Old School RuneScape Wiki
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This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.


Start point Talk to Lazim south of the desert Bandit Camp. Talk to Lazim south of the desert Bandit Camp.
Official difficulty Experienced
Description Lazim the sculptor has a sad tale to tell - his days of making art are over, and now all he can do is carp at adventurers as they make a statue for him in the desert. Although, isn't just south of the Bandit Camp an odd place to be putting up a statue?

Help Lazim out with his artistic endeavours, and learn more as this quest goes deeper into the history of RuneScape than you might expect...

Length Medium
Items required


Enemies to defeat None


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You can start this quest by speaking with Lazim, who is located just south of the Bandit Camp and west of the Jaldraocht Pyramid (the pyramid involved in Desert Treasure). Fastest way to get there is by taking a carpet ride to Bedabin Camp and running south or through the fairy ring code b•i•q and running southwest.

First, you need 32 kilograms of sandstone. There is a sandstone mine next to Lazim that you can use. At a higher Mining level, you'll get bigger blocks. There are four sizes: 1 kg, 2 kg, 5 kg, and 10 kg. You can use your chisel on big blocks to make them smaller.

The statue needs a head.

After you've given Lazim exactly 32 kg, he will attach them with magic to make a 32kg sandstone block. Use your chisel on the block that he gives you to make a sandstone base. Talk to him again, and then use it on the flat ground next to him.

You now need 20 kilograms of sandstone for the body. After you've given him the required amount and he gives you the 20kg sandstone block, use your chisel on it to make a sandstone body, and then attach it to the base. Use your chisel on the statue to refine it and talk to Lazim again.

The completed statue.

You now have to choose the head of the statue. You may choose between any of the two god's heads or Lazim's head. The outcome will always be the same. Mine two 5 kg pieces of granite, not sandstone! Chisel one of the 5 kg pieces into a head, and keep the other in your inventory for later in the quest.

Talk to Lazim and he will add the head to the statue. It will fall apart, causing you, Lazim, and the statue to fall into an ancient temple. The statue will break. Talk to Lazim, take the silver M sigil off the pedestal, and use your chisel on the statue to get a stone left arm, stone right arm, stone left leg and stone right leg, which you'll use as keys to unlock the doors to the rooms.

Removing the statue parts.

Go around the rooms. Watch the cutscenes of Enakhra (a Zamorakian Mahjarrat) and take the Z sigil, R sigil and K sigil, which together with the M sigil make up the consonants of 'Zamorak'. You may also want to climb the ladders and sandpiles to unlock all four secret entrances. After you've unlocked all of the outer doors with your four limbs, go towards the middle and use the sigil to unlock the door.


Unlock all four doors from the inside, and then go up the ladder. There is a pedestal in the room you are in. Use your soft clay on the pedestal to make a camel mould (p) and then use the chisel on the remaining piece of medium-sized granite (5 kg) to make a new stone head. Place this granite camel head into the pedestal to be greeted by another cut scene.

(Optional: Use a second wet clay on the granite head on the pedestal to make a camel mask for yourself, but only after you've crafted the new stone head!!)

There are four globes that you must light before you proceed north, based on the four classes of the Ancient Magic spells.

  • Note that players must talk to Lazim before the ice and smoke sections can be completed.


Take the north-west corridor and talk to the frozen knight Pentyn. Give him your loaf of bread or cake by using it on him. He'll still be stuck, but will no longer be in hunger.


Melting the fountain.

Take the south-west corridor and cast your Fire Bolt, Blast or Wave on the frozen fountain to thaw it.


Lighting the braziers.

Take the south-east corridor and light all six braziers. Investigate each one to see which item to light. The items are: logs, oak logs, willow logs, maple logs, a candle, and coal.

WARNING: Standing too long in this room without lighting any braziers will do damage!


Clearing the furnace grate.

Take the north-east corridor and use an air spell (Wind Bolt, Blast or Wave) on the furnace to clear out the room.

Finishing up

After all four globes are lit, go north through the barrier. Go up the ladder. If you go south, you'll see a Boneguard. Talk to it, then cast Crumble Undead. You can now climb over the pile of bones, or search the pile of bones for five Big bones.

Climb down the ladder. You'll see another boneguard. This time, turn on Protect from Melee, and talk to it. It will try to attack you a couple of times—then, it will be impressed. It will tell you that it was put under Enakhra's control. Agree to seal her in her temple by building a wall.

Chiselling the wall.

The Mahjarrat head to the North.

Take three pieces of sandstone from the pile of bricks, use the sandstone on the wall, and then use your chisel on the wall to trim it. Once you've built the wall, talk to the boneguard. The boneguard will reveal himself to be another Mahjarrat, Akthanakos. He follows Zaros and is Enakhra's archrival.

Enakhra will destroy your wall, and both individuals transform into their true form, the Mahjarrat. They will then teleport away to have their final battle in the North.

Congratulations! Quest complete!


Enakhra's Lament reward scroll.png


  • "Lazim" is probably from the Arabic word lāzim (لازم), meaning necessary or obligatory. The same word has been borrowed by Turkish ("lazim"), Persian ("lāzem") and Urdu ("lāzim").