BigDiesel2m (talk | contribs) mNo edit summary |
No edit summary |
||
Line 75: | Line 75: | ||
The bow requires a [[Ranged]] level of 60 to wield, and shares the same bonuses as the [[magic shortbow (i)]], although it does not have a [[special attack]]. However, it does provide its own ammo, similar to the [[crystal bow]]. |
The bow requires a [[Ranged]] level of 60 to wield, and shares the same bonuses as the [[magic shortbow (i)]], although it does not have a [[special attack]]. However, it does provide its own ammo, similar to the [[crystal bow]]. |
||
− | When Craw's bow is charged with a minimum of 1,000 [[revenant ether]] (costing {{Coins|{{#expr:{{GEP|Revenant ether}} * 1000}}}}), an additional 50% ranged accuracy and damage boost is applied when attacking any [[NPC]] in the [[Wilderness]], consuming 1 ether per attack whether the player hits or not. This effect will stack with a [[slayer helmet]] or a [[salve amulet]] and their variants, but not both simultaneously. |
+ | When Craw's bow is charged with a minimum of 1,000 [[revenant ether]] (costing {{Coins|{{#expr:{{GEP|Revenant ether}} * 1000}}}}), an additional 50% ranged accuracy and damage boost is applied when attacking any [[NPC]] in the [[Wilderness]], consuming 1 ether per attack whether the player hits or not. This effect will stack with a [[slayer helmet]] or a [[salve amulet]] and their variants, but not both simultaneously. This makes it the strongest Ranged weapon in the Wilderness, surpassing a [[Toxic blowpipe]] with [[dragon dart]]s. |
− | Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the [[passive effect]] to become active, additional ether must be added. |
+ | Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the [[passive effect]] to become active, additional ether must be added. The ether can be safely removed, after which the bow is tradeable again. |
Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items. |
Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items. |
Revision as of 01:45, 29 July 2018
Craw's bow is a shortbow once owned by Craw, one of the more formidable followers among Armadyl's forces during the God Wars. It can be received as a drop from revenants found within the Revenant Caves.
The bow requires a Ranged level of 60 to wield, and shares the same bonuses as the magic shortbow (i), although it does not have a special attack. However, it does provide its own ammo, similar to the crystal bow.
When Craw's bow is charged with a minimum of 1,000 revenant ether (costing 173,000), an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously.
Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the passive effect to become active, additional ether must be added.
Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items.
The bow's fired shots are coated in a yellow-orange aura, similar to the crystal bow.
Craw's bow is a shortbow once owned by Craw, one of the more formidable followers among Armadyl's forces during the God Wars. It can be received as a drop from revenants found within the Revenant Caves.
The bow requires a Ranged level of 60 to wield, and shares the same bonuses as the magic shortbow (i), although it does not have a special attack. However, it does provide its own ammo, similar to the crystal bow.
When Craw's bow is charged with a minimum of 1,000 revenant ether (costing 173,000), an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously. This makes it the strongest Ranged weapon in the Wilderness, surpassing a Toxic blowpipe with dragon darts.
Note that the initial 1,000 revenant ether that is added to the bow merely activates it. Thus, the uncharged bow can be considered to have -1,000 charges, and adding the minimum 1,000 ether brings it to 0. In order for the passive effect to become active, additional ether must be added. The ether can be safely removed, after which the bow is tradeable again.
Upon death within the Wilderness, any revenant ether stored within the bow will always be lost, even if it is one of the player's protected items.
The bow's fired shots are coated in a yellow-orange aura, similar to the crystal bow.
Combat styles
Combat style | Experience | Boosts | |
---|---|---|---|
Accurate | Ranged and Hitpoints | Accuracy and damage | |
Rapid | Ranged and Hitpoints | Attack speed by 1 tick | |
Longrange | Ranged, Hitpoints and Defence | Attack range by 2 squares |
Dropping monsters
Monster Combat level Quantity Rarity Revenant imp 7 1 Very rare Revenant goblin 15 1 Very rare Revenant pyrefiend 52 1 Very rare Revenant hobgoblin 60 1 Very rare Revenant cyclops 82 1 Very rare Revenant hellhound 90 1 Very rare Revenant demon 98 1 Very rare Revenant ork 105 1 Very rare Revenant dark beast 120 1 Very rare Revenant knight 126 1 Very rare Revenant dragon 135 1 Very rare
Concept art
Trivia
- The name of the weapon is an oronym to the Crossbow weapon type.
Unique drops |
Revenant cave teleport • Bracelet of ethereum • Revenant ether • Amulet of avarice • Ancient crystal
| ||||
Revenants |
Cyclops • Dark beast • Demon • Dragon • Goblin • Hellhound • Hobgoblin • Imp • Knight • Ork • Pyrefiend | ||||
Monsters |
Ankou • Green dragon • Black dragon • Black demon • Ice giants • Lesser demon • Greater demon • Hellhound |
Ranged weapons | |
---|---|
Shortbows |
Normal(u) • Oak(u) • Willow(u) • Maple(u) • Yew(u) • Magic(u) (i) |
Longbows |
Normal(u) • Oak(u) • Willow(u) • Maple(u) • Yew(u) • Magic(u) |
Composite bows | |
Special bows |
Training • Starter • Cursed goblin • Ogre • Seercull • Craw's • Dark • 3rd age • Crystal • Twisted |
Crossbows |
Normal • Phoenix • Bronze • Blurite • Iron • Steel • Mithril • Dorgeshuun • Adamant • Hunters' • Rune • Dragon • Dragon hunter • Karil's • Armadyl |
Ballistae | |
Darts |
Bronze • Iron • Steel • Black • Mithril • Adamant • Rune • Dragon • Toxic blowpipe |
Throwing knife | |
Throwing axes |
Bronze • Iron • Steel • Mithril • Adamant • Rune • Dragon • Morrigan's |
Chinchompas | |
Other items |
Arrows • Bolts • Cannon • Cannonball • Granite cannonball • Holy water • Javelins • Mud pie • Toktz-xil-ul |