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''For the rating of a player's combat abilities, see [[combat level]].''
 
''For the rating of a player's combat abilities, see [[combat level]].''
   

Revision as of 03:09, 8 February 2010

For the rating of a player's combat abilities, see combat level.

File:Runescape weapons specialattacks bonedagger-backstab.gif

A player fighting with Melee.

File:Runescape combat range.gif

A player fighting with Ranged.

Blood Blitz

A player fighting with Ancient Magic.

Combat is an event in RuneScape in which two or more characters and/or monsters or NPCs fight, usually until one involved is dead. Combat in any form requires the application of at least two skills; one of these is a combatant's hitpoint skill. The number of hitpoints a combatant has determines how much physical damage they can take and have taken already. It is possible to restore hitpoints by eating food or by drinking a dose of saradomin brew. See the contents of the combat category for articles on combat.

The second of the skills that are used in combat varies dependant on attack styles.

The maximum combat level for players is 126 in F2P and 138 in P2P.

Combat training areas are identified on the map with the combat training icon ( Combat training icon ), but combat training is only allowed to players with an Attack, Strength, or Defence level less than nine, depending on what is being trained. Also, these training dummies will only provide experience in the Attack, Strength, and Defence skill. Magic can be trained at the training area in Lumbrige, but ranged must be trained on other attackable NPCs.

The combat level depends on one's Attack, Defence, Strength, Summoning, Prayer, Magic, Ranged and Hitpoints level. Combat levels gained due to a players summoning level do not apply in F2P worlds.

Normally, players cannot fight each other, except in certain minigames, such as Bounty Hunter or Castle Wars. However, there are certain worlds dedicated to player-versus-player combat. Duels can also be fought in the Duel Arena, North-east of Al-Kharid.

The basis of levelling in combat is simple. Hitpoints, Defence, Prayer and Summoning increase the amount of time you can level in combat, along with your type of armour, enchanted jewellery and food. Your combat types offensive (either Range for Archers, Magic for mages, or Strength and Attack for Melee) and Prayer and Summoning increase the amount of experience you get, along with enchanted jewellery and weapons. Therefore, it is usually a good idea to have both offensive and defensive skills work together for a common goal.

References

See also


fr:Bataille

Trivia

Sometime during 7 December-12, 2009, players hitting a damage with a zero (like 10, 0 damage), it does not look like a 0 looking like a calculator-eight (a zero with a diagonal line across it) but a text 0.