2017. Mod Ash: "Medium is 0-3 bad, 4-6 full, 7+ bad."
  3. Jagex. Mod Ash's Twitter account. 18 May 2017. Mod Ash: "No, they work with the same mechanics but not with the same numbers. It's like you guessed."


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