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==The fight==
 
==The fight==
In the beginning of the fight, players must attack Dawn with ranging attacks (as she cannot be harmed with melee and is resistant to magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, both will perform a special attack in which players must evade the lighting bolts that strike the ground. After doing so, she will fly away, and players must attack Dusk. Once his health has reached half, Dawn will return to perform the lightning special attack once more with Dusk.
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In the beginning of the fight, players must attack Dawn with ranging attacks (as she cannot be harmed with melee and is resistant to magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, both will launch damaging energy projectiles that have an AoE of 3x3, rapidly dealing up to 5-7 damage per tick. After doing so, she will fly away, and players must attack Dusk. Once his health has reached half, Dawn will return to perform the lightning special attack once more with Dusk.
 
[[File:Grotesque Guardians special attack.png|thumb|left|250px|The Grotesque Guardians perform their lightning special attack.]]
 
[[File:Grotesque Guardians special attack.png|thumb|left|250px|The Grotesque Guardians perform their lightning special attack.]]
After returning, she will send out three energy spheres that will grow larger once ignored. Players must absorb these spheres, taking small amounts of damage if absorbed immediately, and can deal up to 20 damage if players are not fast enough. If players ignore them entirely, they will explode, dealing high amounts of damage. After defeating Dawn, Dusk will absorb her essence, and initiate the final phase of the fight.
+
After returning, she will send out three energy spheres that will grow larger once ignored. Players must absorb these spheres, taking small amounts of damage if absorbed immediately, and can deal up to 20 damage if players are not fast enough. If players ignore them entirely, they will heal 90 hitpoints per sphere. After defeating Dawn, Dusk will absorb her essence, and initiate the final phase of the fight.
   
 
{{Slayer monsters}}
 
{{Slayer monsters}}

Revision as of 18:01, 26 October 2017

Dawn, along with Dusk, are the Grotesque Guardians which require level 75 Slayer to kill. It is the boss version of the gargoyle, found on the Slayer Tower's rooftop. In order to access the roof, players must obtain a brittle key from gargoyles while assigned them for a slayer task. Similar to other slayer bosses such as Cerberus and the Abyssal Sire, the Grotesque Guardians can only be killed while the player is assigned gargoyles as a slayer task.

To initiate the fight, players must ring the Cloister Bell in the north side of the roof. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. Dawn uses magic and melee attacks. She has a special attack in which a grey ball is flung towards the player, and temporarily binds them by encasing them in stone (similar to the marble gargoyle's special attack).

The fight

In the beginning of the fight, players must attack Dawn with ranging attacks (as she cannot be harmed with melee and is resistant to magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, both will launch damaging energy projectiles that have an AoE of 3x3, rapidly dealing up to 5-7 damage per tick. After doing so, she will fly away, and players must attack Dusk. Once his health has reached half, Dawn will return to perform the lightning special attack once more with Dusk.

Grotesque Guardians special attack

The Grotesque Guardians perform their lightning special attack.

After returning, she will send out three energy spheres that will grow larger once ignored. Players must absorb these spheres, taking small amounts of damage if absorbed immediately, and can deal up to 20 damage if players are not fast enough. If players ignore them entirely, they will heal 90 hitpoints per sphere. After defeating Dawn, Dusk will absorb her essence, and initiate the final phase of the fight.