Deadfall traps are a type of hunting trap employed in the deadfall-trapping Hunter technique. They can first be created at level 23 Hunter, allowing players to catch wild kebbits in the Piscatoris Hunter area. All dead-fall traps need a knife and some logs to be created and players will need to set up a trap in the appropriate, specified locations (click around the boulders). Rather than bringing the logs to make dead-fall traps, it's advisable that players bring a Woodcutting axe to cut their own logs at the hunting area, with the exception of Kruk's Dungeon, where a Kruk monkey greegree and bananas are needed to catch maniacal monkeys. Also, players need to have completed Monkey Madness II to do so.
Level | Image | Creature | Location | Exp | Bait | Drops | Drop use |
---|---|---|---|---|---|---|---|
23 | ![]() |
Wild kebbit | Piscatoris Hunter area (west) | 128 | Raw meat | Kebbit claws, Bones | Spiky vambraces |
33 | ![]() |
Barb-tailed kebbit | Feldip Hunter area | 168 | Raw rainbow fish | Barb-tail harpoon, Bones | Equipable harpoon |
37 | ![]() |
Prickly kebbit | Piscatoris Hunter area (north-west) | 204 | Barley | Kebbit spike, Bones | Hunters' crossbow bolts |
51 | ![]() |
Sabre-toothed kebbit | Rellekka Hunter area (south-west) | 200 | Raw meat | Kebbit teeth, Bones | Hunting potion |
60 | ![]() |
Maniacal monkey | Kruk's Dungeon | 1000 | Banana | Damaged monkey tail or Monkey tail (1/5,000) | Ballistae component |
Baiting a dead-fall trap does increase the chances of catching prey slightly. The bait is not returned to the inventory after catching an animal. It is, however, returned upon the trap failing before any animal trips it. Another way to increase the success rate is to smoke the deadfall trap with a torch (requires a Hunter level of 39). Wearing hunter gear does not increase success rate.