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|East of Edgeville |
|East of Edgeville |
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|[[Tree spirit]] east, [[Edgeville]] [[bank]] west, [[Wilderness]] north |
|[[Tree spirit]] east, [[Edgeville]] [[bank]] west, [[Wilderness]] north |
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− | |"Dicker" - This is where the Grand Exchange is located in the live game. To dicker means to haggle or bargain. |
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|{{Fairycode|DKS}} |
|{{Fairycode|DKS}} |
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|[[File:Fairy Ring code DLR.png|150px]] |
|[[File:Fairy Ring code DLR.png|150px]] |
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|Islands: Poison Waste south of Isafdar |
|Islands: Poison Waste south of Isafdar |
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+ | |Player can use [[Broken Handz]]'s telescope to spectate players fighting [[Zulrah]]. There are also unattackable [[badger]]s on the island. |
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− | |N/A |
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==Trivia== |
==Trivia== |
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*When attempting to use the fairy ring network without a [[Dramen Staff]] or [[Lunar staff]], the message, "The Fairy rings only work for those who wield fairy magic", appears. Even when wielding the [[Magic secateurs]] the message will appear and you will not be allowed to use the fairy rings. Some believe these to be fairy magic, but this is untrue as this is magic given by the nature spirit. |
*When attempting to use the fairy ring network without a [[Dramen Staff]] or [[Lunar staff]], the message, "The Fairy rings only work for those who wield fairy magic", appears. Even when wielding the [[Magic secateurs]] the message will appear and you will not be allowed to use the fairy rings. Some believe these to be fairy magic, but this is untrue as this is magic given by the nature spirit. |
Revision as of 20:40, 8 January 2015
Template:RSW
Fairy rings can be used to travel around RuneScape conveniently. The requirements to use the Fairy Rings is to have Started Fairy Tale II - Cure a Queen and be holding a Dramen staff or Lunar staff.
Combinations
"A" Combinations
"B" Combinations
Code | Picture | Location | Points of Interest | Mnemonic |
---|---|---|---|---|
BIP | File:Fairy Ring code BIP.png | Islands: South-west of Mort Myre | No other access. | |
BIQ | File:Fairy Ring code BIQ.png | Kharidian Desert near Kalphite Hive. | Kalphite Hive for Kalphites and the Kalphite Queen, Shantay Pass nearby. | "Below is Queen" - the Kalphite Queen is found in the dungeon beneath this ring. |
BIS | File:Fairy Ring code BIS.png | Ardougne Zoo - Unicorns | Unicorns; no other access. | |
BJQ | File:Fairy Ring code BJQ.png | Ancient Cavern |
Only accessible after completing at least up to Pyre ships in Barbarian Training. Before the ring can be used, Bittercap mushrooms must be used to repair the ring. To do this, have a spade and 5 mushrooms in your inventory. Use one of the Mushrooms on the 'Enchanted lands' spot near the center of the ring. |
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BJR | File:Fairy Ring code BJR.png | Other Realms: Realm of the Fisher King | Partial completion of Holy Grail quest. | |
BJS | Islands: Near Zul-Andra | Completion of Regicide is required. | ||
BKP | File:Fairy Ring code BKP.png | South of Castle Wars | Chompy bird hunting grounds.Teak tree to the west, Castle wars north. | |
BKQ | File:Fairy Ring code BKQ.png | Other Realms: Enchanted Valley | Tree spirits | |
BKR | File:Fairy Ring code BKR.png | Mort Myre Swamp , south of Canifis | Swamp boaty south east (towards Barrows and Burgh de Rott) | |
BLP | File:Fairy Ring code BLP.png | TzHaar area | TzHaar fight caves, TzHaar fight pits, TzHaar monsters | "Blip," as in a blip on a seismograph - TzHaar home is volcanically active |
BLR | File:Fairy Ring code BLR.png | Legends' Guild | Legends Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west | "Blare" - the herald horns of the Legends' Guild blare to announce your arrival. |
"C" Combinations
Code | Picture | Location | Points of Interest | Mnemonic |
---|---|---|---|---|
CIP | File:Fairy Ring code CIP.png | Miscellania |
Must complete Fremennik Trials in order to access this area. Miscellania, Etceteria east, Managing Miscellania |
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CIQ | File:Fairy Ring code CIQ.png | North-west of Yanille | Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle wars west | |
CJR | File:Fairy Ring code CJR.png | Sinclair Mansion (east) | Sinclair Mansion
east, Seer's Village south |
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CKP | File:Fairy Ring code CKP.png | Other Realms: Cosmic Entity's plane | Used in Fairy Tale II - Cure a Queen quest | |
CKR | File:Fairy Ring code CKR.png | South of Tai Bwo Wannai Village | Graahks, Shilo village nearby, Tai Bwo Wannai Village, Nature altar | Two turns of each ring |
CKS | File:Fairy Ring code CKS.png | Canifis | Morytania Slayer tower, Canifis east, Paterdomus west, Mort Myre swamp south. | "Creepy Kills" - Slayer Tower is found north of this ring. |
CLP | File:Fairy Ring code CLP.png | Island south of Draynor Village | No other access. | |
CLS | File:Fairy Ring code CLS.png | Jungle spiders near Yanille | Hazelmere lives nearby |
"D" Combinations
Code | Picture | Location | Points of Interest | Mnemonic |
---|---|---|---|---|
DIR | File:Fairy Ring code DIR.png | Other Realms: Gorak's Plane | The only place Goraks can be found other than the God Wars Dungeon. | "Dire" - The Goraks that live here are dire beasts indeed. |
DIS | File:Fairy Ring code DIS.png | Wizards' Tower | Wizards' Tower, Rune essence mine | "Distentor" - Distantor is the name of a wizard (though he resides at the Magic Guild). |
DJP | File:Fairy Ring code DJP.png | Tower of Life | Monastery west, East Ardougne north-west, Port Khazard south | |
DJR | File:Fairy Ring code DJR.png | Sinclair Mansion (west) | Sinclair Mansion east, Seer's Village south | "DJer" and its partner "CJer" are the two Sinclair Mansion rings. |
DKP | File:Fairy Ring code DKP.png | Karamja: South of Musa Point | Karambwan Fishing spots | "Death by Karambwan Paste" - This is a spot at which Karambwan can be fished |
DKR | File:Fairy Ring code DKR.png | East of Edgeville | Tree spirit east, Edgeville bank west, Wilderness north | |
DKS | File:Fairy Ring code DKS.png | Snowy Hunter area. North of Keldagrim entrance. | Keldagrim entrance, Brine rat cavern, Rock crabs | "Dwarven Kings" - This is the closest teleportation ring to Keldagrim - the entrance is right below.
or Dagannoth Kings (DKS) |
DLQ | File:Fairy Ring code DLQ.png | North of Nardah near Desert Lizards | Desert lizards, Jackals, Nardah south | "Desert Lizard Quarantine" - North is the only place to find desert lizards. |
DLR | File:Fairy Ring code DLR.png | Islands: Poison Waste south of Isafdar | Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island. | |
DLS | File:Fairy Ring code DLS.png | Dungeons: Myreque hideout under The Hollows |
Must complete Priest in Peril and In Search of the Myreque quests. Find the cracks in the walls to enter the main tunnel under the Hair and Dog Pub in Canifis. |
Trivia
- When attempting to use the fairy ring network without a Dramen Staff or Lunar staff, the message, "The Fairy rings only work for those who wield fairy magic", appears. Even when wielding the Magic secateurs the message will appear and you will not be allowed to use the fairy rings. Some believe these to be fairy magic, but this is untrue as this is magic given by the nature spirit.
- When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.