Old School RuneScape Wiki
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The '''Dwarf multicannon''' is a [[Ranged]] [[weapon]]. Unlike other Ranged weapons, it is not equipped by a player; rather, it is assembled on the ground. To use a dwarf multicannon, the [[Dwarf Cannon]] quest must be completed.
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{{External|rs|rsc=Dwarf cannon (item)}}The '''Dwarf multicannon''' is a {{Link|Ranged|type=skill}} {{Link|Weapons|weapon}}. Unlike other Ranged weapons, it is not equipped by a player; rather, it is assembled on the ground. To use a dwarf multicannon, the {{Link|Dwarf Cannon|img=Captain Lawgof chathead.png}} quest must be completed.
[[File:Dwarf_multicannon.gif|frame|The dwarf multicannon in operation.]]
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[[File:Dwarf multicannon.gif|frame|The dwarf multicannon in operation.]]
The cannon consists of four pieces: the [[Cannon base|base]], the [[Cannon stand|stand]], the [[Cannon furnace|furnace]], and the [[Cannon barrels|barrels]]. After a player has loaded [[cannonballs]] or [[granite cannonballs]] into the cannon, the cannon rotates and fires automatically. Cannons are often considered to be a supplement to a primary weapon or fighting method. This is not hindered or affected by the [[combat style]] a player uses. Even more so, it seems to be the case that the accuracy of the cannon is dependent on accuracy of the player's current used attack style [[Equipment Stats|stats/bonus]] (be it [[Magic]], [[Melee]], or [[Ranged]]). Damage with the cannon yields half experience for Ranged (2 experience per damage rather than 4), but does not yield any Hitpoints experience.
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The cannon consists of four pieces: the {{Link|Cannon base|base|type=item}}, the {{Link|Cannon stand|stand|type=item}}, the {{Link|Cannon furnace|furnace|type=item}}, and the {{Link|Cannon barrels|barrels|type=item}}. After a player has loaded {{Link|Cannonball|cannonballs|type=item}} or {{Link|Granite cannonball|granite cannonballs|type=item}} into the cannon, the cannon rotates and fires automatically. Cannons are often considered to be a supplement to a primary weapon or fighting method. This is not hindered or affected by the {{Link|combat style}} a player uses. Even more so, it seems to be the case that the accuracy of the cannon is dependent on accuracy of the player's current used attack style {{Link|Equipment Stats|stats/bonus}} (be it {{Link|Magic|type=skill}}, {{Link|Melee}}, or {{Link|Ranged|type=skill}}). Damage with the cannon yields half experience for Ranged (2 experience per damage rather than 4), but does not yield any {{Link|Hitpoints|type=skill}} experience.
   
After completion of the [[Dwarf Cannon]] quest, players may buy the cannon parts from the dwarf engineer, [[Nulodion]], south of [[Ice Mountain]], for 200,625 [[coins]] each. Nulodion also sells the [[ammo mould]] for 5 coins. Nulodion will also sell the full cannon for 750,000 coins through his dialogue. This includes all four parts, a mould, and an instruction manual.
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After completion of the {{Link|Dwarf Cannon|img=Captain Lawgof chathead.png}} quest, players may buy the cannon parts from the dwarf engineer, {{Link|Nulodion|type=chat}}, south of {{Link|Ice Mountain}}, for 200,625 {{Link|coins|img=Coins 1.png}} each. Nulodion also sells the {{Link|ammo mould|type=item}} for 5 coins. Nulodion will also sell the full cannon for 750,000 coins through his dialogue. This includes all four parts, a mould, and an instruction manual.
   
 
The "Talk" option on Nulodion must be used to obtain the full cannon, whereas the "Trade" option is used to buy the individual parts. If a cannon decays or the mould is dropped, Nulodion will provide a free replacement as well.
 
The "Talk" option on Nulodion must be used to obtain the full cannon, whereas the "Trade" option is used to buy the individual parts. If a cannon decays or the mould is dropped, Nulodion will provide a free replacement as well.
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!Image
 
!Image
 
!Parts
 
!Parts
!Store price
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![[Nulodion]]'s [[Multicannon Parts|Store price]]
 
|-
 
|-
 
|[[File:Cannon barrels.png|Cannon barrels]]‎
 
|[[File:Cannon barrels.png|Cannon barrels]]‎
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|‎[[File:Cannonball.png|Cannonball]]
 
|‎[[File:Cannonball.png|Cannonball]]
 
|[[Cannonball]]s
 
|[[Cannonball]]s
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|Not Sold
|192 coins
 
 
|}
 
|}
   
 
==Assembly==
 
==Assembly==
 
[[File:Cannon_set_up.gif|thumb|Setting up the cannon.]]
 
[[File:Cannon_set_up.gif|thumb|Setting up the cannon.]]
The Dwarf multicannon is carried in four pieces in a player's inventory. To begin setting it up, the player must place the [[cannon base]] on a vacant square surrounded by eight more vacant squares. The rest of the cannon will automatically be set up from there. Finally, the player must use up to 30 [[cannonballs]] on the cannon by selecting "Fire." If players have both regular and [[granite cannonballs]] in their inventory, granite cannonballs will be inserted first. It is rather heavy when each of the four parts are in your inventory, and it will make your weight '''extremely high'''. If you do run with it, it is highly recommended to bring a few [[Super energy]] or [[Stamina potion]]s to compensate for the more rapid energy loss.
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The Dwarf multicannon is carried in four pieces in a player's inventory. To begin setting it up, the player must place the {{Link|cannon base|type=item}} on a vacant square surrounded by eight more vacant squares. The rest of the cannon will automatically be set up from there. Finally, the player must use up to 30 {{Link|Cannonball|cannonballs|type=item}} on the cannon by selecting "Fire." If players have both regular and {{Link|Granite cannonball|granite cannonballs|type=item}} in their inventory, granite cannonballs will be inserted first. It is rather heavy when each of the four parts are in your inventory, and it will make your weight '''extremely high'''. If you do run with it, it is highly recommended to bring a few {{Link|Super energy|img=Super energy(1).png}} or {{Link|Stamina potion|img=Stamina potion(1).png}}s to compensate for the more rapid energy loss.
   
 
There are many locations where the cannon '''cannot''' be taken into or cannot be set up, including (but not limited to) the following list. If a player attempts to set down a cannon base in any of these areas, a message will appear in the player's chatbox saying that it cannot be done.
 
There are many locations where the cannon '''cannot''' be taken into or cannot be set up, including (but not limited to) the following list. If a player attempts to set down a cannon base in any of these areas, a message will appear in the player's chatbox saying that it cannot be done.
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* {{Link|Abyssal Nexus}}: "That horrible slime on the ground makes this area unsuitable for a cannon."
* [[Ancient Cavern]]
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* {{Link|Ancient Cavern}}
* [[Al Kharid Palace]]
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* {{Link|Al Kharid Palace}}
* [[Barbarian Assault]]
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* {{Link|Barbarian Assault}}
* [[Black Knights' Fortress]] (in and around): "''It is not permitted to set up a cannon this close to the Dwarf Black Guard.''"
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* {{Link|Black Knights' Fortress}} (in and around): "''It is not permitted to set up a cannon this close to the Dwarf Black Guard.''"
* [[Catacombs of Kourend]]
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* {{Link|Catacombs of Kourend}}
* [[Castle Wars]]
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* {{Link|Castle Wars}}
* [[Duel Arena]] (it can be set up in duels; however, will not fire on players and may be lost if not picked up)
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* {{Link|Duel Arena}} (it can be set up in duels; however, will not fire on players and may be lost if not picked up)
* [[Dwarven Mine]]
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* {{Link|Dwarven Mine}}
* [[Enchanted Valley]]
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* {{Link|Enchanted Valley}}
* [[Entrana]]
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* {{Link|Entrana}}
* [[Fremennik Slayer Dungeon]]: "The humid air in these tunnels won't do your cannon any good!"
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* {{Link|Fremennik Slayer Dungeon}}: "The humid air in these tunnels won't do your cannon any good!"
* [[Feldip Hills]]: [[Red chinchompa hunting ground]]s
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* {{Link|Feldip Hills}}: {{Link|Red chinchompa hunting ground}}s
* [[Grand Exchange]]: ''"The Grand Exchange staff prefer not to have heavy artillery operated around their premises."''
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* {{Link|Grand Exchange}}: ''"The Grand Exchange staff prefer not to have heavy artillery operated around their premises."''
* [[Ice Mountain]] (except on the western tiles of the mountain)
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* {{Link|Ice Mountain}} (except on the western tiles of the mountain)
* [[Killerwatt Plane]]
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* {{Link|Killerwatt plane|Killerwatt Plane}}
* [[Lair of Tarn Razorlor (dungeon)|Lair of Tarn Razorlor]]: ''"This temple is ancient and would probably collapse if you started firing a cannon."''
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* {{Link|Tarn's Lair|Lair of Tarn Razorlor}}: ''"This temple is ancient and would probably collapse if you started firing a cannon."''
* [[Lizardman Caves]] - "The ground is too marshy here."
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* {{Link|Lizardman Caves}} - "The ground is too marshy here."
* [[Mort Myre Swamp]] (This does not include the graveyard, where [[Dessous]] is located.)
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* {{Link|Mort Myre Swamp}} (This does not include the graveyard, where {{Link|Dessous|img=Dessous.png}} is located.)
* [[Nightmare Zone]]
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* {{Link|Nightmare Zone}}
* [[Ourania Cave]] (Bank area)
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* {{Link|Ourania Cave}} (Bank area)
* [[Pest Control]]
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* {{Link|Pest Control}}
* [[Player-owned house]]s
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* {{Link|Player-owned house}}s
* [[Shades of Mort'ton (minigame)|Shades of Mort'ton]] (You can however set up a cannon in the [[Shade catacombs]], but beware of the fact that the shades heal themselves to full health if they are not in combat anymore)
 
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* {{Link|Revenant Caves}} ({{Link|Revenants|revenant}} area)
* [[Slayer Tower]]
 
 
* {{Link|Shades of Mort'ton (minigame)|Shades of Mort'ton}} (You can however set up a cannon in the {{Link|Shade Catacombs|Shade catacombs}}, but beware of the fact that the shades heal themselves to full health if they are not in combat anymore)
* [[Stronghold of Security]]
 
 
* {{Link|Slayer Tower}}
* [[Mor Ul Rek]], [[TzHaar Fight Cave]] and [[TzHaar Fight Pit]]
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* {{Link|Mor Ul Rek}}, {{Link|TzHaar Fight Cave}} and {{Link|TzHaar Fight Pit}}
* [[Warriors' Guild]]
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* {{Link|Warriors' Guild}}
* [[Waterbirth Island|Waterbirth Dungeon]]
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* {{Link|Waterbirth Island Dungeon|Waterbirth Dungeon}}
* [[Jiggig|Zogre Burial Grounds]]
 
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* {{Link|Wyvern Cave}}
 
* {{Link|Jiggig|Zogre Burial Grounds}}
   
In other locations, the cannon may be set up but may be destroyed by an [[NPC]] almost instantly, or is almost useless due to limitations:
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In other locations, the cannon may be set up but may be destroyed by an {{Link|Non-player character|NPC}} almost instantly, or is almost useless due to limitations:
* Certain [[quest]] bosses: For example, the [[Giant Roc]] will destroy a cannon if the player sets it up within its attack range.
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* Certain {{Link|Quests|quest}} bosses: For example, the {{Link|Giant Roc|img=Giant Roc.png}} will destroy a cannon if the player sets it up within its attack range.
* The [[Kalphite Queen]], any of the monsters in the [[God Wars Dungeon]], and the [[King Black Dragon]] will destroy a cannon if a player attempts to use it.
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* The {{Link|Kalphite Queen|img=Kalphite Queen.png}}, any of the monsters in the {{Link|God Wars Dungeon}}, and the {{Link|King Black Dragon|type=chat}} will destroy a cannon if a player attempts to use it.
* [[Thermonuclear smoke devil]]
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* {{Link|Thermonuclear smoke devil|img=Thermonuclear smoke devil.png}}
* Demonic gorillas, immune to cannon damage.
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* {{Link|Demonic gorilla|img=Demonic gorilla.png}}s, immune to cannon damage.
   
 
==Mechanics==
 
==Mechanics==
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===Revolutions===
 
===Revolutions===
After the cannon has been set up, loaded, and fired, the barrel will rotate and fire at targets within its line-of-sight and range. The cannon barrel rotates in discrete intervals; there are eight directions the barrel may face, and the barrel makes a 45-degree turn every 0.6 seconds (one [[game tick]]), completing a full revolution in 4.8 seconds. The cannon fires one [[cannonball]] while facing each direction, so it fires up to eight cannonballs per revolution.
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After the cannon has been set up, loaded, and fired, the barrel will rotate and fire at targets within its line-of-sight and range. The cannon barrel rotates in discrete intervals; there are eight directions the barrel may face, and the barrel makes a 45-degree turn every 0.6 seconds (one {{Link|RuneScape clock|game tick}}), completing a full revolution in 4.8 seconds. The cannon fires one {{Link|cannonball|type=item}} while facing each direction, so it fires up to eight cannonballs per revolution.
   
In a [[Single-way combat|single-combat zone]], the cannon fires at the monster the player is being attacked by. If the player is not being attacked by any monster – not being hit by any monsters – the cannon fires at multiple monsters. This means that a player can [[range]], [[mage]], or [[halberd]] from a "[[safe spot]]" in a single-combat zone and have the cannon shoot at multiple monsters, as long as the player is never attacked by a monster, in which case that monster will be the only target the cannon attacks. However, the player will need to regularly come out of cover to reload the cannon.
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In a {{Link|Single-way combat|single-combat zone}}, the cannon fires at the monster the player is being attacked by. If the player is not being attacked by any monster – not being hit by any monsters – the cannon fires at multiple monsters. This means that a player can {{Link|Ranged|range|type=skill}}, {{Link|Magic|mage|type=skill}}, or {{Link|halberd|type=item}} from a "{{Link|safe spot}}" in a single-combat zone and have the cannon shoot at multiple monsters, as long as the player is never attacked by a monster, in which case that monster will be the only target the cannon attacks. However, the player will need to regularly come out of cover to reload the cannon.
   
 
===Targets===
 
===Targets===
For each direction the cannon faces during its rotation, there is a specific set of squares relative to the cannon's location that a [[cannonball]] may be shot into at that time. This target region can be visualized by a triangle emanating from the cannon barrel. Squares may be cut off from the target region by an obstacle.
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For each direction the cannon faces during its rotation, there is a specific set of squares relative to the cannon's location that a {{Link|cannonball|type=item}} may be shot into at that time. This target region can be visualised by a triangle emanating from the cannon barrel. Squares may be cut off from the target region by an obstacle.
   
 
Target regions for different directions overlap slightly. This may result in shooting multiple cannonballs at one monster in one cannon revolution, even one that is standing still. Up to two cannonballs may be shot at a monster that takes up a single square per rotation. If it is not in the proper location however, only one, or even zero cannonballs may be shot per rotation.
 
Target regions for different directions overlap slightly. This may result in shooting multiple cannonballs at one monster in one cannon revolution, even one that is standing still. Up to two cannonballs may be shot at a monster that takes up a single square per rotation. If it is not in the proper location however, only one, or even zero cannonballs may be shot per rotation.
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A cannon set up on (0,0) '''does not shoot''' tiles (0,1), (1,0), (0, -1), (-1, 0). Also, targets on 16 tiles around the cannon will be shot twice. These tiles are (1,2), (1,3), (2,1) and (3,1) and respectively mirror images of these tiles on other three sides of the cannon.
 
A cannon set up on (0,0) '''does not shoot''' tiles (0,1), (1,0), (0, -1), (-1, 0). Also, targets on 16 tiles around the cannon will be shot twice. These tiles are (1,2), (1,3), (2,1) and (3,1) and respectively mirror images of these tiles on other three sides of the cannon.
   
For monsters larger than 1x1, only the southwestern tile is shot. That being said against 1x1 - 2x2 targets, the worst possible spot to stand is in the middle of the cannon or any corner under the cannon. The best way to slay those is to lure them into a multi-hit spot, or stand far from the cannon. For 3x3 monsters (e.g. [[Black demon]]s), one should stand under the cannon in the north-east tile (1,1).
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For monsters larger than 1x1, only the southwestern tile is shot. That being said against 1x1 - 2x2 targets, the worst possible spot to stand is in the middle of the cannon or any corner under the cannon. The best way to slay those is to lure them into a multi-hit spot, or stand far from the cannon. For 3x3 monsters (e.g. {{Link|Black demon|img=Black demon.png}}s), one should stand under the cannon in the north-east tile (1,1).
   
Players cannot control what target is chosen, thus it may fire at anything around it. However, if a player is already engaged in [[Single-way combat|single combat]], the cannon will only fire at the current opponent and targets between player's cannon and target may prevent the cannon from shooting your target.
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Players cannot control what target is chosen, thus it may fire at anything around it. However, if a player is already engaged in {{Link|Single-way combat|single combat}}, the cannon will only fire at the current opponent and targets between player's cannon and target may prevent the cannon from shooting your target.
   
===Damage and accuracy===
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===Damage===
The cannon has a max hit of 30, regardless of the player's [[Ranged]] level.
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The cannon has a max hit of 30 with {{Link|Cannonball|cannonballs|type=item}} and 35 with {{Link|Granite cannonball|Granite cannonballs|type=item}}, regardless of the player's {{Link|Ranged|type=skill}} level.
   
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=== Accuracy ===
The accuracy, however, is affected by the player's current [[attack style]] [[Equipment Stats|stats/bonus]] ([[Magic]], [[Melee]], or [[Ranged]]).
 
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Cannon's accuracy is affected by the player's accuracy roll (<ref><strong>Max Attack Roll</strong> = Effective Level × ('''Equipment bonus'''+ 64)
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<strong>Effective Level</strong> = Floor( Visible level × Prayer × Void + 8 + Stance Bonus)
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http://services.runescape.com/m=forum/forums.ws?317,318,712,65587452
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</ref>), note magic only weapons (tridents, see below).
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* '''Tridents''' <ref>https://twitter.com/JagexAsh/status/709785300579586049</ref>, which are not melee nor ranged weapons but a pure magic weapon (Can't melee like with wands - As of now only magic weapons that aren't melee weapons as well).
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** Cannon uses player's accuracy roll with the '''highest range''' or '''melee attack bonus'''
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* For '''melee weapons''' cannon takes player's accuracy roll which is calculated with weapon's style's type and that style's attack type ('''stab, slash, crush''') bonus.
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** Ex. Using '''Kodai wand''' (a melee weapon and a magic weapon) your attack style's type is crush. Meaning cannon's accuracy is affected by your crush attack bonus.
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*** If '''(defensive) autocasting''' cannon calculates accuracy from player's melee accuracy roll which in this case is '''crush'''. <ref>https://twitter.com/JagexAsh/status/709798856653934592</ref>
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* For '''ranged weapons''' cannon takes player's '''ranged accuracy roll''' (same formula but with range attack bonus)
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Cannon's accuracy (= derived from player's accuracy) will always '''roll against target's range defence roll''' <ref>http://services.runescape.com/m=forum/forums.ws?317,318,712,65587452,goto,2</ref>.
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''Note, primary and secondary attack types. Ex. godsword's primary attack type is slash and by choosing the 2ndary type, crush might change or might not change cannon's accuracy to be based on crush attack bonus.''
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''Note, autocasting weapons have only one attack type, crush. Meaning cannon's accuracy is affected by crush attack bonus and attack boosting prayers. Piety will increase cannon¨s accuracy.''
   
 
===Decay===
 
===Decay===
Cannons disappear after a certain period of time being continuously set up. 20 minutes after the cannon has been set up, a message appears that the cannon has almost decayed. 25 minutes after the cannon has been set up, or 5 minutes after the warning message, the cannon will decay. However, the decay timer can easily be restarted by clicking the ''Repair'' option on the cannon.
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Cannons disappear after a certain period of time being continuously set up. 20 minutes after the cannon has been set up, a message appears that the cannon has almost decayed. 25 minutes after the cannon has been set up, or five minutes after the warning message, the cannon will decay. However, the decay timer can easily be restarted by clicking the ''Repair'' option on the cannon.
   
The decay effect is not based on the number of [[cannonball]]s shot but based on the decay timer as stated above.
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The decay effect is not based on the number of {{Link|cannonball|type=item}}s shot but based on the decay timer as stated above.
   
 
The cannon's decay is a one-time event, not a continuous degrading associated with declining performance.
 
The cannon's decay is a one-time event, not a continuous degrading associated with declining performance.
   
 
====Loss====
 
====Loss====
Cannons that do decay are not lost forever but rather may be re-obtained for free from [[Nulodion]] (it does '''not''' matter if you bought it from another player or from Nulodion himself). The fastest way to get to Nulodion is to cast [[Lassar Teleport]] (an [[Ancient Magicks]] teleport). Alternatively, players may teleport to the [[Edgeville Monastery|monastery]] using a charged [[Combat bracelet]] and run to Nulodion, or they can choose to run from [[Edgeville]] or [[Falador]]. Finally, one can use a [[Skull sceptre]] to teleport to [[Barbarian Village]] and run north-west to Nulodion.
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Cannons that do decay are not lost forever but rather may be re-obtained for free from {{Link|Nulodion|type=chat}} (it does '''not''' matter if you bought it from another player or from Nulodion himself). The fastest way to get to Nulodion is to cast {{Link|Lassar Teleport}} (an {{Link|Ancient Magicks}} teleport). Alternatively, players may teleport to the {{Link|Edgeville Monastery|monastery}} using a charged {{Link|combat bracelet|type=item}} and run to Nulodion, or they can choose to run from {{Link|Edgeville}} or {{Link|Falador}}. Finally, one can use a {{Link|Skull sceptre|type=item}} to teleport to {{Link|Barbarian Village}} and run north-west to Nulodion.
   
 
If you log out while your cannon is set up, you can retrieve it back free of charge.
 
If you log out while your cannon is set up, you can retrieve it back free of charge.
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'''<span style="color:red">WARNING:</span>''' '''If a player [[Death|dies]] while a cannon, cannon parts, or cannonballs are in the inventory, these items are lost unless the player is able to run back to where they died.''' If you are under attack by a strong enemy that may kill you, immediately set up your cannon. If you do die, you won't lose your cannon.
 
'''<span style="color:red">WARNING:</span>''' '''If a player [[Death|dies]] while a cannon, cannon parts, or cannonballs are in the inventory, these items are lost unless the player is able to run back to where they died.''' If you are under attack by a strong enemy that may kill you, immediately set up your cannon. If you do die, you won't lose your cannon.
   
If the cannon itself is destroyed in [[combat]], the player can re-obtain a new dwarf multicannon from Nulodion, free of charge. Monsters that destroy the dwarf multicannon are bosses. (Example: [[King Black Dragon]], [[Kalphite Queen]], and many more.) However, a cannon can be used to kill the [[Chaos Elemental]].
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If the cannon itself is destroyed in {{Link|combat}}, the player can re-obtain a new dwarf multicannon from Nulodion, free of charge. Monsters that destroy the dwarf multicannon are bosses. (Example: {{Link|King Black Dragon|type=chat}}, {{Link|Kalphite Queen|img=Kalphite Queen.png}}, and many more.) However, a cannon can be used to kill the {{Link|Chaos Elemental|img=Chaos Elemental.png}}.
   
 
Nulodion will '''not''' hand out a replacement cannon if the cannon or cannon parts are banked, set up, sold, or dropped. Replaced cannons come loaded with cannonballs equal to the amount loaded in the cannon when the cannon was lost.
 
Nulodion will '''not''' hand out a replacement cannon if the cannon or cannon parts are banked, set up, sold, or dropped. Replaced cannons come loaded with cannonballs equal to the amount loaded in the cannon when the cannon was lost.
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==Common Cannon Spots==
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*Generally, players prefer to use their cannons in {{Link|Multicombat area}}s, due to the mechanics of the cannon. If the player can safespot the monsters they are attacking, they can treat single combat areas as multicombat areas for the cannon, but if the player is actively attacking or being attacked in a single combat area the cannon will only fire at the NPC the player is currently fighting.
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*{{Link|Green dragon|img=Green dragon.png}}s in the {{Link|Wilderness}} and {{Link|Revenant Caves}} are common cannon areas, as they yield significant profit. Once the cannon is placed, the only risks are losing the {{Link|Cannonball|type=item}}s the player has brought, as the cannon can be recovered from {{Link|Nulodion|type=chat}} without further risk.
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*The {{Link|Combat Training Camp}} is the most common low risk spot for cannoning, but is significantly busier than other common spots. Players set their cannon up facing the caged {{Link|Ogre|img=Ogre.png}}s, and are free to do other tasks like {{Link|Fletching|type=skill}} as they cannot be damaged. These spots are extremely hard to get at peak hours, as players generally will stay at these spots for hours to train ranged and other skills simultaneously.
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*{{Link|Hill Giant|img=Hill giant.png}}s in the {{Link|Edgeville Dungeon}} are a less common target, due to the lack of rare drops other than the {{Link|Giant key|type=item}}. They can be easily safespotted, and have a large amount of health, allowing the cannon to hit hard enough per cannonball to justify training here. {{Link|Moss giant|img=Moss giant.png}}s are also common cannon targets.
   
 
==Usage==
 
==Usage==
Cannons are commonly used by players training [[Slayer]] to speed up [[tasks]]. With the average price of [[cannonball]]s, the use of a cannon is often considered to be quite expensive. However, the cost is often considered to be justified by the bonuses of using a cannon. A player doing a Slayer task can [[melee]] almost the entire time getting nearly as much Melee experience as they would without using a cannon. The cannon will also attack several targets even in a [[single-way combat]] area as long as the player is not under attack (e.g. in a [[safe spot]]). 
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Cannons are commonly used by players training {{Link|Slayer|type=skill}} to speed up {{Link|Achievement Diary|tasks}}. With the average price of {{Link|cannonball|type=item}}s, the use of a cannon is often considered to be quite expensive. However, the cost is often considered to be justified by the bonuses of using a cannon. A player doing a Slayer task can {{Link|melee}} almost the entire time getting nearly as much Melee experience as they would without using a cannon. The cannon will also attack several targets even in a {{Link|single-way combat}} area as long as the player is not under attack (e.g. in a {{Link|safe spot}}). 
   
In crowded areas, such as the [[Dagannoth (Lighthouse)|Dagannoths]] under the [[Lighthouse]], the cannon may produce a level of mayhem usually only achieved with [[Ancient Magicks]] spells. However, in highly populated areas, the player will need to remain almost constantly by the cannon in order to reload it because large numbers of cannonballs will be needed. Also, they will probably get negative feedback from other people fighting.
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In crowded areas, such as the {{Link|Dagannoth (Lighthouse)|dagannoths|img=Dagannoth.png}} under the {{Link|Lighthouse}}, the cannon may produce a level of mayhem usually only achieved with {{Link|Ancient Magicks}} spells. However, in highly populated areas, the player will need to remain almost constantly by the cannon in order to reload it because large numbers of cannonballs will be needed. Also, the use of a dwarf multicannon in areas that are already occupied by other players training can be considered poor etiquette.
   
Outside of Slayer, using the cannon can speed up kills on [[Lizardman shaman]]s and [[Wilderness#Bosses|Wilderness bosses]]. [[Ironman mode]] accounts may also find it useful when taking on [[Corporeal Beast]], as the [[Dark energy core]] will not return for the rest of the kill if the cannon kills it while it is midair. Players may also use a cannon to obtain [[champion's scroll]]s faster, which a player must get to earn the [[Music cape]].
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Outside of Slayer, using the cannon can speed up kills on {{Link|lizardman shaman|img=Lizardman shaman.png}}s and {{Link|Wilderness#Bosses|Wilderness bosses}}. {{Link|Ironman Mode|Ironman mode}} accounts may also find it useful when taking on {{Link|Corporeal Beast|img=Corporeal Beast.png}}, as the {{Link|dark energy core|img=Dark energy core.png}} will not return for the rest of the kill if the cannon kills it while it is midair. Players may also use a cannon to obtain {{Link|champion's scroll}}s faster, which a player must get to earn the {{Link|Music cape|img=Music cape.png}}.
   
 
==Trivia==
 
==Trivia==
* The only ammunition for cannons that players can use is [[cannonball]]s made from [[steel]] and [[Granite cannonball|granite]]. However, [[Dondakan]] from the quest [[Between a Rock...]] fires [[adamantite]], [[runite]], and [[gold]] cannonballs from his cannon.
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* The only ammunition for cannons that players can use is {{Link|cannonball|type=item}}s made from {{Link|steel}} and {{Link|Granite cannonball|granite|type=item}}. However, {{Link|Dondakan the Dwarf|Dondakan|type=chat}} from the quest {{Link|Between a Rock...}} fires {{Link|adamantite}}, {{Link|runite}}, and {{Link|gold}} cannonballs from his cannon.
* If the cannon is fired in a [[Single-way combat|single-combat area]] the chat will say, "I'm currently under attack" along with an occasional, "Someone else is fighting that" depending on the combat status of the player-character.
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* If the cannon is fired in a {{Link|Single-way combat|single-combat area}} the chat will say, "I'm currently under attack" along with an occasional, "Someone else is fighting that" depending on the combat status of the player-character.
 
* If a player drops the components of the cannon set, they will discover that the items are 1x1 size, despite the cannon being 3x3.
 
* If a player drops the components of the cannon set, they will discover that the items are 1x1 size, despite the cannon being 3x3.
 
* The cannon may sometimes shoot through walls.
 
* The cannon may sometimes shoot through walls.
   
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== References ==
  +
<references />
 
{{Ranged weapons}}
 
{{Ranged weapons}}
 
[[Category:Needs image]]
 
[[Category:Needs image]]

Latest revision as of 20:30, 8 May 2020

The Dwarf multicannon is a Skill icon of Ranged, File:Ranged icon Ranged Link to Weapons weapon. Unlike other Ranged weapons, it is not equipped by a player; rather, it is assembled on the ground. To use a dwarf multicannon, the Captain Lawgof chathead Dwarf Cannon quest must be completed.

Dwarf multicannon

The dwarf multicannon in operation.

The cannon consists of four pieces: the Item image of %7B%7B%3ACannon+base%7D%7D, File:Cannon base base, the Item image of %7B%7B%3ACannon+stand%7D%7D, File:Cannon stand stand, the Item image of %7B%7B%3ACannon+furnace%7D%7D, File:Cannon furnace furnace, and the Item image of %7B%7B%3ACannon+barrels%7D%7D, File:Cannon barrels barrels. After a player has loaded Item image of %7B%7B%3ACannonball%7D%7D, File:Cannonball cannonballs or Item image of %7B%7B%3AGranite+cannonball%7D%7D, File:Granite cannonball granite cannonballs into the cannon, the cannon rotates and fires automatically. Cannons are often considered to be a supplement to a primary weapon or fighting method. This is not hindered or affected by the Link to combat style combat style a player uses. Even more so, it seems to be the case that the accuracy of the cannon is dependent on accuracy of the player's current used attack style Link to Equipment Stats stats/bonus (be it Skill icon of Magic, File:Magic icon Magic, Link to Melee Melee, or Skill icon of Ranged, File:Ranged icon Ranged). Damage with the cannon yields half experience for Ranged (2 experience per damage rather than 4), but does not yield any Skill icon of Hitpoints, File:Hitpoints icon Hitpoints experience.

After completion of the Captain Lawgof chathead Dwarf Cannon quest, players may buy the cannon parts from the dwarf engineer, Chat head image of Nulodion, File:Nulodion chathead Nulodion, south of Link to Ice Mountain Ice Mountain, for 200,625 Coins 1 coins each. Nulodion also sells the Item image of %7B%7B%3Aammo+mould%7D%7D, File:ammo mould ammo mould for 5 coins. Nulodion will also sell the full cannon for 750,000 coins through his dialogue. This includes all four parts, a mould, and an instruction manual.

The "Talk" option on Nulodion must be used to obtain the full cannon, whereas the "Trade" option is used to buy the individual parts. If a cannon decays or the mould is dropped, Nulodion will provide a free replacement as well.

A player may own multiple cannons, but only one may be assembled per player at any one time.

Parts

Image Parts Nulodion's Store price
Cannon barrels Cannon barrels 200,625 coins
Cannon base Cannon base 200,625 coins
Cannon furnace‎‎ Cannon furnace 200,625 coins
Cannon stand Cannon stand 200,625 coins
Cannonball Cannonballs Not Sold

Assembly

Cannon set up

Setting up the cannon.

The Dwarf multicannon is carried in four pieces in a player's inventory. To begin setting it up, the player must place the Item image of %7B%7B%3Acannon+base%7D%7D, File:cannon base cannon base on a vacant square surrounded by eight more vacant squares. The rest of the cannon will automatically be set up from there. Finally, the player must use up to 30 Item image of %7B%7B%3ACannonball%7D%7D, File:Cannonball cannonballs on the cannon by selecting "Fire." If players have both regular and Item image of %7B%7B%3AGranite+cannonball%7D%7D, File:Granite cannonball granite cannonballs in their inventory, granite cannonballs will be inserted first. It is rather heavy when each of the four parts are in your inventory, and it will make your weight extremely high. If you do run with it, it is highly recommended to bring a few Super energy(1) Super energy or Stamina potion(1) Stamina potions to compensate for the more rapid energy loss.

There are many locations where the cannon cannot be taken into or cannot be set up, including (but not limited to) the following list. If a player attempts to set down a cannon base in any of these areas, a message will appear in the player's chatbox saying that it cannot be done.

In other locations, the cannon may be set up but may be destroyed by an Link to Non-player character NPC almost instantly, or is almost useless due to limitations:

Mechanics

These are the mechanical aspects of the cannon. This section includes the rotation, targets, and decay of the cannon's parts.

Revolutions

After the cannon has been set up, loaded, and fired, the barrel will rotate and fire at targets within its line-of-sight and range. The cannon barrel rotates in discrete intervals; there are eight directions the barrel may face, and the barrel makes a 45-degree turn every 0.6 seconds (one Link to RuneScape clock game tick), completing a full revolution in 4.8 seconds. The cannon fires one Item image of %7B%7B%3Acannonball%7D%7D, File:cannonball cannonball while facing each direction, so it fires up to eight cannonballs per revolution.

In a Link to Single-way combat single-combat zone, the cannon fires at the monster the player is being attacked by. If the player is not being attacked by any monster – not being hit by any monsters – the cannon fires at multiple monsters. This means that a player can Skill icon of Ranged, File:Ranged icon range, Skill icon of Magic, File:Magic icon mage, or Item image of %7B%7B%3Ahalberd%7D%7D, File:halberd halberd from a "Link to safe spot safe spot" in a single-combat zone and have the cannon shoot at multiple monsters, as long as the player is never attacked by a monster, in which case that monster will be the only target the cannon attacks. However, the player will need to regularly come out of cover to reload the cannon.

Targets

For each direction the cannon faces during its rotation, there is a specific set of squares relative to the cannon's location that a Item image of %7B%7B%3Acannonball%7D%7D, File:cannonball cannonball may be shot into at that time. This target region can be visualised by a triangle emanating from the cannon barrel. Squares may be cut off from the target region by an obstacle.

Target regions for different directions overlap slightly. This may result in shooting multiple cannonballs at one monster in one cannon revolution, even one that is standing still. Up to two cannonballs may be shot at a monster that takes up a single square per rotation. If it is not in the proper location however, only one, or even zero cannonballs may be shot per rotation.

Cannon Double Shot

Green represents double shots. Red means no fire. For 1x1 monsters, players should lure them onto the green area.

A cannon set up on (0,0) does not shoot tiles (0,1), (1,0), (0, -1), (-1, 0). Also, targets on 16 tiles around the cannon will be shot twice. These tiles are (1,2), (1,3), (2,1) and (3,1) and respectively mirror images of these tiles on other three sides of the cannon.

For monsters larger than 1x1, only the southwestern tile is shot. That being said against 1x1 - 2x2 targets, the worst possible spot to stand is in the middle of the cannon or any corner under the cannon. The best way to slay those is to lure them into a multi-hit spot, or stand far from the cannon. For 3x3 monsters (e.g. Black demon Black demons), one should stand under the cannon in the north-east tile (1,1).

Players cannot control what target is chosen, thus it may fire at anything around it. However, if a player is already engaged in Link to Single-way combat single combat, the cannon will only fire at the current opponent and targets between player's cannon and target may prevent the cannon from shooting your target.

Damage

The cannon has a max hit of 30 with Item image of %7B%7B%3ACannonball%7D%7D, File:Cannonball cannonballs and 35 with Item image of %7B%7B%3AGranite+cannonball%7D%7D, File:Granite cannonball Granite cannonballs, regardless of the player's Skill icon of Ranged, File:Ranged icon Ranged level.

Accuracy

Cannon's accuracy is affected by the player's accuracy roll ([1]), note magic only weapons (tridents, see below).

  • Tridents [2], which are not melee nor ranged weapons but a pure magic weapon (Can't melee like with wands - As of now only magic weapons that aren't melee weapons as well).
    • Cannon uses player's accuracy roll with the highest range or melee attack bonus
  • For melee weapons cannon takes player's accuracy roll which is calculated with weapon's style's type and that style's attack type (stab, slash, crush) bonus.
    • Ex. Using Kodai wand (a melee weapon and a magic weapon) your attack style's type is crush. Meaning cannon's accuracy is affected by your crush attack bonus.
      • If (defensive) autocasting cannon calculates accuracy from player's melee accuracy roll which in this case is crush. [3]
  • For ranged weapons cannon takes player's ranged accuracy roll (same formula but with range attack bonus)

Cannon's accuracy (= derived from player's accuracy) will always roll against target's range defence roll [4].

Note, primary and secondary attack types. Ex. godsword's primary attack type is slash and by choosing the 2ndary type, crush might change or might not change cannon's accuracy to be based on crush attack bonus.

Note, autocasting weapons have only one attack type, crush. Meaning cannon's accuracy is affected by crush attack bonus and attack boosting prayers. Piety will increase cannon¨s accuracy.

Decay

Cannons disappear after a certain period of time being continuously set up. 20 minutes after the cannon has been set up, a message appears that the cannon has almost decayed. 25 minutes after the cannon has been set up, or five minutes after the warning message, the cannon will decay. However, the decay timer can easily be restarted by clicking the Repair option on the cannon.

The decay effect is not based on the number of Item image of %7B%7B%3Acannonball%7D%7D, File:cannonball cannonballs shot but based on the decay timer as stated above.

The cannon's decay is a one-time event, not a continuous degrading associated with declining performance.

Loss

Cannons that do decay are not lost forever but rather may be re-obtained for free from Chat head image of Nulodion, File:Nulodion chathead Nulodion (it does not matter if you bought it from another player or from Nulodion himself). The fastest way to get to Nulodion is to cast Link to Lassar Teleport Lassar Teleport (an Link to Ancient Magicks Ancient Magicks teleport). Alternatively, players may teleport to the Link to Edgeville Monastery monastery using a charged Item image of %7B%7B%3Acombat+bracelet%7D%7D, File:combat bracelet combat bracelet and run to Nulodion, or they can choose to run from Link to Edgeville Edgeville or Link to Falador Falador. Finally, one can use a Item image of %7B%7B%3ASkull+sceptre%7D%7D, File:Skull sceptre Skull sceptre to teleport to Link to Barbarian Village Barbarian Village and run north-west to Nulodion.

If you log out while your cannon is set up, you can retrieve it back free of charge.

Cannons will not disappear right away if they are set up and then the player switches worlds and switches back in time to maintain it.

If a player dies while a cannon is set up, the cannon stays set up at the location. After it decays, it may be re-obtained for free from Nulodion. It is a common belief that cannons are lost upon death, but in this case, the cannon may easily be re-obtained for free. WARNING: You cannot re-obtain a cannon that was in your inventory if you are killed in the Wilderness.

WARNING: If a player dies while a cannon, cannon parts, or cannonballs are in the inventory, these items are lost unless the player is able to run back to where they died. If you are under attack by a strong enemy that may kill you, immediately set up your cannon. If you do die, you won't lose your cannon.

If the cannon itself is destroyed in Link to combat combat, the player can re-obtain a new dwarf multicannon from Nulodion, free of charge. Monsters that destroy the dwarf multicannon are bosses. (Example: Chat head image of King Black Dragon, File:King Black Dragon chathead King Black Dragon, Kalphite Queen Kalphite Queen, and many more.) However, a cannon can be used to kill the Chaos Elemental Chaos Elemental.

Nulodion will not hand out a replacement cannon if the cannon or cannon parts are banked, set up, sold, or dropped. Replaced cannons come loaded with cannonballs equal to the amount loaded in the cannon when the cannon was lost.

Common Cannon Spots

  • Generally, players prefer to use their cannons in Link to Multicombat area Multicombat areas, due to the mechanics of the cannon. If the player can safespot the monsters they are attacking, they can treat single combat areas as multicombat areas for the cannon, but if the player is actively attacking or being attacked in a single combat area the cannon will only fire at the NPC the player is currently fighting.
  • Green dragon Green dragons in the Link to Wilderness Wilderness and Link to Revenant Caves Revenant Caves are common cannon areas, as they yield significant profit. Once the cannon is placed, the only risks are losing the Item image of %7B%7B%3ACannonball%7D%7D, File:Cannonball Cannonballs the player has brought, as the cannon can be recovered from Chat head image of Nulodion, File:Nulodion chathead Nulodion without further risk.
  • The Link to Combat Training Camp Combat Training Camp is the most common low risk spot for cannoning, but is significantly busier than other common spots. Players set their cannon up facing the caged Ogre Ogres, and are free to do other tasks like Skill icon of Fletching, File:Fletching icon Fletching as they cannot be damaged. These spots are extremely hard to get at peak hours, as players generally will stay at these spots for hours to train ranged and other skills simultaneously.
  • Hill giant Hill Giants in the Link to Edgeville Dungeon Edgeville Dungeon are a less common target, due to the lack of rare drops other than the Item image of %7B%7B%3AGiant+key%7D%7D, File:Giant key Giant key. They can be easily safespotted, and have a large amount of health, allowing the cannon to hit hard enough per cannonball to justify training here. Moss giant Moss giants are also common cannon targets.

Usage

Cannons are commonly used by players training Skill icon of Slayer, File:Slayer icon Slayer to speed up Link to Achievement Diary tasks. With the average price of Item image of %7B%7B%3Acannonball%7D%7D, File:cannonball cannonballs, the use of a cannon is often considered to be quite expensive. However, the cost is often considered to be justified by the bonuses of using a cannon. A player doing a Slayer task can Link to melee melee almost the entire time getting nearly as much Melee experience as they would without using a cannon. The cannon will also attack several targets even in a Link to single-way combat single-way combat area as long as the player is not under attack (e.g. in a Link to safe spot safe spot). 

In crowded areas, such as the Dagannoth dagannoths under the Link to Lighthouse Lighthouse, the cannon may produce a level of mayhem usually only achieved with Link to Ancient Magicks Ancient Magicks spells. However, in highly populated areas, the player will need to remain almost constantly by the cannon in order to reload it because large numbers of cannonballs will be needed. Also, the use of a dwarf multicannon in areas that are already occupied by other players training can be considered poor etiquette.

Outside of Slayer, using the cannon can speed up kills on Lizardman shaman lizardman shamans and Link to Wilderness#Bosses Wilderness bosses. Link to Ironman Mode Ironman mode accounts may also find it useful when taking on Corporeal Beast Corporeal Beast, as the Dark energy core dark energy core will not return for the rest of the kill if the cannon kills it while it is midair. Players may also use a cannon to obtain Link to champion's scroll champion's scrolls faster, which a player must get to earn the Music cape Music cape.

Trivia

  • The only ammunition for cannons that players can use is Item image of %7B%7B%3Acannonball%7D%7D, File:cannonball cannonballs made from Link to steel steel and Item image of %7B%7B%3AGranite+cannonball%7D%7D, File:Granite cannonball granite. However, Chat head image of Dondakan the Dwarf, File:Dondakan the Dwarf chathead Dondakan from the quest Link to Between a Rock... Between a Rock... fires Link to adamantite adamantite, Link to runite runite, and Link to gold gold cannonballs from his cannon.
  • If the cannon is fired in a Link to Single-way combat single-combat area the chat will say, "I'm currently under attack" along with an occasional, "Someone else is fighting that" depending on the combat status of the player-character.
  • If a player drops the components of the cannon set, they will discover that the items are 1x1 size, despite the cannon being 3x3.
  • The cannon may sometimes shoot through walls.

References