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{{Infobox item
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{{Item
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| interwiki = {{External|rs}}
  +
|exchange = gemw
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|members = Yes
 
|name = Emerald bolts (e)
 
|name = Emerald bolts (e)
|image =
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|image = [[File:Emerald bolts (e) 1.png]] [[File:Emerald bolts (e) 2.png]] [[File:Emerald bolts (e) 3.png]] [[File:Emerald bolts (e) 4.png]] [[File:Emerald bolts (e) 5.png]]
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|release = 31 July [[2006]]
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|update = Crossbows
 
|tradeable = Yes
 
|tradeable = Yes
 
|equipable = Yes
 
|equipable = Yes
 
|stackable = Yes
 
|stackable = Yes
 
|quest = No
 
|quest = No
|low= 23 coins
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|low= 23
|high= 35 coins
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|high= 35
|store = Not sold
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|store = No
  +
|destroy = Drop
 
|examine = Enchanted Emerald tipped Mithril Crossbow Bolts.
 
|examine = Enchanted Emerald tipped Mithril Crossbow Bolts.
|weight = 0 kg}}
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|weight = 0
[[File:Emerald bolts (e) detail.png|left]] '''Emerald bolts (e) '''are created by attaching [[emerald bolt tips]] to regular [[mithril bolts]].  The tipped Mithril Bolts must then be enchanted using the Magic spell enchant for Emerald bolts (e).  The process requires 58 Fletching to attach the Emerald tips as well as level 27 Magic to enchant the bolts.
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}}
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[[File:Emerald bolts (e) detail.png|left|130px]]
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'''Enchanted emerald bolts''' are [[mithril bolts]] tipped with enchanted [[emerald]]. [[Emerald bolts]] can be enchanted through the spell [[Enchant Crossbow Bolt (Emerald)]] by a player with level 27 [[Magic]]. The spell enchants 10 emerald bolts at a time.
   
Emerald bolts (e) have a special effect that has a high chance to poison the enemy target starting at 5 poison damage, the best poison for any ammunition.
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Enchanted emerald bolts have a 55% (54% against other players) chance of triggering the '''''Magical Poison''''' effect. This makes the bolts count as being [[poison]]ed (5 poison damage, even higher than [[Weapon poison(++)|super-poison]]ed projectiles, which have an initial damage of 4). When the ability is activated, a cloud of green gas rises up below the target. The [[serpentine helm|serpentine helm's]] increased chance of inflicting [[venom]] by using poisoned [[Ranged]] ammunition does '''NOT''' apply when using enchanted emerald bolts.
   
Like all ammunition, Emerald bolts (e) do not have a visible strength bonus, and their damage is not boosted by any items which have a strength bonus. The strength bonus entered here is from 2009, when the ranged strength stat was made visible.
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These are commonly used to range [[Aviansies]] to get kill count, as well as low-level [[Player killing|PKers]] to inflict poison. They are also common when fighting the [[Corporeal Beast]], to [[Stun (status)|stun]] the [[Dark energy core]].
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If the player has completed the [[Kandarin Diary#Hard|Hard Kandarin Diary]], there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur (even if the [[Kandarin headgear]] is not equipped).
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
| astab = 0
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|astab = 0
| aslash = 0
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|aslash = 0
| acrush = 0
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|acrush = 0
| amagic = 0
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|amagic = 0
| arange = 0
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|arange = 0
| dstab = 0
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|dstab = 0
| dslash = 0
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|dslash = 0
| dcrush = 0
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|dcrush = 0
| dmagic = 0
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|dmagic = 0
| drange = 0
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|drange = 0
| str = +85
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|str = 0
| prayer = 0
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|mdmg = 0
|slot = ammo}}
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|prayer = 0
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|slot = ammo
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|rstr = +85
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|image = Emerald bolts special.gif
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|caption = A player activates the ''Magical Poison'' effect
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}}
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{{Bolts}}
 
{{Bolts}}
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{{Emerald}}
 
[[Category:Bolts]]
 
[[Category:Bolts]]
 
[[Category:Mithril]]
 
[[Category:Mithril]]

Latest revision as of 11:47, July 28, 2019

Emerald bolts (e) detail

Enchanted emerald bolts are mithril bolts tipped with enchanted emerald. Emerald bolts can be enchanted through the spell Enchant Crossbow Bolt (Emerald) by a player with level 27 Magic. The spell enchants 10 emerald bolts at a time.

Enchanted emerald bolts have a 55% (54% against other players) chance of triggering the Magical Poison effect. This makes the bolts count as being poisoned (5 poison damage, even higher than super-poisoned projectiles, which have an initial damage of 4). When the ability is activated, a cloud of green gas rises up below the target. The serpentine helm's increased chance of inflicting venom by using poisoned Ranged ammunition does NOT apply when using enchanted emerald bolts.

These are commonly used to range Aviansies to get kill count, as well as low-level PKers to inflict poison. They are also common when fighting the Corporeal Beast, to stun the Dark energy core.

If the player has completed the Hard Kandarin Diary, there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur (even if the Kandarin headgear is not equipped).


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