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− | {{ |
+ | {{Monster |
|name = Corporeal Beast |
|name = Corporeal Beast |
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|aka = Corp |
|aka = Corp |
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− | |image = [[File: |
+ | |image = [[File:Corporeal Beast.png|270px]] |
|release = 16 October [[2014]] |
|release = 16 October [[2014]] |
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|update = Corporeal Beast |
|update = Corporeal Beast |
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|rngbns = 0 |
|rngbns = 0 |
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|attbns = 50 |
|attbns = 50 |
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+ | }} |
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− | }}The '''Corporeal Beast''' is the physical incarnation of the [[https://runescape.fandom.com/wiki/Spirit Beast|Spirit Beast]], and is a very powerful [[https://runescape.fandom.com/wiki/Boss|boss]] monster. It requires completion of the [[https://runescape.fandom.com/wiki/Quest|quest]] [[https://runescape.fandom.com/wiki/Summer's End|Summer's End]] to fight. The Corporeal Beast was brought into existence when the Spirit Beast was killed at the end of Summer's End; as everything within the [[https://runescape.fandom.com/wiki/Spirit Realm|Spirit Realm]] represents the opposite of its version on [[https://runescape.fandom.com/wiki/Gielinor|Gielinor]], the death of the Spirit Beast in the Spirit Realm caused the creation of the Corporeal Beast in Gielinor. The Corporeal Beast resides in the Gielinor version of the caverns in which the Spirit Beast was trapped and destroyed. |
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+ | The '''Corporeal Beast''', often simply referred to as '''Corp''', is a large monster residing in its cave, accessible via a [[games necklace]] or through an entrance in level 21 [[Wilderness]] east of the [[Graveyard of Shadows]]. It has a very large health pool of 2,000 [[Hitpoints]], coupled with high [[Defence]] and 50% damage reduction against any weapon that's not a [[spear]] or [[halberd]]. If all players leave the room, it regenerates its health to full. |
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− | With a [[https://runescape.fandom.com/wiki/Combat level|combat level]] of 785, it is [[https://runescape.fandom.com/wiki/Strongest monster#Top 10 strongest monsters|one of the highest-levelled monsters in the game]], surpassing every [[https://runescape.fandom.com/wiki/God Wars Dungeon|God Wars Dungeon]] general but [[https://runescape.fandom.com/wiki/Nex|Nex]]. However, the Corporeal Beast possesses a number of formidable abilities that distinguish it from similarly-levelled boss monsters. It has very high accuracy, damage, and defence for its levels; it can devour both [[https://runescape.fandom.com/wiki/Summoning familiar|Summoning familiar]]s and Legendary Pets; it has damage reduction against nearly all sources of damage; and it can summon [[https://runescape.fandom.com/wiki/Dark energy core|dark energy core]]s with which to attack players and heal itself. The Corporeal Beast is the only monster to drop the [[https://runescape.fandom.com/wiki/Arcane sigil|arcane]], [[https://runescape.fandom.com/wiki/Divine sigil|divine]], [[https://runescape.fandom.com/wiki/Elysian sigil|elysian]], and [[https://runescape.fandom.com/wiki/Spectral sigil|spectral]] sigils, used to create the [[https://runescape.fandom.com/wiki/Spirit shields|spirit shields]]. In addition to its sigil drops, the Corporeal Beast has many other valuable drops. |
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− | Obtaining all unique drops will unlock the {{TitleAnchor|t=Dark Core|c=#41394C|loc=p}} title. |
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==Habitat== |
==Habitat== |
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[[File:Corporeal Beast lair location.png|thumb|150px|The location of the Corporeal Beast's lair.]] |
[[File:Corporeal Beast lair location.png|thumb|150px|The location of the Corporeal Beast's lair.]] |
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+ | The easiest way to get to the Corporeal Beast is to teleport there using a [[games necklace]] and selecting the "Corporeal Beast" option. This will take the player to a small safe room with a large doorway to Corporeal Beast. |
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− | The Corporeal Beast can be found at the end of a series of three large caverns. The entrance to the caverns is located in level 33 [[https://runescape.fandom.com/wiki/Wilderness|Wilderness]], not far from the [[https://runescape.fandom.com/wiki/Graveyard of Shadows|Graveyard of Shadows]]. However, players who have completed [[https://runescape.fandom.com/wiki/Summer's End|Summer's End]] may use a [[https://runescape.fandom.com/wiki/Games necklace|games necklace]] to teleport directly into the first of the caverns, a quick run from the third cavern that serves as the Beast's lair. Though the caves' entrance is in the Wilderness, the caverns themselves and the Corporeal Beast's lair are not Wilderness territory. Before entering its room, players may right-click the entryway and use the "Peek" option to see a zoomed-in view of the Corporeal Beast's spawn point, in order to determine whether or not any other players are currently fighting it. |
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+ | |||
+ | As of 20 November 2014, players can pay 200,000 coins to host an [[instance]]. Players ranked as [[Captain]] or above in a [[clan chat]] can pay the instance cost for their clan. Once the instance is opened, anyone from the clan chat will be able to enter the instance for no cost. As long as there is one player present in the instance, it will remain open. |
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+ | |||
+ | '''Note:''' As of the [[Update:Easter 2018 Holiday Event|update]] on 29 March 2018, the Corporeal Beast has a second room - however, it is only accessible to [[ironmen]] with a [[combat level]] of 90 or higher. All other accounts use the normal room. |
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==Mechanics== |
==Mechanics== |
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{{Main|/Strategies}} |
{{Main|/Strategies}} |
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+ | The beast's health bar is 160 pixels wide instead of the usual 30 pixels. It has a 50% damage reduction against any weapon that's not a [[spear]] or [[halberd]]. [[Protect from Magic]] does not fully block its magic attacks; it only reduces the damage by 33.33%. |
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− | ===Offence=== |
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− | [[File:Dark energy core.png|thumb|The [[https://runescape.fandom.com/wiki/Dark energy core|dark energy core]], summoned by the Corporeal Beast.|link=https://runescape.fandom.com/wiki/File:Dark_energy_core.png]]The Corporeal Beast attacks with very accurate melee and Magic attacks. Its melee attack consists of a quick swipe of its claws, or a bite attack, that can hit around 3000 damage maximum. It will only use this attack against players that are within melee distance. [[https://runescape.fandom.com/wiki/Protect from Melee|Protect from Melee]] and [[https://runescape.fandom.com/wiki/Deflect Melee|Deflect Melee]] do not seem to reduce the damage taken from melee attacks; oddly enough, [[https://runescape.fandom.com/wiki/Protect from Magic|Protect from Magic]] and [[https://runescape.fandom.com/wiki/Deflect Magic|Deflect Magic]] seem to reduce the damage from melee attacks slightly. |
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− | |||
− | The Corporeal Beast has three different Magic attacks. [[https://runescape.fandom.com/wiki/Protect from Magic|Protect from Magic]] and [[https://runescape.fandom.com/wiki/Deflect Magic|Deflect Magic]] do not have their full 50% reduction against them, although significantly lower the damage taken, making them still worthwhile to use. |
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− | * A standard Magic attack that appears to be spiky blast of energy; this attack can hit up to approximately 4500 damage without prayer. |
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− | * An attack that deals damage and drains either one of these skills: Magic, Summoning or Prayer. If this attack hits it drains one of those skills by a few levels/points. If the target skill is completely empty (e.g. 0/78 Summoning and the attack was to drain Summoning), the attack will instead deal a few extra points of damage. It is represented as a faint white orb with a trailing tail. |
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− | * An area-of-effect Magic attack that duplicates the one used by the Spirit Beast during Summer's End. A projectile that resembles a clawed hand hits the ground beneath the target and explodes, sending out smaller attacks in multiple directions. Each of these smaller attacks will only deal up to 400 damage each, but if the target is struck by the full attack, these hits can quickly add up to significant damage. Players can avoid this attack by moving away from the square in which they were standing when the attack was launched. |
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− | The Corporeal Beast can use regular attacks even against players stood under it. |
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− | One offensive ability unique to the Corporeal Beast is that it has the ability to devour [[https://runescape.fandom.com/wiki/Summoning familiar|Summoning familiar]]s of all types, destroying them and healing itself. |
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+ | It has very high accuracy, damage, and [[Defence]] for its levels; it has damage reduction against nearly all sources of damage; and it can summon [[dark energy core]]s, which attack players and heal itself. The Corporeal Beast is the only monster to drop the [[arcane sigil|arcane]], [[elysian sigil|elysian]], and [[spectral sigil|spectral]] sigils used to create the [[spirit shield]]s. In addition to its sigil drops, the Corporeal Beast has many other valuable drops. |
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− | When the life points of the beast falls, depending on the player numbers, the Corporeal Beast will summon a [[https://runescape.fandom.com/wiki/Dark energy core|dark energy core]] that will leap about the cavern, attempting to catch players in its close-range area attack. Any player who stands on top of, or next to, the dark energy core will be dealt between 150 and 600 damage per [[https://runescape.fandom.com/wiki/Game tick|tick]], and the Corporeal Beast will be healed by the same amount. Although the core most commonly spawns around half health, it can spawn much earlier or later. The core can be attacked and killed while it is standing still, but it swiftly respawns. [[https://runescape.fandom.com/wiki/Ability Book|Abilities]] that [[https://runescape.fandom.com/wiki/Stun|stun]] will briefly stop the core from moving around. |
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+ | [[File:Fighting Corporeal Beast.png|thumb|220px|A pair of players fighting the Corporeal Beast.]] |
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− | ===Defence=== |
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+ | While fighting the Corporeal Beast, whenever you hit above 32 damage, there is a 1/8 chance that the dark core will spawn. During its regular phase, the Corporeal Beast will focus its attacks on the person who hits above 32 damage. |
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− | [[File:Fighting_the_Corporeal_Beast.png|thumb|Players fighting the beast with [[https://runescape.fandom.com/wiki/Zamorakian spear|Zamorakian spear]]s.|link=https://runescape.fandom.com/wiki/File:Fighting_the_Corporeal_Beast.png]] |
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+ | The dark core will usually follow the player that stands to the most north. If there is no one north, it will focus on the person that stands easternmost of the Corporeal Beast. It is usually advisable for the person who [[tank]]s or runs the core to stand north or east of the Corporeal Beast. Players that have experience with the Corporeal Beast typically know that there are specific game tiles that cause the core to prioritise and follow a player. |
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− | With no weakness, a very high defence for its level, immunity to stun, and 100,000 maximum life points, the Corporeal Beast is an extremely tough monster. Its most noteworthy defensive attribute is that it has 50% damage reduction against all non-spear weapons; attacks from most other sources, including [[https://runescape.fandom.com/wiki/Poison|poison]], only deal half damage. However, rebound damage such as from [[https://runescape.fandom.com/wiki/Reflect|Reflect]] is not reduced. The Corporeal Beast will heal itself whenever it devours a familiar and whenever its dark energy core damages a player. It will also fully heal itself if there are no players in the chamber. |
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==Drops== |
==Drops== |
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==References== |
==References== |
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{{reflist}} |
{{reflist}} |
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− | [[File:Corporeal_Beast69.png|thumb]] |
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[[Category:Bosses]] |
[[Category:Bosses]] |
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[[Category:Monsters that do not become tolerant]] |
[[Category:Monsters that do not become tolerant]] |
Latest revision as of 10:12, 8 June 2019
The Corporeal Beast, often simply referred to as Corp, is a large monster residing in its cave, accessible via a games necklace or through an entrance in level 21 Wilderness east of the Graveyard of Shadows. It has a very large health pool of 2,000 Hitpoints, coupled with high Defence and 50% damage reduction against any weapon that's not a spear or halberd. If all players leave the room, it regenerates its health to full.
Habitat
The easiest way to get to the Corporeal Beast is to teleport there using a games necklace and selecting the "Corporeal Beast" option. This will take the player to a small safe room with a large doorway to Corporeal Beast.
As of 20 November 2014, players can pay 200,000 coins to host an instance. Players ranked as Captain or above in a clan chat can pay the instance cost for their clan. Once the instance is opened, anyone from the clan chat will be able to enter the instance for no cost. As long as there is one player present in the instance, it will remain open.
Note: As of the update on 29 March 2018, the Corporeal Beast has a second room - however, it is only accessible to ironmen with a combat level of 90 or higher. All other accounts use the normal room.
Mechanics
The beast's health bar is 160 pixels wide instead of the usual 30 pixels. It has a 50% damage reduction against any weapon that's not a spear or halberd. Protect from Magic does not fully block its magic attacks; it only reduces the damage by 33.33%.
It has very high accuracy, damage, and Defence for its levels; it has damage reduction against nearly all sources of damage; and it can summon dark energy cores, which attack players and heal itself. The Corporeal Beast is the only monster to drop the arcane, elysian, and spectral sigils used to create the spirit shields. In addition to its sigil drops, the Corporeal Beast has many other valuable drops.
While fighting the Corporeal Beast, whenever you hit above 32 damage, there is a 1/8 chance that the dark core will spawn. During its regular phase, the Corporeal Beast will focus its attacks on the person who hits above 32 damage.
The dark core will usually follow the player that stands to the most north. If there is no one north, it will focus on the person that stands easternmost of the Corporeal Beast. It is usually advisable for the person who tanks or runs the core to stand north or east of the Corporeal Beast. Players that have experience with the Corporeal Beast typically know that there are specific game tiles that cause the core to prioritise and follow a player.
Drops
Unique drops
There is a 1 in 585 chance of hitting the sigil drop table.
When players hit the table, there is a 1 in 7 chance of obtaining an elysian sigil, a 3 in 7 chance of a spectral sigil and a 3 in 7 chance of an arcane sigil. Below lists the effective drop rates of the sigils.[1]
Item Quantity Rarity GE market price Spectral sigil 1 Very rare (1/1,365) 62,970,251 Arcane sigil 1 Very rare (1/1,365) 143,025,961 Elysian sigil 1 Very rare (1/4,095) 860,763,771
"Uncuts" drop
The 'Uncuts' drop is an uncommon drop from the Corporeal Beast; it either contains a cash pile varying from 20,000 to 50,000 coins or a random selection of uncut gems and/or nature talismans, as well as a slim chance of getting items from the Rare drop table. The overall odds of hitting the 'Uncuts Drop' is 1 in 42.66.
Item Quantity Rarity GE market price Coins 250–3,000 Common Not sold Uncut sapphire 1 Common 455 Uncut emerald 1 Common 679 Uncut ruby 1 Uncommon 1,249 Uncut diamond 1 Uncommon 2,627 Uncut dragonstone 1 Uncommon 13,080 Nature talisman 1 Uncommon 744 Rare drop table 1 Rare Not sold
Although the Corporeal Beast does not have a reference to the Rare drop table, there is an incredibly low chance of an additional item from the RDT. This drop can only occur in combination with the "uncuts" drop.
There's also a slim chance of receiving nothing as a drop.
Equipment
Item Quantity Rarity GE market price Adamant arrow 750 Uncommon 42,750 Runite bolts 250 Uncommon 100,750 Mystic air staff 1 Uncommon 24,974 Mystic water staff 1 Uncommon 25,144 Mystic earth staff 1 Uncommon 25,022 Mystic fire staff 1 Uncommon 25,159 Mystic robe top (blue) 1 Uncommon 72,228 Mystic robe bottom (blue) 1 Uncommon 47,589 Onyx bolts (e) 175 Uncommon (1/26) 1,510,600 Cannonball 2,000 Uncommon (1/30) 344,000 Spirit shield 1 Uncommon (1/64) 111,384
Essence and runes
Item Quantity Rarity GE market price Pure essence 2,500 (noted) Uncommon 5,000 Law rune 250 Uncommon 41,500 Cosmic rune 500 Uncommon 71,500 Death rune 300 Uncommon 60,900 Soul rune 250 Uncommon 36,500
Materials
Item Quantity Rarity GE market price Adamantite ore 125 (noted) Uncommon 131,250 Runite ore 20 (noted) Uncommon 223,380 Adamantite bar 35 (noted) Uncommon 66,640 Teak plank 100 (noted) Uncommon 96,700 Mahogany logs 150 (noted) Uncommon 61,950 Magic logs 75 (noted) Uncommon 81,750 Green dragonhide 100 (noted) Uncommon 142,000
Other
Item Quantity Rarity GE market price Watermelon seed 24 Common 1,704 Raw shark 70 (noted) Uncommon 51,240 White berries 120 (noted) Uncommon 54,960 Desert goat horn 120 (noted) Uncommon 10,800 Tuna potato 30 Uncommon 34,710 Antidote++(4) 40 (noted) Uncommon 44,360 Ranarr seed 10 Rare 454,660 Holy elixir 1 Rare (1/171) 594,099 Clue scroll (elite) 1 Rare (1/200) Not sold Pet dark core 1 Very rare (1/5,000) Not sold
Trivia
- There are many differences between the iteration of this boss in Old School RuneScape and the original in RuneScape 2.
- In RuneScape 2, the Corporeal Beast's lair was much larger, although it only resided in the last room. The entrance to the lair was also 14 levels deeper than the one in-game.
- Furthermore, it could only be fought after completing the quest Summer's End.
- The original Corporeal Beast could also drop a divine sigil, which could be used to create a divine spirit shield. Its effect was a constant 30% damage reduction per attack received, where the damage blocked was instead taken away from prayer points. In the 18 September 2014 poll,[2] it was asked if the divine sigil should be released as a drop from the boss, which gained 66.1% of 'yes' votes - 8.9% short of the threshold required for passing.
- The Corporeal Beast obtained a new instance on 29 March 2018 to prevent low-levelled ironmen and normal players from "griefing" other ironmen killing the Corporeal Beast as each kill takes several minutes, and to prevent ironmen from using additional normal accounts using stat-reducing special attacks on it.
Preceded by | Title | Succeeded by |
TzTok-Jad | Strongest monster in RuneScape | Great Olm |