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{{Item
{{External|rs}}
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| interwiki = {{External|rs}}
{{Infobox Item
 
 
|exchange = gemw
 
|exchange = gemw
 
|members = Yes
 
|members = Yes
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'''Enchanted emerald bolts''' are [[mithril bolts]] tipped with enchanted [[emerald]]. [[Emerald bolts]] can be enchanted through the spell [[Enchant Crossbow Bolt (Emerald)]] by a player with level 27 [[Magic]]. The spell enchants 10 emerald bolts at a time.
 
'''Enchanted emerald bolts''' are [[mithril bolts]] tipped with enchanted [[emerald]]. [[Emerald bolts]] can be enchanted through the spell [[Enchant Crossbow Bolt (Emerald)]] by a player with level 27 [[Magic]]. The spell enchants 10 emerald bolts at a time.
   
Enchanted emerald bolts have a chance of triggering the '''''Magical poison''''' effect. This makes the bolts count as being [[poison]]ed with extra strong poison (5 poison damage, even higher than poisoned projectiles, which have an initial damage of 4), along with an increased chance of poisoning their opponent. When the ability is activated, a cloud of green gas rises up below the target, and it makes a distinct sound. The [[serpentine helm|serpentine helm's]] increased chance of inflicting [[venom]] by using poisoned [[Ranged]] ammunition does '''NOT''' work with enchanted emerald bolts.
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Enchanted emerald bolts have a 55% (54% against other players) chance of triggering the '''''Magical Poison''''' effect. This makes the bolts count as being [[poison]]ed (5 poison damage, even higher than [[Weapon poison(++)|super-poison]]ed projectiles, which have an initial damage of 4). When the ability is activated, a cloud of green gas rises up below the target. The [[serpentine helm|serpentine helm's]] increased chance of inflicting [[venom]] by using poisoned [[Ranged]] ammunition does '''NOT''' apply when using enchanted emerald bolts.
   
These are commonly used to range [[Aviansies]], to get kill count. They are also common when fighting the [[Corporeal Beast]], to [[Stun (status)|stun]] the [[Dark core]].
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These are commonly used to range [[Aviansies]] to get kill count, as well as low-level [[Player killing|PKers]] to inflict poison. They are also common when fighting the [[Corporeal Beast]], to [[Stun (status)|stun]] the [[Dark energy core]].
   
If the player has completed the [[Kandarin Diary#Hard|Hard Kandarin Diary]], there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur (even if the [[Kandarin headgear]] is not equipped).
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If the player has completed the [[Kandarin Diary#Hard|Hard Kandarin Diary]], there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur (even if the [[Kandarin headgear]] is not equipped).
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
| astab = 0
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|astab = 0
| aslash = 0
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|aslash = 0
| acrush = 0
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|acrush = 0
| amagic = 0
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|amagic = 0
| arange = 0
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|arange = 0
| dstab = 0
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|dstab = 0
| dslash = 0
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|dslash = 0
| dcrush = 0
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|dcrush = 0
| dmagic = 0
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|dmagic = 0
| drange = 0
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|drange = 0
| str = 0
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|str = 0
 
|mdmg = 0
 
|mdmg = 0
| prayer = 0
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|prayer = 0
| slot = ammo
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|slot = ammo
| rstr = +85
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|rstr = +85
| image = Emerald bolts special.gif
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|image = Emerald bolts special.gif
| caption = The ''Magical poison'' ability from enchanted emerald bolts after enchanting Emerald bolts
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|caption = A player activates the ''Magical Poison'' effect
 
}}
 
}}
   

Latest revision as of 11:47, 28 July 2019

Emerald bolts (e) detail

Enchanted emerald bolts are mithril bolts tipped with enchanted emerald. Emerald bolts can be enchanted through the spell Enchant Crossbow Bolt (Emerald) by a player with level 27 Magic. The spell enchants 10 emerald bolts at a time.

Enchanted emerald bolts have a 55% (54% against other players) chance of triggering the Magical Poison effect. This makes the bolts count as being poisoned (5 poison damage, even higher than super-poisoned projectiles, which have an initial damage of 4). When the ability is activated, a cloud of green gas rises up below the target. The serpentine helm's increased chance of inflicting venom by using poisoned Ranged ammunition does NOT apply when using enchanted emerald bolts.

These are commonly used to range Aviansies to get kill count, as well as low-level PKers to inflict poison. They are also common when fighting the Corporeal Beast, to stun the Dark energy core.

If the player has completed the Hard Kandarin Diary, there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur (even if the Kandarin headgear is not equipped).