Old School RuneScape Wiki
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{{RSW|Fairy ring}}
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{{External|rs=Fairy ring}}[[File:Fairy ring.png|thumb]]
  +
The '''fairy ring''' transportation system is unlocked after starting the [[Fairy Tale II - Cure a Queen]] quest and getting permission from the [[Fairy Godfather]].
[[File:Fairy Ring.png|right|thumb|A fairy ring.]]
 
'''Fairy rings''' can be used to travel around RuneScape conveniently. The requirements to use the Fairy Rings is to have Started [[Fairy Tale II - Cure a Queen]] and be holding a [[Dramen staff]] or [[Lunar staff]].
 
   
  +
Also known as the mushroom circles, these rings connect the many realms of gielnor together through the use of bittercap mushrooms into one singular network. It consists of 44 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in ''[[RuneScape]]'', as well as providing easy access to other realms.
{{Needs image|Fairy ring maps}}
 
   
  +
Players can access the fairy ring system from any fairy ring while wielding either a [[Dramen staff]] or [[Lunar staff]]. From there, using three letter codes, they can teleport to most rings within the system. If the [[Lumbridge and Draynor Diary]] is fully completed, no staff of either kind is needed.
== Combinations ==
 
   
  +
Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "''Wow, fairy magic sure is useful, I hardly moved at all!''"
=== "A" Combinations ===
 
  +
{|class="wikitable"
 
  +
Players with level 85 in [[Construction]] can build a [[Fairy ring (Construction)|fairy ring]] in their [[Superior Garden]].
  +
  +
[[File:Fairy ring teleport.gif|frame|right|The animation when using the fairy rings.]]
  +
'''It is important to note that only [[Fairy Tale I - Growing Pains]] is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.'''
  +
  +
When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.
  +
  +
==Using fairy rings==
 
[[File:Fairy rings selection.png|thumb|300px|The fairy ring code selection screen.]]
  +
To use the fairy rings, players must complete the following quests:
  +
*[[The Restless Ghost]]
  +
*[[Priest in Peril]]
  +
*[[Nature Spirit]]
  +
*[[Lost City]]
  +
*[[Fairy Tale I - Growing Pains]]
  +
*Started [[Fairy Tale II - Cure a Queen]]
  +
  +
One may quickly access the fairy rings in any of the following ways:
  +
*[[Quest point cape]] teleport to [[Legends' Guild]].
  +
*Casting [[Salve Graveyard Teleport]] (or using its [[Salve graveyard teleport|magic tablet variant]]) near the fairy ring {{Fairycode|cks}}.
  +
*[[Slayer ring]] teleport to the [[Fremennik Slayer Dungeon]] east of fairy ring {{Fairycode|ajr}}.
  +
*[[Necklace of passage]] teleport in front of [[Wizards' Tower]] near the fairy ring {{Fairycode|dis}}.
  +
*[[Yanille teleport]] or [[Teleport to House]] if the player's [[player-owned house|house]] is in [[Yanille]]. Go through the western gates of Yanille and while you are just outside, travel north toward the fairy ring {{Fairycode|ciq}}.
  +
*Using an [[Ardougne cloak]] to teleport to [[Ardougne Monastery]] and travel east slightly past the [[Tower of Life (building)|Tower of Life]] to the fairy ring {{Fairycode|djp}}.
  +
*Using an [[amulet of glory]] to teleport to [[Edgeville]], travelling east across the small bridge and heading south to reach fairy ring {{Fairycode|DKR}}.
  +
*Using a [[ring of wealth]] to teleport to [[Miscellania]] and travelling north-west until you reach fairy ring {{Fairycode|CIP}}.
  +
*Using a [[ring of wealth]] to teleport to [[Grand Exchange]] and travelling north-west inside until you reach the level 21 [[Agility shortcut]], running south until you reach fairy ring {{Fairycode|DKR}}.
  +
**Those without level 21 [[Agility]] may travel west outside of the [[Grand Exchange]] wall and head north through a fence, eventually leading to fairy ring {{Fairycode|DKR}}, or by taking an amulet of glory to Edgeville and travelling east over the bridge.
  +
*[[Player-owned house]] fairy ring placed inside [[Superior Garden]].
  +
 
==Combinations==
 
==="A" combinations===
  +
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
  +
!Picture
!Location on Map
 
 
!Location
 
!Location
 
!Points of Interest
 
!Points of Interest
!Mnemonic
 
 
|-
 
|-
 
|{{Fairycode|AIQ}}
 
|{{Fairycode|AIQ}}
|[[File:Fairy Ring code AIQ.png|150px]]
+
|[[File:Fairy ring code AIQ.png|200px]]
 
|[[Asgarnia]]: [[Mudskipper Point]]
 
|[[Asgarnia]]: [[Mudskipper Point]]
 
|[[Mogre]]s, [[Rimmington]], [[Port Sarim]], [[Asgarnia Ice Dungeon]]
 
|[[Mogre]]s, [[Rimmington]], [[Port Sarim]], [[Asgarnia Ice Dungeon]]
 
|-
|AIQ and WAKE
 
 
|{{Fairycode|AIR}}
 
|[[File:Fairy ring code AIR.png|200px]]
  +
|Islands: South-east of [[Ardougne]]
  +
|Empty island, used for [[clue scroll]] coordinates and the [[Medium Ardougne Diary]].
 
|-
 
|-
 
|{{Fairycode|AJQ}}
 
|{{Fairycode|AJQ}}
|[[File:Fairy Ring code AJQ.png|150px]]
+
|[[File:Fairy ring code AJQ.png|200px]]
|[[Dungeons]]: [[Dorgesh-Kaan South Dungeon|Cave south of Dorgesh-Kaan]].
+
|[[Dungeons]]: [[Dorgesh-Kaan South Dungeon|Cave south of Dorgesh-Kaan]]
 
|''Completion of [[Death to the Dorgeshuun]] and a [[light source]] is required to enter this area''.
|
 
''Completion of [[Death to the Dorgeshuun]] and a [[light source]] is required to enter this area''.
 
   
[[Cave Crawler]]s, [[Cave Bug]]s, [[Cave Slime]]s and [[Molanisk]]s can be found here. Dorgesh-kaan [[Agility]] course may also be found here.
+
[[Cave crawler]]s, [[Cave bug]]s, [[Cave slime]]s and [[Molanisk]]s can be found here. Dorgesh-kaan [[Agility]] course may also be found here.
 
|-
 
|-
 
|{{Fairycode|AJR}}
 
|{{Fairycode|AJR}}
|[[File:Fairy Ring code AJR.png|150px]]
+
|[[File:Fairy ring code AJR.png|200px]]
|[[Kandarin]]: [[Fremennik Slayer Dungeon|Slayer cave south-east of Rellekka]].
+
|[[Kandarin]]: [[Fremennik Slayer Dungeon|Slayer cave south-east of Rellekka]]
|[[Fremennik Slayer Dungeon]], [[Rellekka]] west of Fairy ring.
+
|[[Fremennik Slayer Dungeon]], [[Rellekka]] east of fairy ring.
 
|-
 
|-
 
|{{Fairycode|AJS}}
 
|{{Fairycode|AJS}}
|[[File:Fairy Ring code AJS.png|150px]]
+
|[[File:Fairy ring code AJS.png|200px]]
 
|Islands: Penguins near [[Miscellania]].
 
|Islands: Penguins near [[Miscellania]].
 
|Penguins; no other access.
 
|Penguins; no other access.
  +
  +
''It also is the fourth combination to the Fairy Queen's first hiding place ([[Fairy Tale II - Cure a Queen]]'')
 
|-
 
|-
 
|{{Fairycode|AKQ}}
 
|{{Fairycode|AKQ}}
|[[File:Fairy Ring code AKQ.png|150px]]
+
|[[File:Fairy ring code AKQ.png|200px]]
 
|[[Kandarin]]: [[Piscatoris Hunter area]]
 
|[[Kandarin]]: [[Piscatoris Hunter area]]
|[[Chinchompa]]s (grey), [[Mining]] spots, [[Piscatoris Fishing Colony]]
+
|[[Kraken Cove]], [[Chinchompa]]s (grey), [[Mining]] spots, [[Piscatoris Fishing Colony]]
 
|-
 
|-
 
|{{Fairycode|AKS}}
 
|{{Fairycode|AKS}}
|[[File:Fairy Ring code AKS.png|150px]]
+
|[[File:Fairy ring code AKS.png|200px]]
 
|[[Feldip Hills]]: [[Feldip Hunter area]]
 
|[[Feldip Hills]]: [[Feldip Hunter area]]
 
|[[Hunter]] jungle area, [[Chompy]] hunting grounds, [[Gnome glider]].
 
|[[Hunter]] jungle area, [[Chompy]] hunting grounds, [[Gnome glider]].
 
|-
  +
|{{Fairycode|ALP}}
  +
|[[File:Fairy ring code ALP.png|200px]]
  +
|Islands: [[Lighthouse]]
  +
|[[Jossik]], [[Barbarian Outpost]], [[Rellekka]], [[Dagannoth (Lighthouse)|Dagannoths]]
 
|-
 
|-
 
|{{Fairycode|ALQ}}
 
|{{Fairycode|ALQ}}
|[[File:Fairy Ring code ALQ.png|150px]]
+
|[[File:Fairy ring code ALQ.png|200px]]
 
|[[Morytania]]: [[Haunted Woods]] east of [[Canifis]]
 
|[[Morytania]]: [[Haunted Woods]] east of [[Canifis]]
|Can be used in conjunction with the [[Ectophial]] to quickly access the fairy ring network, but this ring is surrounded by aggressive [[Vampyres]] and [[Leech]]es. Farming patch, Port Phasmatys east
+
|Can be used in conjunction with the [[Ectophial]] to quickly access the fairy ring network, but this ring is surrounded by aggressive [[Vampyres]] and [[Leech]]es. [[Farming patch]], [[Port Phasmatys]] east
 
|-
 
|-
 
|{{Fairycode|ALR}}
 
|{{Fairycode|ALR}}
|[[File:Fairy Ring code ALR.png|150px]]
+
|[[File:Fairy ring code ALR.png|200px]]
|Other realms: [[Abyssal Area]]
+
|Other Realms: [[Abyssal Area]]
|[[Abyssal leech]]es, [[Abyssal guardian|guardians]], [[Abyssal walker|walkers]], and [[Abyssal demon]]s. Alternative area for players to get [[Runecrafting]] [[Pouch]]es
+
|[[Abyssal leech]]es, [[Abyssal guardian|guardians]], [[Abyssal walker|walkers]], and [[Abyssal demon]]s. Alternative area for players to get [[Runecrafting]] [[Pouch (Runecrafting)|Pouches]]
 
|-
 
|-
 
|{{Fairycode|ALS}}
 
|{{Fairycode|ALS}}
|[[File:Fairy Ring code ALS.png|150px]]
+
|[[File:Fairy ring code ALS.png|200px]]
 
|[[Kandarin]]: [[McGrubor's Wood]]
 
|[[Kandarin]]: [[McGrubor's Wood]]
|[[Seers' Village]], [[Coal trucks]], [[Fishing Guild]], [[Hemenster]]
+
|[[Seers' Village]], [[Coal trucks]], [[Fishing Guild]], [[Ranging Guild]], [[Hemenster]]
  +
  +
Going here is required for the [[Medium Kandarin Diary]]
 
|}
 
|}
   
=== "B" Combinations ===
+
==="B" combinations===
{|class="wikitable"
+
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
 
!Picture
 
!Picture
 
!Location
 
!Location
 
!Points of Interest
 
!Points of Interest
!Mnemonic
 
 
|-
 
|-
 
|{{Fairycode|BIP}}
 
|{{Fairycode|BIP}}
|[[File:Fairy Ring code BIP.png|150px]]
+
|[[File:Fairy ring code BIP.png|200px]]
|Islands: South-west of Mort Myre
+
|Islands: [[Mort Myre Swamp|South-west of Mort Myre]]
  +
|Empty island used for [[clue scroll]] cryptic and a level 50 Agility shortcut to enter Mort Myre.
|No other access.
 
 
|-
 
|-
 
|{{Fairycode|BIQ}}
 
|{{Fairycode|BIQ}}
|[[File:Fairy Ring code BIQ.png|150px]]
+
|[[File:Fairy ring code BIQ.png|200px]]
 
|[[Kharidian Desert]] near Kalphite Hive.
 
|[[Kharidian Desert]] near Kalphite Hive.
|[[Kalphite Hive]] for [[Kalphite]]s and the [[Kalphite Queen]], [[Shantay Pass]] nearby.
+
|[[Kalphite Lair]] for [[Kalphite]]s and the [[Kalphite Queen]], [[Shantay Pass]] nearby.
 
|-
 
|-
 
|{{Fairycode|BIS}}
 
|{{Fairycode|BIS}}
|[[File:Fairy Ring code BIS.png|150px]]
+
|[[File:Fairy ring code BIS.png|200px]]
|[[Ardougne Zoo]] - [[Unicorn]]s
+
|Kandarin: [[Ardougne Zoo]] - [[Unicorn]]s
 
|[[Unicorn]]s; no other access.
 
|[[Unicorn]]s; no other access.
|-
 
|{{Fairycode|BJQ}}
 
|[[File:Fairy Ring code BJQ.png|150px]]
 
|[[Ancient Cavern]]
 
|
 
''Only accessible after completing at least up to Pyre ships in Barbarian Training''.
 
   
  +
Required for the [[Medium Ardougne Diary]].
Before the ring can be used, [[Bittercap mushroom spore|Bittercap mushrooms]] must be used to repair the ring. To do this, have a spade and 5 mushrooms in your inventory. Use one of the Mushrooms on the 'Enchanted lands' spot near the center of the ring.
 
 
|-
 
|-
 
|{{Fairycode|BJR}}
 
|{{Fairycode|BJR}}
|[[File:Fairy Ring code BJR.png|150px]]
+
|[[File:Fairy ring code BJR.png|200px]]
 
|Other Realms: Realm of the Fisher King
 
|Other Realms: Realm of the Fisher King
|Must complete [[Holy Grail]][[quest]] to access this code.
+
|Partial completion of [[Holy Grail]] [[quest]] is required.
 
|-
  +
|{{Fairycode|BJS}}
  +
|[[File:Fairy ring code BJS.png|200px]]
  +
|Islands: Near Zul-Andra
  +
|Completion of [[Regicide]] is required. 76 [[Agility]] is needed to jump off the island.
 
|-
 
|-
 
|{{Fairycode|BKP}}
 
|{{Fairycode|BKP}}
|[[File:Fairy Ring code BKP.png|150px]]
+
|[[File:Fairy ring code BKP.png|200px]]
|South of [[Castle Wars]]
+
|Feldip Hills: South of [[Castle Wars]]
|[[Teak tree|Teak]] and [[Mahogany tree|Mahogany]] trees west, [[Castle wars]] north
+
|[[Smoke Devil Dungeon]] and [[Chompy bird]] hunting grounds. [[Teak tree|Teak]] tree to the west, [[Castle Wars]] north.
 
|-
 
|-
 
|{{Fairycode|BKQ}}
 
|{{Fairycode|BKQ}}
|[[File:Fairy Ring code BKQ.png|150px]]
+
|[[File:Fairy ring code BKQ.png|200px]]
 
|Other Realms: [[Enchanted Valley]]
 
|Other Realms: [[Enchanted Valley]]
 
|[[Tree spirit]]s
 
|[[Tree spirit]]s
 
|-
 
|-
 
|{{Fairycode|BKR}}
 
|{{Fairycode|BKR}}
|[[File:Fairy Ring code BKR.png|150px]]
+
|[[File:Fairy ring code BKR.png|200px]]
|[[Mort Myre Swamp]] , south of [[Canifis]]
+
|Morytania: [[Mort Myre Swamp]], south of [[Canifis]]
|Swamp boaty south east (towards [[Barrows]] and [[Burgh de Rott]])
+
|Swamp boat south-east (towards [[Barrows]] and [[Burgh de Rott]])
 
|-
  +
|{{Fairycode|BKS}}
  +
|[[File:Fairy ring code BKS.png|200px]]
  +
|Other Realms: [[Zanaris]]
  +
|[[Impetuous Impulses]], [[Chaeldar]], [[Cosmic altar|Cosmic]] [[Runecrafting]]
 
|-
 
|-
 
|{{Fairycode|BLP}}
 
|{{Fairycode|BLP}}
|[[File:Fairy Ring code BLP.png|150px]]
+
|[[File:Fairy ring code BLP.png|200px]]
|TzHaar area
+
|Dungeons: TzHaar area
|[[TzHaar Fight Cave|TzHaar fight caves]], [[TzHaar Fight Pit|TzHaar fight pits]], TzHaar monsters
+
|[[TzHaar Fight Cave]], [[TzHaar Fight Pit]], TzHaar monsters
|"Blip," as in a blip on a seismograph - TzHaar home is volcanically active
 
 
|-
 
|-
 
|{{Fairycode|BLR}}
 
|{{Fairycode|BLR}}
|[[File:Fairy Ring code BLR.png|150px]]
+
|[[File:Fairy ring code BLR.png|200px]]
|[[Legends' Guild]]
+
|Kandarin: [[Legends' Guild]]
|Legends Guild, [[Mining]] spots, [[Magic tree|Magic]] and [[Maple tree|Maple]] trees north, [[Witchaven]] south, [[East Ardougne]] west
+
|[[Legends' Guild]], [[Mining]] spots, [[Magic tree|Magic]] and [[Maple tree|Maple]] trees north, [[Witchaven]] south, [[East Ardougne]] west
|"Blare" - the herald horns of the Legends' Guild blare to announce your arrival.
 
 
|}
 
|}
   
=== "C" Combinations ===
+
==="C" combinations===
{|class="wikitable"
+
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
 
!Picture
 
!Picture
 
!Location
 
!Location
!<span style="font-weight:bold;">Points of Interest</span>
+
!Points of Interest
!Mnemonic
 
 
|-
 
|-
 
|{{Fairycode|CIP}}
 
|{{Fairycode|CIP}}
|[[File:Fairy Ring code CIP.png|150px]]
+
|[[File:Fairy ring code CIP.png|200px]]
|[[Miscellania]]
+
|Islands: [[Miscellania]]
 
|''Must complete [[The Fremennik Trials]] in order to access this area''.
|
 
''Must complete Fremennik Trials in order to access this area''.
 
   
 
Miscellania, [[Etceteria]] east, [[Managing Miscellania]]
 
Miscellania, [[Etceteria]] east, [[Managing Miscellania]]
  +
  +
Required for the [[Medium Fremennik Diary]].
 
|-
 
|-
 
|{{Fairycode|CIQ}}
 
|{{Fairycode|CIQ}}
|[[File:Fairy Ring code CIQ.png|150px]]
+
|[[File:Fairy ring code CIQ.png|200px]]
|North-west of Yanille
+
|Kandarin: North-west of Yanille
|[[Tree Gnome Village]] north, [[Yanille]] south-east, [[Gu'Tanoth]] south, [[Castle wars]] west
+
|[[Tree Gnome Village (location)|Tree Gnome Village]] north, [[Yanille]] south-east, [[Gu'Tanoth]] south, [[Castle Wars]] west
 
|-
  +
|{{Fairycode|CIS}}
  +
|[[File:Fairy ring code CIS.png|200px]]
  +
|Zeah:
  +
North of the [[Arceuus House Library]]
  +
|[[Great Kourend]]. Players must pay a one-off fee 80,000 coins to [[Trossa]] in order to use it.
 
|-
 
|-
 
|{{Fairycode|CJR}}
 
|{{Fairycode|CJR}}
|[[File:Fairy Ring code CJR.png|150px]]
+
|[[File:Fairy ring code CJR.png|200px]]
|Sinclair Mansion (east)
+
|Kandarin: Sinclair Mansion (east)
 
|[[Sinclair Mansion]]
 
|[[Sinclair Mansion]]
east, [[Seer's Village]] south
+
east, [[Seers' Village]] south
 
|-
 
|-
 
|{{Fairycode|CKP}}
 
|{{Fairycode|CKP}}
|[[File:Fairy Ring code CKP.png|150px]]
+
|[[File:Fairy ring code CKP.png|200px]]
|Other Realms: Cosmic Entity's plane
+
|Other Realms: [[Cosmic entity's plane]]
 
|Used in [[Fairy Tale II - Cure a Queen]] [[quest]]
 
|Used in [[Fairy Tale II - Cure a Queen]] [[quest]]
 
|-
 
|-
 
|{{Fairycode|CKR}}
 
|{{Fairycode|CKR}}
|[[File:Fairy Ring code CKR.png|150px]]
+
|[[File:Fairy ring code CKR.png|200px]]
|South of Tai Bwo Wannai Village
+
|Karamja: South of Tai Bwo Wannai Village
|[[Graahk]]s, [[Shilo Village (city)|Shilo village]] nearby, [[Tai Bwo Wannai Village]], [[Nature altar]]
+
|[[Horned graahk|Graahks]], [[Shilo Village (location)|Shilo Village]] nearby, [[Tai Bwo Wannai Village]], [[Nature altar]]
|Two turns of each ring
 
 
|-
 
|-
 
|{{Fairycode|CKS}}
 
|{{Fairycode|CKS}}
|[[File:Fairy Ring code CKS.png|150px]]
+
|[[File:Fairy ring code CKS.png|200px]]
|Canifis
+
|Morytania: Canifis
|[[Morytania Slayer Tower|Morytania Slayer tower]], [[Canifis]] east, [[Paterdomus]] west, [[Mort Myre swamp]] south.
+
|[[Morytania Slayer Tower]], [[Canifis]] east, [[Paterdomus]] west, [[Mort Myre swamp]] south.
|"Creepy Kills" - Slayer Tower is found north of this ring.
 
 
|-
 
|-
 
|{{Fairycode|CLP}}
 
|{{Fairycode|CLP}}
|[[File:Fairy Ring code CLP.png|150px]]
+
|[[File:Fairy ring code CLP.png|200px]]
|Island south of Draynor Village
+
|Islands: [[Draynor|South of Draynor Village]]
  +
|Required for some [[Clue scroll (hard)|hard clue scrolls]].
|No other access.
 
  +
|-
  +
|{{Fairycode|CLR}}
  +
|[[File:Fairy ring code CLR.png|200px]]
  +
|Islands: [[Ape Atoll]]
  +
|[[Monkey Madness I]] '''and''' completion of [[Daero]]'s training must be completed in order to use this fairy ring. In addition, 48 [[Agility]] and a [[ninja monkey greegree]] is required to exit the [[Ape Atoll Agility Course|agility course]] and travel to the city (note that other [[monkey greegree]] types are not sufficient).
 
|-
 
|-
 
|{{Fairycode|CLS}}
 
|{{Fairycode|CLS}}
|[[File:Fairy Ring code CLS.png|150px]]
+
|[[File:Fairy ring code CLS.png|200px]]
  +
|Islands: Hazelmere's home
|Jungle spiders near Yanille
 
 
|[[Hazelmere]] lives nearby
 
|[[Hazelmere]] lives nearby
 
|}
 
|}
   
=== "D" Combinations ===
+
==="D" combinations===
{|class="wikitable"
+
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
 
!Picture
 
!Picture
 
!Location
 
!Location
!<span style="font-weight:bold;">Points of Interest</span>
+
!Points of Interest
  +
|-
!Mnemonic
 
  +
|{{Fairycode|DIP}}
  +
|[[File:Fairy ring code DIP.png|200px]]
  +
|Other Realms: [[Abyssal Nexus]]
  +
|[[Abyssal Sire]]
 
|-
 
|-
 
|{{Fairycode|DIR}}
 
|{{Fairycode|DIR}}
|[[File:Fairy_Ring_code_DIR.png|150px]]
+
|[[File:Fairy ring code DIR.png|200px]]
 
|Other Realms: Gorak's Plane
 
|Other Realms: Gorak's Plane
 
|The only place [[Gorak]]s can be found other than the [[God Wars Dungeon]].
 
|The only place [[Gorak]]s can be found other than the [[God Wars Dungeon]].
  +
|-
|"Dire" - The Goraks that live here are dire beasts indeed.
 
  +
|{{Fairycode|DIQ}}
  +
|[[File:Placeholder.png|200px]]
  +
|[[Player-owned house]] [[Superior Garden]]
  +
|Only works if the player has [[Fairy ring (Construction)|one]] in their house.
 
|-
 
|-
 
|{{Fairycode|DIS}}
 
|{{Fairycode|DIS}}
|[[File:Fairy Ring code DIS.png|150px]]
+
|[[File:Fairy ring code DIS.png|200px]]
|Wizards' Tower
+
|Misthalin: Wizards' Tower
 
|[[Wizards' Tower]], [[Rune essence mine]]
 
|[[Wizards' Tower]], [[Rune essence mine]]
  +
|"Distentor" - Distentor is the name of a wizard (though he resides at the Magic Guild).
 
  +
Required for the [[Medium Lumbridge & Draynor Diary]].
 
|-
 
|-
 
|{{Fairycode|DJP}}
 
|{{Fairycode|DJP}}
|[[File:Fairy Ring code DJP.png|150px]]
+
|[[File:Fairy ring code DJP.png|200px]]
|Tower of Life
+
|Kandarin: Tower of Life
|[[Monastery]] west, [[East Ardougne]] north-west, [[Port Khazard]] south
+
|[[Ardougne Monastery]] west, [[East Ardougne]] north-west, [[Port Khazard]] south
 
|-
 
|-
 
|{{Fairycode|DJR}}
 
|{{Fairycode|DJR}}
|[[File:Fairy Ring code DJR.png|150px]]
+
|[[File:Fairy ring code DJR.png|200px]]
  +
|Zeah: Chasm of Fire
|Sinclair Mansion (west)
 
  +
|[[Chasm of Fire]], north-west corner of the [[Shayzien House]]
|[[Sinclair Mansion]] east, [[Seer's Village]] south
 
|"DJer" and its partner "CJer" are the two Sinclair Mansion rings.
 
 
|-
 
|-
 
|{{Fairycode|DKP}}
 
|{{Fairycode|DKP}}
|[[File:Fairy Ring code DKP.png|150px]]
+
|[[File:Fairy ring code DKP.png|200px]]
 
|Karamja: South of Musa Point
 
|Karamja: South of Musa Point
|[[Karambwan]] [[Fishing]] spots
+
|[[Raw karambwan|Karambwan]] [[fishing spots]]
|"Death by Karambwan Paste" - This is a spot at which Karambwan can be fished
 
 
|-
 
|-
 
|{{Fairycode|DKR}}
 
|{{Fairycode|DKR}}
|[[File:Fairy Ring code DKR.png|150px]]
+
|[[File:Fairy ring code DKR.png|200px]]
|East of Edgeville
+
|Misthalin: Edgeville
|[[Tree spirit]] east, [[Edgeville]] [[bank]] west, [[Wilderness]] north
+
|[[Grand Exchange]] east, [[Edgeville]] [[bank]] west, [[Wilderness]] north
|"Dicker" - This is where the Grand Exchange is located in the live game. To dicker means to haggle or bargain.
 
 
|-
 
|-
 
|{{Fairycode|DKS}}
 
|{{Fairycode|DKS}}
|[[File:Fairy Ring code DKS.png|150px]]
+
|[[File:Fairy ring code DKS.png|200px]]
|Snowy Hunter area. North of Keldagrim entrance.
+
|Kandarin: Polar Hunter area
|[[Keldagrim]] entrance, [[Brine rat|Brine rat cavern]], [[Rock crab]]s
+
|[[Keldagrim]] entrance, [[Brine Rat Cavern]], [[Rock crab]]s, Rellekka west
|"Dwarven Kings" - This is the closest teleportation ring to Keldagrim - the entrance is right below.
 
 
|-
 
|-
 
|{{Fairycode|DLQ}}
 
|{{Fairycode|DLQ}}
|[[File:Fairy Ring code DLQ.png|150px]]
+
|[[File:Fairy ring code DLQ.png|200px]]
|North of Nardah near Desert Lizards
+
|Kharidian Desert: North of Nardah
 
|[[Desert lizard]]s, [[Jackal]]s, [[Nardah]] south
 
|[[Desert lizard]]s, [[Jackal]]s, [[Nardah]] south
 
|-
 
|-
 
|{{Fairycode|DLR}}
 
|{{Fairycode|DLR}}
|[[File:Fairy Ring code DLR.png|150px]]
+
|[[File:Fairy ring code DLR.png|200px]]
|Islands: Poison Waste south of Isafdar
+
|Islands: Poison Waste south of [[Isafdar]]
  +
|Player can use [[Broken Handz]]'s telescope to spectate players fighting [[Zulrah]]. There are also unattackable [[badger]]s on the island.
|N/A
 
 
|-
 
|-
 
|{{Fairycode|DLS}}
 
|{{Fairycode|DLS}}
|[[File:Fairy Ring code DLS.png|150px]]
+
|[[File:Fairy ring code DLS.png|200px]]
 
|Dungeons: Myreque hideout under The Hollows
 
|Dungeons: Myreque hideout under The Hollows
 
|''Must complete [[In Search of the Myreque]] quest''.
|
 
''Must complete [[Priest in Peril]] and [[In Search of the Myreque]] quests''.
 
   
Find the cracks in the walls to enter the main tunnel under the Hair and Dog Pub in [[Canifis]].
+
Find the cracks in the walls to enter the main tunnel under the [[Hair of the Dog]] pub in [[Canifis]].
 
|}
 
|}
  +
 
==Trivia==
 
==Trivia==
*When attempting to use the fairy ring network without a [[Dramen Staff]] or [[Lunar staff]] the message "The Fairy rings only work for those who wield fairy magic" appears. However even when wielding the [[Magic secateurs]], which should count as fairy magic as it was given to you by the fairies and clearly is magical the same message appears.
+
*When attempting to use the fairy ring network without a [[Dramen staff]] or [[Lunar staff]], the message, "''The Fairy rings only work for those who wield fairy magic''", appears.
  +
*When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
 
  +
*Prior to the [[Update:Diverse Dungeons|Diverse Dungeons]] update, fairy ring code {{Fairycode|DJR}} teleported the player to [[Sinclair Mansion]] (west).
 
  +
[[Category:Zanaris]]
 
  +
[[Category:Transportation]]
 
 
 
{{stub}}
 

Revision as of 11:48, 28 July 2019

Fairy ring

The fairy ring transportation system is unlocked after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather.

Also known as the mushroom circles, these rings connect the many realms of gielnor together through the use of bittercap mushrooms into one singular network. It consists of 44 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a Dramen staff or Lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge and Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!"

Players with level 85 in Construction can build a fairy ring in their Superior Garden.

Fairy ring teleport

The animation when using the fairy rings.

It is important to note that only Fairy Tale I - Growing Pains is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

Using fairy rings

Fairy rings selection

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

One may quickly access the fairy rings in any of the following ways:

Combinations

"A" combinations

Code Picture Location Points of Interest
AIQ Fairy ring code AIQ Asgarnia: Mudskipper Point Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon
AIR Fairy ring code AIR Islands: South-east of Ardougne Empty island, used for clue scroll coordinates and the Medium Ardougne Diary.
AJQ Fairy ring code AJQ Dungeons: Cave south of Dorgesh-Kaan Completion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here. Dorgesh-kaan Agility course may also be found here.

AJR Fairy ring code AJR Kandarin: Slayer cave south-east of Rellekka Fremennik Slayer Dungeon, Rellekka east of fairy ring.
AJS Fairy ring code AJS Islands: Penguins near Miscellania. Penguins; no other access.

It also is the fourth combination to the Fairy Queen's first hiding place (Fairy Tale II - Cure a Queen)

AKQ Fairy ring code AKQ Kandarin: Piscatoris Hunter area Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony
AKS Fairy ring code AKS Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider.
ALP Fairy ring code ALP Islands: Lighthouse Jossik, Barbarian Outpost, Rellekka, Dagannoths
ALQ Fairy ring code ALQ Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east
ALR Fairy ring code ALR Other Realms: Abyssal Area Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get Runecrafting Pouches
ALS Fairy ring code ALS Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the Medium Kandarin Diary

"B" combinations

Code Picture Location Points of Interest
BIP Fairy ring code BIP Islands: South-west of Mort Myre Empty island used for clue scroll cryptic and a level 50 Agility shortcut to enter Mort Myre.
BIQ Fairy ring code BIQ Kharidian Desert near Kalphite Hive. Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BIS Fairy ring code BIS Kandarin: Ardougne Zoo - Unicorns Unicorns; no other access.

Required for the Medium Ardougne Diary.

BJR Fairy ring code BJR Other Realms: Realm of the Fisher King Partial completion of Holy Grail quest is required.
BJS Fairy ring code BJS Islands: Near Zul-Andra Completion of Regicide is required. 76 Agility is needed to jump off the island.
BKP Fairy ring code BKP Feldip Hills: South of Castle Wars Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
BKQ Fairy ring code BKQ Other Realms: Enchanted Valley Tree spirits
BKR Fairy ring code BKR Morytania: Mort Myre Swamp, south of Canifis Swamp boat south-east (towards Barrows and Burgh de Rott)
BKS Fairy ring code BKS Other Realms: Zanaris Impetuous Impulses, Chaeldar, Cosmic Runecrafting
BLP Fairy ring code BLP Dungeons: TzHaar area TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters
BLR Fairy ring code BLR Kandarin: Legends' Guild Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west

"C" combinations

Code Picture Location Points of Interest
CIP Fairy ring code CIP Islands: Miscellania Must complete The Fremennik Trials in order to access this area.

Miscellania, Etceteria east, Managing Miscellania

Required for the Medium Fremennik Diary.

CIQ Fairy ring code CIQ Kandarin: North-west of Yanille Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west
CIS Fairy ring code CIS Zeah:

North of the Arceuus House Library

Great Kourend. Players must pay a one-off fee 80,000 coins to Trossa in order to use it.
CJR Fairy ring code CJR Kandarin: Sinclair Mansion (east) Sinclair Mansion

east, Seers' Village south

CKP Fairy ring code CKP Other Realms: Cosmic entity's plane Used in Fairy Tale II - Cure a Queen quest
CKR Fairy ring code CKR Karamja: South of Tai Bwo Wannai Village Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature altar
CKS Fairy ring code CKS Morytania: Canifis Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
CLP Fairy ring code CLP Islands: South of Draynor Village Required for some hard clue scrolls.
CLR Fairy ring code CLR Islands: Ape Atoll Monkey Madness I and completion of Daero's training must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient).
CLS Fairy ring code CLS Islands: Hazelmere's home Hazelmere lives nearby

"D" combinations

Code Picture Location Points of Interest
DIP Fairy ring code DIP Other Realms: Abyssal Nexus Abyssal Sire
DIR Fairy ring code DIR Other Realms: Gorak's Plane The only place Goraks can be found other than the God Wars Dungeon.
DIQ Placeholder Player-owned house Superior Garden Only works if the player has one in their house.
DIS Fairy ring code DIS Misthalin: Wizards' Tower Wizards' Tower, Rune essence mine

Required for the Medium Lumbridge & Draynor Diary.

DJP Fairy ring code DJP Kandarin: Tower of Life Ardougne Monastery west, East Ardougne north-west, Port Khazard south
DJR Fairy ring code DJR Zeah: Chasm of Fire Chasm of Fire, north-west corner of the Shayzien House
DKP Fairy ring code DKP Karamja: South of Musa Point Karambwan fishing spots
DKR Fairy ring code DKR Misthalin: Edgeville Grand Exchange east, Edgeville bank west, Wilderness north
DKS Fairy ring code DKS Kandarin: Polar Hunter area Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west
DLQ Fairy ring code DLQ Kharidian Desert: North of Nardah Desert lizards, Jackals, Nardah south
DLR Fairy ring code DLR Islands: Poison Waste south of Isafdar Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.
DLS Fairy ring code DLS Dungeons: Myreque hideout under The Hollows Must complete In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Trivia

  • When attempting to use the fairy ring network without a Dramen staff or Lunar staff, the message, "The Fairy rings only work for those who wield fairy magic", appears.
  • When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).