FANDOM


(Reverting vandalism)
(Updating the GE prices.)
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{{otheruses|the clue scroll itself|a list of monsters that can drop this clue scroll|Clue scroll (hard)/Drop list}}
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{{Item
 
|name = Clue scroll (hard)
 
|image = [[File:clue scroll.png]]
 
|release = 5 May [[2004]]
 
|update = Bigger Banks & Treasure Trails
 
|members = Yes
 
|quest = No
 
|tradeable = No
 
|equipable = No
 
|stackable = No
 
|high = 12
 
|low = 8
 
|destroy = Drop
 
|store = No
 
|weight = 0
 
|examine =
 
'''Emote:'''<br/>
 
{{*}} A set of instructions to be followed.<br/>
 
'''Anagram:'''<br/>
 
{{*}} A clue!<br/>
 
'''Map:'''<br/>
 
{{*}} A place of the world map, but where?<br/>
 
'''Coordinates:'''<br/>
 
{{*}} Perhaps someone at the [[observatory]] can teach me to navigate?<br />
 
'''Fairy ring:'''<br/>
 
{{*}} A clue suggested by (Player's Name)!
 
}}
 
[[File:Clue scroll detail.png|left|150px]]
 
A '''clue scroll (hard)''' is a valuable random drop from a large variety of high-levelled monsters. A hard clue scroll can be 4-6 steps long. Clue scrolls are the start of a [[treasure trail]] - a treasure hunt that sends players hunting all around ''[[RuneScape]]''.
 
   
At the end of the trail, players receive a reward of items randomly selected from a specific list, possibly including very rare and very valuable items. Hard clue scrolls are usually long and complex, and can give the player puzzle boxes to solve. They can also involve trips to the [[Wilderness]], and fights with a [[Zamorak wizard]], a [[Saradomin wizard]], or the [[Double agent]]. They can offer many valuable rewards in return, including [[Rune equipment|Rune]], [[3rd age equipment|3rd age]] and [[Gilded equipment|Gilded]] weapons and armour.
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These clue scrolls are much harder than easy and medium clue scrolls, due to the risk of being attacked, as well as requiring more quests to be at least partially completed. For this reason many players prefer to complete the easy or medium ones.
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If you have dropped the prior clue scroll while having done some of the steps on that, the next clue scroll you receive will NOT have retained the steps of the dropped clue.
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It should be noted, that if a player dies in the [[Wilderness]] with a clue scroll in over 20 Wilderness it '''WILL DISAPPEAR''' whether it's a [[PvP]] death or not, unless it is an item kept on death, or if that player has a [[clue box]]. Players will find that the clue scroll will be gone upon returning to their loot otherwise. '''However, when dying in the Wilderness with a clue box, provided the player returns quick enough, will be able to loot their dropped clue scroll.''' In lower Wilderness however (level 20 or lower) in PvP death, the unprotected clue will stay on the ground for up to 1 hour. The same goes for reward caskets. If you die in lower Wilderness due to a monster you will always keep the clue whether protected or not.
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Completion of hard clues will give a [[casket (hard)]], containing the final reward for the trail. After completing 300 hard clues the player will unlock the Uri Transform emote.
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A hard clue scroll can be given to [[Watson]] along with an easy, medium and elite clue scrolls in order to receive a [[clue scroll (master)|master clue scroll]].
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==Types of clues==
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''Please note that it is possible to receive the same clue more than once.''
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*[[Treasure Trails/Guide/Anagrams/Hard|Anagrams]]
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*[[Treasure Trails/Guide/Challenge scrolls|Challenge scrolls]]
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*[[Treasure Trails/Guide/Puzzle boxes|Puzzle box]]
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*[[Treasure Trails/Guide/Coordinates/Hard|Coordinates]]
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*[[Treasure Trails/Guide/Cryptic clues/Hard|Cryptic clues]]
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*[[Treasure Trails/Guide/Emote clues/Hard|Emote clues]]
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*[[Treasure Trails/Guide/Maps/Hard|Maps]]
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*[[Treasure Trails/Guide/Ciphers/Hard|Ciphers]]
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==Requirements==
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===Skill requirements===
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Certain clues will require items that need a certain skill requirement in order to wear, wield or access. The table below shows the '''highest''' skill requirement, in order to complete every hard clue. Quest skill requirements are not noted in this table.
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{| class="wikitable" style="width: 700px;"
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! scope="col" |'''Skill level'''
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! scope="col" |'''Details'''
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|{{skill clickpic|Prayer}} 60
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|Required to wield [[stole]]s and [[crozier]]s.
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|{{skill clickpic|Ranged}} 50
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|Required to wear [[blue dragonhide armour]].
 
|-
 
|{{skill clickpic|Magic}} 40
 
|Required to wear the [[mystic hat]] and wield the [[mystic fire staff]].
 
|-
 
|{{skill clickpic|Attack}} 40
 
|Required to wield various [[Rune equipment|rune]] weapons and the [[mystic fire staff]].
 
|-
 
|{{skill clickpic|Strength}} 20
 
|Required to wield [[rune halberd]].
 
|-
 
|{{skill clickpic|Defence}} 40
 
|Required to wield rune equipment and blue dragonhide body.
 
|-
 
|{{skill clickpic|Fishing}} 68
 
|Required to access the [[Fishing Guild]] (can be boosted from 63 with an [[admiral pie]]).
 
|-
 
|{{Skill clickpic|Agility}} 56
 
|Required to get through the dense forest in [[Tirannwn]] (can be boosted from 51 with a [[summer pie]]).
 
|}
 
 
===Quest requirements===
 
Some clues require access to areas which may require quests. Some only require to start the quest in order to access the area.
 
 
{| class="wikitable" style="width: 700px;"
 
|-
 
! scope="col" |'''Quest'''
 
! scope="col" |'''Details'''
 
|-
 
|[[Priest in Peril]]
 
|Gives access to [[Canifis]].
 
|-
 
|[[Plague City]] (started)
 
|Gives access to [[West Ardougne]].
 
|-
 
|[[Regicide]]
 
|Gives access to [[Tirannwn]]. Highly recommended to complete the quest, as travelling becomes easier with using a [[charter ship]] to [[Port Tyras]].
 
|-
 
|[[Icthlarin's Little Helper]] (started)
 
|Gives access to [[Sophanem]].
 
|-
 
|[[Legends' Quest]] (started)
 
|Gives access to the [[Kharazi Jungle]].
 
|-
 
|[[Mountain Daughter]] (optional)
 
|Gives access to [[Mountain Camp]], without the need of a [[rope]] everytime.
 
|-
 
|[[Watchtower]] (started)
 
|Gives access to [[Gu'Tanoth]].
 
|-
 
|[[The Grand Tree]]
 
|Gives access to the [[Ship Yard]].
 
|-
 
|[[Shilo Village]]
 
|Gives access to [[Shilo Village (location)|Shilo Village]].
 
|-
 
|[[Nature Spirit]] (started)
 
|Gives access to the [[Nature Grotto]].
 
|-
 
|[[Troll Stronghold]]
 
|Gives access to [[Trollheim]].
 
|-
 
|[[Fairytale II - Cure a Queen]]
 
|Gives access to [[fairy rings]], which is required for some clues. Also useful for getting around [[Gielinor]] easier. Completion is required for [[Fairy Queen]] cipher clue (GBJSZ RVFFO).
 
|-
 
|[[Elemental Workshop I]]
 
|Grants ability to equip an [[elemental shield]].
 
|-
 
|[[Dragon Slayer]] (started)
 
|Gives access to [[Crandor]].
 
|-
 
|[[Zogre Flesh Eaters]] (started)
 
|Gives access to [[Jiggig]].
 
|-
 
|[[Cabin Fever]]
 
|Gives access to [[Mos Le'Harmless]].
 
|-
 
|[[In Aid of the Myreque]] (started)
 
|Gives access to [[Burgh de Rott]].
 
|-
 
|[[Holy Grail]]
 
|Gives access to the [[Fisher Realm]].
 
|-
 
|[[Bone Voyage]]
 
|Gives access to [[Fossil Island]].
 
|-
 
|[[Recipe for Disaster]] ([[Freeing Evil Dave|Evil Dave subquest]] - started)
 
|Access to [[Evil Dave]] west of [[Edgeville]] bank.
 
|-
 
|[[The Fremennik Isles]] (Started)
 
|Gives access to [[Neitiznot]] and able to speak to [[Mawnis Burowgar]]
 
|}
 
'''Additional requirement(s):'''
 
*Must have 5% '''[[Shayzien Favour]]''' to enter '''[[Lizardman Canyon]]'''. (Clue)
 
 
==Possible rewards==
 
{{Clue scroll (hard)/Rewards}}
 
 
==Trivia==
 
*After the update of [[Update:Multiple Clues & Midsummer|18 June 2015]] it is now possible to have one clue scroll of each tier at a time, while previously the player could not get any clue scroll at all until completing or dropping their current one.
 
 
{{Clue}}
 

Revision as of 10:03, March 16, 2019

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