All combat spells result in a spell related amount of experience when cast, but also give experience depending on the amount of damage caused to the opponent. Each damage point caused by a combat spell yields 2 magic experience points and 1.33 hitpoint experience points. Generally, most combat spells use some Air runes in combination with some other "Combat" runes, though there are exceptions with the special spells such as Magic Dart.
Combat spells will occasionally splash upon contact with a target (i.e. they will do no damage). When splashing, the caster will receive only the base experience for that spell and no additional experience. As a result, there is no physical difference between splashing with a spell and hitting a 0 with the same spell. The splash rate depends on five things:
- The caster's Magic level
- The Magic attack bonus of the equipment the caster is wearing
- The target's Magic level
- The target's Defence level
- The Magic defence bonus of the equipment the target is wearing
Stronger spells can do greater damage but are less accurate than their weaker spell counterparts. To maximize accuracy, especially in training and player killing, players are advised to equip magic boosting equipment, unequip magic lowering equipment, drink Wizard's mind bomb, and raise magic levels.
Some monsters are more vulnerable to certain elemental spells. For an example, ice/water monsters are generally more vulnerable to fire spells.
Icon | Spell | Magic Level | members only | Runes Required | Experience | Max hit | Notes |
---|---|---|---|---|---|---|---|
Wind Strike | 1 | No | 11 | 5.5 | 2 | Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect. | |
Water Strike | 5 | No | 111 | 7.5 | 4 | Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect. | |
Earth Strike | 9 | No | 121 | 9.5 | 6 | Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect. | |
Fire Strike | 13 | No | 132 | 11.5 | 8 | Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect. | |
Wind Bolt | 17 | No | 12 | 13.5 | 9 | Can hit a maximum of 12 after Family Crest if the player chooses to wear the Chaos gauntlets. | |
Water Bolt | 23 | No | 122 | 16.5 | 10 | Can hit a maximum of 13 after Family Crest if the player chooses to wear the Chaos gauntlets. | |
Earth Bolt | 29 | No | 132 | 19.5 | 11 | Can hit a maximum of 14 after Family Crest if the player chooses to wear the Chaos gauntlets. | |
Fire Bolt | 35 | No | 143 | 21.5 | 12 | Can hit a maximum of 15 after Family Crest if the player chooses to wear the Chaos gauntlets. | |
Crumble Undead | 39 | No | 122 | 24.5 | 15 | Will only work on Zombies, Skeletons, etc. Can only be auto-cast with Slayer staff or Void Knight mace. | |
Wind Blast | 41 | No | 13 | 25.5 | 13 | Used to kill Chronozon during the Family Crest Quest. | |
Water Blast | 47 | No | 133 | 28.5 | 14 | Used to kill Chronozon during the Family Crest Quest. | |
Iban Blast | 50 | Yes | 15 + File:Ibans staff.PNG | 30 | 25 | Must complete Underground Pass quest, the staff has 120 charges. Using Iban Blast on any NPC will use one charge. Using the spell on a player will use 2 charges. When all the charges are used up, you have to recharge the staff by using it on the well in the Underground Pass, past the three paladins. | |
Magic Dart | 50 | Yes | 14 + File:Slayerstaff.gif | 30 | 15-20 | Must have level 55 Slayer to use. The staff costs 21,000 coins from any slayer master. | |
Earth Blast | 53 | No | 143 | 31.5 | 15 | Used to kill Chronozon during the Family Crest Quest. | |
Fire Blast | 59 | No | 154 | 34.5 | 16 | The best combat spell for free players. Used to kill Chronozon during the Family Crest Quest. | |
Saradomin Strike | 60 | Yes | 224 + | 61 | 20 / 30 | See Charge, and Mage Arena guide. Cannot be auto-cast. | |
Claws of Guthix | 60 | Yes | 214 + / File:Void Knight mace.png | 61 | 20 / 30 | See Charge, and Mage Arena guide. Can only be autocast by a Void Knight Mace. | |
Flames of Zamorak | 60 | Yes | 241 + | 61 | 20 / 30 | See Charge, and Mage Arena guide. Cannot be auto-cast. | |
Wind Wave | 62 | Yes | 15 | 36 | 17 | ||
Water Wave | 65 | Yes | 175 | 37.5 | 18 | ||
Earth Wave | 70 | Yes | 175 | 40 | 19 | Second best elemental spell. | |
Fire Wave | 75 | Yes | 175 | 42.5 | 20 | Best elemental spell. |