Defence (spelled "Defense" in RuneScape Classic; oftentimes abbreviated as Def) is one of the primary combat skills that grants players protection in all forms of combat. Defence is one of the skills that will raise the combat level of a player regardless of other skill levels. For this reason, many pures leave their defence at a certain level and stop training it. They range from 1 Defence pures, to Initiate pures (level 20-25), rune pures (level 40/42), Berserker pures (level 45), and Barrows pures (level 70). All of the above may be considered as a type of ' pure'. Some players may choose to only train Defence, and are known as just ' Defence pures'.
The higher a target's Defence level, the less likely one is to land successful attacks (damage greater than zero) against said target. As such, it is a vital skill in high-level PvM and PvP situations. Defence does not decrease the amount of damage that an opponent can deal against you.
Magical defence is different - it is based on 70% of the player's Magic level, while the remaining 30% is the player's Defence level, which is then followed by the player's magical defence bonus from their armour.
A player's Defence level also determines which equipment they are able to wear, as most pieces of armour or other equipment have a Defence level requirement.
Equipment[]
Almost every single piece of combat equipment (except for the ones that go on the weapon, cape, ring, and amulet slots) requires a certain Defence level to wear. Here are links to tables of armour and equipment that require a Defence level to wear:
- Armour - For an overview on the different types of Armour.
- Melee armour - An overview of the different types of Melee armour.
- Magic armour - An overview of the different types of Magic armour.
- Ranged armour - An overview of the different types of Ranged armour.
- Prayer armour - An overview of the different types of Prayer armour.
- Defenders - A weapon that goes on the shield slot and provides offensive bonuses while also having an Attack and Defence levels requirement. The rune defender provides the same strength bonus as an obsidian shield, while only requiring 40 defence as opposed to 60.
Quests rewarding Defence experience[]
Quest | Experience reward |
Defence req. | Other requirements |
---|---|---|---|
A Soul's Bane | 500 | - | - |
In Search of the Myreque | 600 | - | 25 |
In Aid of the Myreque | 2,000 | - | 25 , 15 , 7 |
Nature Spirit | 2,000 | - | 18 if crafting your own sickle |
What Lies Below | 2,000 | - | 35 |
The Fremennik Trials | 2,812 | - | 25 , 40 , 40 if crafting your own lyre |
Heroes' Quest | 3,075 | - | 55 , 53 , 53 , 25 , 50 |
Between a Rock... | 5,000 | 30 | 40 , 50 |
Olaf's Quest | 12,000 | - | 40 , 50 |
Holy Grail | 15,300 | - | 20 |
Dragon Slayer | 18,650 | - | 32 |
Camelot training room (minigame) |
20,000 | 65 | 45 |
King's Ransom | 33,000 | 65 | 45 |
Total | 116,937 |
Skill choice[]
Upon completing any of the following quests, players may choose to allocate experience to Defence. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
Quest | Experience reward |
Skills available | Skill requirements |
---|---|---|---|
Client of Kourend | 500 twice | Any | - |
Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
A Tail of Two Cats | 2,500 twice | Any skill above 30 | - |
The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , 50 |
King's Ransom | 5,000 | Any skill above 50 | 65 |
Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , 22 , 32 , 33 , 40 |
Curse of the Empty Lord (miniquest) |
10,000 | Any skill above 50 | Some players will need 31 |
Shadow of the Storm | 10,000 | 30 | |
Contact! | 7,000 twice | - | |
Dream Mentor | 15,000 | 32 (Boostable), 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55 | |
The Fremennik Isles | 10,000 twice | 20 , 40 | |
One Small Favour | 10,000 twice | Any skill above 30 | 36 , 25 , 18 , 30 |
Recipe for Disaster (The final battle) |
20,000 | Any skill above 50 | 175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36 |
Legends' Quest | 7,650 four times | 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50 | |
Monkey Madness I | 35,000 or 20,000[1] | or | - |
Dragon Slayer II | 25,000 four times | 200 , 75 , 70 , 68 , 62 , 60 , 60 , 50 , 50 | |
Monkey Madness II | 50,000 twice | 69 , 70 , 60 , 55 , 55 , 60 | |
Total | 384,100 or 399,100 |
- ↑ The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.
Support | |
Gathering |
Woodcutting • Mining • Fishing • Hunter • Farming |
Combat |
Attack • Strength • Hitpoints • Defence • Magic • Ranged • Prayer |
Artisan |
Firemaking • Fletching • Cooking • Smithing • Runecrafting • Crafting • Herblore • Construction |