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==Rangers==
 
==Rangers==
   
*[[Combat classes#Ranger|Rangers]] are strong against mages. Their leather and dragonhide armours absorb the magics used by mages. Their projectiles easily pierce through the mages robes.
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*[[Combat classes#Ranger|Rangers]] are strong against mages. Their leather and dragonhide armours absorb the magics used by mages. Their projectiles easily pierce through the mages robes. Ranging is the second most common class used by pvpers. Offensively, their attack speed is fast and rangers can shoot from a distance. They can take down mages fairly quickly due to a mages lack of good defensive armor but they have more trouble taking down a warrior. Defensively, they're better than mages but worse than warriors. Enemy rangers are often known as "snipers"
   
 
==Mages==
 
==Mages==

Revision as of 22:41, 21 November 2013

Combat triangle

In this image, each fighter is attacking the one weaker than it and being attacked with its own weakness.

File:Combattriangle.gif

In this image, each call is attacking the one weaker than it and being attacked by it's weakness.

The three combat classes form the combat triangle, which is a chart of the strengths and weaknesses of each class against the other two. In general, when players are combatting opponents with skills close to their own skills:


Warriors

  • Warriors are strong against rangers. Their armours deflect the projectiles used by rangers. Their weapons penetrate the leather armours worn by rangers. Melee is the most common class seen by pvpers due to no use of ammo, and its easy to use. Overall, melee is the best class defensively due to armor which can deflect arrows and has good resistance to melee attacks. Warriors also make good tanks if they're being piled by multiple people. Their glaring weakness are mage attacks which can become a problem. To counter this, many warriors wear ranger outfits. 

Rangers

  • Rangers are strong against mages. Their leather and dragonhide armours absorb the magics used by mages. Their projectiles easily pierce through the mages robes. Ranging is the second most common class used by pvpers. Offensively, their attack speed is fast and rangers can shoot from a distance. They can take down mages fairly quickly due to a mages lack of good defensive armor but they have more trouble taking down a warrior. Defensively, they're better than mages but worse than warriors. Enemy rangers are often known as "snipers"

Mages

  • Mages are strong against warriors. Their magic is amplified by the metal armours usually worn by warriors. Mages are the best class offensively but are the worst defensively. They can deal a lot of damage in a short amount of time, and can hit through melee armor fairly easily. They can also bind, weaken, confuse, or stun their opponents. However, mages are often targeted by opposing players and teammates due to their low defensive abilities. Because of this, mage is the hardest class to master. If you want to be effective mage, you must first master stealth. Otherwise, you will most likely die early in a fight or war since mages are usually the first ones targeted. 

Bending the triangle

The triangle tends to focus mostly on the effectiveness of armour.

  • The warrior's armour is most effective against ranged projectiles, though the ranger has an advantage as long as they can remain out of direct contact. The warrior's armour is worse than useless against magic, but using no armour or ranged armour and closing in on the mage, the tables are turned, though the mage can counter with binds or freezing.
  • The ranger's armour is most effective against magic, while holding tactics cannot prevent the ranger from hitting the mage, making this a side of the triangle that is almost impossible to collapse. The ranger can counter the warrior by evasion, or increase defence by switching to a chainbody.
  • The mage's armour tends to offer little protection over ranged and warrior attacks , while the mage's attack hits easily through metal its advised to stay as far away as possible from warriors as their weapons can easily pierce their robes. The mage can do little to change their position in the triangle, though members do have some more defensive armour options, such as splitbark.

Hybrids are capable of standing at more than one point on the triangle, though at some cost and compromise to their equipment and inventory load.