Old School RuneScape Wiki
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Prayer: The prayer bonus lowers the drain rate of prayers. The drain rate of a prayer is the amount of time a prayer takes to drain 1 prayer point. A prayer bonus of +15 will make all prayers last 50% longer. Comparatively a bonus of +30 will double the length any prayer can be used. Current max bonus +51.
 
Prayer: The prayer bonus lowers the drain rate of prayers. The drain rate of a prayer is the amount of time a prayer takes to drain 1 prayer point. A prayer bonus of +15 will make all prayers last 50% longer. Comparatively a bonus of +30 will double the length any prayer can be used. Current max bonus +51.
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Ranged strength: The 'strength' bonus of ammo.
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Magic damage: This increases the damage dealt of a spell.

Revision as of 00:49, 1 August 2014

Equipment Stats (also called equipment bonuses, or bonuses) are the bonuses given by the armour and weapons that a player is wearing. The bonuses of a player can be found in the Worn Equipment section of the player interface. In general, higher level items give greater bonuses than their lower-level counterparts. Some items that can be equipped do not actually posses any bonuses, e.g. the Brass necklace. The bonuses an item provides are placed into three different categories: Attack bonus, Defence bonus, and Other bonuses. These bonuses, in addition to level of the player's relevant combat skills and the attack style used, are used to calculate both the damage dealt and received during combat, and the likelihood of an attack being successful.

This is the template used to display the bonuses an item gives.

Attack Bonuses

The attack style used by a player determines which attack bonuses will be compared against their opponents defence bonuses in that style. If a player chose to use a slashing style, then their slashing attack bonuses would be compared against their opponents slashing defence bonuses in order to determine what damage was dealt from the attack. Weapons usually have a certain style that they have particularly high bonuses in. For example, daggers tend to have their highest bonus in the stabbing style.

See more at Attack

Defence Bonuses

Defence bonuses are compared against the relevant attack bonuses of an enemy to determine ONLY the likelihood of being hit by an enemy. There are a total of five defensive bonuses, they are:

  • Stab
  • Slash
  • Crush
  • Magic
  • Ranged

In general, melee armour has good stab/slash/crush/ranged defensive bonuses but poor magic bonuses, magic armour has good stab/slash/crush/magic defensive bonuses but poor ranged bonuses, and ranged armour tends to have good magic/ranged defence bonuses but poor stab/slash/crush bonuses. It is possible for an item to have negative bonuses e.g. a rune platebody

Max/Min bonuses

Other Bonuses

Strength: The strength bonus, coupled with a player's strength level is used to determine the player's maximum melee damage.

Prayer: The prayer bonus lowers the drain rate of prayers. The drain rate of a prayer is the amount of time a prayer takes to drain 1 prayer point. A prayer bonus of +15 will make all prayers last 50% longer. Comparatively a bonus of +30 will double the length any prayer can be used. Current max bonus +51.

Ranged strength: The 'strength' bonus of ammo.

Magic damage: This increases the damage dealt of a spell.