Old School RuneScape Wiki
Advertisement

Energy Transfer is a Lunar spell. As with all Lunar spells, Lunar Diplomacy is required to cast this spell. It costs all of the caster's special attack and 10 hitpoints to cast and restores all of the targets run energy and special attack. Casting this spell requires the caster's special attack to be full and may not be casted otherwise. If you try to cast it with 10 hitpoints you will get the message: "You need more hitpoints to cast this spell".

This spell is often used with hard/high hitting special attack weapons, such as the Armadyl godsword, to enable the targets to use the special attacks more frequently than they would have been able to do otherwise. However, players who are standing in a multi-combat zone within the Wilderness cannot cast this spell on another player if said player is standing in a single-combat zone in the Wilderness.

Spell cost
InputCost
1Nature rune2Law rune3Astral rune1,026


Advertisement