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==Using energy==
 
==Using energy==
Energy starts at 102% by default, but decreases as the player runs around. The rate at which it goes down increases with the [[weight]] of the [[items]] they are carrying (i.e. items in the [[inventory]] and any items they are wearing or have equipped). You lose <math>((\min(weight , 64) / 102) + 0.64)\%</math> run energy for every 2 covered squares (for each game tick of 0.6 seconds). Having negative weight is the same as having 0kg of weight for purposes of run energy. A [[Stamina potion]] or [[Stamina mix]] reduces the rate at which run energy is used.
+
Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the [[weight]] of the [[items]] they are carrying (i.e. items in the [[inventory]] and any items they are wearing or have equipped). You lose <math>((\min(weight , 64) / 100) + 0.64)\%</math> run energy for every 2 covered squares (for each game tick of 0.6 seconds). Having negative weight is the same as having 0kg of weight for purposes of run energy. A [[Stamina potion]] or [[Stamina mix]] reduces the rate at which run energy is used.
   
 
When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.
 
When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.
   
 
==Recovering energy==
 
==Recovering energy==
Energy gradually recovers (increasing up to a maximum of 102%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's [[Agility]] level, but does not recover at all when the player is logged out of the game. The following formula shows the amount of run energy that will be regained per second:
+
Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's [[Agility]] level, but does not recover at all when the player is logged out of the game. The following formula shows the amount of run energy that will be regained per second:
   
<math>\frac{\frac{8+(\frac{N}{6})}{0.6}}{102}</math> where <math>N</math> is the player's agility level.
+
<math>\frac{\frac{8+(\frac{N}{6})}{0.6}}{100}</math> where <math>N</math> is the player's agility level.
 
{|class="wikitable"
 
{|class="wikitable"
 
!Agility Level
 
!Agility Level
 
!Seconds per 1% Energy
 
!Seconds per 1% Energy
  +
|-
 
 
|-
 
|-
 
|1
 
|1
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|99
 
|99
 
|2.44
 
|2.44
  +
 
|}
 
|}
You regain 8 + (Agility Level / 6) energy units every 0.6 seconds (one game tick). 10,000 energy units is 100% run energy. The natural recovery rate is 1% per 7.5 seconds for free players or players with level 1 Agility, 1% per 4 seconds at level 50 agility, and so on. There is no difference when walking or standing still.
+
You regain 8 + (Agility Level / 6) energy units every 0.6 seconds (one game tick). 10,000 energy units is 100% run energy. The natural recovery rate is 1% per 7.5 seconds for free players or players with level 1 Agility, 1% per 4 seconds at level 50 agility, and so on. There is no difference when walking or standing still.
   
 
===Energy-restoring items (mostly members only)===
 
===Energy-restoring items (mostly members only)===
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==Trivia==
 
==Trivia==
*Dying, exiting a duel in the [[Duel Arena]], and entering and leaving the free-for-all [[Clan Wars]] portal restores the player's energy to 102% (as well hitpoints and all other reduced stats).
+
*Dying, exiting a duel in the [[Duel Arena]], and entering and leaving the free-for-all [[Clan Wars]] portal restores the player's energy to 100% (as well hitpoints and all other reduced stats).
   
 
{{Interface}}
 
{{Interface}}

Revision as of 10:53, 6 May 2017

This article is about a player's ability to run rather than walk. For a player's health, see Hitpoints.
Energy-sidebar-switching

Run energy (sometimes called Stamina or Run) is a player's ability to run rather than walk around the landscape, and is measured as a percentage. Players all run at the same rate, unless their energy is at 0%, in which case they cannot run at all. Running is exactly twice as fast as walking. A player running covers 20 squares per 6 seconds, while a player walking covers 10 squares per 6 seconds.

The energy level is displayed in the game's options screen and is displayed by the minimap if the Dataorb option is toggled. These values show how much longer a player can run. Players can toggle this option to run everywhere they go, or they can run to one particular destination by holding down Ctrl when they click to move (see Game controls).

Using energy

Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the weight of the items they are carrying (i.e. items in the inventory and any items they are wearing or have equipped). You lose run energy for every 2 covered squares (for each game tick of 0.6 seconds). Having negative weight is the same as having 0kg of weight for purposes of run energy. A Stamina potion or Stamina mix reduces the rate at which run energy is used.

When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.

Recovering energy

Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's Agility level, but does not recover at all when the player is logged out of the game. The following formula shows the amount of run energy that will be regained per second:

where is the player's agility level.

Agility Level Seconds per 1% Energy
1 7.34
5 6.79
10 6.2
15 5.71
20 5.29
25 4.93
30 4.61
35 4.33
40 4.09
45 3.87
50 3.67
55 3.49
60 3.33
65 3.18
70 3.05
75 2.92
80 2.81
85 2.7
90 2.6
95 2.51
99 2.44

You regain 8 + (Agility Level / 6) energy units every 0.6 seconds (one game tick). 10,000 energy units is 100% run energy. The natural recovery rate is 1% per 7.5 seconds for free players or players with level 1 Agility, 1% per 4 seconds at level 50 agility, and so on. There is no difference when walking or standing still.

Energy-restoring items (mostly members only)

Energy can be recovered more quickly by using a number of items:

Item Energy recovered
Guthix rest 5%
Papaya 5%
White tree fruit 5-10%
Energy potion (f2p) 10% (per dose)
Stamina potion 20% (per dose) + reduces run energy depletion by 70% for 2 minutes
Purple sweets 10% (per piece)
Summer pie 10% (per bite) + 5 Agility boost
Super energy potion 20% (per dose)
Strange fruit 30%
Mint cake 50%
Gout tuber 50%
Winter sq'irkjuice 10%
Spring sq'irkjuice 20%
Autumn sq'irkjuice 30%
Summer sq'irkjuice 40%
Bandages (only usable in Castle Wars) 30%
Explorer's ring 1 50% (twice daily)
Explorer's ring 2 50% (three times daily)
Explorer's ring 3 50% (four times daily)
Explorer's ring 4 100% (three times daily)

Trivia

  • Dying, exiting a duel in the Duel Arena, and entering and leaving the free-for-all Clan Wars portal restores the player's energy to 100% (as well hitpoints and all other reduced stats).