Curse of the Empty Lord is a miniquest following the events of
Desert Treasure, allowing the player to obtain a set of
ghostly robes.
Miniquest details[]
| Start point | |
| Official difficulty | |
| Description | None |
| Length | Medium-Long |
| Requirements |
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| Items required |
Recommended:
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| Enemies to defeat | None |
Walkthrough[]
Warning: This
miniquest will take people into dangerous parts of the
Wilderness. Beware of player killers and that you cannot teleport after level 20 Wilderness without an
Amulet of glory or
Slayer ring, with which you may teleport until level 30.
Note: It is possible to receive extra pieces of the Ghostly set by using the
drop trick.
Valdez the Explorer[]
Wearing your
ring of visibility and your
ghostspeak amulet, go to
Glarial's Tomb (not the waterfall cave) north-west of the
Fishing Guild. The ghost is standing outside the tomb entrance. Note he will not appear as a dot on the minimap and his transparency makes him a bit tough to spot.
When you speak to him, he will introduce himself and relate his part of the story. He will then give you a
Ghostly robe (top) and request you to find another ghost named
Rennard, along with a hint on how to find him. Pay attention to the hint given, as it indicates the sequence necessary to complete the quest:
- If he mentions pirates and a shipwreck, Sequence 1 must be followed for the entirety of the quest.
- If he mentions the thief being northeast of there, Sequence 2 must be followed for the entirety of the quest.
- If he mentions the thief being southeast of there, Sequence 3 must be followed for the entirety of the quest.
One must visit the ghosts in the correct order. Additionally, all of the
Mysterious ghosts in this quest appear at all three of their possible locations, but the player will not be able to progress further in the quest until the ghost is spoken to at the correct location.
Sequence 1[]
Rennard can be found near the shipwrecked ship between the
Wilderness Agility Course and
Pirates' Hideout in level 52 Wilderness. Once spoken to, he will give the
Ghostly gloves.
Kharrim can be found at the
Chaos Temple (hut) altar in Level 38
Wilderness north of
The Forgotten Cemetery. Once spoken to, he will give the
Ghostly boots.
Lennissa can be found at the church on
Entrana. (Bring a
Ghostspeak amulet if using
Morytania legs 2 or higher, as they are not allowed on the island). Once spoken to, she will give the
Ghostly robe (bottom).
Dhalak can be found at the
Wizards' Tower ground floor. Once spoken to, he will give the
Ghostly hood.
Viggora can be found upstairs at the
Rogues' Castle in level 52-56
Wilderness, in the small easternmost room with a
Bronze sq shield spawn (beware of the
Chaos Elemental and
PKers). Once spoken to, he will give the
Ghostly cloak.
Sequence 2[]
Rennard can be found at the
Bandit Camp (Wilderness) near the shops. If you are having trouble speaking to him without getting attacked by the
bandits, you can try to lure them into the nearby food store and shut the door. Once spoken to, he will give the
Ghostly gloves.
Kharrim can be found at the
Graveyard of Shadows (
Carrallangar). It may take a while to get your conversation finished. because the
zombies and
ghosts will be
aggressive and will interrupt your conversation. He will give the
Ghostly boots.
Lennissa can be found at the
Port Sarim docks at the
Lady Lumbridge. Once spoken to, she will give the
Ghostly robe (bottom).
Dhalak can be found at the
Edgeville Monastery, upstairs by the altar (level 31
Prayer required). Once spoken to, he will give the
Ghostly hood.
Viggora can be found at the
Slayer Tower in
Canifis, on the 1st floor[?] near the southeast stairwell by the entrance to the
Infernal Mages. Once spoken to, he will give the
Ghostly cloak.
Sequence 3[]
(Recommended items: Falador teleport tabs or runes, Amulet of glory for teleporting to Al Kharid and Edgeville, Burning amulet for teleporting to the Lava Maze, 200 coins for a carpet ride, slash weapon for Lava Maze)
Rennard can be found in the
Bandit Camp (Kharidian Desert) in the bar on the western side of the camp. Note that players training here may be standing on the NPC. Once spoken to, he will give the
Ghostly gloves.
Kharrim can be found at the end of the
Lava Maze inside the second fenced in area. Bring a
slash weapon or
knife to cut through the webs. Once spoken to, he will give the
Ghostly boots.
Lennissa can be found at the
Tree Gnome Stronghold, just outside the Gnome Ball Field on the southern side (near the staircase). Once spoken to, she will give the
Ghostly robe (bottom).
Dhalak can be found at the
Falador Party Room, upstairs on the eastern side. Once spoken to, he will give the
Ghostly hood.
Viggora can be found in the
Edgeville Dungeon near the
earth warriors in the northernmost room. The earth warriors can be rather annoying, but with some luck, you can trap them behind the ghost with you on the other side; you must talk to Viggora as soon as this happens and click through the first dialogue window to make this effect permanent for the whole chat. Once spoken to, he will give the
Ghostly cloak.
Reward[]
Upon completion, you can talk to
Historian Minas on the 1st floor[?] of the
Varrock Museum and receive 10
kudos and an XP lamp which will grant 10,000 experience in any skill level 50 or higher.
A male player wearing the ghostly robes.
Trivia[]
- If you speak to any of the ghosts without a
ghostspeak amulet, your character may say "All your base are belong to us", as well as some other quotes. These are references to famous translation errors in the game Zero Wing. - When speaking to
Rennard, your player says "I ain't scared of no ghost," a reference to "I ain't afraid of no ghost" from the Ghostbusters theme song. - If you are level 99
Magic while talking to
Dhalak, he will ask if you are the "mighty sorcerer that binds him". Your character will respond by bragging about said
skill mastery.
Morytania legs 2 or higher acts as a ghostspeak amulet when worn; with a later update, these items now work during this miniquest. Note that you cannot take these to
Entrana.- When speaking to Valdez, he asks if you can perform one, small favour for him. If your character has completed One Small Favour, you will respond that you can't make any promises, but you will if it isn't anything too annoying.
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