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The bow requires a [[Ranged]] level of 60 to wield, and shares the same bonuses as the [[magic shortbow (i)]], although it does not have a [[special attack]]. However, it does provide its own ammo, similar to the [[crystal bow]].
 
The bow requires a [[Ranged]] level of 60 to wield, and shares the same bonuses as the [[magic shortbow (i)]], although it does not have a [[special attack]]. However, it does provide its own ammo, similar to the [[crystal bow]].
   
When Craw's bow is charged with a minimum of 1,000 [[revenant ether]] (costing {{Coins|{{#expr:{{GEP|Revenant ether}} * 1000}}}}), an additional 50% ranged accuracy and damage boost is applied when attacking any [[NPC]] in the [[Wilderness]], consuming 1 ether per attack whether the player hits or not. This effect will stack with a [[slayer helmet]] or a [[salve amulet]] and their variants, but not both simultaneously.
+
When Craw's bow is charged with a minimum of 1,000 [[revenant ether]] (costing {{Coins|{{#expr:{{GEP|Revenant ether}} * 1000}}}}), an additional 50% ranged accuracy and damage boost is applied when attacking any [[NPC]] in the [[Wilderness]], consuming 1 ether per attack whether the player hits or not. This effect will stack with a [[slayer helmet]] or a [[salve amulet]] and their variants, but not both simultaneously. This makes it the strongest Ranged weapon in the Wilderness, surpassing a [[Toxic blowpipe]] with [[dragon dart]]s.
   
Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the [[passive effect]] to become active, additional ether must be added.
+
Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the [[passive effect]] to become active, additional ether must be added. The ether can be safely removed, after which the bow is tradeable again.
   
 
Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items.
 
Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items.

Revision as of 01:45, 29 July 2018

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Uncharged Charged

























Craw's bow (u) detail

Craw's bow is a shortbow once owned by Craw, one of the more formidable followers among Armadyl's forces during the God Wars. It can be received as a drop from revenants found within the Revenant Caves.

The bow requires a Ranged level of 60 to wield, and shares the same bonuses as the magic shortbow (i), although it does not have a special attack. However, it does provide its own ammo, similar to the crystal bow.

When Craw's bow is charged with a minimum of 1,000 revenant ether (costing 173,000), an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.

Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the passive effect to become active, additional ether must be added.

Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items.

The bow's fired shots are coated in a yellow-orange aura, similar to the crystal bow.

Craw's bow (u) detail

Craw's bow is a shortbow once owned by Craw, one of the more formidable followers among Armadyl's forces during the God Wars. It can be received as a drop from revenants found within the Revenant Caves.

The bow requires a Ranged level of 60 to wield, and shares the same bonuses as the magic shortbow (i), although it does not have a special attack. However, it does provide its own ammo, similar to the crystal bow.

When Craw's bow is charged with a minimum of 1,000 revenant ether (costing 173,000), an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously. This makes it the strongest Ranged weapon in the Wilderness, surpassing a Toxic blowpipe with dragon darts.

Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the passive effect to become active, additional ether must be added. The ether can be safely removed, after which the bow is tradeable again.

Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items.

The bow's fired shots are coated in a yellow-orange aura, similar to the crystal bow.

























Combat styles

CombatStyles bow Combat style Experience Boosts
Accurate Ranged and Hitpoints Accuracy and damage
Rapid Ranged and Hitpoints Attack speed by 1 tick
Longrange Ranged, Hitpoints and Defence Attack range by 2 squares

Dropping monsters

Monster Combat level Quantity Rarity
Revenant imp 7 1 5; Very rare
Revenant goblin 15 1 5; Very rare
Revenant pyrefiend 52 1 5; Very rare
Revenant hobgoblin 60 1 5; Very rare
Revenant cyclops 82 1 5; Very rare
Revenant hellhound 90 1 5; Very rare
Revenant demon 98 1 5; Very rare
Revenant ork 105 1 5; Very rare
Revenant dark beast 120 1 5; Very rare
Revenant knight 126 1 5; Very rare
Revenant dragon 135 1 5; Very rare

Concept art

Trivia

  • The name of the weapon is an oronym to the Crossbow weapon type.