Construction is a members-only skill that allows players to build their own houses and provide furniture for them. To begin Construction, players must buy a house from one of the estate agents. A starter house will cost 1,000 coins, and will be in Rimmington. A level 40 Magic spell can then be used to teleport to the house, or players can walk to Rimmington, where there is a portal ( icon on the map) that will teleport players to their house.
The house starts off with only a small room and garden, but more can be built. To build, go to the options menu, select house options, and set the build mode to on. Players will then see what looks like ghost-like "Hot Spots" where new objects can be built. See the Constructed items list for details on what you can build at what level. Players can also visit a friend's house if they are home and using the same portal. Construction is widely regarded as one of the most costly skills to level up.
- Level 47 - Quest Hall for mounted glory
- Level 50 - Unlock all house locations
- Level 65 - Superior Garden
- Level 80 - Achievement Gallery
- Level 99 - The Skill cape
- Varrock, just east of the palace.
- Seers' Village northeast of the bank.
- Falador between the furnace and the east bank.
- Ardougne west of the south bank.
- Hosidius House south of the Mess, on Great Kourend
Estate agents can move a player's house from its starter location Rimmington to a new location identified by the portal icon on the map. Your house cannot be moved to Yanille on the Deadman Mode servers.
|Location||Level||Cost to move||Map|
Additional house location info
Estate agents can also redecorate the outside of your house for a fee.
|Deathly mansion||1||35,000||Great Kourend|
It is worth noting that for each new style of house you get, the enter tune for the house changes, based on the style your house has.
There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels and will cost money.
Maximum number of rooms and area
Up to level 49 Construction, a maximum of 23 rooms and gardens can be built. This rises to a maximum of 33 rooms at level 99 Construction.
There is also a maximum area that can be built on that also goes up with Construction level, starting at 3 rooms by 3 rooms up to 8 rooms by 8 rooms.
As your maximum house dimensions goes up, so does your yard space. Yard space increases by adding a row to the top of your current yard space, and a column to the right. You should plan accordingly should you desire a centered house, as increasing your construction over time will off-center it.
|1||23||3 x 3||5 x 5|
|15||23||4 x 4||6 x 6|
|30||23||5 x 5||7 x 7|
|45||23||6 x 6||8 x 8|
|50||24||6 x 6||8 x 8|
|56||25||6 x 6||8 x 8|
|60||25||7 x 7||9 x 9|
|62||26||7 x 7||9 x 9|
|68||27||7 x 7||9 x 9|
|74||28||7 x 7||9 x 9|
|75||28||8 x 8||10 x 10|
|80||29||8 x 8||10 x 10|
|86||30||8 x 8||10 x 10|
|92||31||8 x 8||10 x 10|
|96||32||8 x 8||10 x 10|
|99||33||8 x 8||10 x 10|
- icon on the minimap, their main purpose is to exchange logs into planks for a fee. They also sell other construction supplies such as bolts of cloth, some nails, and saws, by trading with them. A saw is essential to begin construction. There are two sawmill operators in the game and can be identified by the
Nails can be made using the Smithing skill from all types of bars. Additionally, the sawmill operator sells bronze, iron, and steel nails for 2, 3 and 5 coins each, respectively. When constructing objects using nails, there is a possibility that players will bend a nail. With higher level nails such as rune, this possibility becomes less likely. Because higher level nails are expensive, most players prefer to use mid-level nails such as iron or steel.
|Bagged dead tree||1,000||Garden|
|Bagged nice tree||3,200||Garden|
|Bagged oak tree||5,000||Garden|
|Bagged willow tree||10,000||Garden|
|Bagged maple tree||15,000||Garden|
|Bagged yew tree||20,000||Garden|
|Bagged magic tree||50,000||Garden|
|Bagged plant 1||1,000||Garden|
|Bagged plant 2||5,000||Garden|
|Bagged plant 3||10,000||Garden|
|Thorny hedge||5,000||Formal Garden|
|Nice hedge||10,000||Formal Garden|
|Small box hedge||15,000||Formal Garden|
|Topiary hedge||20,000||Formal Garden|
|Fancy hedge||25,000||Formal Garden|
|Tall fancy hedge||50,000||Formal Garden|
|Tall box hedge||100,000||Formal Garden|
|Bagged flower||5,000||Formal Garden|
|Bagged daffodils||10,000||Formal Garden|
|Bagged bluebells||15,000||Formal Garden|
|Bagged sunflower||5,000||Formal Garden|
|Bagged marigolds||10,000||Formal Garden|
|Bagged roses||15,000||Formal Garden|
|King Black Dragon||50,000||78|
Players can buy maps, landscapes and portraits for decoration by talking to Sir Renitee in the White Knights' Castle - he's upstairs on the east side of the building. Additionally, the Herald can change a player's family crest, which appears on decorations throughout the house and on armour created by the player.
Servants can be hired at the Servants' Guild, the very northeastern building in Ardougne. There are five different servants, which can perform various services. All servants are able to greet guests entering a players' home, but some will have different abilities, such as taking items to and from the bank or sawmill. The higher level servant a player has, the faster his or her service is, the better food he or she provides, and the more items he or she can carry to or from a bank or sawmill.
After using a servant's services seven times, the servant will ask the player to pay him or her. After using a servant's services eight times, the player is required to pay him or her or the servant will quit. A player can build a Servant's moneybag and put coins in it to automatically pay his or her servant.
A player must have at least two bedrooms with beds in them in order to hire a servant. A player may only have one servant at a time; if a player wants to hire a new servant, he or she must fire his or her current one first.
|Cook||3,000||30||Pineapple pizza||Bank, Sawmill||16|
|Butler||5,000||40||Chocolate cake||Bank, Sawmill||20|
|Demon butler||10,000||50||Curry||Bank, Sawmill||26|
Building oak furniture at your workbench provides a nice balance of cost and experience. You could also break down and build oak larders in your kitchen, which uses 8 planks each build and is thus as fast or faster than building oak furniture at your workbench which you have to drop.
At level 28 Construction, players can make Skill Hall armour stands, provided that they have either full Castle Wars armour or have 68 or higher smithing. These stands provide from 67.5-80 experience per oak plank (2 needed), and can be taken apart, allowing players to regain their armour. As most things made with oak planks provide only 60 experience per plank, this provides more experience, however, it is much slower than building oak larders which use 8 oak planks instead of 2.
For level 33-40, limestone seems to be a cheap option - building lots of fireplaces. After you have reached level 40 or above, you should switch back to oak because the experience will be too slow after this for you to level.
At level 74 Construction, dungeon oak doors (10 oak planks) will be faster than oak larders (8 oak planks); 4 dungeon doors instead of 5 larders for the same experience. In the skill room, or elsewhere, build a stairway going down to a dungeon stair room. Costs would be same as armour stands.
|#||Strategy||Raw materials cost||Butler costs||Planking costs||Cost per experience point (larders/workbench)||Cost per experience point (rune or cw3 armour stands)|
|1||Buy oak planks for 500 coins each, use them with your butler to exchange them for unnoted ones.||500||52||0||9.2||6.6|
|2||Buy oak logs for 50 coins each, use them with your butler to exchange them for unnoted ones, and then send him to the sawmill.||50||104.2||250||6.73||4.4|
|3||Use the Balloon transport system to go from Castle Wars to the Varrock sawmill (cost: 1 willow logs each time), cut your own oak logs and turn them into planks yourself, using a ring of dueling to bank. Same as strategy 1 in all other respects (rings of dueling and willow logs assumed to be largely free in calculation)||0||52||250||5||3.5|
|4||Use the Balloon transport system to go from Castle Wars to the Varrock sawmill (cost: 1 willow logs each time), cut your own oak logs and turn them into planks yourself. Teleport to your house with a tablet to do some construction work and use a ring of dueling to bank. Transport cost per log/plank is 840/24 or 35 coins.||0||35||250||4.75||3.45|
|5||Use same method as 4, but this time with teak logs from Managing Miscellania.||165||35||500||7.78||N/A|
- ↑ Butler costs roughly halved if you're doing armour stands, because you only have 20 free inventory spots you may as well have a normal butler rather than a demon butler.
As we can see from the table, Construction costs at least 3 coins per experience point, and in practice, getting fast experience will mean spending closer to 6-7 coins per experience point.
Have a Dining Room near the Kitchen (if you're doing larders), the Workshop (if you're making flatpacks) or the Skill Hall (if you're making armour stands) and therefore a butler bell-pull so you can summon him quickly when he wanders off around the house. You can also keep him near you while training by starting to build before completing conversation with your butler. This will usually prevent them from moving.
This chart shows the experience given per object when each object is used.
|Cost per Item||Cost per Exp|
|Plank & Nails||29||286 - 1,098|
(Depending on nail quality)
|9.86 - 37.86|
(Depending on nail quality)
|Bolt of cloth||15||951||63.4|
Get there fast
|1-14||Buy 500 iron nails and 109 planks then make crude wooden chairs.|
|14-17||Make rocking chairs.|
|17||Build a Workshop for 10,000 coins.|
|17-22||Buy 230 oak planks (no nails needed from this point on) and build pluming stands.|
|22||Build Dining Room for 5,000 coins.|
|22-32||Build oak dining tables (4 oak planks).|
|32||Build oak workbench (5 oak planks)|
|32-38||Build carved oak tables (6 oak planks). at your workbench. You will need around 235 oak planks.|
|38-46||Build teak tables, at your workbench, which you will need around 420 teak planks.|
|46||Build a steel framed workbench (6 oak planks and 4 steel bars).|
|46-52||Build carved teak tables (6 teak planks and 4 bolts of cloth) at your steel framed workbench. You will use around 620 teak planks.|
|52-99||Build mahogany tables in your Dining Room. You will use 92,140 mahogany planks|
|99||Build your house the way you want it.|
- A hammer and a saw
- 500 Iron nails
- 120 Planks
- 510 Oak planks
- 4 Steel bars
- 1,040 Teak planks
- 92,140 Mahogany planks
- 480 Bolts of cloth
Depending on the type of shelf, tea will give a 1, 2, or 3 level bonus. With a normal cup, tea gives +1 Construction. With a porcelain cup, tea gives +2 Construction. With a gold-rimmed cup, tea gives +3 Construction.
|Clay||Wooden 1-2, Oak 1||+1|
|Porcelain white||Wooden 3, Oak 2, Teak 1||+2|
|Porcelain white with gold trim||Teak 2 (Teak 1 with Butler glitch was fixed)||+3|
|Crystal saw||Obtained from the The Eyes of Glouphrie||+3|
|Evil Dave's spicy stew||Made by adding orange spice to stew||-5 to +5|
The crystal saw will only work with items that require a saw to build them (it will not work when building rooms, placing monsters, or growing plants.) It will also work simultaneously with bonuses from tea (to get max of +6) or Evil Dave's spicy stew, allowing for a maximum boost of +8 to Construction.
For the maximum effect in Evil Dave's stew, add the orange spice 3 times.
Quests rewarding Construction experience
|Construction req.||Other requirements|
|The Eyes of Glouphrie||250||5||46 , 45 ()|
|Tower of Life||1,000||10||-|
|Cold War||1,500||34||10 , 30 , 30 , 15|
|Darkness of Hallowvale||2,000||5||26 , 20 , 22 , 32 , 33 , 40|
|The Great Brain Robbery||2,000||30||16 , 50|
|Making Friends with My Arm||2,000||35||66 , 72 , 68|
|The Fremennik Isles||5,000||20||40 , 56 , 46|
Upon completing any of the following quests, players may choose to allocate experience to Construction. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 , 57|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 , 30 , 50|
|King's Ransom||5,000||Any skill above 50||65|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 , 20 , 22 , 32 , 33 , 40|
|Curse of the Empty Lord|
|10,000||Any skill above 50||Some players will need 31|
|One Small Favour||10,000 twice||Any skill above 30||36 , 25 , 18 , 30|
|Recipe for Disaster|
(The final battle)
|20,000||Any skill above 50||175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36|
- The watch, sextant and chart cannot be used in your house, trying to use it will give the message: "The sextant doesn't seem to work here".
- In RuneScape Classic, there was a skill that had no use called Carpentry. The skill today of Construction was an updated version of this unused skill.