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{{External|rs=Fairy ring}}
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{{External|rs=Fairy ring}}[[File:Fairy ring.png|thumb]]
 
The '''fairy ring''' transportation system is unlocked after starting the [[Fairy Tale II - Cure a Queen]] quest and getting permission from the [[Fairy Godfather]].
[[File:Fairy ring.png|left|frame|A fairy ring.]]
 
The '''fairy ring''' transportation system is unlocked after starting the [[Fairy Tale II - Cure a Queen]] quest and getting permission from the [[Fairy Godfather]]. It consists of 44 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in ''[[RuneScape]]'', as well as providing easy access to other realms.
 
   
  +
Also known as the mushroom circles, these rings connect the many realms of gielnor together through the use of bittercap mushrooms into one singular network. It consists of 44 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in ''[[RuneScape]]'', as well as providing easy access to other realms.
Players can access the fairy ring system from any fairy ring while wielding either a [[Dramen staff]] or [[Lunar staff]]. If the [[Lumbridge and Draynor Diary]] is fully completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system.
 
   
 
Players can access the fairy ring system from any fairy ring while wielding either a [[Dramen staff]] or [[Lunar staff]]. From there, using three letter codes, they can teleport to most rings within the system. If the [[Lumbridge and Draynor Diary]] is fully completed, no staff of either kind is needed.
Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will not be teleported anywhere, exclaiming "''Wow, fairy magic sure is useful, I hardly moved at all!''"
 
  +
 
Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "''Wow, fairy magic sure is useful, I hardly moved at all!''"
   
 
Players with level 85 in [[Construction]] can build a [[Fairy ring (Construction)|fairy ring]] in their [[Superior Garden]].
 
Players with level 85 in [[Construction]] can build a [[Fairy ring (Construction)|fairy ring]] in their [[Superior Garden]].
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'''It is important to note that only [[Fairy Tale I - Growing Pains]] is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.'''
 
'''It is important to note that only [[Fairy Tale I - Growing Pains]] is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.'''
   
When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently traveled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialing to frequented rings.
+
When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.
   
 
==Using fairy rings==
 
==Using fairy rings==
 
[[File:Fairy rings selection.png|thumb|300px|The fairy ring code selection screen.]]
 
[[File:Fairy rings selection.png|thumb|300px|The fairy ring code selection screen.]]
 
To use the fairy rings, players must complete the following quests:
 
To use the fairy rings, players must complete the following quests:
  +
*[[The Restless Ghost]]
 
*[[Priest in Peril]]
 
*[[Priest in Peril]]
 
*[[Nature Spirit]]
 
*[[Nature Spirit]]
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*[[Quest point cape]] teleport to [[Legends' Guild]].
 
*[[Quest point cape]] teleport to [[Legends' Guild]].
 
*Casting [[Salve Graveyard Teleport]] (or using its [[Salve graveyard teleport|magic tablet variant]]) near the fairy ring {{Fairycode|cks}}.
 
*Casting [[Salve Graveyard Teleport]] (or using its [[Salve graveyard teleport|magic tablet variant]]) near the fairy ring {{Fairycode|cks}}.
*[[Slayer ring]] teleport to the [[Fremennik Slayer Dungeon]] near the fairy ring {{Fairycode|ajr}}.
+
*[[Slayer ring]] teleport to the [[Fremennik Slayer Dungeon]] east of fairy ring {{Fairycode|ajr}}.
 
*[[Necklace of passage]] teleport in front of [[Wizards' Tower]] near the fairy ring {{Fairycode|dis}}.
 
*[[Necklace of passage]] teleport in front of [[Wizards' Tower]] near the fairy ring {{Fairycode|dis}}.
 
*[[Yanille teleport]] or [[Teleport to House]] if the player's [[player-owned house|house]] is in [[Yanille]]. Go through the western gates of Yanille and while you are just outside, travel north toward the fairy ring {{Fairycode|ciq}}.
 
*[[Yanille teleport]] or [[Teleport to House]] if the player's [[player-owned house|house]] is in [[Yanille]]. Go through the western gates of Yanille and while you are just outside, travel north toward the fairy ring {{Fairycode|ciq}}.
*Using an [[Ardougne cloak]] to teleport to [[Ardougne Monastery]] and travel east slightly pass the [[Tower of Life (building)|Tower of Life]] to the fairy ring {{Fairycode|djp}}.
+
*Using an [[Ardougne cloak]] to teleport to [[Ardougne Monastery]] and travel east slightly past the [[Tower of Life (building)|Tower of Life]] to the fairy ring {{Fairycode|djp}}.
 
*Using an [[amulet of glory]] to teleport to [[Edgeville]], travelling east across the small bridge and heading south to reach fairy ring {{Fairycode|DKR}}.
 
*Using an [[amulet of glory]] to teleport to [[Edgeville]], travelling east across the small bridge and heading south to reach fairy ring {{Fairycode|DKR}}.
*Teleport to [[Lumbridge]] and go east across the land bridge. North of the bridge build a Stable Dugout [[canoe]] to reach Edgeville. Start heading south to reach fairy ring {{Fairycode|DKR}}.
 
 
*Using a [[ring of wealth]] to teleport to [[Miscellania]] and travelling north-west until you reach fairy ring {{Fairycode|CIP}}.
 
*Using a [[ring of wealth]] to teleport to [[Miscellania]] and travelling north-west until you reach fairy ring {{Fairycode|CIP}}.
 
*Using a [[ring of wealth]] to teleport to [[Grand Exchange]] and travelling north-west inside until you reach the level 21 [[Agility shortcut]], running south until you reach fairy ring {{Fairycode|DKR}}.
 
*Using a [[ring of wealth]] to teleport to [[Grand Exchange]] and travelling north-west inside until you reach the level 21 [[Agility shortcut]], running south until you reach fairy ring {{Fairycode|DKR}}.
 
**Those without level 21 [[Agility]] may travel west outside of the [[Grand Exchange]] wall and head north through a fence, eventually leading to fairy ring {{Fairycode|DKR}}, or by taking an amulet of glory to Edgeville and travelling east over the bridge.
 
**Those without level 21 [[Agility]] may travel west outside of the [[Grand Exchange]] wall and head north through a fence, eventually leading to fairy ring {{Fairycode|DKR}}, or by taking an amulet of glory to Edgeville and travelling east over the bridge.
*Player-owned house fairy ring placed inside Superior Garden.
+
*[[Player-owned house]] fairy ring placed inside [[Superior Garden]].
   
 
==Combinations==
 
==Combinations==
==="A" Combinations===
+
==="A" combinations===
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
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|[[File:Fairy ring code AJR.png|200px]]
 
|[[File:Fairy ring code AJR.png|200px]]
 
|[[Kandarin]]: [[Fremennik Slayer Dungeon|Slayer cave south-east of Rellekka]]
 
|[[Kandarin]]: [[Fremennik Slayer Dungeon|Slayer cave south-east of Rellekka]]
|[[Fremennik Slayer Dungeon]], [[Rellekka]] west of fairy ring.
+
|[[Fremennik Slayer Dungeon]], [[Rellekka]] east of fairy ring.
 
|-
 
|-
 
|{{Fairycode|AJS}}
 
|{{Fairycode|AJS}}
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|[[File:Fairy ring code ALP.png|200px]]
 
|[[File:Fairy ring code ALP.png|200px]]
 
|Islands: [[Lighthouse]]
 
|Islands: [[Lighthouse]]
|[[Jossik]], [[Barbarian Outpost]], [[Rellekka]], [[Dagannoth (Lighthouse)|Dagannoth]]s
+
|[[Jossik]], [[Barbarian Outpost]], [[Rellekka]], [[Dagannoth (Lighthouse)|Dagannoths]]
 
|-
 
|-
 
|{{Fairycode|ALQ}}
 
|{{Fairycode|ALQ}}
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|{{Fairycode|ALR}}
 
|{{Fairycode|ALR}}
 
|[[File:Fairy ring code ALR.png|200px]]
 
|[[File:Fairy ring code ALR.png|200px]]
|Other realms: [[Abyssal Area]]
+
|Other Realms: [[Abyssal Area]]
 
|[[Abyssal leech]]es, [[Abyssal guardian|guardians]], [[Abyssal walker|walkers]], and [[Abyssal demon]]s. Alternative area for players to get [[Runecrafting]] [[Pouch (Runecrafting)|Pouches]]
 
|[[Abyssal leech]]es, [[Abyssal guardian|guardians]], [[Abyssal walker|walkers]], and [[Abyssal demon]]s. Alternative area for players to get [[Runecrafting]] [[Pouch (Runecrafting)|Pouches]]
 
|-
 
|-
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|}
 
|}
   
==="B" Combinations===
+
==="B" combinations===
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
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|}
 
|}
   
==="C" Combinations===
+
==="C" combinations===
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
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|[[File:Fairy ring code CIP.png|200px]]
 
|[[File:Fairy ring code CIP.png|200px]]
 
|Islands: [[Miscellania]]
 
|Islands: [[Miscellania]]
 
|''Must complete [[The Fremennik Trials]] in order to access this area''.
|
 
''Must complete [[The Fremennik Trials]] in order to access this area''.
 
   
 
Miscellania, [[Etceteria]] east, [[Managing Miscellania]]
 
Miscellania, [[Etceteria]] east, [[Managing Miscellania]]
  +
  +
Required for the [[Medium Fremennik Diary]].
 
|-
 
|-
 
|{{Fairycode|CIQ}}
 
|{{Fairycode|CIQ}}
 
|[[File:Fairy ring code CIQ.png|200px]]
 
|[[File:Fairy ring code CIQ.png|200px]]
 
|Kandarin: North-west of Yanille
 
|Kandarin: North-west of Yanille
|[[Tree Gnome Village]] north, [[Yanille]] south-east, [[Gu'Tanoth]] south, [[Castle wars]] west
+
|[[Tree Gnome Village (location)|Tree Gnome Village]] north, [[Yanille]] south-east, [[Gu'Tanoth]] south, [[Castle Wars]] west
 
|-
 
|-
 
|{{Fairycode|CIS}}
 
|{{Fairycode|CIS}}
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|[[File:Fairy ring code CKR.png|200px]]
 
|[[File:Fairy ring code CKR.png|200px]]
 
|Karamja: South of Tai Bwo Wannai Village
 
|Karamja: South of Tai Bwo Wannai Village
|[[Horned graahk|Graahks]], [[Shilo Village (city)|Shilo village]] nearby, [[Tai Bwo Wannai Village]], [[Nature altar]]
+
|[[Horned graahk|Graahks]], [[Shilo Village (location)|Shilo Village]] nearby, [[Tai Bwo Wannai Village]], [[Nature altar]]
 
|-
 
|-
 
|{{Fairycode|CKS}}
 
|{{Fairycode|CKS}}
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|[[File:Fairy ring code CLR.png|200px]]
 
|[[File:Fairy ring code CLR.png|200px]]
 
|Islands: [[Ape Atoll]]
 
|Islands: [[Ape Atoll]]
|[[Monkey Madness I]] '''and''' completion of [[Daero]]'s training must be completed in order to use this fairy ring. In addition, 48 [[Agility]] and a [[monkey greegree]] is required to exit the [[Ape Atoll Agility Course|agility course]] and travel to the city.
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|[[Monkey Madness I]] '''and''' completion of [[Daero]]'s training must be completed in order to use this fairy ring. In addition, 48 [[Agility]] and a [[ninja monkey greegree]] is required to exit the [[Ape Atoll Agility Course|agility course]] and travel to the city (note that other [[monkey greegree]] types are not sufficient).
 
|-
 
|-
 
|{{Fairycode|CLS}}
 
|{{Fairycode|CLS}}
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|}
 
|}
   
==="D" Combinations===
+
==="D" combinations===
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
{| class="wikitable sortable" width="95%" style="text-align:center"
 
!Code
 
!Code
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|Misthalin: Wizards' Tower
 
|Misthalin: Wizards' Tower
 
|[[Wizards' Tower]], [[Rune essence mine]]
 
|[[Wizards' Tower]], [[Rune essence mine]]
  +
  +
Required for the [[Medium Lumbridge & Draynor Diary]].
 
|-
 
|-
 
|{{Fairycode|DJP}}
 
|{{Fairycode|DJP}}
 
|[[File:Fairy ring code DJP.png|200px]]
 
|[[File:Fairy ring code DJP.png|200px]]
 
|Kandarin: Tower of Life
 
|Kandarin: Tower of Life
|[[Monastery]] west, [[East Ardougne]] north-west, [[Port Khazard]] south
+
|[[Ardougne Monastery]] west, [[East Ardougne]] north-west, [[Port Khazard]] south
 
|-
 
|-
 
|{{Fairycode|DJR}}
 
|{{Fairycode|DJR}}
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|[[File:Fairy ring code DKP.png|200px]]
 
|[[File:Fairy ring code DKP.png|200px]]
 
|Karamja: South of Musa Point
 
|Karamja: South of Musa Point
|[[Raw Karambwan|Karambwan]] [[Fishing]] spots
+
|[[Raw karambwan|Karambwan]] [[fishing spots]]
 
|-
 
|-
 
|{{Fairycode|DKR}}
 
|{{Fairycode|DKR}}
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|''Must complete [[In Search of the Myreque]] quest''.
 
|''Must complete [[In Search of the Myreque]] quest''.
   
Find the cracks in the walls to enter the main tunnel under the [[Hair of the Dog]] Pub in [[Canifis]].
+
Find the cracks in the walls to enter the main tunnel under the [[Hair of the Dog]] pub in [[Canifis]].
 
|}
 
|}
   

Latest revision as of 11:48, 28 July 2019

Fairy ring.png

The fairy ring transportation system is unlocked after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather.

Also known as the mushroom circles, these rings connect the many realms of gielnor together through the use of bittercap mushrooms into one singular network. It consists of 44 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a Dramen staff or Lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge and Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!"

Players with level 85 in Construction can build a fairy ring in their Superior Garden.

The animation when using the fairy rings.

It is important to note that only Fairy Tale I - Growing Pains is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

Using fairy rings

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

One may quickly access the fairy rings in any of the following ways:

Combinations

"A" combinations

Code Picture Location Points of Interest
AIQ Fairy ring code AIQ.png Asgarnia: Mudskipper Point Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon
AIR Fairy ring code AIR.png Islands: South-east of Ardougne Empty island, used for clue scroll coordinates and the Medium Ardougne Diary.
AJQ Fairy ring code AJQ.png Dungeons: Cave south of Dorgesh-Kaan Completion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here. Dorgesh-kaan Agility course may also be found here.

AJR Fairy ring code AJR.png Kandarin: Slayer cave south-east of Rellekka Fremennik Slayer Dungeon, Rellekka east of fairy ring.
AJS Fairy ring code AJS.png Islands: Penguins near Miscellania. Penguins; no other access.

It also is the fourth combination to the Fairy Queen's first hiding place (Fairy Tale II - Cure a Queen)

AKQ Fairy ring code AKQ.png Kandarin: Piscatoris Hunter area Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony
AKS Fairy ring code AKS.png Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider.
ALP Fairy ring code ALP.png Islands: Lighthouse Jossik, Barbarian Outpost, Rellekka, Dagannoths
ALQ Fairy ring code ALQ.png Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east
ALR Fairy ring code ALR.png Other Realms: Abyssal Area Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get Runecrafting Pouches
ALS Fairy ring code ALS.png Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the Medium Kandarin Diary

"B" combinations

Code Picture Location Points of Interest
BIP Fairy ring code BIP.png Islands: South-west of Mort Myre Empty island used for clue scroll cryptic and a level 50 Agility shortcut to enter Mort Myre.
BIQ Fairy ring code BIQ.png Kharidian Desert near Kalphite Hive. Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BIS Fairy ring code BIS.png Kandarin: Ardougne Zoo - Unicorns Unicorns; no other access.

Required for the Medium Ardougne Diary.

BJR Fairy ring code BJR.png Other Realms: Realm of the Fisher King Partial completion of Holy Grail quest is required.
BJS Fairy ring code BJS.png Islands: Near Zul-Andra Completion of Regicide is required. 76 Agility is needed to jump off the island.
BKP Fairy ring code BKP.png Feldip Hills: South of Castle Wars Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
BKQ Fairy ring code BKQ.png Other Realms: Enchanted Valley Tree spirits
BKR Fairy ring code BKR.png Morytania: Mort Myre Swamp, south of Canifis Swamp boat south-east (towards Barrows and Burgh de Rott)
BKS Fairy ring code BKS.png Other Realms: Zanaris Impetuous Impulses, Chaeldar, Cosmic Runecrafting
BLP Fairy ring code BLP.png Dungeons: TzHaar area TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters
BLR Fairy ring code BLR.png Kandarin: Legends' Guild Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west

"C" combinations

Code Picture Location Points of Interest
CIP Fairy ring code CIP.png Islands: Miscellania Must complete The Fremennik Trials in order to access this area.

Miscellania, Etceteria east, Managing Miscellania

Required for the Medium Fremennik Diary.

CIQ Fairy ring code CIQ.png Kandarin: North-west of Yanille Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west
CIS Fairy ring code CIS.png Zeah:

North of the Arceuus House Library

Great Kourend. Players must pay a one-off fee 80,000 coins to Trossa in order to use it.
CJR Fairy ring code CJR.png Kandarin: Sinclair Mansion (east) Sinclair Mansion

east, Seers' Village south

CKP Fairy ring code CKP.png Other Realms: Cosmic entity's plane Used in Fairy Tale II - Cure a Queen quest
CKR Fairy ring code CKR.png Karamja: South of Tai Bwo Wannai Village Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature altar
CKS Fairy ring code CKS.png Morytania: Canifis Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
CLP Fairy ring code CLP.png Islands: South of Draynor Village Required for some hard clue scrolls.
CLR Fairy ring code CLR.png Islands: Ape Atoll Monkey Madness I and completion of Daero's training must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient).
CLS Fairy ring code CLS.png Islands: Hazelmere's home Hazelmere lives nearby

"D" combinations

Code Picture Location Points of Interest
DIP Fairy ring code DIP.png Other Realms: Abyssal Nexus Abyssal Sire
DIR Fairy ring code DIR.png Other Realms: Gorak's Plane The only place Goraks can be found other than the God Wars Dungeon.
DIQ Placeholder.png Player-owned house Superior Garden Only works if the player has one in their house.
DIS Fairy ring code DIS.png Misthalin: Wizards' Tower Wizards' Tower, Rune essence mine

Required for the Medium Lumbridge & Draynor Diary.

DJP Fairy ring code DJP.png Kandarin: Tower of Life Ardougne Monastery west, East Ardougne north-west, Port Khazard south
DJR Fairy ring code DJR.png Zeah: Chasm of Fire Chasm of Fire, north-west corner of the Shayzien House
DKP Fairy ring code DKP.png Karamja: South of Musa Point Karambwan fishing spots
DKR Fairy ring code DKR.png Misthalin: Edgeville Grand Exchange east, Edgeville bank west, Wilderness north
DKS Fairy ring code DKS.png Kandarin: Polar Hunter area Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west
DLQ Fairy ring code DLQ.png Kharidian Desert: North of Nardah Desert lizards, Jackals, Nardah south
DLR Fairy ring code DLR.png Islands: Poison Waste south of Isafdar Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.
DLS Fairy ring code DLS.png Dungeons: Myreque hideout under The Hollows Must complete In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Trivia

  • When attempting to use the fairy ring network without a Dramen staff or Lunar staff, the message, "The Fairy rings only work for those who wield fairy magic", appears.
  • When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
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