|Start point||Talk to Captain Lawgof, south of the Coal Trucks, northwest of the Fishing Guild.|
|Description||For several years now, the Dwarven Black Guard have been developing the lastest in projectile warfare.
With the constant attack of goblin renegades, the dwarven troops who protect the mines need to put this secret weapon into action.
Only with your help can the true power of this cannon be harnessed!
|Enemies to defeat||None|
Talk to Captain Lawgof located south of the Coal Trucks (but within the gates). If you do not have the 20 Agility required to cross the log, you will need to enter the fenced area from the south via the gate. He will explain his dilemma of the goblin forces approaching from the south. He will allow you to temporarily join the Black Guard, the elite of the dwarven military. After you accept he will give you 6 railings and a hammer (if you do not already have one in your inventory) so that you can help with fixing the railings.
The damaged railings around the complex are clearly bent, repair these by "inspecting" the appropriate sections of railing. If you fail to repair a rail, you may take 1 or 2 damage or your Strength or Crafting will be temporarily reduced.
After repairing all 6 rails, talk to the Captain. Captain Lawgof will explain that communication has stopped with the watchtower. Head south to the watchtower just south of the gate near the dwarf commander, and investigate.
- Note: Make sure you actually finish the conversation with Captain Lawgof, otherwise the dwarf remains will not spawn.
After finishing the conversation, the dwarf remains will be on the top level of the watchtower. The dwarf remains will be in the corner but will not be indicated on the map as a red dot, so be on the look out.
Head south and go to the top level of the watch tower and retrieve the dwarf remains. Take the dwarf remains back to Captain Lawgof.
The missing son
Items required: None.
Head south of the watchtower then east around the Fishing Guild to a cave to find Lollk. You can also teleport to the Fishing Guild using a skills necklace. The cave is located just east of the entrance to the Fishing Guild.
The cave forks into three passages. Take the centre passage and head northwest to find the goblin outpost. Go further northwest to a room filled with crates inside. Search the northern most crate on the east wall (as seen in the picture) and Lollk will jump out. After thanking you for rescuing him, Lollk will run back to Captain Lawgof.
The dwarven multicannon
Items required: None.
Return to Captain Lawgof, and he will thank you and ask you to fix his broken multicannon. Use the toolkit he gives you on the cannon. You need to match up the three tools with the three parts on the screen that shows up.
- Use the pliers on the safety switch at the bottom. (2nd tool)
- Use the hooked tool on the spring. (3rd tool)
- Use the toothed tool on the gear located at the bottom of the hammer, on the gear. (1st tool)
Talk to Captain Lawgof again, and he will tell you that he doesn't know how to get ammo for the cannon. He will tell you to go to the dwarf base south of Ice Mountain above the entrance to the Dwarven Mine to find out about the ammo.
Go to the dwarf base which is located directly south of the Black Knights' Fortress, north of Falador, and west of the Edgeville Monastery. The fastest way to arrive there is using a combat bracelet to teleport to the monastery. Alternatively you can teleport to Falador and walk there. Talk to Nulodion who is in the western building of the base. He will give you an ammo mould and some instructions.
Do not destroy Nulodion's notes as Captain Lawgof requires these. Doing so will require you to go back and speak with Nulodion to retrieve the notes.
Go back and talk to Captain Lawgof. He will reward you for your efforts.
Congratulations! Quest complete!
- 1 Quest point
- 750 Crafting experience
- The ability to buy and use a dwarf multicannon
- The ability to make cannonballs
Required for completing
Completion of Dwarf Cannon is required for the following: