The Corporeal Beast is the physical incarnation of the [Beast|Spirit Beast], and is a very powerful [[1]] monster. It requires completion of the [[2]] [End|Summer's End] to fight. The Corporeal Beast was brought into existence when the Spirit Beast was killed at the end of Summer's End; as everything within the [Realm|Spirit Realm] represents the opposite of its version on [[3]], the death of the Spirit Beast in the Spirit Realm caused the creation of the Corporeal Beast in Gielinor. The Corporeal Beast resides in the Gielinor version of the caverns in which the Spirit Beast was trapped and destroyed.
With a [level|combat level] of 785, it is [monster#Top 10 strongest monsters|one of the highest-levelled monsters in the game], surpassing every [Wars Dungeon|God Wars Dungeon] general but [[4]]. However, the Corporeal Beast possesses a number of formidable abilities that distinguish it from similarly-levelled boss monsters. It has very high accuracy, damage, and defence for its levels; it can devour both [familiar|Summoning familiar]s and Legendary Pets; it has damage reduction against nearly all sources of damage; and it can summon [energy core|dark energy core]s with which to attack players and heal itself. The Corporeal Beast is the only monster to drop the [sigil|arcane], [sigil|divine], [sigil|elysian], and [sigil|spectral] sigils, used to create the [shields|spirit shields]. In addition to its sigil drops, the Corporeal Beast has many other valuable drops.
Obtaining all unique drops will unlock the Template:TitleAnchor title.
Habitat
The Corporeal Beast can be found at the end of a series of three large caverns. The entrance to the caverns is located in level 33 [[5]], not far from the [of Shadows|Graveyard of Shadows]. However, players who have completed [End|Summer's End] may use a [necklace|games necklace] to teleport directly into the first of the caverns, a quick run from the third cavern that serves as the Beast's lair. Though the caves' entrance is in the Wilderness, the caverns themselves and the Corporeal Beast's lair are not Wilderness territory. Before entering its room, players may right-click the entryway and use the "Peek" option to see a zoomed-in view of the Corporeal Beast's spawn point, in order to determine whether or not any other players are currently fighting it.
Mechanics
Offence
, summoned by the Corporeal Beast.|link=https://runescape.fandom.com/wiki/File:Dark_energy_core.png]]The Corporeal Beast attacks with very accurate melee and Magic attacks. Its melee attack consists of a quick swipe of its claws, or a bite attack, that can hit around 3000 damage maximum. It will only use this attack against players that are within melee distance. [from Melee|Protect from Melee] and [Melee|Deflect Melee] do not seem to reduce the damage taken from melee attacks; oddly enough, [from Magic|Protect from Magic] and [Magic|Deflect Magic] seem to reduce the damage from melee attacks slightly.
The Corporeal Beast has three different Magic attacks. [from Magic|Protect from Magic] and [Magic|Deflect Magic] do not have their full 50% reduction against them, although significantly lower the damage taken, making them still worthwhile to use.
- A standard Magic attack that appears to be spiky blast of energy; this attack can hit up to approximately 4500 damage without prayer.
- An attack that deals damage and drains either one of these skills: Magic, Summoning or Prayer. If this attack hits it drains one of those skills by a few levels/points. If the target skill is completely empty (e.g. 0/78 Summoning and the attack was to drain Summoning), the attack will instead deal a few extra points of damage. It is represented as a faint white orb with a trailing tail.
- An area-of-effect Magic attack that duplicates the one used by the Spirit Beast during Summer's End. A projectile that resembles a clawed hand hits the ground beneath the target and explodes, sending out smaller attacks in multiple directions. Each of these smaller attacks will only deal up to 400 damage each, but if the target is struck by the full attack, these hits can quickly add up to significant damage. Players can avoid this attack by moving away from the square in which they were standing when the attack was launched.
The Corporeal Beast can use regular attacks even against players stood under it.
One offensive ability unique to the Corporeal Beast is that it has the ability to devour [familiar|Summoning familiar]s of all types, destroying them and healing itself.
When the life points of the beast falls, depending on the player numbers, the Corporeal Beast will summon a [energy core|dark energy core] that will leap about the cavern, attempting to catch players in its close-range area attack. Any player who stands on top of, or next to, the dark energy core will be dealt between 150 and 600 damage per [tick|tick], and the Corporeal Beast will be healed by the same amount. Although the core most commonly spawns around half health, it can spawn much earlier or later. The core can be attacked and killed while it is standing still, but it swiftly respawns. [Book|Abilities] that [[6]] will briefly stop the core from moving around.
Defence
With no weakness, a very high defence for its level, immunity to stun, and 100,000 maximum life points, the Corporeal Beast is an extremely tough monster. Its most noteworthy defensive attribute is that it has 50% damage reduction against all non-spear weapons; attacks from most other sources, including [[7]], only deal half damage. However, rebound damage such as from [[8]] is not reduced. The Corporeal Beast will heal itself whenever it devours a familiar and whenever its dark energy core damages a player. It will also fully heal itself if there are no players in the chamber.
Drops
Unique drops
There is a 50% chance of dropping a sigil. You either get it or you don't.
Item Quantity Rarity GE market price Spectral sigil 1 Very rare (1/2) 62,970,251 Arcane sigil 1 Very rare (1/2) 143,025,961 Elysian sigil 1 Very rare (1/2) 860,763,771
"Uncuts" drop
The 'Uncuts' drop is an uncommon drop from the Corporeal Beast; it either contains a cash pile varying from 20,000 to 50,000 coins or a random selection of uncut gems and/or nature talismans, as well as a slim chance of getting items from the Rare drop table. The overall odds of hitting the 'Uncuts Drop' is 1 in 42.66.
Item Quantity Rarity GE market price Coins 250–3,000 Common Not sold Uncut sapphire 1 Common 455 Uncut emerald 1 Common 679 Uncut ruby 1 Uncommon 1,249 Uncut diamond 1 Uncommon 2,627 Uncut dragonstone 1 Uncommon 13,080 Nature talisman 1 Uncommon 744 Rare drop table 1 Rare Not sold
Although the Corporeal Beast does not have a reference to the Rare drop table, there is an incredibly low chance of an additional item from the RDT. This drop can only occur in combination with the "uncuts" drop.
There's also a slim chance of receiving nothing as a drop.
Equipment
Item Quantity Rarity GE market price Adamant arrow 750 Uncommon 42,750 Runite bolts 250 Uncommon 100,750 Mystic air staff 1 Uncommon 24,974 Mystic water staff 1 Uncommon 25,144 Mystic earth staff 1 Uncommon 25,022 Mystic fire staff 1 Uncommon 25,159 Mystic robe top (blue) 1 Uncommon 72,228 Mystic robe bottom (blue) 1 Uncommon 47,589 Onyx bolts (e) 175 Uncommon (1/26) 1,510,600 Cannonball 2,000 Uncommon (1/30) 344,000 Spirit shield 1 Uncommon (1/64) 111,384
Essence and runes
Item Quantity Rarity GE market price Pure essence 2,500 (noted) Uncommon 5,000 Law rune 250 Uncommon 41,500 Cosmic rune 500 Uncommon 71,500 Death rune 300 Uncommon 60,900 Soul rune 250 Uncommon 36,500
Materials
Item Quantity Rarity GE market price Adamantite ore 125 (noted) Uncommon 131,250 Runite ore 20 (noted) Uncommon 223,380 Adamantite bar 35 (noted) Uncommon 66,640 Teak plank 100 (noted) Uncommon 96,700 Mahogany logs 150 (noted) Uncommon 61,950 Magic logs 75 (noted) Uncommon 81,750 Green dragonhide 100 (noted) Uncommon 142,000
Other
Item Quantity Rarity GE market price Watermelon seed 24 Common 1,704 Raw shark 70 (noted) Uncommon 51,240 White berries 120 (noted) Uncommon 54,960 Desert goat horn 120 (noted) Uncommon 10,800 Tuna potato 30 Uncommon 34,710 Antidote++(4) 40 (noted) Uncommon 44,360 Ranarr seed 10 Rare 454,660 Holy elixir 1 Rare (1/171) 594,099 Clue scroll (elite) 1 Rare (1/200) Not sold Pet dark core 1 Very rare (1/5,000) Not sold
Trivia
- There are many differences between the iteration of this boss in Old School RuneScape and the original in RuneScape 2.
- In RuneScape 2, the Corporeal Beast's lair was much larger, although it only resided in the last room. The entrance to the lair was also 14 levels deeper than the one in-game.
- Furthermore, it could only be fought after completing the quest Summer's End.
- The original Corporeal Beast could also drop a divine sigil, which could be used to create a divine spirit shield. Its effect was a constant 30% damage reduction per attack received, where the damage blocked was instead taken away from prayer points. In the 18 September 2014 poll,[1] it was asked if the divine sigil should be released as a drop from the boss, which gained 66.1% of 'yes' votes - 8.9% short of the threshold required for passing.
- The Corporeal Beast obtained a new instance on 29 March 2018 to prevent low-levelled ironmen and normal players from "griefing" other ironmen killing the Corporeal Beast as each kill takes several minutes, and to prevent ironmen from using additional normal accounts using stat-reducing special attacks on it.
Preceded by | Title | Succeeded by |
TzTok-Jad | Strongest monster in RuneScape | Great Olm |