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(cleanup)
(Updating the GE prices.)
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{{External|rs|rsc}}
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:''For full lists of items worn in a slot, see [[:Category:Slot tables|this page]].''
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[[File:Worn equipment tab.png|180px|thumb|The equipment tab.]]
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<div class="article-thumb tright" style="border: 0; margin-top: -10px;">
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<imagemap>Image:Equipment slots.png
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rect 56 0 90 34 [[Head slot table|Head]]
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rect 15 39 49 73 [[Cape slot table|Cape]]
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rect 56 39 90 73 [[Neck slot table|Neck]]
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rect 97 39 131 73 [[Ammunition slot table|Ammunition]]
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rect 0 78 34 112 [[Weapon slot table|Weapon]]
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rect 56 78 90 112 [[Body slot table|Body]]
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rect 112 78 146 112 [[Shield slot table|Shield]]
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rect 56 118 90 152 [[Legs slot table|Legwear]]
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rect 0 158 34 192 [[Hand slot table|Hands]]
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rect 56 158 90 192 [[Feet slot table|Feet]]
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rect 112 158 146 192 [[Ring slot table|Ring]]
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</imagemap>
 
<div style="width: 80%; margin-top: -20px;">Equipment by slot.</div>
 
</div>
 
'''Equipment''' is a special type of [[item]] that can be equipped in the [[Worn Equipment|equipped inventory]] and will give a [[character]] [[equipment bonuses]]. Common types of equipment include:
 
*[[Armour]]
 
**[[Full helmet|Helm]]
 
**[[Platebody]]
 
**[[Platelegs]]
 
**[[Shield]]
 
**[[Footwear]]
 
**[[Gloves]]
 
*[[Capes|Cape]]
 
*[[Weapons]]
 
*[[Jewellery]]
 
**[[Amulet]]
 
**[[Ring]]
 
**[[Bracelet]]
 
*[[Ammunition]]
 
**[[Arrow]]
 
**[[Bolt]]
 
   
==Types of equipment==
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===Armour===
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[[Armour]] is generally split into three groups, which determine their stats:
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*[[Melee armour]] tends to have the highest defensive stats (with the exception of [[magic]] defense, which tends to be negative). However, it is also quite heavy (particularly [[granite armour]]), and gives large penalties to [[ranged]] and magic attacks.
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*[[Ranged armour]] typically decreases magic attack, although to a lesser extent than [[melee]] armour does. It can be useful when using melee against monsters that use magic (or [[magic-based melee]]), with the exception of [[Armadyl armour]] which decreases melee stats.
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*[[Magic armour]] provides the smallest defensive bonuses against melee and ranged. However, they give significant magic offense bonuses, and are highly recommended when casting spells in combat.
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Some armour tends to be effective for all three combat styles, such as [[Void knight equipment]] and the [[Slayer helmet (i)]]. Some equipment has special effects when worn, such as the [[Serpentine helm]], and the [[Barrows armor]] when worn as a set.
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===Capes===
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[[Capes]] tend to provide small defensive bonuses, and sometimes give offensive and prayer bonuses as well. [[Ava's device]]s are often used for rangers, as it will automatically pick up most ammo that would otherwise be left on the ground after being fired. The [[god capes]] allow mages to cast their respective [[god spell]] while worn. [[Skillcape]]s are some of the most widely used capes, with each providing a variety of bonuses as well as a unique perk for its respective [[skill]].
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===Weapons===
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[[Weapons]] provide most of one's offensive bonuses, and are necessary when using melee or ranged. [[Spells]] generally do not require weapons to be cast, but wielding a magical [[staves|staff]] or [[wand]] is helpful as it provides stat bonuses, as well as the possibility of saving [[runes]]. Each of the three combat classes has a variety of weapon groups, which have particular strengths and weaknesses. The speed with which one can attack with a given weapon is often inversely related with its strength. Some weapons, such as daggers and bolts, can be [[poison]]ed or [[enchanted bolts|enchanted]] to give special effects.
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Weapons can also be useful when skilling. [[Axes]], [[pickaxes]], and [[harpoon (weapon)|harpoons]] can be wielded in the main weapon slot, which saves an [[inventory]] space while sometimes providing bonuses. For example, the [[dragon harpoon]] gives a passive bonus to [[fishing]] success at harpoon [[fishing spots]], as well as a useful special attack. Furthermore, skilling weapons can be used in combat as well (albeit generally being weaker than conventional weapons).
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===Jewellery===
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[[Jewelery]] includes [[amulets]], [[necklaces]], [[bracelets]], and [[rings]], worn in the [[neck slot|neck]] and [[ring slot]]s. Some provide stat bonuses, and some allow teleportation. Others provide passive effects in battle or while skilling.
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===Ammunition===
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[[Ammunition]] is used to fire [[bows]], [[crossbows]], and [[ballistae]], and is held in the quiver slot. The quiver slot can also be used to equip a [[god blessing]], which gives a small prayer bonus along with [[God Wars Dungeon]] [[God protection|protection]]. This can be useful whenever one does not need to use ranged ammo.
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==Actions==
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When items are equipped, players used to have the option to "Operate" them, regardless of them having a secondary function or not. For items that did not have a special function, the player would receive a message saying, "There is no way to operate that item," if they attempted to do so.
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[[Category:Equipment]]
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Revision as of 10:08, March 16, 2019

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