Old School RuneScape Wiki
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=== "A" Combinations ===
 
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=== "C" Combinations ===
 
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==Trivia==
 
==Trivia==
*When attempting to use the fairy ring network without a [[Dramen Staff]] or [[Lunar staff]] the message "The Fairy rings only work for those who wield fairy magic" appears. Even when wielding the [[Magic secateurs]] also brings the message and does not allow you to use the fairy rings. Some believe these to be fairy magic, this is untrue as this is magic given by the nature spirit.
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*When attempting to use the fairy ring network without a [[Dramen Staff]] or [[Lunar staff]], the message, "The Fairy rings only work for those who wield fairy magic", appears. Even when wielding the [[Magic secateurs]] the message will appear and you will not be allowed to use the fairy rings. Some believe these to be fairy magic, but this is untrue as this is magic given by the nature spirit.
 
*When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
 
*When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
 
   
   

Revision as of 05:21, 17 June 2014

Template:RSW

File:Fairy Ring.png

A fairy ring.

Fairy rings can be used to travel around RuneScape conveniently. The requirements to use the Fairy Rings is to have Started Fairy Tale II - Cure a Queen and be holding a Dramen staff or Lunar staff.

Isafdar (painting) icon
This article could be improved by adding an image of Fairy ring maps.
Please insert an existing image or if necessary, upload a new one.

Combinations

"A" Combinations

Code Location on Map Location Points of Interest Mnemonic
AIR Fairy ring code AIR Island East of the Necromancer' s Tower Empty island, used for clue scroll coordinates.
AIQ File:Fairy Ring code AIQ.png Asgarnia: Mudskipper Point Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon AIQ and WAKE
AJQ File:Fairy Ring code AJQ.png Dungeons: Cave south of Dorgesh-Kaan.

Completion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave Crawlers, Cave Bugs, Cave Slimes and Molanisks can be found here. Dorgesh-kaan Agility course may also be found here.

AJR File:Fairy Ring code AJR.png Kandarin: Slayer cave south-east of Rellekka. Fremennik Slayer Dungeon, Rellekka west of Fairy ring.
AJS File:Fairy Ring code AJS.png Islands: Penguins near Miscellania. Penguins; no other access.
AKQ File:Fairy Ring code AKQ.png Kandarin: Piscatoris Hunter area Chinchompas (grey), Mining spots, Piscatoris Fishing Colony
AKS File:Fairy Ring code AKS.png Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider.
ALQ File:Fairy Ring code ALQ.png Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east
ALR File:Fairy Ring code ALR.png Other realms: Abyssal Area Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get Runecrafting Pouches
ALS File:Fairy Ring code ALS.png Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Hemenster

"B" Combinations

Code Picture Location Points of Interest Mnemonic
BIP File:Fairy Ring code BIP.png Islands: South-west of Mort Myre No other access.
BIQ File:Fairy Ring code BIQ.png Kharidian Desert near Kalphite Hive. Kalphite Hive for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BIS File:Fairy Ring code BIS.png Ardougne Zoo - Unicorns Unicorns; no other access.
BJQ File:Fairy Ring code BJQ.png Ancient Cavern

Only accessible after completing at least up to Pyre ships in Barbarian Training.

Before the ring can be used, Bittercap mushrooms must be used to repair the ring. To do this, have a spade and 5 mushrooms in your inventory. Use one of the Mushrooms on the 'Enchanted lands' spot near the center of the ring.

BJR File:Fairy Ring code BJR.png Other Realms: Realm of the Fisher King Must complete Holy Grailquest to access this code.
BKP File:Fairy Ring code BKP.png South of Castle Wars Teak and Mahogany trees west, Castle wars north
BKQ File:Fairy Ring code BKQ.png Other Realms: Enchanted Valley Tree spirits
BKR File:Fairy Ring code BKR.png Mort Myre Swamp , south of Canifis Swamp boaty south east (towards Barrows and Burgh de Rott)
BLP File:Fairy Ring code BLP.png TzHaar area TzHaar fight caves, TzHaar fight pits, TzHaar monsters "Blip," as in a blip on a seismograph - TzHaar home is volcanically active
BLR File:Fairy Ring code BLR.png Legends' Guild Legends Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west "Blare" - the herald horns of the Legends' Guild blare to announce your arrival.

"C" Combinations

Code Picture Location Points of Interest Mnemonic
CIP File:Fairy Ring code CIP.png Miscellania

Must complete Fremennik Trials in order to access this area.

Miscellania, Etceteria east, Managing Miscellania

CIQ File:Fairy Ring code CIQ.png North-west of Yanille Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle wars west
CJR File:Fairy Ring code CJR.png Sinclair Mansion (east) Sinclair Mansion

east, Seer's Village south

CKP File:Fairy Ring code CKP.png Other Realms: Cosmic Entity's plane Used in Fairy Tale II - Cure a Queen quest
CKR File:Fairy Ring code CKR.png South of Tai Bwo Wannai Village Graahks, Shilo village nearby, Tai Bwo Wannai Village, Nature altar Two turns of each ring
CKS File:Fairy Ring code CKS.png Canifis Morytania Slayer tower, Canifis east, Paterdomus west, Mort Myre swamp south. "Creepy Kills" - Slayer Tower is found north of this ring.
CLP File:Fairy Ring code CLP.png Island south of Draynor Village No other access.
CLS File:Fairy Ring code CLS.png Jungle spiders near Yanille Hazelmere lives nearby

"D" Combinations

Code Picture Location Points of Interest Mnemonic
DIR File:Fairy Ring code DIR.png Other Realms: Gorak's Plane The only place Goraks can be found other than the God Wars Dungeon. "Dire" - The Goraks that live here are dire beasts indeed.
DIS File:Fairy Ring code DIS.png Wizards' Tower Wizards' Tower, Rune essence mine "Distentor" - Distantor is the name of a wizard (though he resides at the Magic Guild).
DJP File:Fairy Ring code DJP.png Tower of Life Monastery west, East Ardougne north-west, Port Khazard south
DJR File:Fairy Ring code DJR.png Sinclair Mansion (west) Sinclair Mansion east, Seer's Village south "DJer" and its partner "CJer" are the two Sinclair Mansion rings.
DKP File:Fairy Ring code DKP.png Karamja: South of Musa Point Karambwan Fishing spots "Death by Karambwan Paste" - This is a spot at which Karambwan can be fished
DKR File:Fairy Ring code DKR.png East of Edgeville Tree spirit east, Edgeville bank west, Wilderness north "Dicker" - This is where the Grand Exchange is located in the live game. To dicker means to haggle or bargain.
DKS File:Fairy Ring code DKS.png Snowy Hunter area. North of Keldagrim entrance. Keldagrim entrance, Brine rat cavern, Rock crabs "Dwarven Kings" - This is the closest teleportation ring to Keldagrim - the entrance is right below.
DLQ File:Fairy Ring code DLQ.png North of Nardah near Desert Lizards Desert lizards, Jackals, Nardah south
DLR File:Fairy Ring code DLR.png Islands: Poison Waste south of Isafdar N/A
DLS File:Fairy Ring code DLS.png Dungeons: Myreque hideout under The Hollows

Must complete Priest in Peril and In Search of the Myreque quests.

Find the cracks in the walls to enter the main tunnel under the Hair and Dog Pub in Canifis.

Trivia

  • When attempting to use the fairy ring network without a Dramen Staff or Lunar staff, the message, "The Fairy rings only work for those who wield fairy magic", appears. Even when wielding the Magic secateurs the message will appear and you will not be allowed to use the fairy rings. Some believe these to be fairy magic, but this is untrue as this is magic given by the nature spirit.
  • When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.



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