Crafting is a skill that allows players to create items such as jewellery, pottery, and armour for use or for trade.
The Crafting Guild is located northwest of Rimmington and can be entered at level 40 Crafting while wearing a brown apron.
Any items on this page that can only be crafted by members are written in italics.
Spinning[]
Spinning is the process of turning raw materials such as wool into balls of wool, or flax into bow strings, by using a spinning wheel. A popular and convenient spinning wheel is located below the bank in Lumbridge Castle.
Finished Product | Level | Experience | Raw Material | ||
---|---|---|---|---|---|
Ball of wool | 1 | 2.5 | Wool | ||
Bow string | 10 | 15 | Flax | ||
Crossbow string | 10 | 15 | Sinew | ||
10 | 15 | Roots | |||
Magic string | 19 | 30 | Magic roots | ||
Rope | 30 | 25 | Hair |
Weaving[]
Weaving is a similar process to spinning, taking various raw materials and making a finished, usable product. Instead of a spinning wheel, Weaving uses a loom to process the materials.
Finished Product | Level | Experience | Raw Materials | ||
---|---|---|---|---|---|
Strip of cloth | 10 | 12 | Ball of wool (4) | ||
Empty sack | 21 | 38 | Jute fibre (4) | ||
Drift net | 26 | 55 | Jute fibre (2) | ||
Basket | 36 | 56 | Willow branch (6) |
Pottery[]
Pottery is the art of turning soft clay into various objects using a potter's wheel, followed by using the shaped clay with a pottery oven. Soft clay is obtained by mining clay, then using it with an object containing water, such as a bucket of water or a jug of water.
Finished Product | Level | Shaping XP | Firing XP | Notes | |
---|---|---|---|---|---|
Pot | 1 | 6.3 | 6.3 | Commonly used to hold flour, among other things. | |
Pie dish | 7 | 15 | 10 | Used in Cooking for baking Pies. | |
Bowl | 8 | 18 | 15 | Used in Cooking. | |
Empty plant pot | 19 | 20 | 17.5 | Used in Farming. | |
Pot lid | 25 | 20 | 20 | Used to keep pots air-tight. Must have reached a certain point in the One Small Favour quest to make. |
Armour[]
Leather[]
To begin leather crafting, players need a needle and thread, normally purchased from the Al Kharid or Rimmington Crafting shops, and some cowhide tanned into leather. In the free-to-play world, this means visiting the tanner in Al Kharid until players are able to enter the guild. Tanning costs 1 coin per ordinary leather, 3 coins for hard leather, and 20 coins for dragonhide. There is also a more expensive tannery available to members in Canifis.
The cattle field east of Lumbridge is a convenient spot for leather crafters and is easy to get to, but it is normally largely populated. Another convenient location to obtain cowhide in a free-to-play world is to the west of the Crafting Guild, where there are many more cows together in a smaller place, allowing faster kills. For members, there is a field of cows north of Ardougne and west of the Legends' Guild, which is fairly close to a bank and very rarely occupied by players.
- Note: 1 spool of Thread can make up to 5 pieces of leather armour.
Finished Product | Level | XP | Tanned hides | Notes | |
---|---|---|---|---|---|
Leather gloves | 1 | 13.8 | 1 Soft | Can be worn in the hand slot. | |
Leather boots | 7 | 16.25 | 1 Soft | Can be worn in the foot slot. | |
Leather cowl | 9 | 18.5 | 1 Soft | Can be worn in the head slot. | |
Leather vambraces | 11 | 22 | 1 Soft | Can be worn in the hand slot. | |
Leather body | 14 | 25 | 1 Soft | Can be worn in the torso slot. | |
Leather chaps | 18 | 27 | 1 Soft | Can be worn in the leg slot. | |
Hardleather body | 28 | 35 | 1 Hard | As the name suggests, it is made from hard leather. | |
Spiky vambraces | 32 | 6 | - | Attach kebbit claws to any vambraces (normal or dragonhide). | |
Coif | 38 | 37 | 1 Soft | Can be worn in the head slot. Gives better defence than a leather cowl | |
Hard leather shield | 41 | 70 | 2 Hard | Can be worn in the shield slot. Players will also need an oak shield and 15 bronze nails, alongside a hammer, to craft the shield. | |
Studded body | 41 | 40 | 1 Soft | Can be worn in the torso slot. Gives better defence than a leather body | |
Studded chaps | 44 | 42 | 1 Soft | Can be worn in the leg slot. Gives better defence than leather chaps |
Studded leather items are made by smithing steel studs (level 36) and adding them to the completed leather item.
Dragonhides[]
This members-only part of the Crafting skill is extremely similar to normal leather crafting, except that:
- 20 Coins are paid to tan one piece of hide.
- Only vambraces, chaps, shields, and bodies can be made.
- High Level Alchemy is better cast on dragonhide bodies or vambraces rather than chaps, for their difference in coins received.
- Killing dragons for their hides is slow but profitable. Buying dragonhides is faster, though price is far higher than the high-alchemy value.
- Players may attach kebbit claws to any vambraces to make spiked vambraces, giving them a +2 Strength bonus and granting 6 Crafting experience.
Snakeskin[]
Snakeskins are made by tanning Snake hides, which can be found by killing bush snakes (on Mos Le'Harmless), Hoop Snakes (in the Tar Swamp), or on Karamja during the Tai Bwo Wannai Cleanup activity) or swamp snakes (during the Temple Trekking activity). They can be tanned for 15 coins each, and then crafted using a needle and thread.
Finished Product | Level | Exp | Snakeskins | XP/skin | |
---|---|---|---|---|---|
Snakeskin boots | 45 | 30 | 6 | 5 | |
Snakeskin vambraces | 47 | 35 | 8 | 43/8 | |
Snakeskin bandana | 48 | 45 | 5 | 9 | |
Snakeskin chaps | 51 | 50 | 12 | 41/6 | |
Snakeskin body | 53 | 55 | 15 | 32/3 | |
Snakeskin shield | 56 | 100 | 2[1] | 50 |
- ↑ Also requires a willow shield and 15 iron nails.
Snakeskins are also used to make tribal masks into Broodoo shields. Broodoo Shields can be created with 35 Crafting by right-clicking on a tribal mask and selecting make-shield option with two snakeskins and eight nails in your inventory. This grants 100 Crafting experience. The colour of the tribal mask from which it was made determines the colour of the shield. A Broodoo shield requires 25 Defence to wear.
Yak hide[]
After starting The Fremennik Isles quest, members can kill yaks to obtain yak-hides and make them into Fremennik armour pieces. The Yak hides need to be cured for 5 coins to become craftable. It is not advised to make bodies for experience, because it costs an extra hide for the same return.
Finished Product | Level | Exp | Yak-hides | XP/Yak-hide | High Alchemy Value | |
---|---|---|---|---|---|---|
Yak-hide armour (legs) | 43 | 32 | 1 | 32 | 300 | |
Yak-hide armour (top) | 46 | 32 | 2 | 16 | 300 |
Snelms[]
In the Mort Myre swamp, there are snails that drop shells when killed. Using a chisel with these shells will create snelms. Each snelm made gives 32.5 experience. Snelms come in two varieties - pointed and rounded.
Snelm | Level | Experience | ||
---|---|---|---|---|
Blood'n'tar snelm | 15 | 32.5 | ||
- | Broken bark snelm | 15 | 32.5 | |
Bruise blue snelm | 15 | 32.5 | ||
Myre snelm | 15 | 32.5 | ||
Ochre snelm | 15 | 32.5 |
Crab armour[]
After beginning the portion of Recipe for Disaster quest to free Pirate Pete, players can craft crab armour. The materials are dropped by the giant crabs encountered during the quest. They can be crafted using a chisel.
Finished Product | Material | Level | Experience | |
---|---|---|---|---|
Crab helmet | Fresh crab shell | 15 | 32.5 | |
Crab claw | Fresh crab claw | 15 | 32.5 |
Glass[]
Glass is a members-only part of the crafting skill. The following will be required:
- A glassblowing pipe. They can be obtained from various places, including respawn points on Entrana and in Hemenster or the stores in Dorgesh-Kaan and the Piscatoris Fishing Colony, as well as the Grand Exchange.
- Buckets of sand. There are sandpits in Yanille, Rellekka, Dorgesh-Kaan, in the Lost City of Zanaris and on Entrana. Use an empty bucket with a sandpit to get a bucket of sand. If The Hand in the Sand quest has been completed, Bert can be asked to deliver 84 buckets of sand to the bank once per day free of charge. He must be asked each time either by talking to him in person or via the NPC Contact spell.
- Soda ash is made by burning seaweed (or possibly swamp weed) on a range or fire (with no experience in any skill). There are a number of seaweed spawning on Entrana, Waterbirth Island, near the Rock Crabs in Rellekka and on Karamja. Seaweed can also be fished using a big fishing net. There are two quick spawns inside the Piscatoris Fishing Colony. Additionally, seaweed and soda ash can be bought from Trader Stan's Trading Post for 5 coins each.
With all of the ingredients in the inventory, use a bucket of sand and soda ash in a furnace to create molten glass.
- Note: The Lunar spell Superglass Make also can be used to convert soda ashes/seaweeds and buckets of sand into molten glass. Buckets will not be returned, as the spell destroys them completely. Using this spell yields 10 Crafting experience for each molten glass created, rather than the 20 normally obtained by using a furnace. However, this will also make between one and ten extra molten glass.
Use the glassblowing pipe with the molten glass to blow various items.
Finished product | Level | Exp | Notes | |
---|---|---|---|---|
Beer glass | 1 | 17.5 | Can be filled by beer barrels. | |
Candle lantern | 4 | 19 | Can be lit to lighten dark areas. | |
Oil lamp | 12 | 25 | Can be lit to lighten dark areas. | |
Vial | 33 | 35 | Can be filled with liquid used in quests or Herblore skill. | |
Empty fishbowl | 42 | 42.5 | Can be used to contain pet fish or in Recipe for Disaster Pirate Pete part. | |
Unpowered orb | 46 | 52.5 | Can be powered into any of the four elemental orbs. | |
Lantern lens | 49 | 55 | Can be combined with lantern frames. | |
Light orb | 87 | 70 | Can be traded only after adding a Cave goblin wire to it. |
Locations[]
Entrana is a perfect place to blow glass, as it has respawns for glassblowing pipes and seaweed and has a sandpit, a range and a furnace.
Dorgesh-Kaan also has a sandpit next to a furnace. Molanisks, which can be found just south of the city, drop swamp weed, a suitable substitute for seaweed. There is also a range just to the east of the furnace, making Dorgesh-Kaan an effective place to blow glass. For further crafting experience one can add a cave goblin wire to a light orb. Copper wire is thieved from a machine next to the furnace in Dorgesh-Kaan (level 44 Thieving required and 22 Thieving experience gained). Adding the wire gives 104 crafting experience (level 87 Crafting required).
For those who already have their raw materials in the bank, Neitiznot has both a clay oven (for burning seaweed) and a clay forge for glassmaking within one click of a bank chest. Note that Neitiznot is only accessible to those who have completed The Fremennik Trials. Other suitable locations to glassblow include Falador and Al Kharid both of which have banks, ranges and furnaces in close proximity to each other.
Stills and oil lamps[]
In order to fill oil lamps with lamp oil, use a piece of swamp tar on a lamp oil still with an empty oil lamp in the inventory. There are 2 stills in RuneScape: the scientists house in Rimmington and the lamp stall in Dorgesh-Kaan. The Apothecary in Varrock can also turn the swamp tar into oil for lamps.
Jewellery[]
Gems[]
Gems can be cut with a chisel. Chiseling gems are also the most efficient way to level up crafting from levels 34+.
Finished product | Level | Experience | |
---|---|---|---|
Opal | 1 | 15 | |
Jade | 13 | 20 | |
Red topaz | 16 | 25 | |
Sapphire | 20 | 50 | |
Emerald | 27 | 67.5 | |
Ruby | 34 | 85 | |
Diamond | 43 | 107.5 | |
Dragonstone | 55 | 137.5 | |
Onyx | 67 | 167.5 | |
Zenyte | 89 | 200 |
Silver jewellery[]
Crafting silver jewellery is done by using cut semiprecious gems, the mould of the jewellery item, and a silver bar into a furnace.
Finished Product | Level | Experience | |
---|---|---|---|
Opal ring | 1 | 10 | |
Opal necklace | 16 | 35 | |
Opal bracelet | 22 | 45 | |
Opal amulet | 27 | 55 | |
Jade ring | 13 | 32 | |
Jade necklace | 25 | 54 | |
Jade bracelet | 29 | 60 | |
Jade amulet | 34 | 70 | |
Topaz ring | 16 | 35 | |
Topaz necklace | 32 | 70 | |
Topaz bracelet | 38 | 75 | |
Topaz amulet | 45 | 80 |
Gold jewellery[]
Crafting gold jewellery is done by using cut gems, the mould of the jewellery item, and a gold bar into a furnace.
Icon | Finished Product | Level | Experience |
---|---|---|---|
Gold ring | 5 | 15 | |
Gold necklace | 6 | 20 | |
Gold bracelet | 7 | 25 | |
Gold amulet | 8 | 30 | |
Sapphire ring | 20 | 40 | |
Sapphire necklace | 22 | 55 | |
Sapphire bracelet | 23 | 60 | |
Sapphire amulet | 24 | 65 | |
Emerald ring | 27 | 55 | |
Emerald necklace | 29 | 60 | |
Emerald bracelet | 30 | 65 | |
Emerald amulet | 31 | 70 | |
Ruby ring | 34 | 70 | |
Ruby necklace | 40 | 75 | |
Ruby bracelet | 42 | 80 | |
Ruby amulet | 50 | 85 | |
Diamond ring | 43 | 85 | |
Diamond necklace | 56 | 90 | |
Diamond bracelet | 58 | 95 | |
Diamond amulet | 70 | 100 | |
Dragonstone ring | 55 | 100 | |
Dragon necklace | 72 | 105 | |
Dragonstone bracelet | 74 | 110 | |
Dragonstone amulet | 80 | 150 | |
Slayer ring | 75 | 15 | |
Slayer ring (eternal) | 75 | 15 | |
Onyx ring | 67 | 115 | |
Onyx necklace | 82 | 120 | |
Onyx bracelet | 84 | 125 | |
Onyx amulet | 90 | 165 | |
Zenyte ring | 89 | 150 | |
Zenyte necklace | 92 | 165 | |
Zenyte bracelet | 95 | 180 | |
Zenyte amulet | 98 | 200 |
Weaponry[]
Battlestaves and silver bolts[]
Making Crafting weaponry is done by combining battlestaves with charged orbs or by creating Silver bolts (unf) in a furnace with a bolt mould and attaching feathers.
Finished Product | Level | Experience | Materials | ||||
---|---|---|---|---|---|---|---|
Silver bolts (unf) | 21 | 50 | Silver bar | ||||
Water battlestaff | 54 | 100 | Battlestaff | Water orb | |||
Earth battlestaff | 58 | 112.5 | Battlestaff | Earth orb | |||
Fire battlestaff | 62 | 125 | Battlestaff | Fire orb | |||
Air battlestaff | 66 | 137.5 | Battlestaff | Air orb |
Silver[]
A silver bar and the appropriate mould is required to craft one of these items:
Finished Product | Level | Experience | |
---|---|---|---|
Unstrung symbol | 16 | 50 | |
Unstrung emblem | 17 | 50 | |
Tiara | 23 | 52.5 |
Temporary boosts[]
- Poison Chalice - Has a variety of possible effects on consumption. Some of them boost Crafting by 1 level.
- Mushroom pie - Heals eight hitpoints and boosts Crafting by 4 levels.
- Orange spicy stew - May raise a player's Crafting by -5 to +5. Requires partial completion of Recipe for Disaster.
Quests rewarding Crafting experience[]
Quest | Experience reward |
Crafting req. | Other requirements |
---|---|---|---|
Sheep Shearer | 150 | - | - |
Goblin Diplomacy | 200 | - | - |
Tower of Life | 500 | - | 10 |
In Search of the Myreque | 600 | - | 25 |
Misthalin Mystery | 600 | - | - |
Dwarf Cannon | 750 | - | - |
Animal Magnetism | 1,000 | 19 | 18 , 30 , 35 |
The Golem | 1,000 | 20 | 25 |
Making History | 1,000 | 24 | 40 , 40 |
Tears of Guthix | 1,000 | 20 | 49 , 20 |
Recipe for Disaster (Goblin generals subquest) |
1,000 | - | - |
Recipe for Disaster (Pirate Pete subquest) |
1,000 | - | 31 |
Murder Mystery | 1,406 | - | - |
Recipe for Disaster (Skrach Uglogwee subquest) |
1,500 | - | 41 , 20 |
Cold War | 2,000 | 30 | 10 , 30 , 34 |
Enlightened Journey | 2,000 | 36 | 20 , 20 , 30 |
In Aid of the Myreque | 2,000 | 25 | 15 , 7 |
Shades of Mort'ton | 2,000 | 20 | 15 , 5 |
Observatory Quest | 2,250 | 10 | - |
The Giant Dwarf | 2,500 | 12 | 16 , 33 , 14 |
The Fremennik Trials | 2,812 | 40 | 25 , 40 if crafting your own lyre |
The Great Brain Robbery | 3,000 | 16 | 30 , 50 |
Nature Spirit | 3,000 | 18 | - |
The Slug Menace | 3,500 | 30 | 30 , 30 , 30 |
Shilo Village | 3,875 | 20 | 32 , 4 |
Elemental Workshop I | 5,000 | 20 | 20 , 20 |
The Fremennik Isles | 5,000 | 46 | 20 , 40 , 56 |
Cabin Fever | 7,000 | 45 | 42 , 50 , 40 |
Enakhra's Lament | 7,000 | 50 | 45 , 43 , 39 , 45 |
Elemental Workshop II | 7,500 | 20 | 20 , 30 |
The Hand in the Sand | 9,000 | 49 | 17 |
Total | 81,143 |
Skill choice[]
Upon completing any of the following quests, players may choose to allocate experience to Crafting. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
Quest | Experience reward |
Skills available | Skill requirements |
---|---|---|---|
Client of Kourend | 500 twice | Any | - |
Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
A Tail of Two Cats | 2,500 twice | Any skill above 30 | - |
The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , 50 |
King's Ransom | 5,000 | Any skill above 50 | 65 |
Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , 22 , 32 , 33 , 40 |
Curse of the Empty Lord (miniquest) |
10,000 | Any skill above 50 | Some players will need 31 |
One Small Favour | 10,000 twice | Any skill above 30 | 36 , 25 , 18 , 30 |
Recipe for Disaster (The final battle) |
20,000 | Any skill above 50 | 175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36 |
Legends' Quest | 7,650 four times | 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50 | |
Total | 105,100 |
See also[]
Support | |
Gathering |
Woodcutting • Mining • Fishing • Hunter • Farming |
Combat |
Attack • Strength • Hitpoints • Defence • Magic • Ranged • Prayer |
Artisan |
Firemaking • Fletching • Cooking • Smithing • Runecrafting • Crafting • Herblore • Construction |